mapping to mining, preparing for mob folder

This commit is contained in:
deathride58
2018-01-04 00:55:01 -05:00
parent 5dc3f29ad4
commit cffbbbbbd1
14 changed files with 67 additions and 57 deletions
+3 -4
View File
@@ -8,8 +8,8 @@
var/set_luminosity = 8
var/set_cap = 0
/obj/effect/light_emitter/New()
..()
/obj/effect/light_emitter/Initialize()
. = ..()
set_light(set_luminosity, set_cap)
/obj/effect/light_emitter/singularity_pull()
@@ -73,7 +73,6 @@
possible_destinations = "mining_home;mining_away;landing_zone_dock;mining_public"
no_destination_swap = 1
var/global/list/dumb_rev_heads = list()
req_access = list(ACCESS_MINING) // should slow the ashwalkers down.
/obj/machinery/computer/shuttle/mining/attack_hand(mob/user)
if(is_station_level(user.z) && user.mind && is_head_revolutionary(user) && !(user.mind in dumb_rev_heads))
@@ -87,4 +86,4 @@
/obj/structure/closet/crate/miningcar
desc = "A mining car. This one doesn't work on rails, but has to be dragged."
name = "Mining car (not for rails)"
icon_state = "miningcar"
icon_state = "miningcar"