Makes the station Z level into a list instead of a single define
This commit is contained in:
committed by
CitadelStationBot
parent
8ee6fdb76a
commit
d05fdb0eb0
@@ -35,7 +35,7 @@ Last space-z level = empty
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//zlevel defines, can be overridden for different maps in the appropriate _maps file.
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#define ZLEVEL_CENTCOM 1
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#define ZLEVEL_STATION 2
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#define ZLEVEL_STATION_PRIMARY 2
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#define ZLEVEL_MINING 5
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#define ZLEVEL_LAVALAND 5
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#define ZLEVEL_EMPTY_SPACE 12
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@@ -39,7 +39,7 @@
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priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg')
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for(var/obj/machinery/computer/communications/C in GLOB.machines)
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if(!(C.stat & (BROKEN|NOPOWER)) && C.z == ZLEVEL_STATION)
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if(!(C.stat & (BROKEN|NOPOWER)) && (C.z in GLOB.station_z_levels))
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var/obj/item/paper/P = new /obj/item/paper(C.loc)
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P.name = "paper - '[title]'"
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P.info = text
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@@ -4,6 +4,7 @@
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#define Z_WEST 4
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GLOBAL_LIST_INIT(cardinals, list(NORTH, SOUTH, EAST, WEST))
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<<<<<<< HEAD
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GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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@@ -52,4 +53,57 @@ GLOBAL_LIST_EMPTY(awaydestinations) //a list of landmarks that the warpgate can
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//used by jump-to-area etc. Updated by area/updateName()
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GLOBAL_LIST_EMPTY(sortedAreas)
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GLOBAL_LIST_EMPTY(all_abstract_markers)
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GLOBAL_LIST_EMPTY(all_abstract_markers)
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=======
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GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
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//(Exceptions: extended, sandbox and nuke) -Errorage
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//Was list("3" = 30, "4" = 70).
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//Spacing should be a reliable method of getting rid of a body -- Urist.
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//Go away Urist, I'm restoring this to the longer list. ~Errorage
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GLOBAL_LIST_INIT(accessable_z_levels, list(1,3,4,5,6,7)) //Keep this to six maps, repeating z-levels is ok if needed
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GLOBAL_LIST_INIT(station_z_levels, list(ZLEVEL_STATION_PRIMARY))
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GLOBAL_LIST(global_map)
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//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
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//Resulting sector map looks like
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//|_1_|_4_|
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//|_5_|_3_|
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//
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//1 - SS13
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//4 - Derelict
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//3 - AI satellite
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//5 - empty space
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GLOBAL_LIST_EMPTY(landmarks_list) //list of all landmarks created
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GLOBAL_LIST_EMPTY(start_landmarks_list) //list of all spawn points created
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GLOBAL_LIST_EMPTY(department_security_spawns) //list of all department security spawns
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GLOBAL_LIST_EMPTY(generic_event_spawns) //list of all spawns for events
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GLOBAL_LIST_EMPTY(wizardstart)
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GLOBAL_LIST_EMPTY(newplayer_start)
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GLOBAL_LIST_EMPTY(prisonwarp) //prisoners go to these
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GLOBAL_LIST_EMPTY(holdingfacility) //captured people go here
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GLOBAL_LIST_EMPTY(xeno_spawn)//Aliens spawn at these.
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GLOBAL_LIST_EMPTY(tdome1)
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GLOBAL_LIST_EMPTY(tdome2)
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GLOBAL_LIST_EMPTY(tdomeobserve)
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GLOBAL_LIST_EMPTY(tdomeadmin)
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GLOBAL_LIST_EMPTY(prisonwarped) //list of players already warped
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GLOBAL_LIST_EMPTY(blobstart)
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GLOBAL_LIST_EMPTY(secequipment)
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GLOBAL_LIST_EMPTY(deathsquadspawn)
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GLOBAL_LIST_EMPTY(emergencyresponseteamspawn)
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GLOBAL_LIST_EMPTY(ruin_landmarks)
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//away missions
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GLOBAL_LIST_EMPTY(awaydestinations) //a list of landmarks that the warpgate can take you to
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//used by jump-to-area etc. Updated by area/updateName()
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GLOBAL_LIST_EMPTY(sortedAreas)
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GLOBAL_LIST_EMPTY(all_abstract_markers)
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>>>>>>> 10a3238... Makes the station Z level into a list instead of a single define (#30297)
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@@ -117,7 +117,7 @@ SUBSYSTEM_DEF(mapping)
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var/start_time = REALTIMEOFDAY
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INIT_ANNOUNCE("Loading [config.map_name]...")
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TryLoadZ(config.GetFullMapPath(), FailedZs, ZLEVEL_STATION)
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TryLoadZ(config.GetFullMapPath(), FailedZs, ZLEVEL_STATION_PRIMARY)
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INIT_ANNOUNCE("Loaded station in [(REALTIMEOFDAY - start_time)/10]s!")
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if(SSdbcore.Connect())
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var/datum/DBQuery/query_round_map_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET map_name = '[config.map_name]' WHERE id = [GLOB.round_id]")
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@@ -5,7 +5,7 @@ SUBSYSTEM_DEF(minimap)
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var/const/MINIMAP_SIZE = 2048
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var/const/TILE_SIZE = 8
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var/list/z_levels = list(ZLEVEL_STATION)
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var/list/z_levels = list(ZLEVEL_STATION_PRIMARY)
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/datum/controller/subsystem/minimap/Initialize(timeofday)
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var/hash = md5(SSmapping.config.GetFullMapPath())
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@@ -21,8 +21,45 @@ SUBSYSTEM_DEF(persistence)
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..()
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/datum/controller/subsystem/persistence/proc/LoadSatchels()
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<<<<<<< HEAD
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secret_satchels = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
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if(!fexists(secret_satchels))
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=======
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var/placed_satchel = 0
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var/path
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var/obj/item/storage/backpack/satchel/flat/F = new()
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if(fexists("data/npc_saves/SecretSatchels.sav")) //legacy compatability to convert old format to new
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var/savefile/secret_satchels = new /savefile("data/npc_saves/SecretSatchels.sav")
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var/sav_text
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secret_satchels[SSmapping.config.map_name] >> sav_text
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fdel("data/npc_saves/SecretSatchels.sav")
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if(sav_text)
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old_secret_satchels = splittext(sav_text,"#")
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if(old_secret_satchels.len >= 20)
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var/satchel_string = pick_n_take(old_secret_satchels)
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var/list/chosen_satchel = splittext(satchel_string,"|")
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if(chosen_satchel.len == 3)
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F.x = text2num(chosen_satchel[1])
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F.y = text2num(chosen_satchel[2])
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F.z = ZLEVEL_STATION_PRIMARY
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path = text2path(chosen_satchel[3])
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else
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var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
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if(!fexists(json_file))
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return
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var/list/json = list()
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json = json_decode(file2text(json_file))
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old_secret_satchels = json["data"]
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if(old_secret_satchels.len)
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if(old_secret_satchels.len >= 20) //guards against low drop pools assuring that one player cannot reliably find his own gear.
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var/pos = rand(1, old_secret_satchels.len)
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old_secret_satchels.Cut(pos, pos+1)
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F.x = old_secret_satchels[pos]["x"]
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F.y = old_secret_satchels[pos]["y"]
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F.z = ZLEVEL_STATION_PRIMARY
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path = text2path(old_secret_satchels[pos]["saved_obj"])
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if(!ispath(path))
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>>>>>>> 10a3238... Makes the station Z level into a list instead of a single define (#30297)
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return
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satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
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var/list/json = list()
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@@ -46,7 +83,7 @@ SUBSYSTEM_DEF(persistence)
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placed_satchel++
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var/list/free_satchels = list()
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for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,ZLEVEL_STATION), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,ZLEVEL_STATION)))) //Nontrivially expensive but it's roundstart only
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for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,ZLEVEL_STATION_PRIMARY), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,ZLEVEL_STATION_PRIMARY)))) //Nontrivially expensive but it's roundstart only
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if(isfloorturf(T) && !istype(T, /turf/open/floor/plating/))
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free_satchels += new /obj/item/storage/backpack/satchel/flat/secret(T)
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if(!isemptylist(free_satchels) && ((free_satchels.len + placed_satchel) >= (50 - old_secret_satchels.len) * 0.1)) //up to six tiles, more than enough to kill anything that moves
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@@ -142,7 +179,7 @@ SUBSYSTEM_DEF(persistence)
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var/list/satchels = list()
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for(var/A in new_secret_satchels)
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var/obj/item/storage/backpack/satchel/flat/F = A
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if(QDELETED(F) || F.z != ZLEVEL_STATION || F.invisibility != INVISIBILITY_MAXIMUM)
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if(QDELETED(F) || F.z != ZLEVEL_STATION_PRIMARY || F.invisibility != INVISIBILITY_MAXIMUM)
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continue
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var/list/savable_obj = list()
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for(var/obj/O in F)
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@@ -290,7 +290,7 @@ SUBSYSTEM_DEF(shuttle)
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continue
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var/turf/T = get_turf(thing)
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if(T && T.z == ZLEVEL_STATION)
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if(T && (T.z in GLOB.station_z_levels))
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callShuttle = 0
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break
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@@ -392,7 +392,7 @@ SUBSYSTEM_DEF(ticker)
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if(bomb && bomb.loc)
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bombloc = bomb.z
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else if(!station_missed)
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bombloc = ZLEVEL_STATION
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bombloc = ZLEVEL_STATION_PRIMARY
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if(mode)
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mode.explosion_in_progress = 0
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@@ -40,7 +40,7 @@
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if(!GLOB.summon_spots.len)
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while(GLOB.summon_spots.len < SUMMON_POSSIBILITIES)
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var/area/summon = pick(GLOB.sortedAreas - GLOB.summon_spots)
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if(summon && (summon.z == ZLEVEL_STATION) && summon.valid_territory)
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if(summon && (summon.z in GLOB.station_z_levels) && summon.valid_territory)
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GLOB.summon_spots += summon
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SSticker.mode.cult_objectives += "eldergod"
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@@ -413,7 +413,7 @@
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AD.Refresh()
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for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list))
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if(H.z != ZLEVEL_STATION)
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if(!(H.z in GLOB.station_z_levels))
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continue
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if(!H.HasDisease(D))
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H.ForceContractDisease(D)
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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//wrapper
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/proc/do_teleport(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
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var/datum/teleport/instant/science/D = new
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@@ -206,6 +207,216 @@
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continue
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if(extended_safety_checks)
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=======
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//wrapper
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/proc/do_teleport(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
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var/datum/teleport/instant/science/D = new
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if(D.start(arglist(args)))
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return 1
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return 0
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/datum/teleport
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var/atom/movable/teleatom //atom to teleport
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var/atom/destination //destination to teleport to
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var/precision = 0 //teleport precision
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var/datum/effect_system/effectin //effect to show right before teleportation
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var/datum/effect_system/effectout //effect to show right after teleportation
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var/soundin //soundfile to play before teleportation
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var/soundout //soundfile to play after teleportation
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var/force_teleport = 1 //if false, teleport will use Move() proc (dense objects will prevent teleportation)
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/datum/teleport/proc/start(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
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if(!initTeleport(arglist(args)))
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return 0
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return 1
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/datum/teleport/proc/initTeleport(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout)
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if(!setTeleatom(ateleatom))
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return 0
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if(!setDestination(adestination))
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return 0
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if(!setPrecision(aprecision))
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return 0
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setEffects(aeffectin,aeffectout)
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setForceTeleport(afteleport)
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setSounds(asoundin,asoundout)
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return 1
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//must succeed
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/datum/teleport/proc/setPrecision(aprecision)
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if(isnum(aprecision))
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precision = aprecision
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return 1
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return 0
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//must succeed
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/datum/teleport/proc/setDestination(atom/adestination)
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if(istype(adestination))
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destination = adestination
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return 1
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return 0
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//must succeed in most cases
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/datum/teleport/proc/setTeleatom(atom/movable/ateleatom)
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if(istype(ateleatom, /obj/effect) && !istype(ateleatom, /obj/effect/dummy/chameleon))
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qdel(ateleatom)
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return 0
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if(istype(ateleatom))
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teleatom = ateleatom
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return 1
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return 0
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//custom effects must be properly set up first for instant-type teleports
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//optional
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/datum/teleport/proc/setEffects(datum/effect_system/aeffectin=null,datum/effect_system/aeffectout=null)
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effectin = istype(aeffectin) ? aeffectin : null
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effectout = istype(aeffectout) ? aeffectout : null
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return 1
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//optional
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/datum/teleport/proc/setForceTeleport(afteleport)
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force_teleport = afteleport
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return 1
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//optional
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/datum/teleport/proc/setSounds(asoundin=null,asoundout=null)
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soundin = isfile(asoundin) ? asoundin : null
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soundout = isfile(asoundout) ? asoundout : null
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return 1
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//placeholder
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/datum/teleport/proc/teleportChecks()
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return 1
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/datum/teleport/proc/playSpecials(atom/location,datum/effect_system/effect,sound)
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if(location)
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if(effect)
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INVOKE_ASYNC(src, .proc/do_effect, location, effect)
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if(sound)
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INVOKE_ASYNC(src, .proc/do_sound, location, sound)
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/datum/teleport/proc/do_effect(atom/location, datum/effect_system/effect)
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src = null
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effect.attach(location)
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effect.start()
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/datum/teleport/proc/do_sound(atom/location, sound)
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src = null
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playsound(location, sound, 60, 1)
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//do the monkey dance
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/datum/teleport/proc/doTeleport()
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var/turf/destturf
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var/turf/curturf = get_turf(teleatom)
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destturf = get_teleport_turf(get_turf(destination), precision)
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if(!destturf || !curturf || destturf.is_transition_turf())
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return 0
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var/area/A = get_area(curturf)
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if(A.noteleport)
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return 0
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playSpecials(curturf,effectin,soundin)
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if(force_teleport)
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teleatom.forceMove(destturf)
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if(ismegafauna(teleatom))
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message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_COORDJMP(curturf)] to [ADMIN_COORDJMP(destturf)].")
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playSpecials(destturf,effectout,soundout)
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else
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if(teleatom.Move(destturf))
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playSpecials(destturf,effectout,soundout)
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if(ismegafauna(teleatom))
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message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_COORDJMP(curturf)] to [ADMIN_COORDJMP(destturf)].")
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return 1
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/datum/teleport/proc/teleport()
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if(teleportChecks())
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return doTeleport()
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return 0
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/datum/teleport/instant //teleports when datum is created
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start(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
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if(..())
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if(teleport())
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return 1
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return 0
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/datum/teleport/instant/science
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/datum/teleport/instant/science/setEffects(datum/effect_system/aeffectin,datum/effect_system/aeffectout)
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if(aeffectin==null || aeffectout==null)
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var/datum/effect_system/spark_spread/aeffect = new
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aeffect.set_up(5, 1, teleatom)
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effectin = effectin || aeffect
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effectout = effectout || aeffect
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return 1
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else
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return ..()
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/datum/teleport/instant/science/setPrecision(aprecision)
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..()
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if(istype(teleatom, /obj/item/storage/backpack/holding))
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precision = rand(1,100)
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var/list/bagholding = teleatom.search_contents_for(/obj/item/storage/backpack/holding)
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if(bagholding.len)
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precision = max(rand(1,100)*bagholding.len,100)
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if(isliving(teleatom))
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var/mob/living/MM = teleatom
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to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
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return 1
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// Safe location finder
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/proc/find_safe_turf(zlevel = ZLEVEL_STATION_PRIMARY, list/zlevels, extended_safety_checks = FALSE)
|
||||
if(!zlevels)
|
||||
zlevels = list(zlevel)
|
||||
var/cycles = 1000
|
||||
for(var/cycle in 1 to cycles)
|
||||
// DRUNK DIALLING WOOOOOOOOO
|
||||
var/x = rand(1, world.maxx)
|
||||
var/y = rand(1, world.maxy)
|
||||
var/z = pick(zlevels)
|
||||
var/random_location = locate(x,y,z)
|
||||
|
||||
if(!isfloorturf(random_location))
|
||||
continue
|
||||
var/turf/open/floor/F = random_location
|
||||
if(!F.air)
|
||||
continue
|
||||
|
||||
var/datum/gas_mixture/A = F.air
|
||||
var/list/A_gases = A.gases
|
||||
var/trace_gases
|
||||
for(var/id in A_gases)
|
||||
if(id in GLOB.hardcoded_gases)
|
||||
continue
|
||||
trace_gases = TRUE
|
||||
break
|
||||
|
||||
// Can most things breathe?
|
||||
if(trace_gases)
|
||||
continue
|
||||
if(!(A_gases["o2"] && A_gases["o2"][MOLES] >= 16))
|
||||
continue
|
||||
if(A_gases["plasma"])
|
||||
continue
|
||||
if(A_gases["co2"] && A_gases["co2"][MOLES] >= 10)
|
||||
continue
|
||||
|
||||
// Aim for goldilocks temperatures and pressure
|
||||
if((A.temperature <= 270) || (A.temperature >= 360))
|
||||
continue
|
||||
var/pressure = A.return_pressure()
|
||||
if((pressure <= 20) || (pressure >= 550))
|
||||
continue
|
||||
|
||||
if(extended_safety_checks)
|
||||
>>>>>>> 10a3238... Makes the station Z level into a list instead of a single define (#30297)
|
||||
if(istype(F, /turf/open/lava)) //chasms aren't /floor, and so are pre-filtered
|
||||
var/turf/open/lava/L = F
|
||||
if(!L.is_safe())
|
||||
|
||||
+1
-1
@@ -535,7 +535,7 @@
|
||||
if(I == src)
|
||||
continue
|
||||
var/mob/M = I
|
||||
if(M.z == ZLEVEL_STATION && !M.stat)
|
||||
if((M.z in GLOB.station_z_levels) && !M.stat)
|
||||
last_healthy_headrev = FALSE
|
||||
break
|
||||
text += "head | not mindshielded | <a href='?src=\ref[src];revolution=clear'>employee</a> | <b>[last_healthy_headrev ? "<font color='red'>LAST </font> " : ""]HEADREV</b> | <a href='?src=\ref[src];revolution=rev'>rev</a>"
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
var/area_type = /area/space //Types of area to affect
|
||||
var/list/impacted_areas = list() //Areas to be affected by the weather, calculated when the weather begins
|
||||
var/list/protected_areas = list()//Areas that are protected and excluded from the affected areas.
|
||||
var/target_z = ZLEVEL_STATION //The z-level to affect
|
||||
var/target_z = ZLEVEL_STATION_PRIMARY //The z-level to affect
|
||||
|
||||
var/overlay_layer = AREA_LAYER //Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
|
||||
var/aesthetic = FALSE //If the weather has no purpose other than looks
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
area_type = /area
|
||||
protected_areas = list(/area/space)
|
||||
target_z = ZLEVEL_STATION
|
||||
target_z = ZLEVEL_STATION_PRIMARY
|
||||
|
||||
overlay_layer = ABOVE_OPEN_TURF_LAYER //Covers floors only
|
||||
immunity_type = "lava"
|
||||
@@ -48,7 +48,7 @@
|
||||
end_duration = 0
|
||||
|
||||
area_type = /area
|
||||
target_z = ZLEVEL_STATION
|
||||
target_z = ZLEVEL_STATION_PRIMARY
|
||||
|
||||
/datum/weather/advanced_darkness/update_areas()
|
||||
for(var/V in impacted_areas)
|
||||
@@ -142,7 +142,7 @@
|
||||
area_type = /area
|
||||
protected_areas = list(/area/maintenance, /area/ai_monitored/turret_protected/ai_upload, /area/ai_monitored/turret_protected/ai_upload_foyer,
|
||||
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle)
|
||||
target_z = ZLEVEL_STATION
|
||||
target_z = ZLEVEL_STATION_PRIMARY
|
||||
|
||||
immunity_type = "rad"
|
||||
|
||||
|
||||
@@ -75,7 +75,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
if(GLOB.teleportlocs[AR.name])
|
||||
continue
|
||||
var/turf/picked = safepick(get_area_turfs(AR.type))
|
||||
if (picked && (picked.z == ZLEVEL_STATION))
|
||||
if (picked && (picked.z in GLOB.station_z_levels))
|
||||
GLOB.teleportlocs[AR.name] = AR
|
||||
|
||||
sortTim(GLOB.teleportlocs, /proc/cmp_text_dsc)
|
||||
|
||||
@@ -560,7 +560,7 @@
|
||||
flags_2 |= STATIONLOVING_2
|
||||
|
||||
/atom/movable/proc/relocate()
|
||||
var/targetturf = find_safe_turf(ZLEVEL_STATION)
|
||||
var/targetturf = find_safe_turf(ZLEVEL_STATION_PRIMARY)
|
||||
if(!targetturf)
|
||||
if(GLOB.blobstart.len > 0)
|
||||
targetturf = get_turf(pick(GLOB.blobstart))
|
||||
@@ -592,7 +592,7 @@
|
||||
/atom/movable/proc/in_bounds()
|
||||
. = FALSE
|
||||
var/turf/currentturf = get_turf(src)
|
||||
if(currentturf && (currentturf.z == ZLEVEL_CENTCOM || currentturf.z == ZLEVEL_STATION || currentturf.z == ZLEVEL_TRANSIT))
|
||||
if(currentturf && (currentturf.z == ZLEVEL_CENTCOM || (currentturf.z in GLOB.station_z_levels) || currentturf.z == ZLEVEL_TRANSIT))
|
||||
. = TRUE
|
||||
|
||||
|
||||
|
||||
@@ -238,7 +238,7 @@
|
||||
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon/attack_self(mob/user)
|
||||
if(user.z != ZLEVEL_STATION)
|
||||
if(!(user.z in GLOB.station_z_levels))
|
||||
to_chat(user, "<span class='notice'>You should probably wait until you reach the station.</span>")
|
||||
return
|
||||
if(used)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
var/nukecode = random_nukecode()
|
||||
for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
|
||||
if(bomb && bomb.r_code)
|
||||
if(bomb.z == ZLEVEL_STATION)
|
||||
if(bomb.z in GLOB.station_z_levels)
|
||||
bomb.r_code = nukecode
|
||||
|
||||
intercepttext += "<FONT size = 3><b>NanoTrasen Update</b>: Biohazard Alert.</FONT><HR>"
|
||||
@@ -91,7 +91,7 @@
|
||||
if(count_territories)
|
||||
var/list/valid_territories = list()
|
||||
for(var/area/A in world) //First, collect all area types on the station zlevel
|
||||
if(A.z == ZLEVEL_STATION)
|
||||
if(A.z in GLOB.station_z_levels)
|
||||
if(!(A.type in valid_territories) && A.valid_territory)
|
||||
valid_territories |= A.type
|
||||
if(valid_territories.len)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
var/mob/living/silicon/ai/AI = ai
|
||||
if(AI.deployed_shell && is_servant_of_ratvar(AI.deployed_shell))
|
||||
continue
|
||||
if(is_servant_of_ratvar(AI) || !isturf(AI.loc) || AI.z != ZLEVEL_STATION || AI.stat == DEAD)
|
||||
if(is_servant_of_ratvar(AI) || !isturf(AI.loc) || !(AI.z in GLOB.station_z_levels) || AI.stat == DEAD)
|
||||
continue
|
||||
.++
|
||||
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
fabrication_values["power_cost"] = 0
|
||||
|
||||
var/turf/Y = get_turf(user)
|
||||
if(!Y || (Y.z != ZLEVEL_STATION && Y.z != ZLEVEL_CENTCOM && Y.z != ZLEVEL_MINING && Y.z != ZLEVEL_LAVALAND))
|
||||
if(!Y || (!(Y.z in GLOB.station_z_levels) && Y.z != ZLEVEL_CENTCOM && Y.z != ZLEVEL_MINING && Y.z != ZLEVEL_LAVALAND))
|
||||
fabrication_values["operation_time"] *= 2
|
||||
if(fabrication_values["power_cost"] > 0)
|
||||
fabrication_values["power_cost"] *= 2
|
||||
|
||||
@@ -158,7 +158,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or
|
||||
|
||||
/datum/clockwork_scripture/proc/check_offstation_penalty()
|
||||
var/turf/T = get_turf(invoker)
|
||||
if(!T || (T.z != ZLEVEL_STATION && T.z != ZLEVEL_CENTCOM && T.z != ZLEVEL_MINING && T.z != ZLEVEL_LAVALAND))
|
||||
if(!T || (!(T.z in GLOB.station_z_levels) && T.z != ZLEVEL_CENTCOM && T.z != ZLEVEL_MINING && T.z != ZLEVEL_LAVALAND))
|
||||
channel_time *= 2
|
||||
for(var/i in consumed_components)
|
||||
if(consumed_components[i])
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
to_chat(invoker, "<span class='inathneq'>\"It is too late to construct one of these, champion.\"</span>")
|
||||
return FALSE
|
||||
var/turf/T = get_turf(invoker)
|
||||
if(!T || T.z != ZLEVEL_STATION)
|
||||
if(!T || !(T.z in GLOB.station_z_levels))
|
||||
to_chat(invoker, "<span class='inathneq'>\"You must be on the station to construct one of these, champion.\"</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
return FALSE
|
||||
var/area/A = get_area(invoker)
|
||||
var/turf/T = get_turf(invoker)
|
||||
if(!T || T.z != ZLEVEL_STATION || istype(A, /area/shuttle) || !A.blob_allowed)
|
||||
if(!T || !(T.z in GLOB.station_z_levels) || istype(A, /area/shuttle) || !A.blob_allowed)
|
||||
to_chat(invoker, "<span class='warning'>You must be on the station to activate the Ark!</span>")
|
||||
return FALSE
|
||||
if(GLOB.clockwork_gateway_activated)
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
if(active)
|
||||
return 0
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T || T.z != ZLEVEL_STATION)
|
||||
if(!T || !(T.z in GLOB.station_z_levels))
|
||||
to_chat(user, "<span class='warning'>[src] must be on the station to function!</span>")
|
||||
return 0
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_CALL)
|
||||
@@ -63,7 +63,7 @@
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/prolonging_prism/process()
|
||||
var/turf/own_turf = get_turf(src)
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || own_turf.z != ZLEVEL_STATION)
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || !(own_turf.z in GLOB.station_z_levels))
|
||||
forced_disable(FALSE)
|
||||
return
|
||||
. = ..()
|
||||
@@ -97,7 +97,7 @@
|
||||
mean_x = Ceiling(mean_x)
|
||||
else
|
||||
mean_x = Floor(mean_x)
|
||||
var/turf/semi_random_center_turf = locate(mean_x, mean_y, ZLEVEL_STATION)
|
||||
var/turf/semi_random_center_turf = locate(mean_x, mean_y, ZLEVEL_STATION_PRIMARY)
|
||||
for(var/t in getline(src, semi_random_center_turf))
|
||||
prism_turfs[t] = TRUE
|
||||
var/placement_style = prob(50)
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
if(!GLOB.summon_spots.len)
|
||||
while(GLOB.summon_spots.len < SUMMON_POSSIBILITIES)
|
||||
var/area/summon = pick(GLOB.sortedAreas - GLOB.summon_spots)
|
||||
if((summon.z == ZLEVEL_STATION) && summon.valid_territory)
|
||||
if((summon.z in GLOB.station_z_levels) && summon.valid_territory)
|
||||
GLOB.summon_spots += summon
|
||||
cult_objectives += "eldergod"
|
||||
|
||||
|
||||
@@ -257,8 +257,15 @@ This file contains the arcane tome files.
|
||||
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
|
||||
return FALSE
|
||||
|
||||
<<<<<<< HEAD
|
||||
if(T.z != ZLEVEL_STATION && T.z != ZLEVEL_MINING)
|
||||
to_chat(user, "<span class='warning'>The veil is not weak enough here.")
|
||||
=======
|
||||
|
||||
if(!(T.z in GLOB.station_z_levels) && T.z != ZLEVEL_MINING)
|
||||
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
|
||||
|
||||
>>>>>>> 10a3238... Makes the station Z level into a list instead of a single define (#30297)
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
@@ -465,7 +465,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
/obj/effect/rune/narsie/invoke(var/list/invokers)
|
||||
if(used)
|
||||
return
|
||||
if(z != ZLEVEL_STATION)
|
||||
if(!(z in GLOB.station_z_levels))
|
||||
return
|
||||
|
||||
if(locate(/obj/singularity/narsie) in GLOB.poi_list)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
/proc/power_failure()
|
||||
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/ai/poweroff.ogg')
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
@@ -60,10 +61,75 @@
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
for(var/area/A in world)
|
||||
=======
|
||||
/proc/power_failure()
|
||||
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/ai/poweroff.ogg')
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(istype(get_area(S), /area/ai_monitored/turret_protected) || !(S.z in GLOB.station_z_levels))
|
||||
continue
|
||||
S.charge = 0
|
||||
S.output_level = 0
|
||||
S.output_attempt = 0
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
var/list/skipped_areas = list(/area/engine/engineering, /area/engine/supermatter, /area/engine/atmospherics_engine, /area/ai_monitored/turret_protected/ai)
|
||||
|
||||
for(var/area/A in world)
|
||||
if( !A.requires_power || A.always_unpowered )
|
||||
continue
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(A.contents)
|
||||
for(var/atom/AT in A.contents)
|
||||
if(!(AT.z in GLOB.station_z_levels)) //Only check one, it's enough.
|
||||
skip = 1
|
||||
break
|
||||
if(skip) continue
|
||||
A.power_light = FALSE
|
||||
A.power_equip = FALSE
|
||||
A.power_environ = FALSE
|
||||
A.power_change()
|
||||
|
||||
for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
|
||||
if(C.cell && (C.z in GLOB.station_z_levels))
|
||||
var/area/A = C.area
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(skip) continue
|
||||
|
||||
C.cell.charge = 0
|
||||
|
||||
/proc/power_restore()
|
||||
|
||||
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
|
||||
for(var/obj/machinery/power/apc/C in GLOB.machines)
|
||||
if(C.cell && (C.z in GLOB.station_z_levels))
|
||||
C.cell.charge = C.cell.maxcharge
|
||||
C.failure_timer = 0
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(!(S.z in GLOB.station_z_levels))
|
||||
continue
|
||||
S.charge = S.capacity
|
||||
S.output_level = S.output_level_max
|
||||
S.output_attempt = 1
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
for(var/area/A in world)
|
||||
>>>>>>> 10a3238... Makes the station Z level into a list instead of a single define (#30297)
|
||||
if(!istype(A, /area/space) && !istype(A, /area/shuttle) && !istype(A, /area/arrival))
|
||||
A.power_light = TRUE
|
||||
A.power_equip = TRUE
|
||||
A.power_environ = TRUE
|
||||
<<<<<<< HEAD
|
||||
A.power_change()
|
||||
|
||||
/proc/power_restore_quick()
|
||||
@@ -78,3 +144,19 @@
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
=======
|
||||
A.power_change()
|
||||
|
||||
/proc/power_restore_quick()
|
||||
|
||||
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(!(S.z in GLOB.station_z_levels))
|
||||
continue
|
||||
S.charge = S.capacity
|
||||
S.output_level = S.output_level_max
|
||||
S.output_attempt = 1
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
>>>>>>> 10a3238... Makes the station Z level into a list instead of a single define (#30297)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
|
||||
|
||||
/*
|
||||
@@ -591,3 +592,565 @@
|
||||
for(var/V in station_goals)
|
||||
var/datum/station_goal/G = V
|
||||
G.print_result()
|
||||
=======
|
||||
|
||||
|
||||
/*
|
||||
* GAMEMODES (by Rastaf0)
|
||||
*
|
||||
* In the new mode system all special roles are fully supported.
|
||||
* You can have proper wizards/traitors/changelings/cultists during any mode.
|
||||
* Only two things really depends on gamemode:
|
||||
* 1. Starting roles, equipment and preparations
|
||||
* 2. Conditions of finishing the round.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
/datum/game_mode
|
||||
var/name = "invalid"
|
||||
var/config_tag = null
|
||||
var/votable = 1
|
||||
var/probability = 0
|
||||
var/station_was_nuked = 0 //see nuclearbomb.dm and malfunction.dm
|
||||
var/explosion_in_progress = 0 //sit back and relax
|
||||
var/round_ends_with_antag_death = 0 //flags the "one verse the station" antags as such
|
||||
var/list/datum/mind/modePlayer = new
|
||||
var/list/datum/mind/antag_candidates = list() // List of possible starting antags goes here
|
||||
var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
|
||||
var/list/protected_jobs = list() // Jobs that can't be traitors because
|
||||
var/required_players = 0
|
||||
var/maximum_players = -1 // -1 is no maximum, positive numbers limit the selection of a mode on overstaffed stations
|
||||
var/required_enemies = 0
|
||||
var/recommended_enemies = 0
|
||||
var/antag_flag = null //preferences flag such as BE_WIZARD that need to be turned on for players to be antag
|
||||
var/mob/living/living_antag_player = null
|
||||
var/list/datum/game_mode/replacementmode = null
|
||||
var/round_converted = 0 //0: round not converted, 1: round going to convert, 2: round converted
|
||||
var/reroll_friendly //During mode conversion only these are in the running
|
||||
var/continuous_sanity_checked //Catches some cases where config options could be used to suggest that modes without antagonists should end when all antagonists die
|
||||
var/enemy_minimum_age = 7 //How many days must players have been playing before they can play this antagonist
|
||||
|
||||
var/announce_span = "warning" //The gamemode's name will be in this span during announcement.
|
||||
var/announce_text = "This gamemode forgot to set a descriptive text! Uh oh!" //Used to describe a gamemode when it's announced.
|
||||
|
||||
var/const/waittime_l = 600
|
||||
var/const/waittime_h = 1800 // started at 1800
|
||||
|
||||
var/list/datum/station_goal/station_goals = list()
|
||||
|
||||
var/allow_persistence_save = TRUE
|
||||
|
||||
/datum/game_mode/proc/announce() //Shows the gamemode's name and a fast description.
|
||||
to_chat(world, "<b>The gamemode is: <span class='[announce_span]'>[name]</span>!</b>")
|
||||
to_chat(world, "<b>[announce_text]</b>")
|
||||
|
||||
|
||||
///Checks to see if the game can be setup and ran with the current number of players or whatnot.
|
||||
/datum/game_mode/proc/can_start()
|
||||
var/playerC = 0
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
if((player.client)&&(player.ready == PLAYER_READY_TO_PLAY))
|
||||
playerC++
|
||||
if(!GLOB.Debug2)
|
||||
if(playerC < required_players || (maximum_players >= 0 && playerC > maximum_players))
|
||||
return 0
|
||||
antag_candidates = get_players_for_role(antag_flag)
|
||||
if(!GLOB.Debug2)
|
||||
if(antag_candidates.len < required_enemies)
|
||||
return 0
|
||||
return 1
|
||||
else
|
||||
message_admins("<span class='notice'>DEBUG: GAME STARTING WITHOUT PLAYER NUMBER CHECKS, THIS WILL PROBABLY BREAK SHIT.</span>")
|
||||
return 1
|
||||
|
||||
|
||||
///Attempts to select players for special roles the mode might have.
|
||||
/datum/game_mode/proc/pre_setup()
|
||||
return 1
|
||||
|
||||
|
||||
///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
|
||||
/datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report.
|
||||
if(!report)
|
||||
report = config.intercept
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/display_roundstart_logout_report), ROUNDSTART_LOGOUT_REPORT_TIME)
|
||||
|
||||
if(SSdbcore.Connect())
|
||||
var/sql
|
||||
if(SSticker.mode)
|
||||
sql += "game_mode = '[SSticker.mode]'"
|
||||
if(GLOB.revdata.originmastercommit)
|
||||
if(sql)
|
||||
sql += ", "
|
||||
sql += "commit_hash = '[GLOB.revdata.originmastercommit]'"
|
||||
if(sql)
|
||||
var/datum/DBQuery/query_round_game_mode = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET [sql] WHERE id = [GLOB.round_id]")
|
||||
query_round_game_mode.Execute()
|
||||
if(report)
|
||||
addtimer(CALLBACK(src, .proc/send_intercept, 0), rand(waittime_l, waittime_h))
|
||||
generate_station_goals()
|
||||
return 1
|
||||
|
||||
|
||||
///Handles late-join antag assignments
|
||||
/datum/game_mode/proc/make_antag_chance(mob/living/carbon/human/character)
|
||||
if(replacementmode && round_converted == 2)
|
||||
replacementmode.make_antag_chance(character)
|
||||
return
|
||||
|
||||
|
||||
///Allows rounds to basically be "rerolled" should the initial premise fall through. Also known as mulligan antags.
|
||||
/datum/game_mode/proc/convert_roundtype()
|
||||
set waitfor = FALSE
|
||||
var/list/living_crew = list()
|
||||
|
||||
for(var/mob/Player in GLOB.mob_list)
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client)
|
||||
living_crew += Player
|
||||
if(living_crew.len / GLOB.joined_player_list.len <= config.midround_antag_life_check) //If a lot of the player base died, we start fresh
|
||||
message_admins("Convert_roundtype failed due to too many dead people. Limit is [config.midround_antag_life_check * 100]% living crew")
|
||||
return null
|
||||
|
||||
var/list/datum/game_mode/runnable_modes = config.get_runnable_midround_modes(living_crew.len)
|
||||
var/list/datum/game_mode/usable_modes = list()
|
||||
for(var/datum/game_mode/G in runnable_modes)
|
||||
if(G.reroll_friendly && living_crew >= G.required_players)
|
||||
usable_modes += G
|
||||
else
|
||||
qdel(G)
|
||||
|
||||
if(!usable_modes)
|
||||
message_admins("Convert_roundtype failed due to no valid modes to convert to. Please report this error to the Coders.")
|
||||
return null
|
||||
|
||||
replacementmode = pickweight(usable_modes)
|
||||
|
||||
switch(SSshuttle.emergency.mode) //Rounds on the verge of ending don't get new antags, they just run out
|
||||
if(SHUTTLE_STRANDED, SHUTTLE_ESCAPE)
|
||||
return 1
|
||||
if(SHUTTLE_CALL)
|
||||
if(SSshuttle.emergency.timeLeft(1) < initial(SSshuttle.emergencyCallTime)*0.5)
|
||||
return 1
|
||||
|
||||
if(world.time >= (config.midround_antag_time_check * 600))
|
||||
message_admins("Convert_roundtype failed due to round length. Limit is [config.midround_antag_time_check] minutes.")
|
||||
return null
|
||||
|
||||
var/list/antag_candidates = list()
|
||||
|
||||
for(var/mob/living/carbon/human/H in living_crew)
|
||||
if(H.client && H.client.prefs.allow_midround_antag)
|
||||
antag_candidates += H
|
||||
|
||||
if(!antag_candidates)
|
||||
message_admins("Convert_roundtype failed due to no antag candidates.")
|
||||
return null
|
||||
|
||||
antag_candidates = shuffle(antag_candidates)
|
||||
|
||||
if(config.protect_roles_from_antagonist)
|
||||
replacementmode.restricted_jobs += replacementmode.protected_jobs
|
||||
if(config.protect_assistant_from_antagonist)
|
||||
replacementmode.restricted_jobs += "Assistant"
|
||||
|
||||
message_admins("The roundtype will be converted. If you have other plans for the station or feel the station is too messed up to inhabit <A HREF='?_src_=holder;toggle_midround_antag=\ref[usr]'>stop the creation of antags</A> or <A HREF='?_src_=holder;end_round=\ref[usr]'>end the round now</A>.")
|
||||
|
||||
. = 1
|
||||
sleep(rand(600,1800))
|
||||
if(!SSticker.IsRoundInProgress())
|
||||
message_admins("Roundtype conversion cancelled, the game appears to have finished!")
|
||||
round_converted = 0
|
||||
return
|
||||
//somewhere between 1 and 3 minutes from now
|
||||
if(!config.midround_antag[SSticker.mode.config_tag])
|
||||
round_converted = 0
|
||||
return 1
|
||||
for(var/mob/living/carbon/human/H in antag_candidates)
|
||||
replacementmode.make_antag_chance(H)
|
||||
round_converted = 2
|
||||
message_admins("-- IMPORTANT: The roundtype has been converted to [replacementmode.name], antagonists may have been created! --")
|
||||
|
||||
|
||||
///Called by the gameSSticker
|
||||
/datum/game_mode/process()
|
||||
return 0
|
||||
|
||||
|
||||
/datum/game_mode/proc/check_finished(force_ending) //to be called by SSticker
|
||||
if(replacementmode && round_converted == 2)
|
||||
return replacementmode.check_finished()
|
||||
if(SSshuttle.emergency && (SSshuttle.emergency.mode == SHUTTLE_ENDGAME))
|
||||
return TRUE
|
||||
if(station_was_nuked)
|
||||
return TRUE
|
||||
if(!round_converted && (!config.continuous[config_tag] || (config.continuous[config_tag] && config.midround_antag[config_tag]))) //Non-continuous or continous with replacement antags
|
||||
if(!continuous_sanity_checked) //make sure we have antags to be checking in the first place
|
||||
for(var/mob/Player in GLOB.mob_list)
|
||||
if(Player.mind)
|
||||
if(Player.mind.special_role)
|
||||
continuous_sanity_checked = 1
|
||||
return 0
|
||||
if(!continuous_sanity_checked)
|
||||
message_admins("The roundtype ([config_tag]) has no antagonists, continuous round has been defaulted to on and midround_antag has been defaulted to off.")
|
||||
config.continuous[config_tag] = 1
|
||||
config.midround_antag[config_tag] = 0
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
return 0
|
||||
|
||||
|
||||
if(living_antag_player && living_antag_player.mind && isliving(living_antag_player) && living_antag_player.stat != DEAD && !isnewplayer(living_antag_player) &&!isbrain(living_antag_player))
|
||||
return 0 //A resource saver: once we find someone who has to die for all antags to be dead, we can just keep checking them, cycling over everyone only when we lose our mark.
|
||||
|
||||
for(var/mob/Player in GLOB.living_mob_list)
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player) && Player.client)
|
||||
if(Player.mind.special_role) //Someone's still antaging!
|
||||
living_antag_player = Player
|
||||
return 0
|
||||
|
||||
if(!config.continuous[config_tag] || force_ending)
|
||||
return 1
|
||||
|
||||
else
|
||||
round_converted = convert_roundtype()
|
||||
if(!round_converted)
|
||||
if(round_ends_with_antag_death)
|
||||
return 1
|
||||
else
|
||||
config.midround_antag[config_tag] = 0
|
||||
return 0
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/game_mode/proc/declare_completion()
|
||||
var/clients = 0
|
||||
var/surviving_humans = 0
|
||||
var/surviving_total = 0
|
||||
var/ghosts = 0
|
||||
var/escaped_humans = 0
|
||||
var/escaped_total = 0
|
||||
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(M.client)
|
||||
clients++
|
||||
if(ishuman(M))
|
||||
if(!M.stat)
|
||||
surviving_humans++
|
||||
if(M.z == ZLEVEL_CENTCOM)
|
||||
escaped_humans++
|
||||
if(!M.stat)
|
||||
surviving_total++
|
||||
if(M.z == ZLEVEL_CENTCOM)
|
||||
escaped_total++
|
||||
|
||||
|
||||
if(isobserver(M))
|
||||
ghosts++
|
||||
|
||||
if(clients > 0)
|
||||
SSblackbox.set_val("round_end_clients",clients)
|
||||
if(ghosts > 0)
|
||||
SSblackbox.set_val("round_end_ghosts",ghosts)
|
||||
if(surviving_humans > 0)
|
||||
SSblackbox.set_val("survived_human",surviving_humans)
|
||||
if(surviving_total > 0)
|
||||
SSblackbox.set_val("survived_total",surviving_total)
|
||||
if(escaped_humans > 0)
|
||||
SSblackbox.set_val("escaped_human",escaped_humans)
|
||||
if(escaped_total > 0)
|
||||
SSblackbox.set_val("escaped_total",escaped_total)
|
||||
send2irc("Server", "Round just ended.")
|
||||
if(cult.len && !istype(SSticker.mode, /datum/game_mode/cult))
|
||||
datum_cult_completion()
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/game_mode/proc/check_win() //universal trigger to be called at mob death, nuke explosion, etc. To be called from everywhere.
|
||||
return 0
|
||||
|
||||
|
||||
/datum/game_mode/proc/send_intercept()
|
||||
var/intercepttext = "<b><i>Central Command Status Summary</i></b><hr>"
|
||||
intercepttext += "<b>Central Command has intercepted and partially decoded a Syndicate transmission with vital information regarding their movements. The following report outlines the most \
|
||||
likely threats to appear in your sector.</b>"
|
||||
var/list/possible_modes = list()
|
||||
possible_modes.Add("blob", "changeling", "clock_cult", "cult", "extended", "malf", "nuclear", "revolution", "traitor", "wizard")
|
||||
possible_modes -= name //remove the current gamemode to prevent it from being randomly deleted, it will be readded later
|
||||
|
||||
for(var/i in 1 to 6) //Remove a few modes to leave four
|
||||
possible_modes -= pick(possible_modes)
|
||||
|
||||
possible_modes |= name //Re-add the actual gamemode - the intercept will thus always have the correct mode in its list
|
||||
possible_modes = shuffle(possible_modes) //Meta prevention
|
||||
|
||||
var/datum/intercept_text/i_text = new /datum/intercept_text
|
||||
for(var/V in possible_modes)
|
||||
intercepttext += i_text.build(V)
|
||||
|
||||
if(station_goals.len)
|
||||
intercepttext += "<hr><b>Special Orders for [station_name()]:</b>"
|
||||
for(var/datum/station_goal/G in station_goals)
|
||||
G.on_report()
|
||||
intercepttext += G.get_report()
|
||||
|
||||
print_command_report(intercepttext, "Central Command Status Summary", announce=FALSE)
|
||||
priority_announce("A summary has been copied and printed to all communications consoles.", "Enemy communication intercepted. Security level elevated.", 'sound/ai/intercept.ogg')
|
||||
if(GLOB.security_level < SEC_LEVEL_BLUE)
|
||||
set_security_level(SEC_LEVEL_BLUE)
|
||||
|
||||
|
||||
/datum/game_mode/proc/get_players_for_role(role)
|
||||
var/list/players = list()
|
||||
var/list/candidates = list()
|
||||
var/list/drafted = list()
|
||||
var/datum/mind/applicant = null
|
||||
|
||||
// Ultimate randomizing code right here
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
if(player.client && player.ready == PLAYER_READY_TO_PLAY)
|
||||
players += player
|
||||
|
||||
// Shuffling, the players list is now ping-independent!!!
|
||||
// Goodbye antag dante
|
||||
players = shuffle(players)
|
||||
|
||||
for(var/mob/dead/new_player/player in players)
|
||||
if(player.client && player.ready == PLAYER_READY_TO_PLAY)
|
||||
if(role in player.client.prefs.be_special)
|
||||
if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, role)) //Nodrak/Carn: Antag Job-bans
|
||||
if(age_check(player.client)) //Must be older than the minimum age
|
||||
candidates += player.mind // Get a list of all the people who want to be the antagonist for this round
|
||||
|
||||
if(restricted_jobs)
|
||||
for(var/datum/mind/player in candidates)
|
||||
for(var/job in restricted_jobs) // Remove people who want to be antagonist but have a job already that precludes it
|
||||
if(player.assigned_role == job)
|
||||
candidates -= player
|
||||
|
||||
if(candidates.len < recommended_enemies)
|
||||
for(var/mob/dead/new_player/player in players)
|
||||
if(player.client && player.ready == PLAYER_READY_TO_PLAY)
|
||||
if(!(role in player.client.prefs.be_special)) // We don't have enough people who want to be antagonist, make a separate list of people who don't want to be one
|
||||
if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, role)) //Nodrak/Carn: Antag Job-bans
|
||||
drafted += player.mind
|
||||
|
||||
if(restricted_jobs)
|
||||
for(var/datum/mind/player in drafted) // Remove people who can't be an antagonist
|
||||
for(var/job in restricted_jobs)
|
||||
if(player.assigned_role == job)
|
||||
drafted -= player
|
||||
|
||||
drafted = shuffle(drafted) // Will hopefully increase randomness, Donkie
|
||||
|
||||
while(candidates.len < recommended_enemies) // Pick randomlly just the number of people we need and add them to our list of candidates
|
||||
if(drafted.len > 0)
|
||||
applicant = pick(drafted)
|
||||
if(applicant)
|
||||
candidates += applicant
|
||||
drafted.Remove(applicant)
|
||||
|
||||
else // Not enough scrubs, ABORT ABORT ABORT
|
||||
break
|
||||
|
||||
if(restricted_jobs)
|
||||
for(var/datum/mind/player in drafted) // Remove people who can't be an antagonist
|
||||
for(var/job in restricted_jobs)
|
||||
if(player.assigned_role == job)
|
||||
drafted -= player
|
||||
|
||||
drafted = shuffle(drafted) // Will hopefully increase randomness, Donkie
|
||||
|
||||
while(candidates.len < recommended_enemies) // Pick randomlly just the number of people we need and add them to our list of candidates
|
||||
if(drafted.len > 0)
|
||||
applicant = pick(drafted)
|
||||
if(applicant)
|
||||
candidates += applicant
|
||||
drafted.Remove(applicant)
|
||||
|
||||
else // Not enough scrubs, ABORT ABORT ABORT
|
||||
break
|
||||
|
||||
return candidates // Returns: The number of people who had the antagonist role set to yes, regardless of recomended_enemies, if that number is greater than recommended_enemies
|
||||
// recommended_enemies if the number of people with that role set to yes is less than recomended_enemies,
|
||||
// Less if there are not enough valid players in the game entirely to make recommended_enemies.
|
||||
|
||||
|
||||
|
||||
/datum/game_mode/proc/num_players()
|
||||
. = 0
|
||||
for(var/mob/dead/new_player/P in GLOB.player_list)
|
||||
if(P.client && P.ready == PLAYER_READY_TO_PLAY)
|
||||
. ++
|
||||
|
||||
///////////////////////////////////
|
||||
//Keeps track of all living heads//
|
||||
///////////////////////////////////
|
||||
/datum/game_mode/proc/get_living_heads()
|
||||
. = list()
|
||||
for(var/mob/living/carbon/human/player in GLOB.mob_list)
|
||||
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in GLOB.command_positions))
|
||||
. |= player.mind
|
||||
|
||||
|
||||
////////////////////////////
|
||||
//Keeps track of all heads//
|
||||
////////////////////////////
|
||||
/datum/game_mode/proc/get_all_heads()
|
||||
. = list()
|
||||
for(var/mob/player in GLOB.mob_list)
|
||||
if(player.mind && (player.mind.assigned_role in GLOB.command_positions))
|
||||
. |= player.mind
|
||||
|
||||
//////////////////////////////////////////////
|
||||
//Keeps track of all living security members//
|
||||
//////////////////////////////////////////////
|
||||
/datum/game_mode/proc/get_living_sec()
|
||||
. = list()
|
||||
for(var/mob/living/carbon/human/player in GLOB.mob_list)
|
||||
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in GLOB.security_positions))
|
||||
. |= player.mind
|
||||
|
||||
////////////////////////////////////////
|
||||
//Keeps track of all security members//
|
||||
////////////////////////////////////////
|
||||
/datum/game_mode/proc/get_all_sec()
|
||||
. = list()
|
||||
for(var/mob/living/carbon/human/player in GLOB.mob_list)
|
||||
if(player.mind && (player.mind.assigned_role in GLOB.security_positions))
|
||||
. |= player.mind
|
||||
|
||||
//////////////////////////
|
||||
//Reports player logouts//
|
||||
//////////////////////////
|
||||
/proc/display_roundstart_logout_report()
|
||||
var/msg = "<span class='boldnotice'>Roundstart logout report\n\n</span>"
|
||||
for(var/mob/living/L in GLOB.mob_list)
|
||||
|
||||
if(L.ckey)
|
||||
var/found = 0
|
||||
for(var/client/C in GLOB.clients)
|
||||
if(C.ckey == L.ckey)
|
||||
found = 1
|
||||
break
|
||||
if(!found)
|
||||
msg += "<b>[L.name]</b> ([L.ckey]), the [L.job] (<font color='#ffcc00'><b>Disconnected</b></font>)\n"
|
||||
|
||||
|
||||
if(L.ckey && L.client)
|
||||
if(L.client.inactivity >= (ROUNDSTART_LOGOUT_REPORT_TIME / 2)) //Connected, but inactive (alt+tabbed or something)
|
||||
msg += "<b>[L.name]</b> ([L.ckey]), the [L.job] (<font color='#ffcc00'><b>Connected, Inactive</b></font>)\n"
|
||||
continue //AFK client
|
||||
if(L.stat)
|
||||
if(L.suiciding) //Suicider
|
||||
msg += "<b>[L.name]</b> ([L.ckey]), the [L.job] (<span class='boldannounce'>Suicide</span>)\n"
|
||||
continue //Disconnected client
|
||||
if(L.stat == UNCONSCIOUS)
|
||||
msg += "<b>[L.name]</b> ([L.ckey]), the [L.job] (Dying)\n"
|
||||
continue //Unconscious
|
||||
if(L.stat == DEAD)
|
||||
msg += "<b>[L.name]</b> ([L.ckey]), the [L.job] (Dead)\n"
|
||||
continue //Dead
|
||||
|
||||
continue //Happy connected client
|
||||
for(var/mob/dead/observer/D in GLOB.mob_list)
|
||||
if(D.mind && D.mind.current == L)
|
||||
if(L.stat == DEAD)
|
||||
if(L.suiciding) //Suicider
|
||||
msg += "<b>[L.name]</b> ([ckey(D.mind.key)]), the [L.job] (<span class='boldannounce'>Suicide</span>)\n"
|
||||
continue //Disconnected client
|
||||
else
|
||||
msg += "<b>[L.name]</b> ([ckey(D.mind.key)]), the [L.job] (Dead)\n"
|
||||
continue //Dead mob, ghost abandoned
|
||||
else
|
||||
if(D.can_reenter_corpse)
|
||||
continue //Adminghost, or cult/wizard ghost
|
||||
else
|
||||
msg += "<b>[L.name]</b> ([ckey(D.mind.key)]), the [L.job] (<span class='boldannounce'>Ghosted</span>)\n"
|
||||
continue //Ghosted while alive
|
||||
|
||||
|
||||
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(M.client && M.client.holder)
|
||||
to_chat(M, msg)
|
||||
|
||||
/datum/game_mode/proc/printplayer(datum/mind/ply, fleecheck)
|
||||
var/text = "<br><b>[ply.key]</b> was <b>[ply.name]</b> the <b>[ply.assigned_role]</b> and"
|
||||
if(ply.current)
|
||||
if(ply.current.stat == DEAD)
|
||||
text += " <span class='boldannounce'>died</span>"
|
||||
else
|
||||
text += " <span class='greenannounce'>survived</span>"
|
||||
if(fleecheck && (!(ply.current.z in GLOB.station_z_levels)))
|
||||
text += " while <span class='boldannounce'>fleeing the station</span>"
|
||||
if(ply.current.real_name != ply.name)
|
||||
text += " as <b>[ply.current.real_name]</b>"
|
||||
else
|
||||
text += " <span class='boldannounce'>had their body destroyed</span>"
|
||||
return text
|
||||
|
||||
/datum/game_mode/proc/printobjectives(datum/mind/ply)
|
||||
var/text = ""
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in ply.objectives)
|
||||
if(objective.check_completion())
|
||||
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='greenannounce'>Success!</span>"
|
||||
else
|
||||
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='boldannounce'>Fail.</span>"
|
||||
count++
|
||||
return text
|
||||
|
||||
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
|
||||
/datum/game_mode/proc/age_check(client/C)
|
||||
if(get_remaining_days(C) == 0)
|
||||
return 1 //Available in 0 days = available right now = player is old enough to play.
|
||||
return 0
|
||||
|
||||
|
||||
/datum/game_mode/proc/get_remaining_days(client/C)
|
||||
if(!C)
|
||||
return 0
|
||||
if(!config.use_age_restriction_for_jobs)
|
||||
return 0
|
||||
if(!isnum(C.player_age))
|
||||
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
|
||||
if(!isnum(enemy_minimum_age))
|
||||
return 0
|
||||
|
||||
return max(0, enemy_minimum_age - C.player_age)
|
||||
|
||||
/datum/game_mode/proc/replace_jobbaned_player(mob/living/M, role_type, pref)
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [role_type]?", "[role_type]", null, pref, 50, M)
|
||||
var/mob/dead/observer/theghost = null
|
||||
if(candidates.len)
|
||||
theghost = pick(candidates)
|
||||
to_chat(M, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
|
||||
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(M)]) to replace a jobbaned player.")
|
||||
M.ghostize(0)
|
||||
M.key = theghost.key
|
||||
|
||||
/datum/game_mode/proc/remove_antag_for_borging(datum/mind/newborgie)
|
||||
SSticker.mode.remove_cultist(newborgie, 0, 0)
|
||||
SSticker.mode.remove_revolutionary(newborgie, 0)
|
||||
|
||||
/datum/game_mode/proc/generate_station_goals()
|
||||
var/list/possible = list()
|
||||
for(var/T in subtypesof(/datum/station_goal))
|
||||
var/datum/station_goal/G = T
|
||||
if(config_tag in initial(G.gamemode_blacklist))
|
||||
continue
|
||||
possible += T
|
||||
var/goal_weights = 0
|
||||
while(possible.len && goal_weights < STATION_GOAL_BUDGET)
|
||||
var/datum/station_goal/picked = pick_n_take(possible)
|
||||
goal_weights += initial(picked.weight)
|
||||
station_goals += new picked
|
||||
|
||||
|
||||
/datum/game_mode/proc/declare_station_goal_completion()
|
||||
for(var/V in station_goals)
|
||||
var/datum/station_goal/G = V
|
||||
G.print_result()
|
||||
>>>>>>> 10a3238... Makes the station Z level into a list instead of a single define (#30297)
|
||||
|
||||
@@ -232,7 +232,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
|
||||
/datum/action/innate/ai/nuke_station/Activate()
|
||||
var/turf/T = get_turf(owner)
|
||||
if(!istype(T) || T.z != ZLEVEL_STATION)
|
||||
if(!istype(T) || !(T.z in GLOB.station_z_levels))
|
||||
to_chat(owner, "<span class='warning'>You cannot activate the doomsday device while off-station!</span>")
|
||||
return
|
||||
if(alert(owner, "Send arming signal? (true = arm, false = cancel)", "purge_all_life()", "confirm = TRUE;", "confirm = FALSE;") != "confirm = TRUE;")
|
||||
@@ -356,7 +356,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
|
||||
/obj/machinery/doomsday_device/process()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T || T.z != ZLEVEL_STATION)
|
||||
if(!T || !(T.z in GLOB.station_z_levels))
|
||||
minor_announce("DOOMSDAY DEVICE OUT OF STATION RANGE, ABORTING", "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4", TRUE)
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
qdel(src)
|
||||
@@ -374,7 +374,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
milestones[key] = TRUE
|
||||
minor_announce("[key] SECONDS UNTIL DOOMSDAY DEVICE ACTIVATION!", "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4", TRUE)
|
||||
|
||||
/obj/machinery/doomsday_device/proc/detonate(z_level = ZLEVEL_STATION)
|
||||
/obj/machinery/doomsday_device/proc/detonate(z_level = ZLEVEL_STATION_PRIMARY)
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
sleep(100)
|
||||
for(var/mob/living/L in GLOB.mob_list)
|
||||
@@ -426,7 +426,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
|
||||
/datum/action/innate/ai/lockdown/Activate()
|
||||
for(var/obj/machinery/door/D in GLOB.airlocks)
|
||||
if(D.z != ZLEVEL_STATION)
|
||||
if(!(D.z in GLOB.station_z_levels))
|
||||
continue
|
||||
INVOKE_ASYNC(D, /obj/machinery/door.proc/hostile_lockdown, src)
|
||||
addtimer(CALLBACK(D, /obj/machinery/door.proc/disable_lockdown), 900)
|
||||
@@ -504,7 +504,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
|
||||
/datum/action/innate/ai/break_fire_alarms/Activate()
|
||||
for(var/obj/machinery/firealarm/F in GLOB.machines)
|
||||
if(F.z != ZLEVEL_STATION)
|
||||
if(!(F.z in GLOB.station_z_levels))
|
||||
continue
|
||||
F.emagged = TRUE
|
||||
to_chat(owner, "<span class='notice'>All thermal sensors on the station have been disabled. Fire alerts will no longer be recognized.</span>")
|
||||
@@ -531,7 +531,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
|
||||
/datum/action/innate/ai/break_air_alarms/Activate()
|
||||
for(var/obj/machinery/airalarm/AA in GLOB.machines)
|
||||
if(AA.z != ZLEVEL_STATION)
|
||||
if(!(AA.z in GLOB.station_z_levels))
|
||||
continue
|
||||
AA.emagged = TRUE
|
||||
to_chat(owner, "<span class='notice'>All air alarm safeties on the station have been overriden. Air alarms may now use the Flood environmental mode.")
|
||||
|
||||
@@ -31,15 +31,15 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
var/max_i = 10//number of tries to spawn meteor.
|
||||
while(!isspaceturf(pickedstart))
|
||||
var/startSide = pick(GLOB.cardinals)
|
||||
pickedstart = spaceDebrisStartLoc(startSide, ZLEVEL_STATION)
|
||||
pickedgoal = spaceDebrisFinishLoc(startSide, ZLEVEL_STATION)
|
||||
pickedstart = spaceDebrisStartLoc(startSide, ZLEVEL_STATION_PRIMARY)
|
||||
pickedgoal = spaceDebrisFinishLoc(startSide, ZLEVEL_STATION_PRIMARY)
|
||||
max_i--
|
||||
if(max_i<=0)
|
||||
return
|
||||
var/Me = pickweight(meteortypes)
|
||||
var/obj/effect/meteor/M = new Me(pickedstart)
|
||||
M.dest = pickedgoal
|
||||
M.z_original = ZLEVEL_STATION
|
||||
M.z_original = ZLEVEL_STATION_PRIMARY
|
||||
spawn(0)
|
||||
walk_towards(M, M.dest, 1)
|
||||
|
||||
@@ -96,7 +96,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
pass_flags = PASSTABLE
|
||||
var/heavy = 0
|
||||
var/meteorsound = 'sound/effects/meteorimpact.ogg'
|
||||
var/z_original = ZLEVEL_STATION
|
||||
var/z_original = ZLEVEL_STATION_PRIMARY
|
||||
var/threat = 0 // used for determining which meteors are most interesting
|
||||
var/lifetime = DEFAULT_METEOR_LIFETIME
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
var/datum/action/innate/vest_disguise_swap/vest_disguise_action = new
|
||||
var/datum/action/innate/set_droppoint/set_droppoint_action = new
|
||||
var/obj/machinery/abductor/console/console
|
||||
z_lock = ZLEVEL_STATION
|
||||
z_lock = ZLEVEL_STATION_PRIMARY
|
||||
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "camera"
|
||||
|
||||
@@ -462,7 +462,7 @@
|
||||
if(target == src)
|
||||
return
|
||||
|
||||
if(z != ZLEVEL_STATION && z != ZLEVEL_LAVALAND)
|
||||
if(!(z in GLOB.station_z_levels) && z != ZLEVEL_LAVALAND)
|
||||
to_chat(src, "<span class='warning'>Our bluespace transceiver cannot locate a viable bluespace link, our teleportation abilities are useless in this area.</span>")
|
||||
return
|
||||
|
||||
@@ -473,8 +473,8 @@
|
||||
|
||||
var/turf/open/floor/F
|
||||
switch(z) //Only the station/lavaland
|
||||
if(ZLEVEL_STATION)
|
||||
F =find_safe_turf(zlevels = ZLEVEL_STATION, extended_safety_checks = TRUE)
|
||||
if(ZLEVEL_STATION_PRIMARY)
|
||||
F =find_safe_turf(zlevels = ZLEVEL_STATION_PRIMARY, extended_safety_checks = TRUE)
|
||||
if(ZLEVEL_LAVALAND)
|
||||
F = find_safe_turf(zlevels = ZLEVEL_LAVALAND, extended_safety_checks = TRUE)
|
||||
if(!F)
|
||||
|
||||
@@ -435,7 +435,7 @@
|
||||
var/off_station = 0
|
||||
var/turf/bomb_location = get_turf(src)
|
||||
var/area/A = get_area(bomb_location)
|
||||
if(bomb_location && (bomb_location.z == ZLEVEL_STATION))
|
||||
if(bomb_location && (bomb_location.z in GLOB.station_z_levels))
|
||||
if(istype(A, /area/space))
|
||||
off_station = NUKE_MISS_STATION
|
||||
if((bomb_location.x < (128-NUKERANGE)) || (bomb_location.x > (128+NUKERANGE)) || (bomb_location.y < (128-NUKERANGE)) || (bomb_location.y > (128+NUKERANGE)))
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
if(target.current.stat == DEAD || !ishuman(target.current) || !target.current.ckey)
|
||||
return 1
|
||||
var/turf/T = get_turf(target.current)
|
||||
if(T && (T.z > ZLEVEL_STATION) || (target.current.client && target.current.client.is_afk())) //If they leave the station or go afk they count as dead for this
|
||||
if(T && (!(T.z in GLOB.station_z_levels)) || (target.current.client && target.current.client.is_afk())) //If they leave the station or go afk they count as dead for this
|
||||
return 2
|
||||
return 0
|
||||
return 1
|
||||
|
||||
@@ -335,7 +335,7 @@
|
||||
/datum/game_mode/revolution/proc/check_heads_victory()
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries)
|
||||
var/turf/T = get_turf(rev_mind.current)
|
||||
if((rev_mind) && (rev_mind.current) && (rev_mind.current.stat != DEAD) && T && (T.z == ZLEVEL_STATION))
|
||||
if((rev_mind) && (rev_mind.current) && (rev_mind.current.stat != DEAD) && T && (T.z in GLOB.station_z_levels))
|
||||
if(ishuman(rev_mind.current))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
GLOB.cameranet.addCamera(src)
|
||||
proximity_monitor = new(src, 1)
|
||||
|
||||
if(mapload && z == ZLEVEL_STATION && prob(3) && !start_active)
|
||||
if(mapload && (z in GLOB.station_z_levels) && prob(3) && !start_active)
|
||||
toggle_cam()
|
||||
|
||||
/obj/machinery/camera/Destroy()
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
/obj/machinery/computer/communications/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if (z != ZLEVEL_STATION && z != ZLEVEL_CENTCOM) //Can only use on centcom and SS13
|
||||
if(!(z in GLOB.station_z_levels) && z != ZLEVEL_CENTCOM) //Can only use on centcom and SS13
|
||||
to_chat(usr, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
|
||||
return
|
||||
usr.set_machine(src)
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
|
||||
var/loc_display = "Unknown"
|
||||
var/mob/living/M = T.imp_in
|
||||
if(Tr.z == ZLEVEL_STATION && !isspaceturf(M.loc))
|
||||
if((Tr.z in GLOB.station_z_levels) && !isspaceturf(M.loc))
|
||||
var/turf/mob_loc = get_turf(M)
|
||||
loc_display = mob_loc.loc
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
if(stat & NOPOWER)
|
||||
return
|
||||
|
||||
if(src.z == ZLEVEL_STATION)
|
||||
if(src.z in GLOB.station_z_levels)
|
||||
add_overlay("overlay_[GLOB.security_level]")
|
||||
else
|
||||
//var/green = SEC_LEVEL_GREEN
|
||||
@@ -121,7 +121,7 @@
|
||||
var/list/data = list()
|
||||
data["emagged"] = emagged
|
||||
|
||||
if(src.z == ZLEVEL_STATION)
|
||||
if(src.z in GLOB.station_z_levels)
|
||||
data["seclevel"] = get_security_level()
|
||||
else
|
||||
data["seclevel"] = "green"
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
var/line1
|
||||
var/line2
|
||||
if(SSshuttle.supply.mode == SHUTTLE_IDLE)
|
||||
if(SSshuttle.supply.z == ZLEVEL_STATION)
|
||||
if(SSshuttle.supply.z in GLOB.station_z_levels)
|
||||
line1 = "CARGO"
|
||||
line2 = "Docked"
|
||||
else
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
|
||||
// Off-Site Relays
|
||||
//
|
||||
// You are able to send/receive signals from the station's z level (changeable in the ZLEVEL_STATION #define) if
|
||||
// You are able to send/receive signals from the station's z level (changeable in the ZLEVEL_STATION_PRIMARY #define) if
|
||||
|
||||
|
||||
/obj/machinery/telecomms/relay/proc/toggle_level()
|
||||
@@ -114,7 +114,7 @@
|
||||
var/turf/position = get_turf(src)
|
||||
|
||||
// Toggle on/off getting signals from the station or the current Z level
|
||||
if(listening_level == ZLEVEL_STATION) // equals the station
|
||||
if(listening_level in GLOB.station_z_levels) // equals the station
|
||||
listening_level = position.z
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -437,14 +437,14 @@ Code:
|
||||
switch(SSshuttle.supply.mode)
|
||||
if(SHUTTLE_CALL)
|
||||
menu += "Moving to "
|
||||
if(SSshuttle.supply.z != ZLEVEL_STATION)
|
||||
if(!(SSshuttle.supply.z in GLOB.station_z_levels))
|
||||
menu += "station"
|
||||
else
|
||||
menu += "centcom"
|
||||
menu += " ([SSshuttle.supply.timeLeft(600)] Mins)"
|
||||
else
|
||||
menu += "At "
|
||||
if(SSshuttle.supply.z != ZLEVEL_STATION)
|
||||
if(!(SSshuttle.supply.z in GLOB.station_z_levels))
|
||||
menu += "centcom"
|
||||
else
|
||||
menu += "station"
|
||||
|
||||
@@ -624,7 +624,7 @@
|
||||
if(3)
|
||||
var/count = 0
|
||||
for(var/mob/living/carbon/monkey/Monkey in world)
|
||||
if(Monkey.z == ZLEVEL_STATION)
|
||||
if(Monkey.z in GLOB.station_z_levels)
|
||||
count++
|
||||
return "Kill all [count] of the monkeys on the station"
|
||||
if(4)
|
||||
|
||||
@@ -454,7 +454,7 @@
|
||||
return
|
||||
SSblackbox.add_details("admin_secrets_fun_used","Egalitarian Station")
|
||||
for(var/obj/machinery/door/airlock/W in GLOB.machines)
|
||||
if(W.z == ZLEVEL_STATION && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
|
||||
if((W.z in GLOB.station_z_levels) && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
|
||||
W.req_access = list()
|
||||
message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
|
||||
priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, 'sound/ai/commandreport.ogg')
|
||||
|
||||
@@ -509,7 +509,7 @@ GLOBAL_PROTECT(AdminProcCallCount)
|
||||
for(var/area/A in world)
|
||||
if(on_station)
|
||||
var/turf/picked = safepick(get_area_turfs(A.type))
|
||||
if(picked && (picked.z == ZLEVEL_STATION))
|
||||
if(picked && (picked.z in GLOB.station_z_levels))
|
||||
if(!(A.type in areas_all) && !is_type_in_typecache(A, station_areas_blacklist))
|
||||
areas_all.Add(A.type)
|
||||
else if(!(A.type in areas_all))
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
for(var/mob/living/carbon/human/applicant in GLOB.player_list)
|
||||
if(ROLE_CHANGELING in applicant.client.prefs.be_special)
|
||||
var/turf/T = get_turf(applicant)
|
||||
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && T.z == ZLEVEL_STATION)
|
||||
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && (T.z in GLOB.station_z_levels))
|
||||
if(!jobban_isbanned(applicant, ROLE_CHANGELING) && !jobban_isbanned(applicant, "Syndicate"))
|
||||
if(temp.age_check(applicant.client))
|
||||
if(!(applicant.job in temp.restricted_jobs))
|
||||
@@ -113,7 +113,7 @@
|
||||
for(var/mob/living/carbon/human/applicant in GLOB.player_list)
|
||||
if(ROLE_REV in applicant.client.prefs.be_special)
|
||||
var/turf/T = get_turf(applicant)
|
||||
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && T.z == ZLEVEL_STATION)
|
||||
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && (T.z in GLOB.station_z_levels))
|
||||
if(!jobban_isbanned(applicant, ROLE_REV) && !jobban_isbanned(applicant, "Syndicate"))
|
||||
if(temp.age_check(applicant.client))
|
||||
if(!(applicant.job in temp.restricted_jobs))
|
||||
@@ -155,7 +155,7 @@
|
||||
for(var/mob/living/carbon/human/applicant in GLOB.player_list)
|
||||
if(ROLE_CULTIST in applicant.client.prefs.be_special)
|
||||
var/turf/T = get_turf(applicant)
|
||||
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && T.z == ZLEVEL_STATION)
|
||||
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && (T.z in GLOB.station_z_levels))
|
||||
if(!jobban_isbanned(applicant, ROLE_CULTIST) && !jobban_isbanned(applicant, "Syndicate"))
|
||||
if(temp.age_check(applicant.client))
|
||||
if(!(applicant.job in temp.restricted_jobs))
|
||||
@@ -188,7 +188,7 @@
|
||||
for(var/mob/living/carbon/human/applicant in GLOB.player_list)
|
||||
if(ROLE_SERVANT_OF_RATVAR in applicant.client.prefs.be_special)
|
||||
var/turf/T = get_turf(applicant)
|
||||
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && T.z == ZLEVEL_STATION)
|
||||
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && (T.z in GLOB.station_z_levels))
|
||||
if(!jobban_isbanned(applicant, ROLE_SERVANT_OF_RATVAR) && !jobban_isbanned(applicant, "Syndicate"))
|
||||
if(temp.age_check(applicant.client))
|
||||
if(!(applicant.job in temp.restricted_jobs))
|
||||
|
||||
@@ -5,11 +5,12 @@
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/question = "Travel back?"
|
||||
var/zlevels = list(ZLEVEL_STATION)
|
||||
var/list/zlevels = list()
|
||||
|
||||
/obj/structure/signpost/New()
|
||||
. = ..()
|
||||
set_light(2)
|
||||
zlevels = GLOB.station_z_levels
|
||||
|
||||
/obj/structure/signpost/attackby(obj/item/W, mob/user, params)
|
||||
return attack_hand(user)
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in GLOB.machines)
|
||||
if(QDELETED(temp_vent))
|
||||
continue
|
||||
if(temp_vent.loc.z == ZLEVEL_STATION && !temp_vent.welded)
|
||||
if((temp_vent.loc.z in GLOB.station_z_levels) && !temp_vent.welded)
|
||||
var/datum/pipeline/temp_vent_parent = temp_vent.PARENT1
|
||||
//Stops Aliens getting stuck in small networks.
|
||||
//See: Security, Virology
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
/datum/round_event/brand_intelligence/start()
|
||||
for(var/obj/machinery/vending/V in GLOB.machines)
|
||||
if(V.z != ZLEVEL_STATION)
|
||||
if(!(V.z in GLOB.station_z_levels))
|
||||
continue
|
||||
vendingMachines.Add(V)
|
||||
if(!vendingMachines.len)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T)
|
||||
continue
|
||||
if(T.z != ZLEVEL_STATION)
|
||||
if(!(T.z in GLOB.station_z_levels))
|
||||
continue
|
||||
if(!H.client)
|
||||
continue
|
||||
|
||||
@@ -15,5 +15,5 @@
|
||||
/datum/round_event/grid_check/start()
|
||||
for(var/P in GLOB.apcs_list)
|
||||
var/obj/machinery/power/apc/C = P
|
||||
if(C.cell && C.z == ZLEVEL_STATION)
|
||||
if(C.cell && (C.z in GLOB.station_z_levels))
|
||||
C.energy_fail(rand(30,120))
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
/datum/round_event/presents/start()
|
||||
for(var/obj/structure/flora/tree/pine/xmas in world)
|
||||
if(xmas.z != ZLEVEL_STATION)
|
||||
if(!(xmas.z in GLOB.station_z_levels))
|
||||
continue
|
||||
for(var/turf/open/floor/T in orange(1,xmas))
|
||||
for(var/i=1,i<=rand(1,5),i++)
|
||||
|
||||
@@ -21,6 +21,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
|
||||
/datum/round_event/immovable_rod/start()
|
||||
var/startside = pick(GLOB.cardinals)
|
||||
<<<<<<< HEAD
|
||||
var/turf/startT = spaceDebrisStartLoc(startside, ZLEVEL_STATION)
|
||||
var/turf/endT = spaceDebrisFinishLoc(startside, ZLEVEL_STATION)
|
||||
new /obj/effect/immovablerod(startT, endT)
|
||||
@@ -31,6 +32,18 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "immrod"
|
||||
throwforce = 100
|
||||
=======
|
||||
var/turf/startT = spaceDebrisStartLoc(startside, ZLEVEL_STATION_PRIMARY)
|
||||
var/turf/endT = spaceDebrisFinishLoc(startside, ZLEVEL_STATION_PRIMARY)
|
||||
new /obj/effect/immovablerod(startT, endT)
|
||||
|
||||
/obj/effect/immovablerod
|
||||
name = "immovable rod"
|
||||
desc = "What the fuck is that?"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "immrod"
|
||||
throwforce = 100
|
||||
>>>>>>> 10a3238... Makes the station Z level into a list instead of a single define (#30297)
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/z_original = 0
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
storm = storm = mutable_appearance('icons/obj/tesla_engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
|
||||
storm.color = "#00FF00"
|
||||
|
||||
station_areas = get_areas_in_z(ZLEVEL_STATION)
|
||||
station_areas = get_areas_in_z(ZLEVEL_STATION_PRIMARY)
|
||||
|
||||
number_of_bosses = 0
|
||||
for(var/boss in boss_types)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
/datum/round_event_control/radiation_storm
|
||||
name = "Radiation Storm"
|
||||
typepath = /datum/round_event/radiation_storm
|
||||
@@ -18,3 +19,24 @@
|
||||
/datum/round_event/radiation_storm/start()
|
||||
SSweather.run_weather("radiation storm",ZLEVEL_STATION)
|
||||
make_maint_all_access()
|
||||
=======
|
||||
/datum/round_event_control/radiation_storm
|
||||
name = "Radiation Storm"
|
||||
typepath = /datum/round_event/radiation_storm
|
||||
max_occurrences = 1
|
||||
|
||||
/datum/round_event/radiation_storm
|
||||
|
||||
|
||||
/datum/round_event/radiation_storm/setup()
|
||||
startWhen = 3
|
||||
endWhen = startWhen + 1
|
||||
announceWhen = 1
|
||||
|
||||
/datum/round_event/radiation_storm/announce()
|
||||
priority_announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/ai/radiation.ogg')
|
||||
//sound not longer matches the text, but an audible warning is probably good
|
||||
|
||||
/datum/round_event/radiation_storm/start()
|
||||
SSweather.run_weather("radiation storm",ZLEVEL_STATION_PRIMARY)
|
||||
>>>>>>> 10a3238... Makes the station Z level into a list instead of a single define (#30297)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
var/list/potential = list()
|
||||
for(var/mob/living/simple_animal/L in GLOB.living_mob_list)
|
||||
var/turf/T = get_turf(L)
|
||||
if(T.z != ZLEVEL_STATION)
|
||||
if(!(T.z in GLOB.station_z_levels))
|
||||
continue
|
||||
if(!(L in GLOB.player_list) && !L.mind)
|
||||
potential += L
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
/datum/round_event_control/spider_infestation
|
||||
name = "Spider Infestation"
|
||||
typepath = /datum/round_event/spider_infestation
|
||||
@@ -35,3 +36,42 @@
|
||||
spawn_atom_to_turf(spawn_type, vent, 1, FALSE)
|
||||
vents -= vent
|
||||
spawncount--
|
||||
=======
|
||||
/datum/round_event_control/spider_infestation
|
||||
name = "Spider Infestation"
|
||||
typepath = /datum/round_event/spider_infestation
|
||||
weight = 5
|
||||
max_occurrences = 1
|
||||
min_players = 15
|
||||
|
||||
/datum/round_event/spider_infestation
|
||||
announceWhen = 400
|
||||
|
||||
var/spawncount = 1
|
||||
|
||||
|
||||
/datum/round_event/spider_infestation/setup()
|
||||
announceWhen = rand(announceWhen, announceWhen + 50)
|
||||
spawncount = rand(5, 8)
|
||||
|
||||
/datum/round_event/spider_infestation/announce()
|
||||
priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/ai/aliens.ogg')
|
||||
|
||||
|
||||
/datum/round_event/spider_infestation/start()
|
||||
var/list/vents = list()
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in world)
|
||||
if((temp_vent.loc.z in GLOB.station_z_levels) && !temp_vent.welded)
|
||||
var/datum/pipeline/temp_vent_parent = temp_vent.PARENT1
|
||||
if(temp_vent_parent.other_atmosmch.len > 20)
|
||||
vents += temp_vent
|
||||
|
||||
while((spawncount >= 1) && vents.len)
|
||||
var/obj/vent = pick(vents)
|
||||
var/spawn_type = /obj/structure/spider/spiderling
|
||||
if(prob(66))
|
||||
spawn_type = /obj/structure/spider/spiderling/nurse
|
||||
spawn_atom_to_turf(spawn_type, vent, 1, FALSE)
|
||||
vents -= vent
|
||||
spawncount--
|
||||
>>>>>>> 10a3238... Makes the station Z level into a list instead of a single define (#30297)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
/datum/round_event_control/vent_clog
|
||||
name = "Clogged Vents"
|
||||
typepath = /datum/round_event/vent_clog
|
||||
@@ -47,3 +48,54 @@
|
||||
while(cockroaches)
|
||||
new /mob/living/simple_animal/cockroach(get_turf(vent))
|
||||
cockroaches--
|
||||
=======
|
||||
/datum/round_event_control/vent_clog
|
||||
name = "Clogged Vents"
|
||||
typepath = /datum/round_event/vent_clog
|
||||
weight = 35
|
||||
|
||||
/datum/round_event/vent_clog
|
||||
announceWhen = 1
|
||||
startWhen = 5
|
||||
endWhen = 35
|
||||
var/interval = 2
|
||||
var/list/vents = list()
|
||||
var/list/gunk = list("water","carbon","flour","radium","toxin","cleaner","nutriment","condensedcapsaicin","mushroomhallucinogen","lube",
|
||||
"plantbgone","banana","charcoal","space_drugs","morphine","holywater","ethanol","hot_coco","sacid")
|
||||
|
||||
/datum/round_event/vent_clog/announce()
|
||||
priority_announce("The scrubbers network is experiencing a backpressure surge. Some ejection of contents may occur.", "Atmospherics alert")
|
||||
|
||||
|
||||
/datum/round_event/vent_clog/setup()
|
||||
endWhen = rand(25, 100)
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/temp_vent in GLOB.machines)
|
||||
if((temp_vent.loc.z in GLOB.station_z_levels) && !temp_vent.welded)
|
||||
var/datum/pipeline/temp_vent_parent = temp_vent.PARENT1
|
||||
if(temp_vent_parent.other_atmosmch.len > 20)
|
||||
vents += temp_vent
|
||||
if(!vents.len)
|
||||
return kill()
|
||||
|
||||
/datum/round_event/vent_clog/tick()
|
||||
if(activeFor % interval == 0)
|
||||
var/obj/machinery/atmospherics/components/unary/vent = pick_n_take(vents)
|
||||
while(vent && vent.welded)
|
||||
vent = pick_n_take(vents)
|
||||
|
||||
if(vent && vent.loc)
|
||||
var/datum/reagents/R = new/datum/reagents(50)
|
||||
R.my_atom = vent
|
||||
R.add_reagent(pick(gunk), 50)
|
||||
|
||||
var/datum/effect_system/smoke_spread/chem/smoke = new
|
||||
smoke.set_up(R, 1, vent, silent = 1)
|
||||
playsound(vent.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
smoke.start()
|
||||
qdel(R)
|
||||
|
||||
var/cockroaches = prob(33) ? 3 : 0
|
||||
while(cockroaches)
|
||||
new /mob/living/simple_animal/cockroach(get_turf(vent))
|
||||
cockroaches--
|
||||
>>>>>>> 10a3238... Makes the station Z level into a list instead of a single define (#30297)
|
||||
|
||||
@@ -13,4 +13,4 @@
|
||||
/datum/round_event/wizard/darkness/start()
|
||||
if(!started)
|
||||
started = TRUE
|
||||
SSweather.run_weather("advanced darkness", ZLEVEL_STATION)
|
||||
SSweather.run_weather("advanced darkness", ZLEVEL_STATION_PRIMARY)
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
ruins_wizard_loadout = 1
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
|
||||
if(ruins_spaceworthiness && (H.z != ZLEVEL_STATION || isspaceturf(H.loc) || isplasmaman(H)))
|
||||
if(ruins_spaceworthiness && !(H.z in GLOB.station_z_levels) || isspaceturf(H.loc) || isplasmaman(H))
|
||||
continue //#savetheminers
|
||||
if(ruins_wizard_loadout && H.mind && ((H.mind in SSticker.mode.wizards) || (H.mind in SSticker.mode.apprentices)))
|
||||
continue
|
||||
|
||||
@@ -12,4 +12,4 @@
|
||||
/datum/round_event/wizard/lava/start()
|
||||
if(!started)
|
||||
started = TRUE
|
||||
SSweather.run_weather("the floor is lava", ZLEVEL_STATION)
|
||||
SSweather.run_weather("the floor is lava", ZLEVEL_STATION_PRIMARY)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
/datum/round_event_control/wizard/petsplosion/preRunEvent()
|
||||
for(var/mob/living/simple_animal/F in GLOB.living_mob_list)
|
||||
if(!ishostile(F) && F.z == ZLEVEL_STATION)
|
||||
if(!ishostile(F) && (F.z in GLOB.station_z_levels))
|
||||
mobs_to_dupe++
|
||||
if(mobs_to_dupe > 100 || !mobs_to_dupe)
|
||||
return EVENT_CANT_RUN
|
||||
@@ -24,7 +24,7 @@
|
||||
if(activeFor >= 30 * countdown) // 0 seconds : 2 animals | 30 seconds : 4 animals | 1 minute : 8 animals
|
||||
countdown += 1
|
||||
for(var/mob/living/simple_animal/F in GLOB.living_mob_list) //If you cull the heard before the next replication, things will be easier for you
|
||||
if(!ishostile(F) && F.z == ZLEVEL_STATION)
|
||||
if(!ishostile(F) && (F.z in GLOB.station_z_levels))
|
||||
new F.type(F.loc)
|
||||
mobs_duped++
|
||||
if(mobs_duped > 400)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/list/mobs = list()
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
|
||||
if(H.z != ZLEVEL_STATION)
|
||||
if(!(H.z in GLOB.station_z_levels))
|
||||
continue //lets not try to strand people in space or stuck in the wizards den
|
||||
moblocs += H.loc
|
||||
mobs += H
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
/datum/round_event/wormholes/start()
|
||||
for(var/turf/open/floor/T in world)
|
||||
if(T.z == ZLEVEL_STATION)
|
||||
if(T.z in GLOB.station_z_levels)
|
||||
pick_turfs += T
|
||||
|
||||
for(var/i = 1, i <= number_of_wormholes, i++)
|
||||
|
||||
@@ -37,7 +37,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
|
||||
|
||||
var/list/options = params2list(possible_destinations)
|
||||
var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
|
||||
var/dat = "[z == ZLEVEL_STATION ? "Docking clamps engaged. Standing by." : "Mining Shuttle Uplink: [M ? M.getStatusText() : "*OFFLINE*"]"]<br>"
|
||||
var/dat = "[(z in GLOB.station_z_levels) ? "Docking clamps engaged. Standing by." : "Mining Shuttle Uplink: [M ? M.getStatusText() : "*OFFLINE*"]"]<br>"
|
||||
if(M)
|
||||
var/destination_found
|
||||
for(var/obj/docking_port/stationary/S in SSshuttle.stationary)
|
||||
@@ -47,7 +47,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
|
||||
continue
|
||||
destination_found = 1
|
||||
dat += "<A href='?src=\ref[src];move=[S.id]'>Send to [S.name]</A><br>"
|
||||
if(!destination_found && z == ZLEVEL_STATION) //Only available if miners are lazy and did not set an LZ using the remote.
|
||||
if(!destination_found && (z in GLOB.station_z_levels)) //Only available if miners are lazy and did not set an LZ using the remote.
|
||||
dat += "<A href='?src=\ref[src];random=1'>Prepare for blind drop? (Dangerous)</A><br>"
|
||||
if(LAZYLEN(turrets))
|
||||
dat += "<br><b>Perimeter Defense System:</b> <A href='?src=\ref[src];turrets_power=on'>Enable All</A> / <A href='?src=\ref[src];turrets_power=off'>Disable All</A><br> \
|
||||
@@ -86,7 +86,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
|
||||
return
|
||||
|
||||
if(href_list["move"])
|
||||
if(z != ZLEVEL_STATION && shuttleId == "colony_drop")
|
||||
if(!(z in GLOB.station_z_levels && shuttleId == "colony_drop"))
|
||||
to_chat(usr, "<span class='warning'>You can't move the base again!</span>")
|
||||
return
|
||||
var/shuttle_error = SSshuttle.moveShuttle(shuttleId, href_list["move"], 1)
|
||||
@@ -200,7 +200,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
|
||||
var/obj/machinery/computer/auxillary_base/AB
|
||||
|
||||
for (var/obj/machinery/computer/auxillary_base/A in GLOB.machines)
|
||||
if(A.z == ZLEVEL_STATION)
|
||||
if(A.z in GLOB.station_z_levels)
|
||||
AB = A
|
||||
break
|
||||
if(!AB)
|
||||
|
||||
@@ -151,8 +151,7 @@
|
||||
to_chat(owner, "<span class='warning'>You can only build within the mining base!</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
if(build_target.z != ZLEVEL_STATION)
|
||||
if(!(build_target.z in GLOB.station_z_levels))
|
||||
to_chat(owner, "<span class='warning'>The mining base has launched and can no longer be modified.</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
for(var/obj/item/device/radio/beacon/B in GLOB.teleportbeacons)
|
||||
var/turf/T = get_turf(B)
|
||||
if(T.z == ZLEVEL_STATION)
|
||||
if(T.z in GLOB.station_z_levels)
|
||||
destinations += B
|
||||
|
||||
return destinations
|
||||
@@ -93,7 +93,7 @@
|
||||
/obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M)
|
||||
if(!ismob(M) && !isobj(M)) //No don't teleport lighting and effects!
|
||||
return
|
||||
|
||||
|
||||
if(M.anchored && (!ismob(M) || (istype(M, /obj/mecha) && !mech_sized)))
|
||||
return
|
||||
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
smelt_ore(ore)
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/proc/send_console_message()
|
||||
if(z != ZLEVEL_STATION)
|
||||
if(!(z in GLOB.station_z_levels))
|
||||
return
|
||||
message_sent = TRUE
|
||||
var/area/A = get_area(src)
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
var/global/list/dumb_rev_heads = list()
|
||||
|
||||
/obj/machinery/computer/shuttle/mining/attack_hand(mob/user)
|
||||
if(user.z == ZLEVEL_STATION && user.mind && (user.mind in SSticker.mode.head_revolutionaries) && !(user.mind in dumb_rev_heads))
|
||||
if((user.z in GLOB.station_z_levels) && user.mind && (user.mind in SSticker.mode.head_revolutionaries) && !(user.mind in dumb_rev_heads))
|
||||
to_chat(user, "<span class='warning'>You get a feeling that leaving the station might be a REALLY dumb idea...</span>")
|
||||
dumb_rev_heads += user.mind
|
||||
return
|
||||
|
||||
@@ -106,7 +106,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
if(turfs.len)
|
||||
T = pick(turfs)
|
||||
else
|
||||
T = locate(round(world.maxx/2), round(world.maxy/2), ZLEVEL_STATION) //middle of the station
|
||||
T = locate(round(world.maxx/2), round(world.maxy/2), ZLEVEL_STATION_PRIMARY) //middle of the station
|
||||
|
||||
loc = T
|
||||
|
||||
|
||||
@@ -422,7 +422,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
if(drunkenness >= 91)
|
||||
adjustBrainLoss(0.4)
|
||||
if(prob(20) && !stat)
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_DOCKED && z == ZLEVEL_STATION) //QoL mainly
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_DOCKED && (z in GLOB.station_z_levels)) //QoL mainly
|
||||
to_chat(src, "<span class='warning'>You're so tired... but you can't miss that shuttle...</span>")
|
||||
else
|
||||
to_chat(src, "<span class='warning'>Just a quick nap...</span>")
|
||||
|
||||
@@ -114,7 +114,7 @@ Difficulty: Medium
|
||||
if(L.stat == DEAD)
|
||||
visible_message("<span class='danger'>[src] butchers [L]!</span>",
|
||||
"<span class='userdanger'>You butcher [L], restoring your health!</span>")
|
||||
if(z != ZLEVEL_STATION && !client) //NPC monsters won't heal while on station
|
||||
if(!(z in GLOB.station_z_levels && !client)) //NPC monsters won't heal while on station
|
||||
if(guidance)
|
||||
adjustHealth(-L.maxHealth)
|
||||
else
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
visible_message(
|
||||
"<span class='danger'>[src] devours [L]!</span>",
|
||||
"<span class='userdanger'>You feast on [L], restoring your health!</span>")
|
||||
if(z != ZLEVEL_STATION && !client) //NPC monsters won't heal while on station
|
||||
if(!(z in GLOB.station_z_levels && !client)) //NPC monsters won't heal while on station
|
||||
adjustBruteLoss(-L.maxHealth/2)
|
||||
L.gib()
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
var/has_alert = 0
|
||||
var/alarms = list("Fire" = list(), "Atmosphere" = list(), "Power" = list())
|
||||
var/alarm_z = list(ZLEVEL_STATION,ZLEVEL_LAVALAND)
|
||||
var/alarm_z = list(ZLEVEL_STATION_PRIMARY,ZLEVEL_LAVALAND)
|
||||
|
||||
/datum/computer_file/program/alarm_monitor/process_tick()
|
||||
..()
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
//var/valid_z_levels = (GetConnectedZlevels(T.z) & using_map.station_levels)
|
||||
for(var/obj/machinery/power/supermatter_shard/S in GLOB.machines)
|
||||
// Delaminating, not within coverage, not on a tile.
|
||||
if(!(S.z == ZLEVEL_STATION || S.z == ZLEVEL_MINING || S.z == T.z) || !istype(S.loc, /turf/))
|
||||
if(!(S.z in GLOB.station_z_levels || S.z == ZLEVEL_MINING || S.z == T.z) || !istype(S.loc, /turf/))
|
||||
continue
|
||||
supermatters.Add(S)
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
if(holder)
|
||||
|
||||
var/turf/T = get_turf(holder)
|
||||
if((T && istype(T)) && (T.z == ZLEVEL_STATION || T.z == ZLEVEL_MINING))
|
||||
if((T && istype(T)) && ((T.z in GLOB.station_z_levels) || T.z == ZLEVEL_MINING))
|
||||
// Computer is on station. Low/High signal depending on what type of network card you have
|
||||
if(long_range)
|
||||
return 2
|
||||
|
||||
@@ -840,7 +840,7 @@
|
||||
if(!malf.can_shunt)
|
||||
to_chat(malf, "<span class='warning'>You cannot shunt!</span>")
|
||||
return
|
||||
if(src.z != ZLEVEL_STATION)
|
||||
if(!(src.z in GLOB.station_z_levels))
|
||||
return
|
||||
occupier = new /mob/living/silicon/ai(src, malf.laws, malf) //DEAR GOD WHY? //IKR????
|
||||
occupier.adjustOxyLoss(malf.getOxyLoss())
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
var/mob/living/L = cult_mind.current
|
||||
L.narsie_act()
|
||||
for(var/mob/living/player in GLOB.player_list)
|
||||
if(player.stat != DEAD && player.loc.z == ZLEVEL_STATION && !iscultist(player))
|
||||
if(player.stat != DEAD && (player.loc.z in GLOB.station_z_levels) && !iscultist(player))
|
||||
souls_needed[player] = TRUE
|
||||
soul_goal = round(1 + LAZYLEN(souls_needed) * 0.6)
|
||||
INVOKE_ASYNC(src, .proc/begin_the_end)
|
||||
|
||||
@@ -20,11 +20,11 @@
|
||||
if(!istype(mother, /datum/mapGenerator/repair/reload_station_map))
|
||||
return
|
||||
var/datum/mapGenerator/repair/reload_station_map/mother1 = mother
|
||||
if(mother1.z != ZLEVEL_STATION)
|
||||
if(!(mother1.z in GLOB.station_z_levels))
|
||||
return //This is only for reloading station blocks!
|
||||
GLOB.reloading_map = TRUE
|
||||
var/static/dmm_suite/reloader = new
|
||||
var/list/bounds = reloader.load_map(file(SSmapping.config.GetFullMapPath()),measureOnly = FALSE, no_changeturf = FALSE,x_offset = 0, y_offset = 0, z_offset = ZLEVEL_STATION, cropMap=TRUE, lower_crop_x = mother1.x_low, lower_crop_y = mother1.y_low, upper_crop_x = mother1.x_high, upper_crop_y = mother1.y_high)
|
||||
var/list/bounds = reloader.load_map(file(SSmapping.config.GetFullMapPath()),measureOnly = FALSE, no_changeturf = FALSE,x_offset = 0, y_offset = 0, z_offset = ZLEVEL_STATION_PRIMARY, cropMap=TRUE, lower_crop_x = mother1.x_low, lower_crop_y = mother1.y_low, upper_crop_x = mother1.x_high, upper_crop_y = mother1.y_high)
|
||||
|
||||
var/list/obj/machinery/atmospherics/atmos_machines = list()
|
||||
var/list/obj/structure/cable/cables = list()
|
||||
@@ -87,13 +87,13 @@
|
||||
|
||||
/datum/mapGenerator/repair/reload_station_map/defineRegion(turf/start, turf/end)
|
||||
. = ..()
|
||||
if(start.z != ZLEVEL_STATION || end.z != ZLEVEL_STATION)
|
||||
if(!(start.z in GLOB.station_z_levels) || !(end.z in GLOB.station_z_levels))
|
||||
return
|
||||
x_low = min(start.x, end.x)
|
||||
y_low = min(start.y, end.y)
|
||||
x_high = max(start.x, end.x)
|
||||
y_high = max(start.y, end.y)
|
||||
z = ZLEVEL_STATION
|
||||
z = ZLEVEL_STATION_PRIMARY
|
||||
|
||||
GLOBAL_VAR_INIT(reloading_map, FALSE)
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
GLOBAL_VAR_INIT(security_level, 0)
|
||||
//0 = code green
|
||||
//1 = code blue
|
||||
@@ -132,3 +133,133 @@ GLOBAL_VAR_INIT(security_level, 0)
|
||||
/mob/verb/set_thing3()
|
||||
set_security_level(3)
|
||||
*/
|
||||
=======
|
||||
GLOBAL_VAR_INIT(security_level, 0)
|
||||
//0 = code green
|
||||
//1 = code blue
|
||||
//2 = code red
|
||||
//3 = code delta
|
||||
|
||||
//config.alert_desc_blue_downto
|
||||
|
||||
/proc/set_security_level(level)
|
||||
switch(level)
|
||||
if("green")
|
||||
level = SEC_LEVEL_GREEN
|
||||
if("blue")
|
||||
level = SEC_LEVEL_BLUE
|
||||
if("red")
|
||||
level = SEC_LEVEL_RED
|
||||
if("delta")
|
||||
level = SEC_LEVEL_DELTA
|
||||
|
||||
//Will not be announced if you try to set to the same level as it already is
|
||||
if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != GLOB.security_level)
|
||||
switch(level)
|
||||
if(SEC_LEVEL_GREEN)
|
||||
minor_announce(config.alert_desc_green, "Attention! Security level lowered to green:")
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
|
||||
if(GLOB.security_level >= SEC_LEVEL_RED)
|
||||
SSshuttle.emergency.modTimer(4)
|
||||
else
|
||||
SSshuttle.emergency.modTimer(2)
|
||||
GLOB.security_level = SEC_LEVEL_GREEN
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(FA.z in GLOB.station_z_levels)
|
||||
FA.update_icon()
|
||||
if(SEC_LEVEL_BLUE)
|
||||
if(GLOB.security_level < SEC_LEVEL_BLUE)
|
||||
minor_announce(config.alert_desc_blue_upto, "Attention! Security level elevated to blue:",1)
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
|
||||
SSshuttle.emergency.modTimer(0.5)
|
||||
else
|
||||
minor_announce(config.alert_desc_blue_downto, "Attention! Security level lowered to blue:")
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
|
||||
SSshuttle.emergency.modTimer(2)
|
||||
GLOB.security_level = SEC_LEVEL_BLUE
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(FA.z in GLOB.station_z_levels)
|
||||
FA.update_icon()
|
||||
if(SEC_LEVEL_RED)
|
||||
if(GLOB.security_level < SEC_LEVEL_RED)
|
||||
minor_announce(config.alert_desc_red_upto, "Attention! Code red!",1)
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
|
||||
if(GLOB.security_level == SEC_LEVEL_GREEN)
|
||||
SSshuttle.emergency.modTimer(0.25)
|
||||
else
|
||||
SSshuttle.emergency.modTimer(0.5)
|
||||
else
|
||||
minor_announce(config.alert_desc_red_downto, "Attention! Code red!")
|
||||
GLOB.security_level = SEC_LEVEL_RED
|
||||
|
||||
/* - At the time of commit, setting status displays didn't work properly
|
||||
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
|
||||
if(CC)
|
||||
CC.post_status("alert", "redalert")*/
|
||||
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(FA.z in GLOB.station_z_levels)
|
||||
FA.update_icon()
|
||||
for(var/obj/machinery/computer/shuttle/pod/pod in GLOB.machines)
|
||||
pod.admin_controlled = 0
|
||||
if(SEC_LEVEL_DELTA)
|
||||
minor_announce(config.alert_desc_delta, "Attention! Delta security level reached!",1)
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
|
||||
if(GLOB.security_level == SEC_LEVEL_GREEN)
|
||||
SSshuttle.emergency.modTimer(0.25)
|
||||
else if(GLOB.security_level == SEC_LEVEL_BLUE)
|
||||
SSshuttle.emergency.modTimer(0.5)
|
||||
GLOB.security_level = SEC_LEVEL_DELTA
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(FA.z in GLOB.station_z_levels)
|
||||
FA.update_icon()
|
||||
for(var/obj/machinery/computer/shuttle/pod/pod in GLOB.machines)
|
||||
pod.admin_controlled = 0
|
||||
else
|
||||
return
|
||||
|
||||
/proc/get_security_level()
|
||||
switch(GLOB.security_level)
|
||||
if(SEC_LEVEL_GREEN)
|
||||
return "green"
|
||||
if(SEC_LEVEL_BLUE)
|
||||
return "blue"
|
||||
if(SEC_LEVEL_RED)
|
||||
return "red"
|
||||
if(SEC_LEVEL_DELTA)
|
||||
return "delta"
|
||||
|
||||
/proc/num2seclevel(num)
|
||||
switch(num)
|
||||
if(SEC_LEVEL_GREEN)
|
||||
return "green"
|
||||
if(SEC_LEVEL_BLUE)
|
||||
return "blue"
|
||||
if(SEC_LEVEL_RED)
|
||||
return "red"
|
||||
if(SEC_LEVEL_DELTA)
|
||||
return "delta"
|
||||
|
||||
/proc/seclevel2num(seclevel)
|
||||
switch( lowertext(seclevel) )
|
||||
if("green")
|
||||
return SEC_LEVEL_GREEN
|
||||
if("blue")
|
||||
return SEC_LEVEL_BLUE
|
||||
if("red")
|
||||
return SEC_LEVEL_RED
|
||||
if("delta")
|
||||
return SEC_LEVEL_DELTA
|
||||
|
||||
|
||||
/*DEBUG
|
||||
/mob/verb/set_thing0()
|
||||
set_security_level(0)
|
||||
/mob/verb/set_thing1()
|
||||
set_security_level(1)
|
||||
/mob/verb/set_thing2()
|
||||
set_security_level(2)
|
||||
/mob/verb/set_thing3()
|
||||
set_security_level(3)
|
||||
*/
|
||||
>>>>>>> 10a3238... Makes the station Z level into a list instead of a single define (#30297)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/machinery/computer/camera_advanced/shuttle_docker
|
||||
name = "navigation computer"
|
||||
desc = "Used to designate a precise transit location for a spacecraft."
|
||||
z_lock = ZLEVEL_STATION
|
||||
z_lock = ZLEVEL_STATION_PRIMARY
|
||||
jump_action = null
|
||||
var/datum/action/innate/shuttledocker_rotate/rotate_action = new
|
||||
var/datum/action/innate/shuttledocker_place/place_action = new
|
||||
|
||||
@@ -410,7 +410,7 @@
|
||||
mode = SHUTTLE_RECALL
|
||||
|
||||
/obj/docking_port/mobile/proc/enterTransit()
|
||||
if(SSshuttle.lockdown && z == ZLEVEL_STATION) //emp went off, no escape
|
||||
if(SSshuttle.lockdown && (z in GLOB.station_z_levels)) //emp went off, no escape
|
||||
return
|
||||
previous = null
|
||||
// if(!destination)
|
||||
@@ -574,7 +574,7 @@
|
||||
|
||||
if(move_mode & MOVE_AREA)
|
||||
areas_to_move[old_area] = TRUE
|
||||
|
||||
|
||||
old_turfs[place] = move_mode
|
||||
|
||||
/*******************************************All onShuttleMove procs******************************************/
|
||||
|
||||
@@ -45,7 +45,7 @@ GLOBAL_LIST_INIT(blacklisted_cargo_types, typecacheof(list(
|
||||
SSshuttle.supply = src
|
||||
|
||||
/obj/docking_port/mobile/supply/canMove()
|
||||
if(z == ZLEVEL_STATION)
|
||||
if(z in GLOB.station_z_levels)
|
||||
return check_blacklist(shuttle_areas)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
desc = "Used to designate a precise transit location for the syndicate shuttle."
|
||||
icon_screen = "syndishuttle"
|
||||
icon_keyboard = "syndie_key"
|
||||
z_lock = ZLEVEL_STATION
|
||||
z_lock = ZLEVEL_STATION_PRIMARY
|
||||
shuttleId = "syndicate"
|
||||
shuttlePortId = "syndicate_custom"
|
||||
shuttlePortName = "custom location"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
/datum/station_goal/proc/get_coverage()
|
||||
var/list/coverage = list()
|
||||
for(var/obj/machinery/satellite/meteor_shield/A in GLOB.machines)
|
||||
if(!A.active || A.z != ZLEVEL_STATION)
|
||||
if(!A.active || !(A.z in GLOB.station_z_levels))
|
||||
continue
|
||||
coverage |= view(A.kill_range,A)
|
||||
return coverage.len
|
||||
|
||||
Reference in New Issue
Block a user