modules - E to L
This commit is contained in:
@@ -74,4 +74,3 @@
|
||||
else
|
||||
// Like how did we get here?
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
/datum/round_event/ghost_role/blob
|
||||
announceWhen = -1
|
||||
role_name = "blob overmind"
|
||||
fakeable = TRUE
|
||||
|
||||
/datum/round_event/ghost_role/blob/announce(fake)
|
||||
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg')
|
||||
|
||||
@@ -23,3 +23,5 @@
|
||||
new /mob/living/simple_animal/hostile/carp(C.loc)
|
||||
else
|
||||
new /mob/living/simple_animal/hostile/carp/megacarp(C.loc)
|
||||
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/max_severity = 3
|
||||
|
||||
|
||||
/datum/round_event/disease_outbreak/announce()
|
||||
/datum/round_event/disease_outbreak/announce(fake)
|
||||
priority_announce("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak7.ogg')
|
||||
|
||||
/datum/round_event/disease_outbreak/setup()
|
||||
|
||||
@@ -28,4 +28,4 @@
|
||||
fakeable = FALSE
|
||||
|
||||
/datum/round_event/sandstorm/tick()
|
||||
spawn_meteors(10, GLOB.meteorsC)
|
||||
spawn_meteors(10, GLOB.meteorsC)
|
||||
@@ -7,6 +7,7 @@
|
||||
var/minimum_required = 1
|
||||
var/role_name = "debug rat with cancer" // Q U A L I T Y M E M E S
|
||||
var/list/spawned_mobs = list()
|
||||
fakeable = FALSE
|
||||
|
||||
/datum/round_event/ghost_role/start()
|
||||
try_spawning()
|
||||
|
||||
@@ -15,4 +15,4 @@
|
||||
|
||||
/datum/round_event/fridaythethirteen/announce(fake)
|
||||
for(var/mob/living/L in player_list)
|
||||
to_chat(L, "<span class='warning'>You are feeling unlucky today.</span>")
|
||||
to_chat(L, "<span class='warning'>You are feeling unlucky today.</span>")
|
||||
@@ -10,4 +10,4 @@
|
||||
|
||||
/datum/round_event/mass_hallucination/start()
|
||||
for(var/mob/living/carbon/C in GLOB.alive_mob_list)
|
||||
C.hallucination += rand(20, 50)
|
||||
C.hallucination += rand(20, 50)
|
||||
@@ -26,12 +26,10 @@
|
||||
var/datum/preferences/A = new
|
||||
A.copy_to(operative)
|
||||
operative.dna.update_dna_identity()
|
||||
|
||||
var/datum/mind/Mind = new /datum/mind(selected.key)
|
||||
Mind.assigned_role = "Lone Operative"
|
||||
Mind.special_role = "Lone Operative"
|
||||
Mind.active = 1
|
||||
|
||||
Mind.transfer_to(operative)
|
||||
Mind.add_antag_datum(/datum/antagonist/nukeop/lone)
|
||||
|
||||
|
||||
@@ -56,4 +56,4 @@
|
||||
temp.prison_open()
|
||||
else if(istype(O, /obj/machinery/door_timer))
|
||||
var/obj/machinery/door_timer/temp = O
|
||||
temp.timer_end(forced = TRUE)
|
||||
temp.timer_end(forced = TRUE)
|
||||
@@ -16,5 +16,4 @@
|
||||
//sound not longer matches the text, but an audible warning is probably good
|
||||
|
||||
/datum/round_event/radiation_storm/start()
|
||||
SSweather.run_weather("radiation storm",ZLEVEL_STATION_PRIMARY)
|
||||
make_maint_all_access()
|
||||
SSweather.run_weather("radiation storm",ZLEVEL_STATION_PRIMARY)
|
||||
@@ -9,6 +9,7 @@
|
||||
role_name = "random animal"
|
||||
var/animals = 1
|
||||
var/one = "one"
|
||||
fakeable = TRUE
|
||||
|
||||
/datum/round_event/ghost_role/sentience/announce(fake)
|
||||
var/sentience_report = ""
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
new /obj/structure/spider/stickyweb(T)
|
||||
|
||||
if(ANTIDOTE_NEEDED)
|
||||
var/obj/item/reagent_containers/glass/bottle/virus_type = pick(/obj/item/reagent_containers/glass/bottle/beesease, /obj/item/reagent_containers/glass/bottle/brainrot, /obj/item/reagent_containers/glass/bottle/fluspanish)
|
||||
var/obj/effect/mob_spawn/human/corpse/assistant/infected_assistant = pick(/obj/effect/mob_spawn/human/corpse/assistant/beesease_infection, /obj/effect/mob_spawn/human/corpse/assistant/brainrot_infection, /obj/effect/mob_spawn/human/corpse/assistant/spanishflu_infection)
|
||||
var/turf/T
|
||||
for(var/i=0, i<10, i++)
|
||||
if(prob(15))
|
||||
@@ -145,7 +145,7 @@
|
||||
else if(prob(25))
|
||||
shuttle_spawns.Add(/obj/item/shard)
|
||||
T = pick_n_take(empty_shuttle_turfs)
|
||||
new virus_type(T)
|
||||
new infected_assistant(T)
|
||||
shuttle_spawns.Add(/obj/structure/closet/crate)
|
||||
shuttle_spawns.Add(/obj/item/reagent_containers/glass/bottle/pierrot_throat)
|
||||
shuttle_spawns.Add(/obj/item/reagent_containers/glass/bottle/magnitis)
|
||||
|
||||
@@ -35,4 +35,3 @@
|
||||
spawn_atom_to_turf(spawn_type, vent, 1, FALSE)
|
||||
vents -= vent
|
||||
spawncount--
|
||||
|
||||
|
||||
@@ -26,4 +26,4 @@
|
||||
|
||||
var/datum/disease/D = new /datum/disease/appendicitis
|
||||
H.ForceContractDisease(D)
|
||||
break
|
||||
break
|
||||
@@ -47,4 +47,3 @@
|
||||
while(cockroaches)
|
||||
new /mob/living/simple_animal/cockroach(get_turf(vent))
|
||||
cockroaches--
|
||||
|
||||
|
||||
@@ -28,3 +28,5 @@
|
||||
|
||||
if(announceWhen >= 0)
|
||||
command_alert("Artificial gravity arrays are now functioning within normal parameters. Please report any irregularities to your respective head of staff.")
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/carbon/proc/dream()
|
||||
set waitfor = 0
|
||||
/mob/living/carbon/proc/dream()
|
||||
set waitfor = 0
|
||||
var/list/dreams = GLOB.dream_strings.Copy()
|
||||
for(var/obj/item/bedsheet/sheet in loc)
|
||||
dreams += sheet.dream_messages
|
||||
@@ -9,12 +9,12 @@
|
||||
dreaming++
|
||||
for(var/i in 1 to dream_images.len)
|
||||
addtimer(CALLBACK(src, .proc/experience_dream, dream_images[i]), ((i - 1) * rand(30,60)))
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/proc/handle_dreams()
|
||||
if(prob(5) && !dreaming)
|
||||
dream()
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/proc/handle_dreams()
|
||||
if(prob(5) && !dreaming)
|
||||
dream()
|
||||
|
||||
/mob/living/carbon/proc/experience_dream(dream_image)
|
||||
dreaming--
|
||||
if(stat != UNCONSCIOUS || InCritical())
|
||||
|
||||
@@ -736,6 +736,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
|
||||
|
||||
/datum/hallucination/whispers/New(mob/living/carbon/T, forced = TRUE)
|
||||
..()
|
||||
var/target_name = target.first_name()
|
||||
var/speak_messages = list("[pick_list_replacements(HAL_LINES_FILE, "suspicion")]",\
|
||||
"[pick_list_replacements(HAL_LINES_FILE, "greetings")][target.first_name()]!",\
|
||||
"[pick_list_replacements(HAL_LINES_FILE, "getout")]",\
|
||||
@@ -769,8 +770,10 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
|
||||
person = H
|
||||
people += H
|
||||
if(person) //Basic talk
|
||||
var/chosen = pick(speak_messages)
|
||||
chosen = replacetext(chosen, "%TARGETNAME%", target_name)
|
||||
var/image/speech_overlay = image('icons/mob/talk.dmi', person, "default0", layer = ABOVE_MOB_LAYER)
|
||||
var/message = target.compose_message(person,understood_language,pick(speak_messages),null,person.get_spans(),face_name = TRUE)
|
||||
var/message = target.compose_message(person,understood_language,chosen,null,person.get_spans(),face_name = TRUE)
|
||||
feedback_details += "Type: Talk, Source: [person.real_name], Message: [message]"
|
||||
to_chat(target, message)
|
||||
if(target.client)
|
||||
@@ -778,11 +781,13 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
|
||||
sleep(30)
|
||||
target.client.images.Remove(speech_overlay)
|
||||
else // Radio talk
|
||||
var/chosen = pick(radio_messages)
|
||||
chosen = replacetext(chosen, "%TARGETNAME%", target_name)
|
||||
var/list/humans = list()
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
humans += H
|
||||
person = pick(humans)
|
||||
var/message = target.compose_message(person,understood_language,pick(radio_messages),"1459",person.get_spans(),face_name = TRUE)
|
||||
var/message = target.compose_message(person,understood_language,chosen,"[FREQ_COMMON]",person.get_spans(),face_name = TRUE)
|
||||
feedback_details += "Type: Radio, Source: [person.real_name], Message: [message]"
|
||||
to_chat(target, message)
|
||||
qdel(src)
|
||||
|
||||
@@ -232,8 +232,8 @@
|
||||
icon_state = "absinthebottle"
|
||||
list_reagents = list("absinthe" = 100)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/absinthe/New()
|
||||
..()
|
||||
/obj/item/reagent_containers/food/drinks/bottle/absinthe/Initialize()
|
||||
. = ..()
|
||||
redact()
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/absinthe/proc/redact()
|
||||
|
||||
@@ -9,13 +9,12 @@
|
||||
var/foodtype = NONE
|
||||
var/last_check_time
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/Initialize(mapload)
|
||||
..()
|
||||
/obj/item/reagent_containers/food/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
pixel_x = rand(-5, 5) //Randomizes postion slightly.
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/proc/checkLiked(var/fraction, mob/M)
|
||||
if(last_check_time + 50 < world.time)
|
||||
if(ishuman(M))
|
||||
|
||||
@@ -276,8 +276,8 @@
|
||||
icon = 'icons/obj/food/soupsalad.dmi'
|
||||
icon_state = "wishsoup"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/customizable/soup/New()
|
||||
..()
|
||||
/obj/item/reagent_containers/food/snacks/customizable/soup/Initialize()
|
||||
. = ..()
|
||||
eatverb = pick("slurp","sip","suck","inhale","drink")
|
||||
|
||||
|
||||
|
||||
@@ -316,10 +316,10 @@
|
||||
// name = "Xenoburger" //Name that displays in the UI.
|
||||
// desc = "Smells caustic. Tastes like heresy." //Duh
|
||||
// icon_state = "xburger" //Refers to an icon in food.dmi
|
||||
///obj/item/reagent_containers/food/snacks/xenoburger/New() //Don't mess with this.
|
||||
// ..() //Same here.
|
||||
///obj/item/reagent_containers/food/snacks/xenoburger/Initialize() //Don't mess with this. | nO I WILL MESS WITH THIS
|
||||
// . = ..() //Same here.
|
||||
// reagents.add_reagent("xenomicrobes", 10) //This is what is in the food item. you may copy/paste
|
||||
// reagents.add_reagent("nutriment", 2) // this line of code for all the contents.
|
||||
// reagents.add_reagent("nutriment", 2) //this line of code for all the contents.
|
||||
// bitesize = 3 //This is the amount each bite consumes.
|
||||
|
||||
//All foods are distributed among various categories. Use common sense.
|
||||
|
||||
@@ -67,8 +67,8 @@
|
||||
tastes = list("popcorn" = 3, "butter" = 1)
|
||||
foodtype = JUNKFOOD
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/popcorn/New()
|
||||
..()
|
||||
/obj/item/reagent_containers/food/snacks/popcorn/Initialize()
|
||||
. = ..()
|
||||
eatverb = pick("bite","crunch","nibble","gnaw","gobble","chomp")
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/loadedbakedpotato
|
||||
@@ -448,8 +448,8 @@
|
||||
tastes = list("candy" = 1)
|
||||
foodtype = JUNKFOOD | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/lollipop/New()
|
||||
..()
|
||||
/obj/item/reagent_containers/food/snacks/lollipop/Initialize()
|
||||
. = ..()
|
||||
head = mutable_appearance('icons/obj/lollipop.dmi', "lollipop_head")
|
||||
change_head_color(rgb(rand(0, 255), rand(0, 255), rand(0, 255)))
|
||||
|
||||
@@ -467,8 +467,8 @@
|
||||
/obj/item/reagent_containers/food/snacks/lollipop/cyborg
|
||||
var/spamchecking = TRUE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/lollipop/cyborg/New()
|
||||
..()
|
||||
/obj/item/reagent_containers/food/snacks/lollipop/cyborg/Initialize()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/spamcheck), 1200)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/lollipop/cyborg/equipped(mob/living/user, slot)
|
||||
@@ -488,15 +488,15 @@
|
||||
tastes = list("candy")
|
||||
foodtype = JUNKFOOD
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/gumball/New()
|
||||
..()
|
||||
/obj/item/reagent_containers/food/snacks/gumball/Initialize()
|
||||
. = ..()
|
||||
color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/gumball/cyborg
|
||||
var/spamchecking = TRUE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/gumball/cyborg/New()
|
||||
..()
|
||||
/obj/item/reagent_containers/food/snacks/gumball/cyborg/Initialize()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/spamcheck), 1200)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/gumball/cyborg/equipped(mob/living/user, slot)
|
||||
|
||||
@@ -350,3 +350,113 @@
|
||||
filling_color = "#F2CE91"
|
||||
tastes = list("pastry" = 1, "sweetness" = 1)
|
||||
foodtype = GRAIN
|
||||
|
||||
#define PANCAKE_MAX_STACK 10
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes
|
||||
name = "pancake"
|
||||
desc = "A fluffy pancake. The softer, superior relative of the waffle."
|
||||
icon_state = "pancakes_1"
|
||||
item_state = "pancakes"
|
||||
bonus_reagents = list("vitamin" = 1)
|
||||
list_reagents = list("nutriment" = 4, "vitamin" = 1)
|
||||
filling_color = "#D2691E"
|
||||
tastes = list("pancakes" = 1)
|
||||
foodtype = GRAIN | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/blueberry
|
||||
name = "blueberry pancake"
|
||||
desc = "A fluffy and delicious blueberry pancake."
|
||||
icon_state = "bbpancakes_1"
|
||||
item_state = "bbpancakes"
|
||||
bonus_reagents = list("vitamin" = 2)
|
||||
list_reagents = list("nutriment" = 6, "vitamin" = 3)
|
||||
tastes = list("pancakes" = 1, "blueberries" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/chocolatechip
|
||||
name = "chocolate chip pancake"
|
||||
desc = "A fluffy and delicious chocolate chip pancake."
|
||||
icon_state = "ccpancakes_1"
|
||||
item_state = "ccpancakes"
|
||||
bonus_reagents = list("vitamin" = 2)
|
||||
list_reagents = list("nutriment" = 6, "vitamin" = 3)
|
||||
tastes = list("pancakes" = 1, "chocolate" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/update_icon()
|
||||
if(contents.len)
|
||||
name = "stack of pancakes"
|
||||
else
|
||||
name = initial(name)
|
||||
if(contents.len < our_overlays.len)
|
||||
cut_overlay(our_overlays[our_overlays.len])
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/examine(mob/user)
|
||||
var/ingredients_listed = ""
|
||||
var/pancakeCount = contents.len
|
||||
switch(pancakeCount)
|
||||
if(0)
|
||||
desc = initial(desc)
|
||||
if(1 to 2)
|
||||
desc = "A stack of fluffy pancakes."
|
||||
if(3 to 6)
|
||||
desc = "A fat stack of fluffy pancakes!"
|
||||
if(7 to 9)
|
||||
desc = "A grand tower of fluffy, delicious pancakes!"
|
||||
if(PANCAKE_MAX_STACK to INFINITY)
|
||||
desc = "A massive towering spire of fluffy, delicious pancakes. It looks like it could tumble over!"
|
||||
var/originalBites = bitecount
|
||||
if (pancakeCount)
|
||||
var/obj/item/reagent_containers/food/snacks/S = contents[pancakeCount]
|
||||
bitecount = S.bitecount
|
||||
..()
|
||||
if (pancakeCount)
|
||||
for(var/obj/item/reagent_containers/food/snacks/pancakes/ING in contents)
|
||||
ingredients_listed += "[ING.name], "
|
||||
to_chat(user, "It contains [contents.len?"[ingredients_listed]":"no ingredient, "]on top of a [initial(name)].")
|
||||
bitecount = originalBites
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers/food/snacks/pancakes/))
|
||||
var/obj/item/reagent_containers/food/snacks/pancakes/P = I
|
||||
if((contents.len >= PANCAKE_MAX_STACK) || ((P.contents.len + contents.len) > PANCAKE_MAX_STACK) || (reagents.total_volume >= volume))
|
||||
to_chat(user, "<span class='warning'>You can't add that many pancakes to [src]!</span>")
|
||||
else
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add the [I] to the [name].</span>")
|
||||
P.name = initial(P.name)
|
||||
contents += P
|
||||
update_overlays(P)
|
||||
if (P.contents.len)
|
||||
for(var/V in P.contents)
|
||||
P = V
|
||||
P.name = initial(P.name)
|
||||
contents += P
|
||||
update_overlays(P)
|
||||
P = I
|
||||
clearlist(P.contents)
|
||||
return
|
||||
else if(contents.len)
|
||||
var/obj/O = contents[contents.len]
|
||||
return O.attackby(I, user, params)
|
||||
..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/update_overlays(obj/item/reagent_containers/food/snacks/P)
|
||||
var/mutable_appearance/pancake = mutable_appearance(icon, "[P.item_state]_[rand(1,3)]")
|
||||
pancake.pixel_x = rand(-1,1)
|
||||
pancake.pixel_y = 3 * contents.len - 1
|
||||
add_overlay(pancake)
|
||||
update_icon()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/attack(mob/M, mob/user, def_zone, stacked = TRUE)
|
||||
if(user.a_intent == INTENT_HARM || !contents.len || !stacked)
|
||||
return ..()
|
||||
var/obj/item/O = contents[contents.len]
|
||||
. = O.attack(M, user, def_zone, FALSE)
|
||||
update_icon()
|
||||
|
||||
#undef PANCAKE_MAX_STACK
|
||||
@@ -27,6 +27,7 @@
|
||||
list_reagents = list("nutriment" = 6, "banana" = 5, "vitamin" = 2)
|
||||
tastes = list("pie" = 1)
|
||||
foodtype = GRAIN | DAIRY | SUGAR
|
||||
var/stunning = TRUE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pie/cream/throw_impact(atom/hit_atom)
|
||||
. = ..()
|
||||
@@ -46,15 +47,18 @@
|
||||
creamoverlay.icon_state = "creampie_lizard"
|
||||
else
|
||||
creamoverlay.icon_state = "creampie_human"
|
||||
H.Knockdown(20) //splat!
|
||||
if(stunning)
|
||||
H.Knockdown(20) //splat!
|
||||
H.adjust_blurriness(1)
|
||||
H.visible_message("<span class='warning'>[H] is creamed by [src]!</span>", "<span class='userdanger'>You've been creamed by [src]!</span>")
|
||||
playsound(H, "desceration", 50, TRUE)
|
||||
if (!H.creamed) // one layer at a time
|
||||
if(!H.creamed) // one layer at a time
|
||||
H.add_overlay(creamoverlay)
|
||||
H.creamed = TRUE
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pie/cream/nostun
|
||||
stunning = FALSE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pie/berryclafoutis
|
||||
name = "berry clafoutis"
|
||||
@@ -112,13 +116,13 @@
|
||||
foodtype = GRAIN | VEGETABLES
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pie/plump_pie/New()
|
||||
/obj/item/reagent_containers/food/snacks/pie/plump_pie/Initialize()
|
||||
. = ..()
|
||||
var/fey = prob(10)
|
||||
if(fey)
|
||||
name = "exceptional plump pie"
|
||||
desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump pie!"
|
||||
bonus_reagents = list("nutriment" = 1, "omnizine" = 5, "vitamin" = 4)
|
||||
..()
|
||||
if(fey)
|
||||
reagents.add_reagent("omnizine", 5)
|
||||
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
tastes = list("leaves" = 1)
|
||||
foodtype = VEGETABLES
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/salad/New()
|
||||
..()
|
||||
eatverb = pick("crunch","devour","nibble","gnaw","gobble","chomp")
|
||||
/obj/item/reagent_containers/food/snacks/salad/Initialize()
|
||||
. = ..()
|
||||
eatverb = pick("crunch","devour","nibble","gnaw","gobble","chomp") //who the fuck gnaws and devours on a salad
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/salad/aesirsalad
|
||||
name = "\improper Aesir salad"
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
tastes = list("tasteless soup" = 1)
|
||||
foodtype = VEGETABLES
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/soup/New()
|
||||
..()
|
||||
/obj/item/reagent_containers/food/snacks/soup/Initialize()
|
||||
. = ..()
|
||||
eatverb = pick("slurp","sip","suck","inhale","drink")
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/soup/wish
|
||||
@@ -19,12 +19,12 @@
|
||||
list_reagents = list("water" = 10)
|
||||
tastes = list("wishes" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/soup/wish/New()
|
||||
/obj/item/reagent_containers/food/snacks/soup/wish/Initialize()
|
||||
. = ..()
|
||||
var/wish_true = prob(25)
|
||||
if(wish_true)
|
||||
desc = "A wish come true!"
|
||||
bonus_reagents = list("nutriment" = 9, "vitamin" = 1)
|
||||
..()
|
||||
if(wish_true)
|
||||
reagents.add_reagent("nutriment", 9)
|
||||
reagents.add_reagent("vitamin", 1)
|
||||
@@ -99,10 +99,10 @@
|
||||
list_reagents = list("nutriment" = 6)
|
||||
tastes = list("chaos" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/soup/mystery/New()
|
||||
/obj/item/reagent_containers/food/snacks/soup/mystery/Initialize()
|
||||
. = ..()
|
||||
extra_reagent = pick("capsaicin", "frostoil", "omnizine", "banana", "blood", "slimejelly", "toxin", "banana", "carbon", "oculine")
|
||||
bonus_reagents = list("[extra_reagent]" = 5, "nutriment" = 6)
|
||||
..()
|
||||
reagents.add_reagent("[extra_reagent]", 5)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/soup/hotchili
|
||||
@@ -173,8 +173,8 @@
|
||||
bonus_reagents = list("nutriment" = 1, "vitamin" = 5)
|
||||
foodtype = VEGETABLES
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/soup/beet/New()
|
||||
..()
|
||||
/obj/item/reagent_containers/food/snacks/soup/beet/Initialize()
|
||||
. = ..()
|
||||
name = pick("borsch","bortsch","borstch","borsh","borshch","borscht")
|
||||
tastes = list(name = 1)
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
/obj/machinery/gibber
|
||||
name = "gibber"
|
||||
desc = "The name isn't descriptive enough?"
|
||||
@@ -12,10 +11,10 @@
|
||||
circuit = /obj/item/circuitboard/machine/gibber
|
||||
|
||||
var/operating = FALSE //Is it on?
|
||||
var/dirty = 0 // Does it need cleaning?
|
||||
var/dirty = FALSE // Does it need cleaning?
|
||||
var/gibtime = 40 // Time from starting until meat appears
|
||||
var/meat_produced = 0
|
||||
var/ignore_clothing = 0
|
||||
var/ignore_clothing = FALSE
|
||||
|
||||
|
||||
/obj/machinery/gibber/Initialize()
|
||||
@@ -30,7 +29,7 @@
|
||||
gib_time -= 5 * M.rating
|
||||
gibtime = gib_time
|
||||
if(M.rating >= 2)
|
||||
ignore_clothing = 1
|
||||
ignore_clothing = TRUE
|
||||
|
||||
/obj/machinery/gibber/update_icon()
|
||||
cut_overlays()
|
||||
@@ -61,6 +60,10 @@
|
||||
to_chat(user, "<span class='danger'>It's locked and running.</span>")
|
||||
return
|
||||
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='notice'>[src] cannot be used unless bolted to the ground.</span>")
|
||||
return
|
||||
|
||||
if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
|
||||
var/mob/living/L = user.pulling
|
||||
if(!iscarbon(L))
|
||||
@@ -70,12 +73,17 @@
|
||||
if(C.buckled ||C.has_buckled_mobs())
|
||||
to_chat(user, "<span class='warning'>[C] is attached to something!</span>")
|
||||
return
|
||||
if(C.abiotic(1) && !ignore_clothing)
|
||||
to_chat(user, "<span class='danger'>Subject may not have abiotic items on.</span>")
|
||||
return
|
||||
|
||||
if(!ignore_clothing)
|
||||
for(var/obj/item/I in C.held_items + C.get_equipped_items())
|
||||
if(!(I.flags_1 & NODROP_1))
|
||||
to_chat(user, "<span class='danger'>Subject may not have abiotic items on.</span>")
|
||||
return
|
||||
|
||||
user.visible_message("<span class='danger'>[user] starts to put [C] into the gibber!</span>")
|
||||
src.add_fingerprint(user)
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
if(do_after(user, gibtime, target = src))
|
||||
if(C && user.pulling == C && !C.buckled && !C.has_buckled_mobs() && !occupant)
|
||||
user.visible_message("<span class='danger'>[user] stuffs [C] into the gibber!</span>")
|
||||
|
||||
@@ -28,9 +28,10 @@
|
||||
var/const/BOMB_TIMER_MIN = 1
|
||||
var/const/BOMB_TIMER_MAX = 10
|
||||
|
||||
/obj/item/pizzabox/New()
|
||||
/obj/item/pizzabox/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/pizzabox/Destroy()
|
||||
unprocess()
|
||||
@@ -257,29 +258,31 @@
|
||||
wires = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/pizzabox/bomb/New()
|
||||
/obj/item/pizzabox/bomb/Initialize()
|
||||
. = ..()
|
||||
var/randompizza = pick(subtypesof(/obj/item/reagent_containers/food/snacks/pizza))
|
||||
pizza = new randompizza(src)
|
||||
bomb = new(src)
|
||||
wires = new /datum/wires/explosive/pizza(src)
|
||||
..()
|
||||
|
||||
/obj/item/pizzabox/margherita/New()
|
||||
/obj/item/pizzabox/margherita/Initialize()
|
||||
. = ..()
|
||||
pizza = new /obj/item/reagent_containers/food/snacks/pizza/margherita(src)
|
||||
boxtag = "Margherita Deluxe"
|
||||
..()
|
||||
|
||||
/obj/item/pizzabox/vegetable/New()
|
||||
|
||||
/obj/item/pizzabox/vegetable/Initialize()
|
||||
. = ..()
|
||||
pizza = new /obj/item/reagent_containers/food/snacks/pizza/vegetable(src)
|
||||
boxtag = "Gourmet Vegatable"
|
||||
..()
|
||||
|
||||
/obj/item/pizzabox/mushroom/New()
|
||||
|
||||
/obj/item/pizzabox/mushroom/Initialize()
|
||||
. = ..()
|
||||
pizza = new /obj/item/reagent_containers/food/snacks/pizza/mushroom(src)
|
||||
boxtag = "Mushroom Special"
|
||||
..()
|
||||
|
||||
/obj/item/pizzabox/meat/New()
|
||||
/obj/item/pizzabox/meat/Initialize()
|
||||
. = ..()
|
||||
pizza = new /obj/item/reagent_containers/food/snacks/pizza/meat(src)
|
||||
boxtag = "Meatlover's Supreme"
|
||||
..()
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
result = /obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly
|
||||
subcategory = CAT_PASTRY
|
||||
|
||||
////////////////////////////////////////////////WAFFLES////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////WAFFLES AND PANCAKES////////////////////////////////////////////////
|
||||
|
||||
/datum/crafting_recipe/food/waffles
|
||||
time = 15
|
||||
@@ -90,6 +90,33 @@
|
||||
result = /obj/item/reagent_containers/food/snacks/rofflewaffles
|
||||
subcategory = CAT_PASTRY
|
||||
|
||||
/datum/crafting_recipe/food/pancakes
|
||||
name = "Pancake"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/pastrybase = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/pancakes
|
||||
subcategory = CAT_PASTRY
|
||||
|
||||
/datum/crafting_recipe/food/bbpancakes
|
||||
name = "Blueberry pancake"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/pastrybase = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/berries = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/pancakes/blueberry
|
||||
subcategory = CAT_PASTRY
|
||||
|
||||
/datum/crafting_recipe/food/ccpancakes
|
||||
name = "Chocolate chip pancake"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/pastrybase = 1,
|
||||
/obj/item/reagent_containers/food/snacks/chocolatebar = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/pancakes/chocolatechip
|
||||
subcategory = CAT_PASTRY
|
||||
|
||||
|
||||
////////////////////////////////////////////////DONKPOCCKETS////////////////////////////////////////////////
|
||||
|
||||
/datum/crafting_recipe/food/donkpocket
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
var/list/cards = list()
|
||||
|
||||
/obj/item/deck/New()
|
||||
/obj/item/deck/Initialize()
|
||||
. = ..()
|
||||
|
||||
var/cardcolor
|
||||
|
||||
@@ -179,6 +179,7 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
|
||||
log_world("\[[time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")]\] Client: [(src.owner.key ? src.owner.key : src.owner)] triggered JS error: [error]")
|
||||
|
||||
//Global chat procs
|
||||
|
||||
/proc/to_chat(target, message)
|
||||
if(!target)
|
||||
return
|
||||
|
||||
@@ -313,7 +313,6 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.green {color: #03ff39;}
|
||||
.shadowling {color: #3b2769;}
|
||||
.cult {color: #960000;}
|
||||
.cultitalic {color: #960000; font-style: italic;}
|
||||
.cultlarge {color: #960000; font-weight: bold; font-size: 24px;}
|
||||
.narsie {color: #960000; font-weight: bold; font-size: 120px;}
|
||||
.narsiesmall {color: #960000; font-weight: bold; font-size: 48px;}
|
||||
@@ -322,7 +321,6 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.hierophant_warning {color: #660099; font-style: italic;}
|
||||
.purple {color: #5e2d79;}
|
||||
.holoparasite {color: #35333a;}
|
||||
.holoparasitebold {color: #35333a; font-weight: bold;}
|
||||
|
||||
.revennotice {color: #1d2953;}
|
||||
.revenboldnotice {color: #1d2953; font-weight: bold;}
|
||||
@@ -331,10 +329,10 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.revenwarning {color: #760fbb; font-style: italic;}
|
||||
.revendanger {color: #760fbb; font-weight: bold; font-size: 24px;}
|
||||
.umbra {color: #5000A0;}
|
||||
.umbra_bold {color: #5000A0; font-weight: bold;}
|
||||
.umbra_italics {color: #5000A0; font-style: italic;}
|
||||
.umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;}
|
||||
.umbra_large {color: #5000A0; font-size: 24px;}
|
||||
.umbra_large {color: #5000A0; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
|
||||
.deconversion_message {color: #5000A0; font-size: 24px; font-style: italic;}
|
||||
|
||||
.brass {color: #BE8700;}
|
||||
.heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;}
|
||||
@@ -343,7 +341,6 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.ratvar {color: #BE8700; font-size: 48px; font-weight: bold; font-style: italic;}
|
||||
.alloy {color: #42474D;}
|
||||
.heavy_alloy {color: #42474D; font-weight: bold; font-style: italic;}
|
||||
.large_alloy {color: #42474D; font-size: 24px;}
|
||||
.nezbere_large {color: #42474D; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.nezbere {color: #42474D; font-weight: bold; font-style: italic;}
|
||||
.nezbere_small {color: #42474D;}
|
||||
@@ -366,7 +363,6 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.alien {color: #543354;}
|
||||
.noticealien {color: #00c000;}
|
||||
.alertalien {color: #00c000; font-weight: bold;}
|
||||
.borer {color: #543354; font-style: italic;}
|
||||
.changeling {color: #800080; font-style: italic;}
|
||||
|
||||
.spider {color: #4d004d;}
|
||||
@@ -381,11 +377,13 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.small {font-size: 8px;}
|
||||
.big {font-size: 24px;}
|
||||
.reallybig {font-size: 32px;}
|
||||
.extremelybig {font-size: 40px;}
|
||||
.greentext {color: #00FF00; font-size: 24px;}
|
||||
.redtext {color: #FF0000; font-size: 24px;}
|
||||
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
|
||||
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
|
||||
|
||||
.icon {height: 1em; width: auto;}
|
||||
|
||||
.memo {color: #638500; text-align: center;}
|
||||
.memoedit {text-align: center; font-size: 16px;}
|
||||
@@ -397,8 +395,8 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.swarmer {color: #2C75FF;}
|
||||
.resonate {color: #298F85;}
|
||||
|
||||
.love {color: #FF69Bf;}
|
||||
.lovebold {color: #FF69Bf; font-weight: bold;}
|
||||
.monkeyhive {color: #774704;}
|
||||
.monkeylead {color: #774704; font-size: 2;}
|
||||
|
||||
.connectionClosed, .fatalError {background: red; color: white; padding: 5px;}
|
||||
.connectionClosed.restored {background: green;}
|
||||
|
||||
@@ -109,8 +109,8 @@
|
||||
/obj/item/reagent_containers/food/snacks/egg/loaded
|
||||
containsPrize = TRUE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/egg/loaded/New()
|
||||
..()
|
||||
/obj/item/reagent_containers/food/snacks/egg/loaded/Initialize()
|
||||
. = ..()
|
||||
var/eggcolor = pick("blue","green","mime","orange","purple","rainbow","red","yellow")
|
||||
icon_state = "egg-[eggcolor]"
|
||||
item_color = "[eggcolor]"
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
var/begin_weekday = FALSE //If set to a weekday, then this will trigger the holiday on the above week
|
||||
var/always_celebrate = FALSE // for christmas neverending, or testing.
|
||||
|
||||
var/obj/item/drone_hat //If this is defined, drones without a default hat will spawn with this one during the holiday; check drones_as_items.dm to see this used
|
||||
|
||||
// This proc gets run before the game starts when the holiday is activated. Do festive shit here.
|
||||
/datum/holiday/proc/celebrate()
|
||||
return
|
||||
@@ -172,11 +174,13 @@
|
||||
name = "Labor Day"
|
||||
begin_day = 1
|
||||
begin_month = MAY
|
||||
drone_hat = /obj/item/clothing/head/hardhat
|
||||
|
||||
/datum/holiday/firefighter
|
||||
name = "Firefighter's Day"
|
||||
begin_day = 4
|
||||
begin_month = MAY
|
||||
drone_hat = /obj/item/clothing/head/hardhat/red
|
||||
|
||||
/datum/holiday/firefighter/getStationPrefix()
|
||||
return pick("Burning","Blazing","Plasma","Fire")
|
||||
@@ -190,6 +194,7 @@
|
||||
name = "Doctor's Day"
|
||||
begin_day = 1
|
||||
begin_month = JULY
|
||||
drone_hat = /obj/item/clothing/head/nursehat
|
||||
|
||||
/datum/holiday/UFO
|
||||
name = "UFO Day"
|
||||
@@ -221,6 +226,7 @@
|
||||
name = "Talk-Like-a-Pirate Day"
|
||||
begin_day = 19
|
||||
begin_month = SEPTEMBER
|
||||
drone_hat = /obj/item/clothing/head/pirate
|
||||
|
||||
/datum/holiday/pirate/greet()
|
||||
return "Ye be talkin' like a pirate today or else ye'r walkin' tha plank, matey!"
|
||||
@@ -321,6 +327,7 @@
|
||||
begin_week = 4
|
||||
begin_month = NOVEMBER
|
||||
begin_weekday = THURSDAY
|
||||
drone_hat = /obj/item/clothing/head/that //This is the closest we can get to a pilgrim's hat
|
||||
|
||||
/datum/holiday/thanksgiving/canada
|
||||
name = "Thanksgiving in Canada"
|
||||
@@ -384,12 +391,14 @@ Since Ramadan is an entire month that lasts 29.5 days on average, the start and
|
||||
name = "Mayan Doomsday Anniversary"
|
||||
begin_day = 21
|
||||
begin_month = DECEMBER
|
||||
drone_hat = /obj/item/clothing/mask/rat/tribal
|
||||
|
||||
/datum/holiday/xmas
|
||||
name = CHRISTMAS
|
||||
begin_day = 22
|
||||
begin_month = DECEMBER
|
||||
end_day = 27
|
||||
drone_hat = /obj/item/clothing/head/santa
|
||||
|
||||
/datum/holiday/xmas/greet()
|
||||
return "Have a merry Christmas!"
|
||||
@@ -410,6 +419,7 @@ Since Ramadan is an entire month that lasts 29.5 days on average, the start and
|
||||
begin_day = 1
|
||||
begin_month = DECEMBER
|
||||
end_day = 31
|
||||
drone_hat = /obj/item/clothing/head/santa
|
||||
|
||||
/datum/holiday/festive_season/greet()
|
||||
return "Have a nice festive season!"
|
||||
@@ -432,6 +442,7 @@ Since Ramadan is an entire month that lasts 29.5 days on average, the start and
|
||||
|
||||
/datum/holiday/easter
|
||||
name = EASTER
|
||||
drone_hat = /obj/item/clothing/head/rabbitears
|
||||
var/const/days_early = 1 //to make editing the holiday easier
|
||||
var/const/days_extra = 1
|
||||
|
||||
|
||||
@@ -25,13 +25,13 @@
|
||||
armour_penetration = 50
|
||||
var/active = 0
|
||||
|
||||
/obj/item/holo/esword/green/New()
|
||||
..()
|
||||
/obj/item/holo/esword/green/Initialize()
|
||||
. = ..()
|
||||
item_color = "green"
|
||||
|
||||
|
||||
/obj/item/holo/esword/red/New()
|
||||
..()
|
||||
/obj/item/holo/esword/red/Initialize()
|
||||
. = ..()
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/holo/esword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
@@ -42,9 +42,9 @@
|
||||
/obj/item/holo/esword/attack(target as mob, mob/user as mob)
|
||||
..()
|
||||
|
||||
/obj/item/holo/esword/New()
|
||||
/obj/item/holo/esword/Initialize()
|
||||
. = ..()
|
||||
item_color = pick("red","blue","green","purple")
|
||||
..()
|
||||
|
||||
/obj/item/holo/esword/attack_self(mob/living/user as mob)
|
||||
active = !active
|
||||
|
||||
@@ -37,8 +37,8 @@
|
||||
var/bee_resources = 0
|
||||
|
||||
|
||||
/obj/structure/beebox/New()
|
||||
..()
|
||||
/obj/structure/beebox/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
|
||||
@@ -55,8 +55,8 @@
|
||||
var/random_reagent = FALSE
|
||||
|
||||
|
||||
/obj/structure/beebox/premade/New()
|
||||
..()
|
||||
/obj/structure/beebox/premade/Initialize()
|
||||
. = ..()
|
||||
|
||||
icon_state = "beebox"
|
||||
var/datum/reagent/R = null
|
||||
@@ -152,6 +152,7 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There's no room for any more frames in the apiary!</span>")
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/wrench))
|
||||
if(default_unfasten_wrench(user, I, time = 20))
|
||||
return
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
grind_results = list()
|
||||
var/honey_color = ""
|
||||
|
||||
/obj/item/reagent_containers/honeycomb/New()
|
||||
..()
|
||||
/obj/item/reagent_containers/honeycomb/Initialize()
|
||||
. = ..()
|
||||
pixel_x = rand(8,-8)
|
||||
pixel_y = rand(8,-8)
|
||||
update_icon()
|
||||
|
||||
@@ -422,8 +422,8 @@
|
||||
var/read_only = 0 //Well, it's still a floppy disk
|
||||
unique_rename = 1
|
||||
|
||||
/obj/item/disk/plantgene/New()
|
||||
..()
|
||||
/obj/item/disk/plantgene/Initialize()
|
||||
. = ..()
|
||||
add_overlay("datadisk_gene")
|
||||
src.pixel_x = rand(-5, 5)
|
||||
src.pixel_y = rand(-5, 5)
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/on_grind()
|
||||
var/nutriment = reagents.get_reagent_amount("nutriment")
|
||||
if(grind_results.len)
|
||||
if(grind_results&&grind_results.len)
|
||||
for(var/i in 1 to grind_results.len)
|
||||
grind_results[grind_results[i]] = nutriment
|
||||
reagents.del_reagent("nutriment")
|
||||
@@ -154,7 +154,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/on_juice()
|
||||
var/nutriment = reagents.get_reagent_amount("nutriment")
|
||||
if(juice_results.len)
|
||||
if(juice_results&&juice_results.len)
|
||||
for(var/i in 1 to juice_results.len)
|
||||
juice_results[juice_results[i]] = nutriment
|
||||
reagents.del_reagent("nutriment")
|
||||
|
||||
@@ -12,9 +12,9 @@
|
||||
icon_harvest = "xpod-harvest"
|
||||
growthstages = 4
|
||||
|
||||
/obj/item/seeds/random/New()
|
||||
/obj/item/seeds/random/Initialize()
|
||||
. = ..()
|
||||
randomize_stats()
|
||||
..()
|
||||
if(prob(60))
|
||||
add_random_reagents(1, 3)
|
||||
if(prob(50))
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
yield = -1
|
||||
var/sample_color = "#FFFFFF"
|
||||
|
||||
/obj/item/seeds/sample/New()
|
||||
..()
|
||||
/obj/item/seeds/sample/Initialize()
|
||||
. = ..()
|
||||
if(sample_color)
|
||||
var/mutable_appearance/filling = mutable_appearance(icon, "sample-filling")
|
||||
filling.color = sample_color
|
||||
|
||||
@@ -35,8 +35,8 @@
|
||||
var/weed_rate = 1 //If the chance below passes, then this many weeds sprout during growth
|
||||
var/weed_chance = 5 //Percentage chance per tray update to grow weeds
|
||||
|
||||
/obj/item/seeds/New(loc, nogenes = 0)
|
||||
..()
|
||||
/obj/item/seeds/Initialize(loc, nogenes = 0)
|
||||
. = ..()
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
var/charge_tick = FALSE
|
||||
var/charge_delay = 4
|
||||
var/use_cyborg_cell = TRUE
|
||||
max_integrity = 50
|
||||
armor = list(melee = 50, bullet = 70, laser = 70, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 0, acid = 0)
|
||||
|
||||
/obj/item/device/electronic_assembly/proc/check_interactivity(mob/user)
|
||||
return user.canUseTopic(src,be_close = TRUE)
|
||||
@@ -30,8 +32,6 @@
|
||||
START_PROCESSING(SScircuit, src)
|
||||
materials[MAT_METAL] = round((max_complexity + max_components) / 4) * SScircuit.cost_multiplier
|
||||
|
||||
|
||||
|
||||
/obj/item/device/electronic_assembly/Destroy()
|
||||
STOP_PROCESSING(SScircuit, src)
|
||||
return ..()
|
||||
@@ -273,22 +273,9 @@
|
||||
|
||||
|
||||
/obj/item/device/electronic_assembly/afterattack(atom/target, mob/user, proximity)
|
||||
for(var/obj/item/integrated_circuit/input/sensor/S in assembly_components)
|
||||
if(!proximity)
|
||||
if(istype(S,/obj/item/integrated_circuit/input/sensor/ranged)||(!user))
|
||||
if(user.client)
|
||||
if(!(target in view(user.client)))
|
||||
continue
|
||||
else
|
||||
if(!(target in view(user)))
|
||||
continue
|
||||
else
|
||||
continue
|
||||
S.set_pin_data(IC_OUTPUT, 1, WEAKREF(target))
|
||||
S.check_then_do_work()
|
||||
S.scan(target)
|
||||
|
||||
visible_message("<span class='notice'> [user] waves [src] around [target].</span>")
|
||||
for(var/obj/item/integrated_circuit/input/S in assembly_components)
|
||||
if(S.sense(target,user,proximity))
|
||||
visible_message("<span class='notice'> [user] waves [src] around [target].</span>")
|
||||
|
||||
|
||||
/obj/item/device/electronic_assembly/screwdriver_act(mob/living/user, obj/item/S)
|
||||
@@ -326,8 +313,11 @@
|
||||
interact(user)
|
||||
return TRUE
|
||||
else
|
||||
for(var/obj/item/integrated_circuit/input/S in assembly_components)
|
||||
S.attackby_react(I,user,user.a_intent)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/device/electronic_assembly/attack_self(mob/user)
|
||||
if(!check_interactivity(user))
|
||||
return
|
||||
@@ -391,7 +381,6 @@
|
||||
/obj/item/device/electronic_assembly/proc/get_object()
|
||||
return src
|
||||
|
||||
|
||||
// Returns the location to be used for dropping items.
|
||||
// Same as the regular drop_location(), but with checks being run on acting_object if necessary.
|
||||
/obj/item/integrated_circuit/drop_location()
|
||||
@@ -406,6 +395,7 @@
|
||||
/obj/item/device/electronic_assembly/default //The /default electronic_assemblys are to allow the introduction of the new naming scheme without breaking old saves.
|
||||
name = "type-a electronic assembly"
|
||||
|
||||
|
||||
/obj/item/device/electronic_assembly/calc
|
||||
name = "type-b electronic assembly"
|
||||
icon_state = "setup_small_calc"
|
||||
@@ -507,4 +497,4 @@
|
||||
/obj/item/device/electronic_assembly/drone/arms
|
||||
name = "type-b electronic drone"
|
||||
icon_state = "setup_drone_arms"
|
||||
desc = "It's a case, for building mobile electronics with. This one is armed and dangerous."
|
||||
desc = "It's a case, for building mobile electronics with. This one is armed and dangerous."
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
data_to_show = A.name
|
||||
to_chat(user, "<span class='notice'>You write '[data_to_write ? data_to_show : "NULL"]' to the '[io]' pin of \the [io.holder].</span>")
|
||||
else if(io.io_type == PULSE_CHANNEL)
|
||||
io.holder.check_then_do_work(ignore_power = TRUE)
|
||||
io.holder.check_then_do_work(io.ord,ignore_power = TRUE)
|
||||
to_chat(user, "<span class='notice'>You pulse \the [io.holder]'s [io].</span>")
|
||||
|
||||
io.holder.interact(user) // This is to update the UI.
|
||||
|
||||
@@ -15,9 +15,9 @@
|
||||
io_type_override = io_list_copy[io_entry]
|
||||
|
||||
if(io_type_override)
|
||||
io_list.Add(new io_type_override(src, io_entry, default_data, pin_type))
|
||||
io_list.Add(new io_type_override(src, io_entry, default_data, pin_type,i))
|
||||
else
|
||||
io_list.Add(new io_type(src, io_entry, default_data, pin_type))
|
||||
io_list.Add(new io_type(src, io_entry, default_data, pin_type,i))
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/proc/set_pin_data(pin_type, pin_number, datum/new_data)
|
||||
|
||||
@@ -58,6 +58,12 @@ a creative player the means to solve many problems. Circuits are held inside an
|
||||
/obj/item/integrated_circuit/proc/any_examine(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/integrated_circuit/proc/attackby_react(var/atom/movable/A,mob/user)
|
||||
return
|
||||
|
||||
/obj/item/integrated_circuit/proc/sense(var/atom/movable/A,mob/user,prox)
|
||||
return
|
||||
|
||||
/obj/item/integrated_circuit/proc/check_interactivity(mob/user)
|
||||
if(assembly)
|
||||
return assembly.check_interactivity(user)
|
||||
@@ -291,17 +297,18 @@ a creative player the means to solve many problems. Circuits are held inside an
|
||||
return TRUE // Battery has enough.
|
||||
return FALSE // Not enough power.
|
||||
|
||||
/obj/item/integrated_circuit/proc/check_then_do_work(var/ignore_power = FALSE)
|
||||
/obj/item/integrated_circuit/proc/check_then_do_work(ord,var/ignore_power = FALSE)
|
||||
if(world.time < next_use) // All intergrated circuits have an internal cooldown, to protect from spam.
|
||||
return
|
||||
return FALSE
|
||||
if(power_draw_per_use && !ignore_power)
|
||||
if(!check_power())
|
||||
power_fail()
|
||||
return
|
||||
return FALSE
|
||||
next_use = world.time + cooldown_per_use
|
||||
do_work()
|
||||
do_work(ord)
|
||||
return TRUE
|
||||
|
||||
/obj/item/integrated_circuit/proc/do_work()
|
||||
/obj/item/integrated_circuit/proc/do_work(ord)
|
||||
return
|
||||
|
||||
/obj/item/integrated_circuit/proc/disconnect_all()
|
||||
@@ -369,4 +376,3 @@ a creative player the means to solve many problems. Circuits are held inside an
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -25,14 +25,16 @@ D [1]/ ||
|
||||
var/list/linked = list()
|
||||
var/io_type = DATA_CHANNEL
|
||||
var/pin_type // IC_INPUT, IC_OUTPUT, IC_ACTIVATOR - used in saving assembly wiring
|
||||
var/ord
|
||||
|
||||
|
||||
/datum/integrated_io/New(loc, _name, _data, _pin_type)
|
||||
/datum/integrated_io/New(loc, _name, _data, _pin_type,_ord)
|
||||
name = _name
|
||||
if(_data)
|
||||
data = _data
|
||||
if(_pin_type)
|
||||
pin_type = _pin_type
|
||||
if(_ord)
|
||||
ord = _ord
|
||||
|
||||
holder = loc
|
||||
|
||||
@@ -148,7 +150,7 @@ D [1]/ ||
|
||||
/datum/integrated_io/activate/push_data()
|
||||
for(var/k in 1 to linked.len)
|
||||
var/datum/integrated_io/io = linked[k]
|
||||
io.holder.check_then_do_work()
|
||||
io.holder.check_then_do_work(io.ord)
|
||||
|
||||
/datum/integrated_io/proc/pull_data()
|
||||
for(var/k in 1 to linked.len)
|
||||
@@ -207,7 +209,7 @@ D [1]/ ||
|
||||
write_data_to_pin(new_data)
|
||||
|
||||
/datum/integrated_io/activate/ask_for_pin_data(mob/user) // This just pulses the pin.
|
||||
holder.check_then_do_work(ignore_power = TRUE)
|
||||
holder.check_then_do_work(ord,ignore_power = TRUE)
|
||||
to_chat(user, "<span class='notice'>You pulse \the [holder]'s [src] pin.</span>")
|
||||
|
||||
/datum/integrated_io/activate
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// These pins can only contain integer numbers between 1 and IC_MAX_LIST_LENGTH. Null is not allowed.
|
||||
// These pins can only contain integer numbers between 0 and IC_MAX_LIST_LENGTH. Null is allowed.
|
||||
/datum/integrated_io/index
|
||||
name = "index pin"
|
||||
data = 1
|
||||
@@ -11,10 +11,10 @@
|
||||
|
||||
/datum/integrated_io/index/write_data_to_pin(new_data)
|
||||
if(isnull(new_data))
|
||||
new_data = 1
|
||||
new_data = 0
|
||||
|
||||
if(isnum(new_data))
|
||||
data = CLAMP(round(new_data), 1, IC_MAX_LIST_LENGTH)
|
||||
data = CLAMP(round(new_data), 0, IC_MAX_LIST_LENGTH)
|
||||
holder.on_data_written()
|
||||
|
||||
/datum/integrated_io/index/display_pin_type()
|
||||
|
||||
@@ -30,10 +30,9 @@
|
||||
/obj/item/integrated_circuit/arithmetic/addition/do_work()
|
||||
var/result = 0
|
||||
for(var/k in 1 to inputs.len)
|
||||
var/datum/integrated_io/I = inputs[k]
|
||||
I.pull_data()
|
||||
if(isnum(I.data))
|
||||
result = result + I.data
|
||||
var/I = get_pin_data(IC_INPUT, k)
|
||||
if(isnum(I))
|
||||
result += I
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, result)
|
||||
push_data()
|
||||
@@ -56,13 +55,10 @@
|
||||
return
|
||||
var/result = A.data
|
||||
|
||||
for(var/k in 1 to inputs.len)
|
||||
var/datum/integrated_io/I = inputs[k]
|
||||
if(I == A)
|
||||
continue
|
||||
I.pull_data()
|
||||
if(isnum(I.data))
|
||||
result = result - I.data
|
||||
for(var/k in 2 to inputs.len)
|
||||
var/I = get_pin_data(IC_INPUT, k)
|
||||
if(isnum(I))
|
||||
result -= I
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, result)
|
||||
push_data()
|
||||
@@ -85,13 +81,10 @@
|
||||
if(!isnum(A.data))
|
||||
return
|
||||
var/result = A.data
|
||||
for(var/k in 1 to inputs.len)
|
||||
var/datum/integrated_io/I = inputs[k]
|
||||
if(I == A)
|
||||
continue
|
||||
I.pull_data()
|
||||
if(isnum(I.data))
|
||||
result = result * I.data
|
||||
for(var/k in 2 to inputs.len)
|
||||
var/I = get_pin_data(IC_INPUT, k)
|
||||
if(isnum(I))
|
||||
result *= I
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, result)
|
||||
push_data()
|
||||
@@ -114,13 +107,12 @@
|
||||
return
|
||||
var/result = A.data
|
||||
|
||||
for(var/k in 1 to inputs.len)
|
||||
var/datum/integrated_io/I = inputs[k]
|
||||
if(I == A)
|
||||
continue
|
||||
I.pull_data()
|
||||
if(isnum(I.data) && I.data != 0) //No runtimes here.
|
||||
result = result / I.data
|
||||
|
||||
for(var/k in 2 to inputs.len)
|
||||
var/I = get_pin_data(IC_INPUT, k)
|
||||
if(isnum(I) && (I != 0))
|
||||
result /= I
|
||||
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, result)
|
||||
push_data()
|
||||
@@ -228,12 +220,11 @@
|
||||
/obj/item/integrated_circuit/arithmetic/average/do_work()
|
||||
var/result = 0
|
||||
var/inputs_used = 0
|
||||
for(var/k in 1 to inputs.len)
|
||||
var/datum/integrated_io/I = inputs[k]
|
||||
I.pull_data()
|
||||
if(isnum(I.data))
|
||||
for(var/k in 2 to inputs.len)
|
||||
var/I = get_pin_data(IC_INPUT, k)
|
||||
if(isnum(I))
|
||||
inputs_used++
|
||||
result = result + I.data
|
||||
result += I
|
||||
|
||||
if(inputs_used)
|
||||
result = result / inputs_used
|
||||
@@ -288,11 +279,10 @@
|
||||
|
||||
/obj/item/integrated_circuit/arithmetic/square_root/do_work()
|
||||
var/result = 0
|
||||
for(var/k in 1 to inputs.len)
|
||||
var/datum/integrated_io/I = inputs[k]
|
||||
I.pull_data()
|
||||
if(isnum(I.data))
|
||||
result = sqrt(I.data)
|
||||
for(var/k in 2 to inputs.len)
|
||||
var/I = get_pin_data(IC_INPUT, k)
|
||||
if(isnum(I))
|
||||
result += sqrt(I)
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, result)
|
||||
push_data()
|
||||
|
||||
@@ -160,10 +160,10 @@
|
||||
|
||||
/obj/item/integrated_circuit/converter/concatenator/do_work()
|
||||
var/result = null
|
||||
for(var/datum/integrated_io/I in inputs)
|
||||
I.pull_data()
|
||||
if(!isnull(I.data))
|
||||
result = result + I.data
|
||||
for(var/k in 1 to inputs.len)
|
||||
var/I = get_pin_data(IC_INPUT, k)
|
||||
if(!isnull(I))
|
||||
result = result + I
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, result)
|
||||
push_data()
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
var/mob/living/carbon/human/H = get_pin_data_as_type(IC_INPUT, 1, /mob/living/carbon/human)
|
||||
if(!istype(H)) //Invalid input
|
||||
return
|
||||
if(H in view(get_turf(H))) // Like medbot's analyzer it can be used in range..
|
||||
if(H in view(get_turf(src))) // Like medbot's analyzer it can be used in range..
|
||||
var/total_health = round(H.health/H.getMaxHealth(), 0.01)*100
|
||||
var/missing_health = H.getMaxHealth() - H.health
|
||||
|
||||
@@ -143,6 +143,49 @@
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/input/slime_scanner
|
||||
name = "slime_scanner"
|
||||
desc = "A very small version of the xenobio analyser. This allows the machine to know every needed properties of slime."
|
||||
icon_state = "medscan_adv"
|
||||
complexity = 12
|
||||
inputs = list("\<REF\> target")
|
||||
outputs = list(
|
||||
"colour" = IC_PINTYPE_STRING,
|
||||
"adult" = IC_PINTYPE_BOOLEAN,
|
||||
"nutrition" = IC_PINTYPE_NUMBER,
|
||||
"charge" = IC_PINTYPE_NUMBER,
|
||||
"health" = IC_PINTYPE_NUMBER,
|
||||
"possible mutation" = IC_PINTYPE_LIST,
|
||||
"genetic destability"= IC_PINTYPE_NUMBER,
|
||||
"slime core amount" = IC_PINTYPE_NUMBER,
|
||||
"Growth progress" = IC_PINTYPE_NUMBER,
|
||||
)
|
||||
activators = list("scan" = IC_PINTYPE_PULSE_IN, "on scanned" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 80
|
||||
|
||||
/obj/item/integrated_circuit/input/slime_scanner/do_work()
|
||||
var/mob/living/simple_animal/slime/T = get_pin_data_as_type(IC_INPUT, 1, /mob/living/simple_animal/slime)
|
||||
if(!isslime(T)) //Invalid input
|
||||
return
|
||||
if(T in view(get_turf(src))) // Like medbot's analyzer it can be used in range..
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, T.colour)
|
||||
set_pin_data(IC_OUTPUT, 2, T.is_adult)
|
||||
set_pin_data(IC_OUTPUT, 3, T.nutrition/T.get_max_nutrition())
|
||||
set_pin_data(IC_OUTPUT, 4, T.powerlevel)
|
||||
set_pin_data(IC_OUTPUT, 5, round(T.health/T.maxHealth,0.01)*100)
|
||||
set_pin_data(IC_OUTPUT, 6, uniqueList(T.slime_mutation))
|
||||
set_pin_data(IC_OUTPUT, 7, T.mutation_chance)
|
||||
set_pin_data(IC_OUTPUT, 8, T.cores)
|
||||
set_pin_data(IC_OUTPUT, 9, T.amount_grown/SLIME_EVOLUTION_THRESHOLD)
|
||||
|
||||
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/input/plant_scanner
|
||||
name = "integrated plant analyzer"
|
||||
desc = "A very small version of the plant analyser. This allows the machine to know all valuable params of plants in trays. \
|
||||
@@ -180,7 +223,7 @@
|
||||
return
|
||||
for(var/i=1, i<=outputs.len, i++)
|
||||
set_pin_data(IC_OUTPUT, i, null)
|
||||
if(H in view(get_turf(H))) // Like medbot's analyzer it can be used in range..
|
||||
if(H in view(get_turf(src))) // Like medbot's analyzer it can be used in range..
|
||||
if(H.myseed)
|
||||
set_pin_data(IC_OUTPUT, 1, H.myseed.plantname)
|
||||
set_pin_data(IC_OUTPUT, 2, H.age)
|
||||
@@ -228,7 +271,7 @@
|
||||
return
|
||||
for(var/i=1, i<=outputs.len, i++)
|
||||
set_pin_data(IC_OUTPUT, i, null)
|
||||
if(H in view(get_turf(H))) // Like medbot's analyzer it can be used in range..
|
||||
if(H in view(get_turf(src))) // Like medbot's analyzer it can be used in range..
|
||||
if(H.myseed)
|
||||
for(var/datum/plant_gene/reagent/G in H.myseed.genes)
|
||||
greagents.Add(G.get_name())
|
||||
@@ -478,8 +521,8 @@
|
||||
power_draw_idle = 5
|
||||
power_draw_per_use = 40
|
||||
|
||||
var/frequency = 1457
|
||||
var/code = 30
|
||||
var/frequency = FREQ_SIGNALER
|
||||
var/code = DEFAULT_SIGNALER_CODE
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
/obj/item/integrated_circuit/input/signaler/Initialize()
|
||||
@@ -509,24 +552,16 @@
|
||||
if(!radio_connection)
|
||||
return
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.source = src
|
||||
signal.encryption = code
|
||||
signal.data["message"] = "ACTIVATE"
|
||||
var/datum/signal/signal = new(list("code" = code))
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/input/signaler/proc/set_frequency(new_frequency)
|
||||
if(!frequency)
|
||||
return
|
||||
if(!SSradio)
|
||||
sleep(20)
|
||||
if(!SSradio)
|
||||
return
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_CHAT)
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
|
||||
/obj/item/integrated_circuit/input/signaler/receive_signal(datum/signal/signal)
|
||||
var/new_code = get_pin_data(IC_INPUT, 2)
|
||||
@@ -536,7 +571,7 @@
|
||||
code = new_code
|
||||
if(!signal)
|
||||
return 0
|
||||
if(signal.encryption != code)
|
||||
if(signal.data["code"] != code)
|
||||
return 0
|
||||
if(signal.source == src) // Don't trigger ourselves.
|
||||
return 0
|
||||
@@ -671,12 +706,15 @@
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 120
|
||||
|
||||
/obj/item/integrated_circuit/input/sensor/proc/scan(var/atom/A)
|
||||
/obj/item/integrated_circuit/input/sensor/sense(var/atom/A,mob/user,prox)
|
||||
if(!prox)
|
||||
return FALSE
|
||||
if(!check_then_do_work())
|
||||
return FALSE
|
||||
var/ignore_bags = get_pin_data(IC_INPUT, 1)
|
||||
if(ignore_bags)
|
||||
if(istype(A, /obj/item/storage))
|
||||
return FALSE
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, WEAKREF(A))
|
||||
push_data()
|
||||
activate_pin(1)
|
||||
@@ -694,6 +732,52 @@
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 120
|
||||
|
||||
/obj/item/integrated_circuit/input/sensor/ranged/sense(var/atom/A,mob/user)
|
||||
if(!user)
|
||||
return FALSE
|
||||
if(user.client)
|
||||
if(!(A in view(user.client)))
|
||||
return FALSE
|
||||
else
|
||||
if(!(A in view(user)))
|
||||
return FALSE
|
||||
if(!check_then_do_work())
|
||||
return FALSE
|
||||
var/ignore_bags = get_pin_data(IC_INPUT, 1)
|
||||
if(ignore_bags)
|
||||
if(istype(A, /obj/item/storage))
|
||||
return FALSE
|
||||
set_pin_data(IC_OUTPUT, 1, WEAKREF(A))
|
||||
push_data()
|
||||
activate_pin(1)
|
||||
return TRUE
|
||||
|
||||
/obj/item/integrated_circuit/input/objscaner
|
||||
name = "scaner"
|
||||
desc = "Scans and obtains a reference for any objects you use on assembly."
|
||||
extended_desc = "If 'put down' pin is set to true, assembly will take scanned object from your hands to it's location.\
|
||||
useful for interaction with grabber. Scaner works only with help intent."
|
||||
icon_state = "recorder"
|
||||
complexity = 4
|
||||
inputs = list("put down" = IC_PINTYPE_BOOLEAN)
|
||||
outputs = list("scanned" = IC_PINTYPE_REF)
|
||||
activators = list("on scanned" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 20
|
||||
|
||||
/obj/item/integrated_circuit/input/objscaner/attackby_react(var/atom/A,var/mob/user,intent)
|
||||
if(intent!=INTENT_HELP)
|
||||
return FALSE
|
||||
if(!check_then_do_work())
|
||||
return FALSE
|
||||
var/pu = get_pin_data(IC_INPUT, 1)
|
||||
if(pu)
|
||||
user.transferItemToLoc(A,drop_location())
|
||||
set_pin_data(IC_OUTPUT, 1, WEAKREF(A))
|
||||
push_data()
|
||||
activate_pin(1)
|
||||
return TRUE
|
||||
|
||||
/obj/item/integrated_circuit/input/internalbm
|
||||
name = "internal battery monitor"
|
||||
desc = "This monitors the charge level of an internal battery."
|
||||
@@ -760,3 +844,38 @@
|
||||
activate_pin(2)
|
||||
push_data()
|
||||
return
|
||||
|
||||
/obj/item/integrated_circuit/input/ntnetsc
|
||||
name = "NTnet scaner"
|
||||
desc = "This can return NTnet id of component insi given object, if there is any."
|
||||
icon_state = "signalsc"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
complexity = 2
|
||||
inputs = list("target" = IC_PINTYPE_REF)
|
||||
outputs = list(
|
||||
"id" = IC_PINTYPE_STRING
|
||||
)
|
||||
activators = list("read" = IC_PINTYPE_PULSE_IN, "found" = IC_PINTYPE_PULSE_OUT,"not found" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 1
|
||||
|
||||
/obj/item/integrated_circuit/input/ntnetsc/do_work()
|
||||
|
||||
var/atom/AM = get_pin_data_as_type(IC_INPUT, 1, /atom)
|
||||
var/list/processing_list = list(AM)
|
||||
var/datum/component/ntnet_interface/net = null
|
||||
set_pin_data(IC_OUTPUT, 1, null)
|
||||
while(processing_list.len && !net)
|
||||
var/atom/A = processing_list[1]
|
||||
processing_list.Cut(1, 2)
|
||||
//Byond does not allow things to be in multiple contents, or double parent-child hierarchies, so only += is needed
|
||||
//This is also why we don't need to check against assembled as we go along
|
||||
processing_list += A.contents
|
||||
net = A.GetComponent(/datum/component/ntnet_interface)
|
||||
if(net)
|
||||
set_pin_data(IC_OUTPUT, 1, net.hardware_id)
|
||||
activate_pin(2)
|
||||
else
|
||||
activate_pin(3)
|
||||
push_data()
|
||||
return
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "logic gate"
|
||||
desc = "This tiny chip will decide for you!"
|
||||
extended_desc = "Logic circuits will treat a null, 0, and a \"\" string value as FALSE and anything else as TRUE."
|
||||
complexity = 3
|
||||
complexity = 1
|
||||
outputs = list("result")
|
||||
activators = list("compare" = IC_PINTYPE_PULSE_IN)
|
||||
category_text = "Logic"
|
||||
|
||||
@@ -155,9 +155,11 @@
|
||||
if(isnum(wanted_dir.data))
|
||||
if(step(assembly, wanted_dir.data))
|
||||
activate_pin(2)
|
||||
return
|
||||
else
|
||||
activate_pin(3)
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/grenade
|
||||
name = "grenade primer"
|
||||
@@ -247,9 +249,14 @@
|
||||
/obj/item/integrated_circuit/manipulation/plant_module/do_work()
|
||||
..()
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/machinery/hydroponics/AM = get_pin_data_as_type(IC_INPUT, 1, /obj/machinery/hydroponics)
|
||||
if(!istype(AM)) //Invalid input
|
||||
var/obj/OM = get_pin_data_as_type(IC_INPUT, 1, /obj)
|
||||
if(istype(OM,/obj/structure/spacevine) && get_pin_data(IC_INPUT, 2) == 2)
|
||||
qdel(OM)
|
||||
activate_pin(2)
|
||||
return
|
||||
var/obj/machinery/hydroponics/AM = OM
|
||||
if(!istype(AM)) //Invalid input
|
||||
return FALSE
|
||||
var/mob/living/M = get_turf(AM)
|
||||
if(!M.Adjacent(T))
|
||||
return //Can't reach
|
||||
@@ -276,6 +283,7 @@
|
||||
qdel(AM.myseed)
|
||||
AM.myseed = null
|
||||
AM.weedlevel = 0 //Has a side effect of cleaning up those nasty weeds
|
||||
AM.dead = 0
|
||||
AM.update_icon()
|
||||
else
|
||||
activate_pin(2)
|
||||
@@ -284,7 +292,7 @@
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/grabber
|
||||
name = "grabber"
|
||||
desc = "A circuit with it's own inventory for small/medium items, used to grab and store things."
|
||||
desc = "A circuit with it's own inventory for tiny/small items, used to grab and store things."
|
||||
icon_state = "grabber"
|
||||
extended_desc = "The circuit accepts a reference to thing to be grabbed. It can store up to 10 things. Modes: 1 for grab. 0 for eject the first thing. -1 for eject all."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -307,7 +315,7 @@
|
||||
var/mode = get_pin_data(IC_INPUT, 2)
|
||||
|
||||
if(mode == 1)
|
||||
if(check_target(AM, exclude_contents = TRUE))
|
||||
if(check_target(AM))
|
||||
if((contents.len < max_items) && (!max_w_class || AM.w_class <= max_w_class))
|
||||
AM.forceMove(src)
|
||||
if(mode == 0)
|
||||
|
||||
@@ -9,6 +9,11 @@
|
||||
. = ..()
|
||||
if(volume)
|
||||
create_reagents(volume)
|
||||
push_vol()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/proc/push_vol()
|
||||
set_pin_data(IC_OUTPUT, 1, reagents.total_volume)
|
||||
push_data()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/smoke
|
||||
name = "smoke generator"
|
||||
@@ -29,7 +34,8 @@
|
||||
)
|
||||
activators = list(
|
||||
"create smoke" = IC_PINTYPE_PULSE_IN,
|
||||
"on smoked" = IC_PINTYPE_PULSE_OUT
|
||||
"on smoked" = IC_PINTYPE_PULSE_OUT,
|
||||
"push ref" = IC_PINTYPE_PULSE_IN
|
||||
)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 20
|
||||
@@ -40,24 +46,27 @@
|
||||
//reset warning only if we have reagents now
|
||||
if(changetype == ADD_REAGENT)
|
||||
notified = FALSE
|
||||
set_pin_data(IC_OUTPUT, 1, reagents.total_volume)
|
||||
push_data()
|
||||
push_vol()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/smoke/do_work()
|
||||
if(!reagents || (reagents.total_volume < IC_SMOKE_REAGENTS_MINIMUM_UNITS))
|
||||
return
|
||||
var/location = get_turf(src)
|
||||
var/datum/effect_system/smoke_spread/chem/S = new
|
||||
S.attach(location)
|
||||
playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
if(S)
|
||||
S.set_up(reagents, smoke_radius, location, notified)
|
||||
if(!notified)
|
||||
notified = TRUE
|
||||
S.start()
|
||||
|
||||
reagents.clear_reagents()
|
||||
activate_pin(2)
|
||||
/obj/item/integrated_circuit/reagent/smoke/do_work(ord)
|
||||
switch(ord)
|
||||
if(1)
|
||||
if(!reagents || (reagents.total_volume < IC_SMOKE_REAGENTS_MINIMUM_UNITS))
|
||||
return
|
||||
var/location = get_turf(src)
|
||||
var/datum/effect_system/smoke_spread/chem/S = new
|
||||
S.attach(location)
|
||||
playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
if(S)
|
||||
S.set_up(reagents, smoke_radius, location, notified)
|
||||
if(!notified)
|
||||
notified = TRUE
|
||||
S.start()
|
||||
reagents.clear_reagents()
|
||||
activate_pin(2)
|
||||
if(3)
|
||||
set_pin_data(IC_OUTPUT, 2, WEAKREF(src))
|
||||
push_data()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/injector
|
||||
name = "integrated hypo-injector"
|
||||
@@ -85,7 +94,9 @@
|
||||
activators = list(
|
||||
"inject" = IC_PINTYPE_PULSE_IN,
|
||||
"on injected" = IC_PINTYPE_PULSE_OUT,
|
||||
"on fail" = IC_PINTYPE_PULSE_OUT
|
||||
"on fail" = IC_PINTYPE_PULSE_OUT,
|
||||
"push ref" = IC_PINTYPE_PULSE_IN
|
||||
|
||||
)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 15
|
||||
@@ -93,15 +104,8 @@
|
||||
var/transfer_amount = 10
|
||||
var/busy = FALSE
|
||||
|
||||
/obj/item/integrated_circuit/reagent/injector/interact(mob/user)
|
||||
set_pin_data(IC_OUTPUT, 2, WEAKREF(src))
|
||||
push_data()
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/reagent/injector/on_reagent_change(changetype)
|
||||
set_pin_data(IC_OUTPUT, 1, reagents.total_volume)
|
||||
push_data()
|
||||
push_vol()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/injector/on_data_written()
|
||||
var/new_amount = get_pin_data(IC_INPUT, 2)
|
||||
@@ -127,7 +131,15 @@
|
||||
temp_reagents.clear_reagents()
|
||||
qdel(temp_reagents)
|
||||
|
||||
/obj/item/integrated_circuit/reagent/injector/do_work()
|
||||
/obj/item/integrated_circuit/reagent/injector/do_work(ord)
|
||||
switch(ord)
|
||||
if(1)
|
||||
inject()
|
||||
if(4)
|
||||
set_pin_data(IC_OUTPUT, 2, WEAKREF(src))
|
||||
push_data()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/injector/proc/inject()
|
||||
set waitfor = FALSE // Don't sleep in a proc that is called by a processor without this set, otherwise it'll delay the entire thing
|
||||
var/atom/movable/AM = get_pin_data_as_type(IC_INPUT, 1, /atom/movable)
|
||||
var/atom/movable/acting_object = get_object()
|
||||
@@ -281,17 +293,16 @@
|
||||
"volume used" = IC_PINTYPE_NUMBER,
|
||||
"self reference" = IC_PINTYPE_REF
|
||||
)
|
||||
activators = list()
|
||||
activators = list("push ref" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/interact(mob/user)
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/do_work()
|
||||
set_pin_data(IC_OUTPUT, 2, WEAKREF(src))
|
||||
push_data()
|
||||
..()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/on_reagent_change(changetype)
|
||||
set_pin_data(IC_OUTPUT, 1, reagents.total_volume)
|
||||
push_data()
|
||||
push_vol()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/cryo
|
||||
name = "cryo reagent storage"
|
||||
@@ -306,6 +317,7 @@
|
||||
. = ..()
|
||||
reagents.set_reacting(FALSE)
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/big
|
||||
name = "big reagent storage"
|
||||
desc = "Stores liquid inside, and away from electrical components. Can store up to 180u."
|
||||
@@ -317,6 +329,99 @@
|
||||
complexity = 16
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/grinder
|
||||
name = "reagent grinder"
|
||||
desc = "This is reagent grinder.It accepts ref to something and refines it into reagents. Can store up to 100u."
|
||||
icon_state = "blender"
|
||||
extended_desc = ""
|
||||
inputs = list(
|
||||
"target" = IC_PINTYPE_REF,
|
||||
)
|
||||
outputs = list(
|
||||
"volume used" = IC_PINTYPE_NUMBER,
|
||||
"self reference" = IC_PINTYPE_REF
|
||||
)
|
||||
activators = list(
|
||||
"grind" = IC_PINTYPE_PULSE_IN,
|
||||
"on grind" = IC_PINTYPE_PULSE_OUT,
|
||||
"on fail" = IC_PINTYPE_PULSE_OUT,
|
||||
"push ref" = IC_PINTYPE_PULSE_IN
|
||||
)
|
||||
volume = 100
|
||||
power_draw_per_use = 150
|
||||
complexity = 16
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/grinder/do_work(ord)
|
||||
switch(ord)
|
||||
if(1)
|
||||
grind()
|
||||
if(4)
|
||||
set_pin_data(IC_OUTPUT, 2, WEAKREF(src))
|
||||
push_data()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/grinder/proc/grind()
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
activate_pin(3)
|
||||
return FALSE
|
||||
var/obj/item/I = get_pin_data_as_type(IC_INPUT, 1, /obj/item)
|
||||
if(istype(I)&&(I.grind_results)&&check_target(I)&&(I.on_grind(src) != -1))
|
||||
reagents.add_reagent_list(I.grind_results)
|
||||
if(I.reagents)
|
||||
I.reagents.trans_to(src, I.reagents.total_volume)
|
||||
qdel(I)
|
||||
activate_pin(2)
|
||||
return TRUE
|
||||
activate_pin(3)
|
||||
return FALSE
|
||||
|
||||
obj/item/integrated_circuit/reagent/storage/juicer
|
||||
name = "reagent juicer"
|
||||
desc = "This is reagent juicer.It accepts ref to something and refines it into reagents. Can store up to 100u."
|
||||
icon_state = "blender"
|
||||
extended_desc = ""
|
||||
inputs = list(
|
||||
"target" = IC_PINTYPE_REF,
|
||||
)
|
||||
outputs = list(
|
||||
"volume used" = IC_PINTYPE_NUMBER,
|
||||
"self reference" = IC_PINTYPE_REF
|
||||
)
|
||||
activators = list(
|
||||
"juice" = IC_PINTYPE_PULSE_IN,
|
||||
"on juice" = IC_PINTYPE_PULSE_OUT,
|
||||
"on fail" = IC_PINTYPE_PULSE_OUT,
|
||||
"push ref" = IC_PINTYPE_PULSE_IN
|
||||
)
|
||||
volume = 100
|
||||
power_draw_per_use = 150
|
||||
complexity = 16
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/juicer/do_work(ord)
|
||||
switch(ord)
|
||||
if(1)
|
||||
juice()
|
||||
if(4)
|
||||
set_pin_data(IC_OUTPUT, 2, WEAKREF(src))
|
||||
push_data()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/juicer/proc/juice()
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
activate_pin(3)
|
||||
return FALSE
|
||||
var/obj/item/I = get_pin_data_as_type(IC_INPUT, 1, /obj/item)
|
||||
if(istype(I)&&check_target(I)&&(I.juice_results)&&(I.on_juice() != -1))
|
||||
reagents.add_reagent_list(I.juice_results)
|
||||
qdel(I)
|
||||
activate_pin(2)
|
||||
return TRUE
|
||||
activate_pin(3)
|
||||
return FALSE
|
||||
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/scan
|
||||
name = "reagent scanner"
|
||||
desc = "Stores liquid inside, and away from electrical components. Can store up to 60u. On pulse this beaker will send list of contained reagents."
|
||||
@@ -330,17 +435,22 @@
|
||||
"list of reagents" = IC_PINTYPE_LIST
|
||||
)
|
||||
activators = list(
|
||||
"scan" = IC_PINTYPE_PULSE_IN
|
||||
"scan" = IC_PINTYPE_PULSE_IN,
|
||||
"push ref" = IC_PINTYPE_PULSE_IN
|
||||
)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/scan/do_work()
|
||||
var/cont[0]
|
||||
for(var/datum/reagent/RE in reagents.reagent_list)
|
||||
cont += RE.id
|
||||
set_pin_data(IC_OUTPUT, 3, cont)
|
||||
push_data()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/scan/do_work(ord)
|
||||
switch(ord)
|
||||
if(1)
|
||||
var/cont[0]
|
||||
for(var/datum/reagent/RE in reagents.reagent_list)
|
||||
cont += RE.id
|
||||
set_pin_data(IC_OUTPUT, 3, cont)
|
||||
push_data()
|
||||
if(2)
|
||||
set_pin_data(IC_OUTPUT, 2, WEAKREF(src))
|
||||
push_data()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/filter
|
||||
name = "reagent filter"
|
||||
@@ -394,7 +504,8 @@
|
||||
if(!source.reagents || !target.reagents)
|
||||
return
|
||||
|
||||
if(!source.is_drainable() || !target.is_refillable())
|
||||
// FALSE in those procs makes mobs invalid targets.
|
||||
if(!source.is_drawable(FALSE) || !target.is_injectable(FALSE))
|
||||
return
|
||||
|
||||
if(target.reagents.maximum_volume - target.reagents.total_volume <= 0)
|
||||
@@ -410,3 +521,45 @@
|
||||
activate_pin(2)
|
||||
push_data()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/heater
|
||||
name = "chemical heater"
|
||||
desc = "Stores liquid inside, and away from electrical components. Can store up to 60u. Will heat or freeze reagents \
|
||||
to target temperature, when turned on."
|
||||
icon_state = "heater"
|
||||
container_type = OPENCONTAINER
|
||||
complexity = 8
|
||||
inputs = list(
|
||||
"target temperature" = IC_PINTYPE_NUMBER,
|
||||
"on" = IC_PINTYPE_BOOLEAN
|
||||
)
|
||||
inputs_default = list("1" = 300)
|
||||
outputs = list("volume used" = IC_PINTYPE_NUMBER,"self reference" = IC_PINTYPE_REF,"temperature" = IC_PINTYPE_NUMBER)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
var/heater_coefficient = 0.1
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/heater/on_data_written()
|
||||
if(get_pin_data(IC_INPUT, 2))
|
||||
power_draw_idle = 30
|
||||
else
|
||||
power_draw_idle = 0
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/heater/Initialize()
|
||||
.=..()
|
||||
START_PROCESSING(SScircuit, src)
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/heater/Destroy()
|
||||
STOP_PROCESSING(SScircuit, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/heater/process()
|
||||
if(power_draw_idle)
|
||||
var/target_temperature = get_pin_data(IC_INPUT, 1)
|
||||
if(reagents.chem_temp > target_temperature)
|
||||
reagents.chem_temp += min(-1, (target_temperature - reagents.chem_temp) * heater_coefficient)
|
||||
if(reagents.chem_temp < target_temperature)
|
||||
reagents.chem_temp += max(1, (target_temperature - reagents.chem_temp) * heater_coefficient)
|
||||
|
||||
reagents.chem_temp = round(reagents.chem_temp)
|
||||
reagents.handle_reactions()
|
||||
set_pin_data(IC_OUTPUT, 3, reagents.chem_temp)
|
||||
push_data()
|
||||
|
||||
@@ -27,6 +27,6 @@
|
||||
push_data()
|
||||
return // Can't see the target.
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, get_dir(get_turf(src), get_turf(A)))
|
||||
set_pin_data(IC_OUTPUT, 1, get_dir(get_turf(src), get_step_towards2(get_turf(src),A)))
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
@@ -263,4 +263,4 @@ GLOBAL_PROTECT(exp_to_update)
|
||||
prefs.db_flags = text2num(flags_read.item[1])
|
||||
else if(isnull(prefs.db_flags))
|
||||
prefs.db_flags = 0 //This PROBABLY won't happen, but better safe than sorry.
|
||||
return TRUE
|
||||
return TRUE
|
||||
@@ -1,77 +1,77 @@
|
||||
/*
|
||||
Captain
|
||||
*/
|
||||
/datum/job/captain
|
||||
title = "Captain"
|
||||
flag = CAPTAIN
|
||||
/*
|
||||
Captain
|
||||
*/
|
||||
/datum/job/captain
|
||||
title = "Captain"
|
||||
flag = CAPTAIN
|
||||
department_head = list("CentCom")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "Nanotrasen officials and Space law"
|
||||
selection_color = "#ccccff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 14
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "Nanotrasen officials and Space law"
|
||||
selection_color = "#ccccff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 14
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/captain
|
||||
|
||||
access = list() //See get_access()
|
||||
minimal_access = list() //See get_access()
|
||||
|
||||
/datum/job/captain/get_access()
|
||||
return get_all_accesses()
|
||||
|
||||
/datum/job/captain/announce(mob/living/carbon/human/H)
|
||||
..()
|
||||
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "Captain [H.real_name] on deck!"))
|
||||
|
||||
/datum/outfit/job/captain
|
||||
name = "Captain"
|
||||
jobtype = /datum/job/captain
|
||||
|
||||
id = /obj/item/card/id/gold
|
||||
belt = /obj/item/device/pda/captain
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
ears = /obj/item/device/radio/headset/heads/captain/alt
|
||||
gloves = /obj/item/clothing/gloves/color/captain
|
||||
uniform = /obj/item/clothing/under/rank/captain
|
||||
suit = /obj/item/clothing/suit/armor/vest/capcarapace
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/caphat
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/captain
|
||||
satchel = /obj/item/storage/backpack/satchel/cap
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/captain
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
accessory = /obj/item/clothing/accessory/medal/gold/captain
|
||||
|
||||
/*
|
||||
Head of Personnel
|
||||
*/
|
||||
/datum/job/hop
|
||||
title = "Head of Personnel"
|
||||
flag = HOP
|
||||
department_head = list("Captain")
|
||||
department_flag = CIVILIAN
|
||||
head_announce = list("Supply", "Service")
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ddddff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 10
|
||||
|
||||
outfit = /datum/outfit/job/captain
|
||||
|
||||
access = list() //See get_access()
|
||||
minimal_access = list() //See get_access()
|
||||
|
||||
/datum/job/captain/get_access()
|
||||
return get_all_accesses()
|
||||
|
||||
/datum/job/captain/announce(mob/living/carbon/human/H)
|
||||
..()
|
||||
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "Captain [H.real_name] on deck!"))
|
||||
|
||||
/datum/outfit/job/captain
|
||||
name = "Captain"
|
||||
jobtype = /datum/job/captain
|
||||
|
||||
id = /obj/item/card/id/gold
|
||||
belt = /obj/item/device/pda/captain
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
ears = /obj/item/device/radio/headset/heads/captain/alt
|
||||
gloves = /obj/item/clothing/gloves/color/captain
|
||||
uniform = /obj/item/clothing/under/rank/captain
|
||||
suit = /obj/item/clothing/suit/armor/vest/capcarapace
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/caphat
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/captain
|
||||
satchel = /obj/item/storage/backpack/satchel/cap
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/captain
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
accessory = /obj/item/clothing/accessory/medal/gold/captain
|
||||
|
||||
/*
|
||||
Head of Personnel
|
||||
*/
|
||||
/datum/job/hop
|
||||
title = "Head of Personnel"
|
||||
flag = HOP
|
||||
department_head = list("Captain")
|
||||
department_flag = CIVILIAN
|
||||
head_announce = list("Supply", "Service")
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ddddff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 10
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SUPPLY
|
||||
|
||||
outfit = /datum/outfit/job/hop
|
||||
|
||||
|
||||
outfit = /datum/outfit/job/hop
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
|
||||
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
||||
@@ -84,17 +84,17 @@ Head of Personnel
|
||||
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
|
||||
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
|
||||
/datum/outfit/job/hop
|
||||
name = "Head of Personnel"
|
||||
jobtype = /datum/job/hop
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/device/pda/heads/hop
|
||||
ears = /obj/item/device/radio/headset/heads/hop
|
||||
uniform = /obj/item/clothing/under/rank/head_of_personnel
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/hopcap
|
||||
backpack_contents = list(/obj/item/storage/box/ids=1,\
|
||||
/obj/item/melee/classic_baton/telescopic=1, /obj/item/device/modular_computer/tablet/preset/advanced = 1)
|
||||
|
||||
|
||||
/datum/outfit/job/hop
|
||||
name = "Head of Personnel"
|
||||
jobtype = /datum/job/hop
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/device/pda/heads/hop
|
||||
ears = /obj/item/device/radio/headset/heads/hop
|
||||
uniform = /obj/item/clothing/under/rank/head_of_personnel
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/hopcap
|
||||
backpack_contents = list(/obj/item/storage/box/ids=1,\
|
||||
/obj/item/melee/classic_baton/telescopic=1, /obj/item/device/modular_computer/tablet/preset/advanced = 1)
|
||||
|
||||
@@ -72,14 +72,15 @@
|
||||
|
||||
H.dna.species.after_equip_job(src, H, visualsOnly)
|
||||
|
||||
if(CONFIG_GET(flag/enforce_human_authority) && (title in GLOB.command_positions))
|
||||
if(H.dna.species.id != "human")
|
||||
H.set_species(/datum/species/human)
|
||||
H.rename_self("human", H.client)
|
||||
purrbation_remove(H, silent=TRUE)
|
||||
|
||||
if(!visualsOnly && announce)
|
||||
announce(H)
|
||||
|
||||
if(CONFIG_GET(flag/enforce_human_authority) && (title in GLOB.command_positions))
|
||||
H.dna.features["tail_human"] = "None"
|
||||
H.dna.features["ears"] = "None"
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/job/proc/get_access()
|
||||
if(!config) //Needed for robots.
|
||||
return src.minimal_access.Copy()
|
||||
|
||||
@@ -1,191 +1,191 @@
|
||||
/*
|
||||
Chief Medical Officer
|
||||
*/
|
||||
/datum/job/cmo
|
||||
title = "Chief Medical Officer"
|
||||
flag = CMO_JF
|
||||
department_head = list("Captain")
|
||||
department_flag = MEDSCI
|
||||
head_announce = list("Medical")
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffddf0"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
/*
|
||||
Chief Medical Officer
|
||||
*/
|
||||
/datum/job/cmo
|
||||
title = "Chief Medical Officer"
|
||||
flag = CMO_JF
|
||||
department_head = list("Captain")
|
||||
department_flag = MEDSCI
|
||||
head_announce = list("Medical")
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffddf0"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_MEDICAL
|
||||
|
||||
outfit = /datum/outfit/job/cmo
|
||||
|
||||
|
||||
outfit = /datum/outfit/job/cmo
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/datum/outfit/job/cmo
|
||||
name = "Chief Medical Officer"
|
||||
jobtype = /datum/job/cmo
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/device/pda/heads/cmo
|
||||
|
||||
/datum/outfit/job/cmo
|
||||
name = "Chief Medical Officer"
|
||||
jobtype = /datum/job/cmo
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/device/pda/heads/cmo
|
||||
l_pocket = /obj/item/pinpointer/crew
|
||||
ears = /obj/item/device/radio/headset/heads/cmo
|
||||
uniform = /obj/item/clothing/under/rank/chief_medical_officer
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/cmo
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
suit_store = /obj/item/device/flashlight/pen
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/medic
|
||||
satchel = /obj/item/storage/backpack/satchel/med
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
/*
|
||||
Medical Doctor
|
||||
*/
|
||||
/datum/job/doctor
|
||||
title = "Medical Doctor"
|
||||
flag = DOCTOR
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 3
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
|
||||
outfit = /datum/outfit/job/doctor
|
||||
|
||||
ears = /obj/item/device/radio/headset/heads/cmo
|
||||
uniform = /obj/item/clothing/under/rank/chief_medical_officer
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/cmo
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
suit_store = /obj/item/device/flashlight/pen
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/medic
|
||||
satchel = /obj/item/storage/backpack/satchel/med
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
/*
|
||||
Medical Doctor
|
||||
*/
|
||||
/datum/job/doctor
|
||||
title = "Medical Doctor"
|
||||
flag = DOCTOR
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 3
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
|
||||
outfit = /datum/outfit/job/doctor
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING)
|
||||
|
||||
/datum/outfit/job/doctor
|
||||
name = "Medical Doctor"
|
||||
jobtype = /datum/job/doctor
|
||||
|
||||
belt = /obj/item/device/pda/medical
|
||||
ears = /obj/item/device/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/medical
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
suit_store = /obj/item/device/flashlight/pen
|
||||
|
||||
backpack = /obj/item/storage/backpack/medic
|
||||
satchel = /obj/item/storage/backpack/satchel/med
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
/*
|
||||
Chemist
|
||||
*/
|
||||
/datum/job/chemist
|
||||
title = "Chemist"
|
||||
flag = CHEMIST
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
|
||||
/datum/outfit/job/doctor
|
||||
name = "Medical Doctor"
|
||||
jobtype = /datum/job/doctor
|
||||
|
||||
belt = /obj/item/device/pda/medical
|
||||
ears = /obj/item/device/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/medical
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
suit_store = /obj/item/device/flashlight/pen
|
||||
|
||||
backpack = /obj/item/storage/backpack/medic
|
||||
satchel = /obj/item/storage/backpack/satchel/med
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
/*
|
||||
Chemist
|
||||
*/
|
||||
/datum/job/chemist
|
||||
title = "Chemist"
|
||||
flag = CHEMIST
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_requirements = 60
|
||||
|
||||
outfit = /datum/outfit/job/chemist
|
||||
|
||||
|
||||
outfit = /datum/outfit/job/chemist
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/chemist
|
||||
name = "Chemist"
|
||||
jobtype = /datum/job/chemist
|
||||
|
||||
glasses = /obj/item/clothing/glasses/science
|
||||
belt = /obj/item/device/pda/chemist
|
||||
ears = /obj/item/device/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/chemist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/chemist
|
||||
accessory = /obj/item/clothing/accessory/pocketprotector/full
|
||||
backpack = /obj/item/storage/backpack/chemistry
|
||||
satchel = /obj/item/storage/backpack/satchel/chem
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
/*
|
||||
Geneticist
|
||||
*/
|
||||
/datum/job/geneticist
|
||||
title = "Geneticist"
|
||||
flag = GENETICIST
|
||||
department_head = list("Chief Medical Officer", "Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer and research director"
|
||||
selection_color = "#ffeef0"
|
||||
|
||||
/datum/outfit/job/chemist
|
||||
name = "Chemist"
|
||||
jobtype = /datum/job/chemist
|
||||
|
||||
glasses = /obj/item/clothing/glasses/science
|
||||
belt = /obj/item/device/pda/chemist
|
||||
ears = /obj/item/device/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/chemist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/chemist
|
||||
accessory = /obj/item/clothing/accessory/pocketprotector/full
|
||||
backpack = /obj/item/storage/backpack/chemistry
|
||||
satchel = /obj/item/storage/backpack/satchel/chem
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
/*
|
||||
Geneticist
|
||||
*/
|
||||
/datum/job/geneticist
|
||||
title = "Geneticist"
|
||||
flag = GENETICIST
|
||||
department_head = list("Chief Medical Officer", "Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer and research director"
|
||||
selection_color = "#ffeef0"
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_requirements = 60
|
||||
|
||||
outfit = /datum/outfit/job/geneticist
|
||||
|
||||
|
||||
outfit = /datum/outfit/job/geneticist
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH)
|
||||
|
||||
/datum/outfit/job/geneticist
|
||||
name = "Geneticist"
|
||||
jobtype = /datum/job/geneticist
|
||||
|
||||
belt = /obj/item/device/pda/geneticist
|
||||
ears = /obj/item/device/radio/headset/headset_medsci
|
||||
uniform = /obj/item/clothing/under/rank/geneticist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/genetics
|
||||
suit_store = /obj/item/device/flashlight/pen
|
||||
|
||||
backpack = /obj/item/storage/backpack/genetics
|
||||
satchel = /obj/item/storage/backpack/satchel/gen
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
/*
|
||||
Virologist
|
||||
*/
|
||||
/datum/job/virologist
|
||||
title = "Virologist"
|
||||
flag = VIROLOGIST
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
|
||||
/datum/outfit/job/geneticist
|
||||
name = "Geneticist"
|
||||
jobtype = /datum/job/geneticist
|
||||
|
||||
belt = /obj/item/device/pda/geneticist
|
||||
ears = /obj/item/device/radio/headset/headset_medsci
|
||||
uniform = /obj/item/clothing/under/rank/geneticist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/genetics
|
||||
suit_store = /obj/item/device/flashlight/pen
|
||||
|
||||
backpack = /obj/item/storage/backpack/genetics
|
||||
satchel = /obj/item/storage/backpack/satchel/gen
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
/*
|
||||
Virologist
|
||||
*/
|
||||
/datum/job/virologist
|
||||
title = "Virologist"
|
||||
flag = VIROLOGIST
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_requirements = 60
|
||||
|
||||
outfit = /datum/outfit/job/virologist
|
||||
|
||||
|
||||
outfit = /datum/outfit/job/virologist
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/virologist
|
||||
name = "Virologist"
|
||||
jobtype = /datum/job/virologist
|
||||
|
||||
belt = /obj/item/device/pda/viro
|
||||
ears = /obj/item/device/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/virologist
|
||||
mask = /obj/item/clothing/mask/surgical
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/virologist
|
||||
suit_store = /obj/item/device/flashlight/pen
|
||||
|
||||
backpack = /obj/item/storage/backpack/virology
|
||||
satchel = /obj/item/storage/backpack/satchel/vir
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
/datum/outfit/job/virologist
|
||||
name = "Virologist"
|
||||
jobtype = /datum/job/virologist
|
||||
|
||||
belt = /obj/item/device/pda/viro
|
||||
ears = /obj/item/device/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/virologist
|
||||
mask = /obj/item/clothing/mask/surgical
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/virologist
|
||||
suit_store = /obj/item/device/flashlight/pen
|
||||
|
||||
backpack = /obj/item/storage/backpack/virology
|
||||
satchel = /obj/item/storage/backpack/satchel/vir
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
/*
|
||||
Research Director
|
||||
*/
|
||||
/datum/job/rd
|
||||
title = "Research Director"
|
||||
flag = RD_JF
|
||||
department_head = list("Captain")
|
||||
department_flag = MEDSCI
|
||||
head_announce = list("Science")
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffddff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
/*
|
||||
Research Director
|
||||
*/
|
||||
/datum/job/rd
|
||||
title = "Research Director"
|
||||
flag = RD_JF
|
||||
department_head = list("Captain")
|
||||
department_flag = MEDSCI
|
||||
head_announce = list("Science")
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffddff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
exp_type_department = EXP_TYPE_SCIENCE
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/rd
|
||||
|
||||
|
||||
outfit = /datum/outfit/job/rd
|
||||
|
||||
access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
|
||||
ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
|
||||
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
|
||||
@@ -30,101 +30,101 @@ Research Director
|
||||
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
|
||||
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
|
||||
|
||||
/datum/outfit/job/rd
|
||||
name = "Research Director"
|
||||
jobtype = /datum/job/rd
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/device/pda/heads/rd
|
||||
ears = /obj/item/device/radio/headset/heads/rd
|
||||
uniform = /obj/item/clothing/under/rank/research_director
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
l_hand = /obj/item/clipboard
|
||||
l_pocket = /obj/item/device/laser_pointer
|
||||
accessory = /obj/item/clothing/accessory/pocketprotector/full
|
||||
|
||||
/datum/outfit/job/rd
|
||||
name = "Research Director"
|
||||
jobtype = /datum/job/rd
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/device/pda/heads/rd
|
||||
ears = /obj/item/device/radio/headset/heads/rd
|
||||
uniform = /obj/item/clothing/under/rank/research_director
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
l_hand = /obj/item/clipboard
|
||||
l_pocket = /obj/item/device/laser_pointer
|
||||
accessory = /obj/item/clothing/accessory/pocketprotector/full
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/device/modular_computer/tablet/preset/advanced=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/science
|
||||
satchel = /obj/item/storage/backpack/satchel/tox
|
||||
|
||||
/datum/outfit/job/rd/rig
|
||||
name = "Research Director (Hardsuit)"
|
||||
|
||||
l_hand = null
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/rd
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
internals_slot = slot_s_store
|
||||
|
||||
/*
|
||||
Scientist
|
||||
*/
|
||||
/datum/job/scientist
|
||||
title = "Scientist"
|
||||
flag = SCIENTIST
|
||||
department_head = list("Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 3
|
||||
supervisors = "the research director"
|
||||
selection_color = "#ffeeff"
|
||||
|
||||
backpack = /obj/item/storage/backpack/science
|
||||
satchel = /obj/item/storage/backpack/satchel/tox
|
||||
|
||||
/datum/outfit/job/rd/rig
|
||||
name = "Research Director (Hardsuit)"
|
||||
|
||||
l_hand = null
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/rd
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
internals_slot = slot_s_store
|
||||
|
||||
/*
|
||||
Scientist
|
||||
*/
|
||||
/datum/job/scientist
|
||||
title = "Scientist"
|
||||
flag = SCIENTIST
|
||||
department_head = list("Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 3
|
||||
supervisors = "the research director"
|
||||
selection_color = "#ffeeff"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/scientist
|
||||
|
||||
|
||||
outfit = /datum/outfit/job/scientist
|
||||
|
||||
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
|
||||
minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/scientist
|
||||
name = "Scientist"
|
||||
jobtype = /datum/job/scientist
|
||||
|
||||
belt = /obj/item/device/pda/toxins
|
||||
ears = /obj/item/device/radio/headset/headset_sci
|
||||
uniform = /obj/item/clothing/under/rank/scientist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/science
|
||||
|
||||
backpack = /obj/item/storage/backpack/science
|
||||
satchel = /obj/item/storage/backpack/satchel/tox
|
||||
accessory = /obj/item/clothing/accessory/pocketprotector/full
|
||||
|
||||
/*
|
||||
Roboticist
|
||||
*/
|
||||
/datum/job/roboticist
|
||||
title = "Roboticist"
|
||||
flag = ROBOTICIST
|
||||
department_head = list("Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "research director"
|
||||
selection_color = "#ffeeff"
|
||||
|
||||
/datum/outfit/job/scientist
|
||||
name = "Scientist"
|
||||
jobtype = /datum/job/scientist
|
||||
|
||||
belt = /obj/item/device/pda/toxins
|
||||
ears = /obj/item/device/radio/headset/headset_sci
|
||||
uniform = /obj/item/clothing/under/rank/scientist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/science
|
||||
|
||||
backpack = /obj/item/storage/backpack/science
|
||||
satchel = /obj/item/storage/backpack/satchel/tox
|
||||
accessory = /obj/item/clothing/accessory/pocketprotector/full
|
||||
|
||||
/*
|
||||
Roboticist
|
||||
*/
|
||||
/datum/job/roboticist
|
||||
title = "Roboticist"
|
||||
flag = ROBOTICIST
|
||||
department_head = list("Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "research director"
|
||||
selection_color = "#ffeeff"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/roboticist
|
||||
|
||||
|
||||
outfit = /datum/outfit/job/roboticist
|
||||
|
||||
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS)
|
||||
minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/roboticist
|
||||
name = "Roboticist"
|
||||
jobtype = /datum/job/roboticist
|
||||
|
||||
belt = /obj/item/storage/belt/utility/full
|
||||
l_pocket = /obj/item/device/pda/roboticist
|
||||
ears = /obj/item/device/radio/headset/headset_sci
|
||||
uniform = /obj/item/clothing/under/rank/roboticist
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
|
||||
backpack = /obj/item/storage/backpack/science
|
||||
satchel = /obj/item/storage/backpack/satchel/tox
|
||||
|
||||
pda_slot = slot_l_store
|
||||
|
||||
/datum/outfit/job/roboticist
|
||||
name = "Roboticist"
|
||||
jobtype = /datum/job/roboticist
|
||||
|
||||
belt = /obj/item/storage/belt/utility/full
|
||||
l_pocket = /obj/item/device/pda/roboticist
|
||||
ears = /obj/item/device/radio/headset/headset_sci
|
||||
uniform = /obj/item/clothing/under/rank/roboticist
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
|
||||
backpack = /obj/item/storage/backpack/science
|
||||
satchel = /obj/item/storage/backpack/satchel/tox
|
||||
|
||||
pda_slot = slot_l_store
|
||||
|
||||
@@ -48,7 +48,7 @@ Head of Security
|
||||
gloves = /obj/item/clothing/gloves/color/black/hos
|
||||
head = /obj/item/clothing/head/HoS/beret
|
||||
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
suit_store = /obj/item/gun/energy/e_gun/cx
|
||||
suit_store = /obj/item/gun/energy/e_gun
|
||||
r_pocket = /obj/item/device/assembly/flash/handheld
|
||||
l_pocket = /obj/item/restraints/handcuffs
|
||||
backpack_contents = list(/obj/item/melee/baton/loaded=1)
|
||||
|
||||
@@ -52,4 +52,4 @@ Cyborg
|
||||
|
||||
/datum/job/cyborg/after_spawn(mob/living/silicon/robot/R, mob/M)
|
||||
if(CONFIG_GET(flag/rename_cyborg)) //name can't be set in robot/New without the client
|
||||
R.rename_self("cyborg", M.client)
|
||||
R.rename_self("cyborg", M.client)
|
||||
@@ -0,0 +1,18 @@
|
||||
/datum/admins/key_down(_key, client/user)
|
||||
switch(_key)
|
||||
if("F5")
|
||||
user.admin_ghost()
|
||||
return
|
||||
if("F6")
|
||||
player_panel_new()
|
||||
return
|
||||
if("F7")
|
||||
user.togglebuildmodeself()
|
||||
return
|
||||
if("F8")
|
||||
if(user.keys_held["Ctrl"])
|
||||
user.stealth()
|
||||
else
|
||||
user.invisimin()
|
||||
return
|
||||
..()
|
||||
@@ -0,0 +1,18 @@
|
||||
/mob/living/carbon/key_down(_key, client/user)
|
||||
switch(_key)
|
||||
if("R", "Southwest") // Southwest is End
|
||||
toggle_throw_mode()
|
||||
return
|
||||
if("1")
|
||||
a_intent_change("help")
|
||||
return
|
||||
if("2")
|
||||
a_intent_change("disarm")
|
||||
return
|
||||
if("3")
|
||||
a_intent_change("grab")
|
||||
return
|
||||
if("4")
|
||||
a_intent_change("harm")
|
||||
return
|
||||
return ..()
|
||||
@@ -0,0 +1,50 @@
|
||||
// Clients aren't datums so we have to define these procs indpendently.
|
||||
// These verbs are called for all key press and release events
|
||||
/client/verb/keyDown(_key as text)
|
||||
set instant = TRUE
|
||||
set hidden = TRUE
|
||||
|
||||
keys_held[_key] = world.time
|
||||
var/movement = GLOB.movement_keys[_key]
|
||||
if(!(next_move_dir_sub & movement))
|
||||
next_move_dir_add |= movement
|
||||
|
||||
// Client-level keybindings are ones anyone should be able to do at any time
|
||||
// Things like taking screenshots, hitting tab, and adminhelps.
|
||||
|
||||
switch(_key)
|
||||
if("F1")
|
||||
if(keys_held["Ctrl"] && keys_held["Shift"]) // Is this command ever used?
|
||||
winset(src, null, "command=.options")
|
||||
else
|
||||
adminhelp()
|
||||
if("F2") // Screenshot. Hold shift to choose a name and location to save in
|
||||
winset(src, null, "command=.screenshot [!keys_held["shift"] ? "auto" : ""]")
|
||||
if("F12") // Toggles minimal HUD
|
||||
mob.button_pressed_F12()
|
||||
|
||||
if(holder)
|
||||
holder.key_down(_key, src)
|
||||
if(mob.focus)
|
||||
mob.focus.key_down(_key, src)
|
||||
|
||||
/client/verb/keyUp(_key as text)
|
||||
set instant = TRUE
|
||||
set hidden = TRUE
|
||||
|
||||
keys_held -= _key
|
||||
var/movement = GLOB.movement_keys[_key]
|
||||
if(!(next_move_dir_add & movement))
|
||||
next_move_dir_sub |= movement
|
||||
|
||||
if(holder)
|
||||
holder.key_up(_key, src)
|
||||
if(mob.focus)
|
||||
mob.focus.key_up(_key, src)
|
||||
|
||||
// Called every game tick
|
||||
/client/keyLoop()
|
||||
if(holder)
|
||||
holder.keyLoop(src)
|
||||
if(mob.focus)
|
||||
mob.focus.keyLoop(src)
|
||||
@@ -0,0 +1,7 @@
|
||||
/mob/living/key_down(_key, client/user)
|
||||
switch(_key)
|
||||
if("B")
|
||||
resist()
|
||||
return
|
||||
|
||||
return ..()
|
||||
@@ -0,0 +1,79 @@
|
||||
// Technically the client argument is unncessary here since that SHOULD be src.client but let's not assume things
|
||||
// All it takes is one badmin setting their focus to someone else's client to mess things up
|
||||
// Or we can have NPC's send actual keypresses and detect that by seeing no client
|
||||
|
||||
/mob/key_down(_key, client/user)
|
||||
switch(_key)
|
||||
if("Delete", "H")
|
||||
if(!pulling)
|
||||
to_chat(src, "<span class='notice'>You are not pulling anything.</span>")
|
||||
else
|
||||
stop_pulling()
|
||||
return
|
||||
if("Insert", "G")
|
||||
a_intent_change(INTENT_HOTKEY_RIGHT)
|
||||
return
|
||||
if("F")
|
||||
a_intent_change(INTENT_HOTKEY_LEFT)
|
||||
return
|
||||
if("X", "Northeast") // Northeast is Page-up
|
||||
swap_hand()
|
||||
return
|
||||
if("Y", "Z", "Southeast") // Southeast is Page-down
|
||||
mode() // attack_self(). No idea who came up with "mode()"
|
||||
return
|
||||
if("Q", "Northwest") // Northwest is Home
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(!I)
|
||||
to_chat(src, "<span class='warning'>You have nothing to drop in your hand!</span>")
|
||||
else
|
||||
dropItemToGround(I)
|
||||
return
|
||||
if("Alt")
|
||||
toggle_move_intent()
|
||||
return
|
||||
//Bodypart selections
|
||||
if("Numpad8")
|
||||
user.body_toggle_head()
|
||||
return
|
||||
if("Numpad4")
|
||||
user.body_r_arm()
|
||||
return
|
||||
if("Numpad5")
|
||||
user.body_chest()
|
||||
return
|
||||
if("Numpad6")
|
||||
user.body_l_arm()
|
||||
return
|
||||
if("Numpad1")
|
||||
user.body_r_leg()
|
||||
return
|
||||
if("Numpad2")
|
||||
user.body_groin()
|
||||
return
|
||||
if("Numpad3")
|
||||
user.body_l_leg()
|
||||
return
|
||||
|
||||
if(client.keys_held["Ctrl"])
|
||||
switch(GLOB.movement_keys[_key])
|
||||
if(NORTH)
|
||||
northface()
|
||||
return
|
||||
if(SOUTH)
|
||||
southface()
|
||||
return
|
||||
if(WEST)
|
||||
westface()
|
||||
return
|
||||
if(EAST)
|
||||
eastface()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/key_up(_key, client/user)
|
||||
switch(_key)
|
||||
if("Alt")
|
||||
toggle_move_intent()
|
||||
return
|
||||
return ..()
|
||||
@@ -0,0 +1,12 @@
|
||||
/mob/living/silicon/robot/key_down(_key, client/user)
|
||||
switch(_key)
|
||||
if("1", "2", "3")
|
||||
toggle_module(text2num(_key))
|
||||
return
|
||||
if("4")
|
||||
a_intent_change(INTENT_HOTKEY_LEFT)
|
||||
return
|
||||
if("Q")
|
||||
uneq_active()
|
||||
return
|
||||
return ..()
|
||||
@@ -0,0 +1,20 @@
|
||||
/datum
|
||||
var/list/focusers //Only initialized when needed. Contains a list of mobs focusing on this.
|
||||
|
||||
/mob
|
||||
var/datum/focus //What receives our keyboard inputs. src by default
|
||||
|
||||
/mob/proc/set_focus(datum/new_focus)
|
||||
if(focus == new_focus)
|
||||
return
|
||||
|
||||
if(new_focus)
|
||||
if(!new_focus.focusers) //Set up the new focus
|
||||
new_focus.focusers = list()
|
||||
new_focus.focusers += src
|
||||
|
||||
if(focus)
|
||||
focus.focusers -= src //Tell the old focus we're done with it
|
||||
|
||||
focus = new_focus
|
||||
reset_perspective(focus) //Maybe this should be done manually? You figure it out, reader
|
||||
@@ -0,0 +1,40 @@
|
||||
# In-code keypress handling system
|
||||
|
||||
This whole system is heavily based off of forum_account's keyboard library.
|
||||
Thanks to forum_account for saving the day, the library can be found [here](http://www.byond.com/developer/Forum_account/Keyboard)!
|
||||
|
||||
.dmf macros have some very serious shortcomings. For example, they do not allow reusing parts
|
||||
of one macro in another, so giving cyborgs their own shortcuts to swap active module couldn't
|
||||
inherit the movement that all mobs should have anyways. The webclient only supports one macro,
|
||||
so having more than one was problematic. Additionally each keybind has to call an actual
|
||||
verb, which meant a lot of hidden verbs that just call one other proc. Also our existing
|
||||
macro was really bad and tied unrelated behavior into `Northeast()`, `Southeast()`, `Northwest()`,
|
||||
and `Southwest()`.
|
||||
|
||||
The basic premise of this system is to not screw with .dmf macro setup at all and handle
|
||||
pressing those keys in the code instead. We have every key call `client.keyDown()`
|
||||
or `client.keyUp()` with the pressed key as an argument. Certain keys get processed
|
||||
directly by the client because they should be doable at any time, then we call
|
||||
`keyDown()` or `keyUp()` on the client's holder and the client's mob's focus.
|
||||
By default `mob.focus` is the mob itself, but you can set it to any datum to give control of a
|
||||
client's keypresses to another object. This would be a good way to handle a menu or driving
|
||||
a mech. You can also set it to null to disregard input from a certain user.
|
||||
|
||||
Movement is handled by having each client call `client.keyLoop()` every game tick.
|
||||
As above, this calls holder and `focus.keyLoop()`. `atom/movable/keyLoop()` handles movement
|
||||
Try to keep the calculations in this proc light. It runs every tick for every client after all!
|
||||
|
||||
You can also tell which keys are being held down now. Each client a list of keys pressed called
|
||||
`keys_held`. Each entry is a key as a text string associated with the world.time when it was
|
||||
pressed.
|
||||
|
||||
No client-set keybindings at this time, but it shouldn't be too hard if someone wants.
|
||||
|
||||
Notes about certain keys
|
||||
`Tab` has client-sided behavior but acts normally
|
||||
`T`, `O`, and `M` move focus to the input when pressed. This fires the keyUp macro right away.
|
||||
`\` needs to be escaped in the dmf so any usage is `\\`
|
||||
|
||||
You cannot `TICK_CHECK` or check `world.tick_usage` inside of procs called by key down and up
|
||||
events. They happen outside of a byond tick and have no meaning there. Key looping
|
||||
works correctly since it's part of a subsystem, not direct input.
|
||||
@@ -0,0 +1,55 @@
|
||||
/client
|
||||
var/list/keys_held = list() // A list of any keys held currently
|
||||
// These next two vars are to apply movement for keypresses and releases made while move delayed.
|
||||
// Because discarding that input makes the game less responsive.
|
||||
var/next_move_dir_add // On next move, add this dir to the move that would otherwise be done
|
||||
var/next_move_dir_sub // On next move, subtract this dir from the move that would otherwise be done
|
||||
|
||||
// Set a client's focus to an object and override these procs on that object to let it handle keypresses
|
||||
|
||||
/datum/proc/key_down(key, client/user) // Called when a key is pressed down initially
|
||||
return
|
||||
/datum/proc/key_up(key, client/user) // Called when a key is released
|
||||
return
|
||||
/datum/proc/keyLoop(client/user) // Called once every frame
|
||||
return
|
||||
|
||||
// Keys used for movement
|
||||
GLOBAL_LIST_INIT(movement_keys, list(
|
||||
"W" = NORTH, "A" = WEST, "S" = SOUTH, "D" = EAST, // WASD
|
||||
"North" = NORTH, "West" = WEST, "South" = SOUTH, "East" = EAST, // Arrow keys & Numpad
|
||||
))
|
||||
|
||||
// removes all the existing macros
|
||||
/client/proc/erase_all_macros()
|
||||
var/list/macro_sets = params2list(winget(src, null, "macros"))
|
||||
var/erase_output = ""
|
||||
for(var/i in 1 to macro_sets.len)
|
||||
var/setname = macro_sets[i]
|
||||
var/list/macro_set = params2list(winget(src, "[setname].*", "command")) // The third arg doesnt matter here as we're just removing them all
|
||||
for(var/k in 1 to macro_set.len)
|
||||
var/list/split_name = splittext(macro_set[k], ".")
|
||||
var/macro_name = "[split_name[1]].[split_name[2]]" // [3] is "command"
|
||||
erase_output = "[erase_output];[macro_name].parent=null"
|
||||
winset(src, null, erase_output)
|
||||
|
||||
/client/proc/set_macros()
|
||||
set waitfor = FALSE
|
||||
|
||||
erase_all_macros()
|
||||
|
||||
var/list/macro_sets = SSinput.macro_sets
|
||||
for(var/i in 1 to macro_sets.len)
|
||||
var/setname = macro_sets[i]
|
||||
if(setname != "default")
|
||||
winclone(src, "default", setname)
|
||||
var/list/macro_set = macro_sets[setname]
|
||||
for(var/k in 1 to macro_set.len)
|
||||
var/key = macro_set[k]
|
||||
var/command = macro_set[key]
|
||||
winset(src, "[setname]-[REF(key)]", "parent=[setname];name=[key];command=[command]")
|
||||
|
||||
if(prefs.hotkeys)
|
||||
winset(src, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=default")
|
||||
else
|
||||
winset(src, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=old_default")
|
||||
@@ -5,7 +5,7 @@
|
||||
ask_verb = "mumbles"
|
||||
whisper_verb = "mutters"
|
||||
exclaim_verb = "screams incoherently"
|
||||
flags_1 = LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD
|
||||
flags = LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD
|
||||
key = "i"
|
||||
syllables = list("m","n","gh","h","l","s","r","a","e","i","o","u")
|
||||
space_chance = 20
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Syndicate operatives can use a series of codewords to convey complex information, while sounding like random concepts and drinks to anyone listening in."
|
||||
key = "t"
|
||||
default_priority = 0
|
||||
flags_1 = TONGUELESS_SPEECH | LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD
|
||||
flags = TONGUELESS_SPEECH | LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD
|
||||
icon_state = "codespeak"
|
||||
|
||||
/datum/language/codespeak/scramble(input)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
speech_verb = "says"
|
||||
whisper_verb = "whispers"
|
||||
key = "0"
|
||||
flags_1 = TONGUELESS_SPEECH | LANGUAGE_HIDE_ICON_IF_UNDERSTOOD
|
||||
flags = TONGUELESS_SPEECH | LANGUAGE_HIDE_ICON_IF_UNDERSTOOD
|
||||
default_priority = 100
|
||||
|
||||
icon_state = "galcom"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
ask_verb = "hisses"
|
||||
exclaim_verb = "roars"
|
||||
key = "o"
|
||||
flags_1 = TONGUELESS_SPEECH
|
||||
flags = TONGUELESS_SPEECH
|
||||
space_chance = 40
|
||||
syllables = list(
|
||||
"za", "az", "ze", "ez", "zi", "iz", "zo", "oz", "zu", "uz", "zs", "sz",
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
/datum/language/drone
|
||||
name = "Drone"
|
||||
desc = "A heavily encoded damage control coordination stream, with special flags_1 for hats."
|
||||
desc = "A heavily encoded damage control coordination stream, with special flags for hats."
|
||||
speech_verb = "chitters"
|
||||
ask_verb = "chitters inquisitively"
|
||||
exclaim_verb = "chitters loudly"
|
||||
spans = list(SPAN_ROBOT)
|
||||
key = "d"
|
||||
flags_1 = NO_STUTTER
|
||||
flags = NO_STUTTER
|
||||
syllables = list(".", "|")
|
||||
// ...|..||.||||.|.||.|.|.|||.|||
|
||||
space_chance = 0
|
||||
|
||||
@@ -11,10 +11,10 @@
|
||||
var/ask_verb = "asks" // Used when sentence ends in a ?
|
||||
var/exclaim_verb = "exclaims" // Used when sentence ends in a !
|
||||
var/whisper_verb = "whispers" // Optional. When not specified speech_verb + quietly/softly is used instead.
|
||||
var/list/signlang_verb = list("signs", "gestures") // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags_1
|
||||
var/list/signlang_verb = list("signs", "gestures") // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags
|
||||
var/key // Character used to speak in language
|
||||
// If key is null, then the language isn't real or learnable.
|
||||
var/flags_1 // Various language flags_1.
|
||||
var/flags // Various language flags.
|
||||
var/list/syllables // Used when scrambling text for a non-speaker.
|
||||
var/sentence_chance = 5 // Likelihood of making a new sentence after each syllable.
|
||||
var/space_chance = 55 // Likelihood of getting a space in the random scramble string
|
||||
@@ -28,9 +28,9 @@
|
||||
|
||||
/datum/language/proc/display_icon(atom/movable/hearer)
|
||||
var/understands = hearer.has_language(src.type)
|
||||
if(flags_1 & LANGUAGE_HIDE_ICON_IF_UNDERSTOOD && understands)
|
||||
if(flags & LANGUAGE_HIDE_ICON_IF_UNDERSTOOD && understands)
|
||||
return FALSE
|
||||
if(flags_1 & LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD && !understands)
|
||||
if(flags & LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD && !understands)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
exclaim_verb = "whistles loudly"
|
||||
spans = list(SPAN_ROBOT)
|
||||
key = "6"
|
||||
flags_1 = NO_STUTTER
|
||||
flags = NO_STUTTER
|
||||
syllables = list("beep","beep","beep","beep","beep","boop","boop","boop","bop","bop","dee","dee","doo","doo","hiss","hss","buzz","buzz","bzz","ksssh","keey","wurr","wahh","tzzz")
|
||||
space_chance = 10
|
||||
default_priority = 90
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
exclaim_verb = "tones loudly"
|
||||
spans = list(SPAN_ROBOT)
|
||||
key = "s"
|
||||
flags_1 = NO_STUTTER
|
||||
flags = NO_STUTTER
|
||||
space_chance = 100
|
||||
sentence_chance = 0
|
||||
default_priority = 60
|
||||
|
||||
@@ -144,8 +144,8 @@
|
||||
/obj/structure/bookcase/manuals/medical
|
||||
name = "medical manuals bookcase"
|
||||
|
||||
/obj/structure/bookcase/manuals/medical/New()
|
||||
..()
|
||||
/obj/structure/bookcase/manuals/medical/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/book/manual/medical_cloning(src)
|
||||
update_icon()
|
||||
|
||||
@@ -153,8 +153,8 @@
|
||||
/obj/structure/bookcase/manuals/engineering
|
||||
name = "engineering manuals bookcase"
|
||||
|
||||
/obj/structure/bookcase/manuals/engineering/New()
|
||||
..()
|
||||
/obj/structure/bookcase/manuals/engineering/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/book/manual/wiki/engineering_construction(src)
|
||||
new /obj/item/book/manual/engineering_particle_accelerator(src)
|
||||
new /obj/item/book/manual/wiki/engineering_hacking(src)
|
||||
@@ -167,8 +167,8 @@
|
||||
/obj/structure/bookcase/manuals/research_and_development
|
||||
name = "\improper R&D manuals bookcase"
|
||||
|
||||
/obj/structure/bookcase/manuals/research_and_development/New()
|
||||
..()
|
||||
/obj/structure/bookcase/manuals/research_and_development/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/book/manual/research_and_development(src)
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
hidden_message = newmessage
|
||||
creator_name = user.real_name
|
||||
creator_key = user.ckey
|
||||
realdate = world.timeofday
|
||||
realdate = world.realtime
|
||||
map = SSmapping.config.map_name
|
||||
update_icon()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user