NERF EVERYTHING

EVERYTHING OP NERF NOW also what the fuck how does a whole playerbase ignore balance issues for a whole fucking month only for a vilified member of the community to be so fucking helpful
This commit is contained in:
Michiyamenotehifunana
2017-10-30 15:01:37 +08:00
parent f1002a7109
commit d0a28fcd62
3 changed files with 23 additions and 27 deletions

View File

@@ -111,7 +111,7 @@
w_class = WEIGHT_CLASS_BULKY
can_suppress = 0
burst_size = 1
fire_delay = 20
fire_delay = 40
select = 0
actions_types = list()
casing_ejector = 0
@@ -140,14 +140,14 @@
/datum/supply_pack/security/armory/spinfusor
name = "Stormhammer Spinfusor Crate"
cost = 7000
cost = 14000
contains = list(/obj/item/gun/ballistic/automatic/spinfusor,
/obj/item/gun/ballistic/automatic/spinfusor)
crate_name = "spinfusor crate"
/datum/supply_pack/security/armory/spinfusorammo
name = "Spinfusor Disk Crate"
cost = 4000
cost = 7000
contains = list(/obj/item/ammo_box/aspinfusor,
/obj/item/ammo_box/aspinfusor,
/obj/item/ammo_box/aspinfusor,
@@ -210,7 +210,7 @@
/obj/item/projectile/bullet/mags
icon = 'icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile"
damage = 25
damage = 15
armour_penetration = 10
light_range = 2
light_color = LIGHT_COLOR_RED
@@ -218,9 +218,9 @@
/obj/item/projectile/bullet/nlmags //non-lethal boolets
icon = 'icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile-nl"
damage = 2
knockdown = 15
stamina = 50
damage = 1
knockdown = 0
stamina = 25
armour_penetration = -10
light_range = 2
light_color = LIGHT_COLOR_BLUE
@@ -378,7 +378,7 @@
/obj/item/projectile/bullet/magrifle
icon = 'icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile-large"
damage = 30
damage = 25
armour_penetration = 25
light_range = 3
light_color = LIGHT_COLOR_RED
@@ -386,10 +386,10 @@
/obj/item/projectile/bullet/nlmagrifle //non-lethal boolets
icon = 'icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile-large-nl"
damage = 5
knockdown = 30
stamina = 75
armour_penetration = 0
damage = 2
knockdown = 0
stamina = 30
armour_penetration = -10
light_range = 3
light_color = LIGHT_COLOR_BLUE
@@ -443,7 +443,7 @@
can_suppress = 0
burst_size = 3
fire_delay = 2
spread = 15
spread = 30
recoil = 1
casing_ejector = 0
@@ -719,10 +719,10 @@ obj/item/projectile/bullet/c10mm/soporific
if((blocked != 100) && isliving(target))
var/mob/living/L = target
L.blur_eyes(6)
if(L.staminaloss >= 60)
L.Sleeping(250)
if(L.getStaminaLoss() >= 50)
L.Sleeping(400)
else
L.adjustStaminaLoss(25)
L.adjustStaminaLoss(60)
return 1
/obj/item/ammo_casing/c10mm/soporific
@@ -753,7 +753,7 @@ obj/item/projectile/bullet/c10mm/soporific
/obj/item/projectile/bullet/cflechettes //shreds flesh and forces bleeding
name = "flechette (serrated)"
damage = 8
damage = 15
dismemberment = 10
armour_penetration = -80
@@ -1069,14 +1069,14 @@ obj/item/projectile/bullet/c10mm/soporific
/obj/item/projectile/bullet/c9mm/frangible
name = "9mm frangible bullet"
damage = 15
stamina = 65
armour_penetration = -15
stamina = 0
armour_penetration = -25
/obj/item/projectile/bullet/c9mm/rubber
name = "9mm rubber bullet"
damage = 5
stamina = 50
knockdown = 60
damage = 2
stamina = 25
knockdown = 0
/obj/item/ammo_casing/c9mm/frangible
name = "9mm frangible bullet casing"

View File

@@ -29,10 +29,6 @@
new /obj/item/restraints/handcuffs/cable/zipties(src)
new /obj/item/storage/belt/sabre(src)
new /obj/item/gun/energy/e_gun/cx(src)
new /obj/item/gun/ballistic/automatic/pistol/p37(src)
new /obj/item/ammo_box/magazine/m9mm/p37(src)
new /obj/item/ammo_box/magazine/m9mm/p37/rubber(src)
new /obj/item/ammo_box/magazine/m9mm/p37/rubber(src)
new /obj/item/door_remote/captain(src)
/obj/structure/closet/secure_closet/hop

View File

@@ -48,7 +48,7 @@ Head of Security
gloves = /obj/item/clothing/gloves/color/black/hos
head = /obj/item/clothing/head/HoS/beret
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
suit_store = /obj/item/gun/energy/e_gun
suit_store = /obj/item/gun/energy/e_gun/cx
r_pocket = /obj/item/device/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs
backpack_contents = list(/obj/item/melee/baton/loaded=1)