don't act on non mobs
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@@ -20,10 +20,10 @@
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/obj/item/grenade/flashbang/proc/flashbang_mobs(turf/source, range)
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var/list/banged = get_hearers_in_view(range, source)
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var/list/flashed = viewers(range, source)
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for(var/i in banged)
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bang(i, source)
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for(var/i in flashed)
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flash(i, source)
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for(var/mob/living/l in banged)
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bang(l, source)
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for(var/mob/living/l in flashed)
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flash(l, source)
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/obj/item/grenade/flashbang/proc/bang(mob/living/M, turf/source)
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if(M.stat == DEAD) //They're dead!
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