Merge pull request #12652 from silicons/cool
cybernetic implant shields will now automatically extend and be used to block if the user has no item to block with
This commit is contained in:
@@ -224,6 +224,11 @@
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#define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone)
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#define COMSIG_LIVING_GET_BLOCKING_ITEMS "get_blocking_items" //from base of mob/living/get_blocking_items(): (list/items)
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#define COMSIG_LIVING_ACTIVE_BLOCK_START "active_block_start" //from base of mob/living/keybind_start_active_blocking(): (obj/item/blocking_item, list/backup_items)
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#define COMPONENT_PREVENT_BLOCK_START 1
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#define COMSIG_LIVING_ACTIVE_PARRY_START "active_parry_start" //from base of mob/living/initiate_parry_sequence(): (parrying_method, datum/parrying_item_mob_or_art, list/backup_items)
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#define COMPONENT_PREVENT_PARRY_START 1
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//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
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#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
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#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore)
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@@ -386,7 +386,7 @@ obj/item/shield/riot/bullet_proof
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max_integrity = 100
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obj_integrity = 100
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can_shatter = FALSE
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item_flags = SLOWS_WHILE_IN_HAND
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item_flags = SLOWS_WHILE_IN_HAND | ITEM_CAN_BLOCK
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var/recharge_timerid
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var/recharge_delay = 15 SECONDS
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@@ -14,14 +14,14 @@
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changeNext_move(data.block_end_click_cd_add)
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return TRUE
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/mob/living/proc/start_active_blocking(obj/item/I)
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/mob/living/proc/ACTIVE_BLOCK_START(obj/item/I)
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if(combat_flags & (COMBAT_FLAG_ACTIVE_BLOCK_STARTING | COMBAT_FLAG_ACTIVE_BLOCKING))
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return FALSE
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if(!(I in held_items))
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return FALSE
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var/datum/block_parry_data/data = I.get_block_parry_data()
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if(!istype(data)) //Typecheck because if an admin/coder screws up varediting or something we do not want someone being broken forever, the CRASH logs feedback so we know what happened.
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CRASH("start_active_blocking called with an item with no valid data: [I] --> [I.block_parry_data]!")
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CRASH("ACTIVE_BLOCK_START called with an item with no valid data: [I] --> [I.block_parry_data]!")
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combat_flags |= COMBAT_FLAG_ACTIVE_BLOCKING
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active_block_item = I
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if(data.block_lock_attacking)
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@@ -83,9 +83,15 @@
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return FALSE
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// QOL: Instead of trying to just block with held item, grab first available item.
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var/obj/item/I = find_active_block_item()
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if(!I)
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to_chat(src, "<span class='warning'>You can't block with your bare hands!</span>")
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var/list/other_items = list()
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if(SEND_SIGNAL(src, COMSIG_LIVING_ACTIVE_BLOCK_START, I, other_items) & COMPONENT_PREVENT_BLOCK_START)
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to_chat(src, "<span class='warning'>Something is preventing you from blocking!</span>")
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return
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if(!I)
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if(!length(other_items))
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to_chat(src, "<span class='warning'>You can't block with your bare hands!</span>")
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return
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I = other_items[1]
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if(!I.can_active_block())
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to_chat(src, "<span class='warning'>[I] is either not capable of being used to actively block, or is not currently in a state that can! (Try wielding it if it's twohanded, for example.)</span>")
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return
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@@ -104,7 +110,7 @@
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animate(src, pixel_x = get_standard_pixel_x_offset(), pixel_y = get_standard_pixel_y_offset(), time = 2.5, FALSE, SINE_EASING | EASE_IN, ANIMATION_END_NOW)
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return
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combat_flags &= ~(COMBAT_FLAG_ACTIVE_BLOCK_STARTING)
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start_active_blocking(I)
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ACTIVE_BLOCK_START(I)
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/**
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* Gets the first item we can that can block, but if that fails, default to active held item.COMSIG_ENABLE_COMBAT_MODE
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@@ -115,7 +121,8 @@
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for(var/obj/item/I in held_items - held)
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if(I.can_active_block())
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return I
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return held
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else
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return held
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/**
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* Proc called by keybindings to stop active blocking.
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@@ -24,25 +24,39 @@
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// yanderedev else if time
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var/obj/item/using_item = get_active_held_item()
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var/datum/block_parry_data/data
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var/datum/tool
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var/method
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if(using_item?.can_active_parry())
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data = using_item.block_parry_data
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method = ITEM_PARRY
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tool = using_item
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else if(mind?.martial_art?.can_martial_parry)
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data = mind.martial_art.block_parry_data
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method = MARTIAL_PARRY
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tool = mind.martial_art
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else if(combat_flags & COMBAT_FLAG_UNARMED_PARRY)
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data = block_parry_data
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method = UNARMED_PARRY
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tool = src
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else
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// QOL: If none of the above work, try to find another item.
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var/obj/item/backup = find_backup_parry_item()
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if(!backup)
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to_chat(src, "<span class='warning'>You have nothing to parry with!</span>")
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return FALSE
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data = backup.block_parry_data
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using_item = backup
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if(backup)
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tool = backup
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data = backup.block_parry_data
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using_item = backup
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method = ITEM_PARRY
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var/list/other_items = list()
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if(SEND_SIGNAL(src, COMSIG_LIVING_ACTIVE_PARRY_START, method, tool, other_items) & COMPONENT_PREVENT_PARRY_START)
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to_chat(src, "<span class='warning'>Something is preventing you from parrying!</span>")
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return
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if(!using_item && !method && length(other_items))
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using_item = other_items[1]
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method = ITEM_PARRY
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data = using_item.block_parry_data
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if(!method)
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to_chat(src, "<span class='warning'>You have nothing to parry with!</span>")
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return FALSE
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//QOL: Try to enable combat mode if it isn't already
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SEND_SIGNAL(src, COMSIG_ENABLE_COMBAT_MODE)
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if(!SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
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@@ -132,6 +132,7 @@
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"<span class='notice'>You extend [holder] from your [zone == BODY_ZONE_R_ARM ? "right" : "left"] arm.</span>",
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"<span class='italics'>You hear a short mechanical noise.</span>")
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playsound(get_turf(owner), 'sound/mecha/mechmove03.ogg', 50, 1)
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return TRUE
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/obj/item/organ/cyberimp/arm/ui_action_click()
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if(crit_fail || (organ_flags & ORGAN_FAILING) || (!holder && !contents.len))
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@@ -273,12 +274,29 @@
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desc = "A deployable riot shield to help deal with civil unrest."
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contents = newlist(/obj/item/shield/riot/implant)
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/obj/item/organ/cyberimp/arm/shield/Extend(obj/item/I)
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/obj/item/organ/cyberimp/arm/shield/Extend(obj/item/I, silent = FALSE)
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if(I.obj_integrity == 0) //that's how the shield recharge works
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to_chat(owner, "<span class='warning'>[I] is still too unstable to extend. Give it some time!</span>")
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if(!silent)
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to_chat(owner, "<span class='warning'>[I] is still too unstable to extend. Give it some time!</span>")
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return FALSE
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return ..()
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/obj/item/organ/cyberimp/arm/shield/Insert(mob/living/carbon/M, special = FALSE, drop_if_replaced = TRUE)
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. = ..()
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if(.)
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RegisterSignal(M, COMSIG_LIVING_ACTIVE_BLOCK_START, .proc/on_signal)
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/obj/item/organ/cyberimp/arm/shield/Remove(special = FALSE)
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UnregisterSignal(owner, COMSIG_LIVING_ACTIVE_BLOCK_START)
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return ..()
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/obj/item/organ/cyberimp/arm/shield/proc/on_signal(datum/source, obj/item/blocking_item, list/other_items)
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if(!blocking_item) //if they don't have something
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var/obj/item/shield/S = locate() in contents
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if(!Extend(S, TRUE))
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return
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other_items += S
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/obj/item/organ/cyberimp/arm/shield/emag_act()
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. = ..()
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if(obj_flags & EMAGGED)
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