This should actually fix the space tile thing
Try 3
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@@ -18,13 +18,13 @@
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. = ..()
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initialize_controller_action_type(/datum/action/vehicle/sealed/horn/clowncar, VEHICLE_CONTROL_DRIVE)
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/*
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/obj/vehicle/clowncar/vehicle_move(direction) //Prevent it from moving onto space
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/obj/vehicle/sealed/car/clowncar/vehicle_move(direction) //Prevent it from moving onto space
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if(isspaceturf(get_step(src, direction)))
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return FALSE
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else
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return ..()
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*/
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/obj/vehicle/sealed/car/clowncar/auto_assign_occupant_flags(mob/M)
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if(ishuman(M))
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