Adds Donksoft Toy Vendor (Machine Board) to the Circuit Imprinter

This commit is contained in:
Kerbin-Fiber
2017-09-10 03:42:16 -05:00
committed by CitadelStationBot
parent 9704893614
commit d158ec9528
8 changed files with 192 additions and 5 deletions
+61
View File
@@ -1138,6 +1138,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
/obj/item/clothing/ears/headphones = 10)
contraband = list(/obj/item/clothing/under/syndicate/tacticool=1, /obj/item/clothing/mask/balaclava=1, /obj/item/clothing/head/ushanka=1, /obj/item/clothing/under/soviet=1, /obj/item/storage/belt/fannypack/black=2, /obj/item/clothing/suit/jacket/letterman_syndie=1, /obj/item/clothing/under/jabroni=1, /obj/item/clothing/suit/vapeshirt=1, /obj/item/clothing/under/geisha=1)
premium = list(/obj/item/clothing/under/suit_jacket/checkered=1, /obj/item/clothing/head/mailman=1, /obj/item/clothing/under/rank/mailman=1, /obj/item/clothing/suit/jacket/leather=1, /obj/item/clothing/suit/jacket/leather/overcoat=1, /obj/item/clothing/under/pants/mustangjeans=1, /obj/item/clothing/neck/necklace/dope=3, /obj/item/clothing/suit/jacket/letterman_nanotrasen=1)
<<<<<<< HEAD
refill_canister = /obj/item/vending_refill/clothing
/obj/machinery/vending/toyliberationstation
@@ -1169,3 +1170,63 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
#undef STANDARD_CHARGE
#undef CONTRABAND_CHARGE
#undef COIN_CHARGE
=======
refill_canister = /obj/item/vending_refill/clothing
/obj/machinery/vending/toyliberationstation
name = "\improper Syndicate Donksoft Toy Vendor"
desc = "A ages 8 and up approved vendor that dispenses toys. If you were to find the right wires, you can unlock the adult mode setting!"
icon_state = "syndi"
req_access_txt = "1"
product_slogans = "Get your cool toys today!;Trigger a valid hunter today!;Quality toy weapons for cheap prices!;Give them to HoPs for all access!;Give them to HoS to get perma briged!"
product_ads = "Feel robust with your toys!;Express your inner child today!;Toy weapons don't kill people, but valid hunters do!;Who needs responsibilities when you have toy weapons?;Make your next murder FUN!"
vend_reply = "Come back for more!"
products = list(/obj/item/gun/ballistic/automatic/toy/unrestricted = 10,
/obj/item/gun/ballistic/automatic/toy/pistol/unrestricted = 10,
/obj/item/gun/ballistic/shotgun/toy/unrestricted = 10,
/obj/item/toy/sword = 10,
/obj/item/ammo_box/foambox = 20,
/obj/item/toy/foamblade = 10,
/obj/item/toy/syndicateballoon = 10,
/obj/item/clothing/suit/syndicatefake = 5,
/obj/item/clothing/head/syndicatefake = 5) //OPS IN DORMS oh wait it's just a assistant
contraband = list(/obj/item/gun/ballistic/shotgun/toy/crossbow = 10, //Congrats, you unlocked the +18 setting!
/obj/item/gun/ballistic/automatic/c20r/toy/riot/unrestricted = 10,
/obj/item/gun/ballistic/automatic/l6_saw/toy/riot/unrestricted = 10,
/obj/item/ammo_box/foambox/riot = 20,
/obj/item/toy/katana = 10,
/obj/item/twohanded/dualsaber/toy = 5,
/obj/item/toy/cards/deck/syndicate = 10) //Gambling and it hurts, making it a +18 item
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
refill_canister = /obj/item/vending_refill/donksoft
/obj/machinery/vending/donksofttoyvendor
name = "\improper Donksoft Toy Vendor"
desc = "Ages 8 and up approved vendor that dispenses toys."
icon_state = "syndi"
product_slogans = "Get your cool toys today!;Trigger a valid hunter today!;Quality toy weapons for cheap prices!;Give them to HoPs for all access!;Give them to HoS to get perma briged!"
product_ads = "Feel robust with your toys!;Express your inner child today!;Toy weapons don't kill people, but valid hunters do!;Who needs responsibilities when you have toy weapons?;Make your next murder FUN!"
vend_reply = "Come back for more!"
products = list(/obj/item/gun/ballistic/automatic/toy/unrestricted = 10,
/obj/item/gun/ballistic/automatic/toy/pistol/unrestricted = 10,
/obj/item/gun/ballistic/shotgun/toy/unrestricted = 10,
/obj/item/toy/sword = 10,
/obj/item/ammo_box/foambox = 20,
/obj/item/toy/foamblade = 10,
/obj/item/toy/syndicateballoon = 10,
/obj/item/clothing/suit/syndicatefake = 5,
/obj/item/clothing/head/syndicatefake = 5)
contraband = list(/obj/item/gun/ballistic/shotgun/toy/crossbow = 10,
/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted = 10,
/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted = 10,
/obj/item/toy/katana = 10,
/obj/item/twohanded/dualsaber/toy = 5)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
refill_canister = /obj/item/vending_refill/donksoft
#undef STANDARD_CHARGE
#undef CONTRABAND_CHARGE
#undef COIN_CHARGE
>>>>>>> 91a9164... Adds Donksoft Toy Vendor (Machine Board) to the Circuit Imprinter (#30531)
@@ -720,4 +720,12 @@
/obj/item/stock_parts/matter_bin = 1,
/obj/item/stack/cable_coil = 2,
/obj/item/stock_parts/console_screen = 1,
/obj/item/stack/sheet/glass = 1)
/obj/item/stack/sheet/glass = 1)
/obj/item/circuitboard/machine/vending/donksofttoyvendor
name = "Donksoft Toy Vendor (Machine Board)"
build_path = /obj/machinery/vending/donksofttoyvendor
origin_tech = "programming=1;syndicate=2"
req_components = list(
/obj/item/stock_parts/console_screen = 1,
/obj/item/vending_refill/donksoft = 3)
+90
View File
@@ -1,3 +1,4 @@
<<<<<<< HEAD
/obj/item/vending_refill
name = "resupply canister"
var/machine_name = "Generic"
@@ -79,3 +80,92 @@
icon_state = "refill_medical"
charges = list(26, 5, 3)// of 76 standard, 13 contraband, 8 premium
init_charges = list(26, 5, 3)
=======
/obj/item/vending_refill
name = "resupply canister"
var/machine_name = "Generic"
icon = 'icons/obj/vending_restock.dmi'
icon_state = "refill_snack"
item_state = "restock_unit"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags_1 = CONDUCT_1
force = 7
throwforce = 10
throw_speed = 1
throw_range = 7
w_class = WEIGHT_CLASS_BULKY
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 30)
var/charges = list(0, 0, 0) //how many restocking "charges" the refill has for standard/contraband/coin products
var/init_charges = list(0, 0, 0)
/obj/item/vending_refill/New(amt = -1)
..()
name = "\improper [machine_name] restocking unit"
if(isnum(amt) && amt > -1)
charges[1] = amt
/obj/item/vending_refill/examine(mob/user)
..()
if(charges[1] > 0)
to_chat(user, "It can restock [charges[1]+charges[2]+charges[3]] item(s).")
else
to_chat(user, "It's empty!")
//NOTE I decided to go for about 1/3 of a machine's capacity
/obj/item/vending_refill/boozeomat
machine_name = "Booze-O-Mat"
icon_state = "refill_booze"
charges = list(54, 4, 0)//of 159 standard, 12 contraband
init_charges = list(54, 4, 0)
/obj/item/vending_refill/coffee
machine_name = "Solar's Best Hot Drinks"
icon_state = "refill_joe"
charges = list(25, 4, 0)//of 75 standard, 12 contraband
init_charges = list(25, 4, 0)
/obj/item/vending_refill/snack
machine_name = "Getmore Chocolate Corp"
charges = list(12, 2, 0)//of 36 standard, 6 contraband
init_charges = list(12, 2, 0)
/obj/item/vending_refill/cola
machine_name = "Robust Softdrinks"
icon_state = "refill_cola"
charges = list(30, 4, 1)//of 90 standard, 12 contraband, 1 premium
init_charges = list(30, 4, 1)
/obj/item/vending_refill/cigarette
machine_name = "ShadyCigs Deluxe"
icon_state = "refill_smoke"
charges = list(12, 3, 2)// of 36 standard, 9 contraband, 6 premium
init_charges = list(12, 3, 2)
/obj/item/vending_refill/autodrobe
machine_name = "AutoDrobe"
icon_state = "refill_costume"
charges = list(32, 2, 3)// of 96 standard, 6 contraband, 9 premium
init_charges = list(32, 2, 3)
/obj/item/vending_refill/clothing
machine_name = "ClothesMate"
icon_state = "refill_clothes"
charges = list(37, 4, 4)// of 111 standard, 12 contraband, 10 premium(?)
init_charges = list(37, 4, 4)
/obj/item/vending_refill/medical
machine_name = "NanoMed"
icon_state = "refill_medical"
charges = list(26, 5, 3)// of 76 standard, 13 contraband, 8 premium
init_charges = list(26, 5, 3)
/obj/item/vending_refill/donksoft
machine_name = "Donksoft Toy Vendor"
icon_state = "refill_donksoft"
charges = list(32,28,0)// of 90 standard, 75 contraband, 0 premium
init_charges = list(32,28,0)
>>>>>>> 91a9164... Adds Donksoft Toy Vendor (Machine Board) to the Circuit Imprinter (#30531)
+2 -1
View File
@@ -1648,7 +1648,8 @@
/obj/item/stack/tile/fakespace/loaded,
/obj/item/gun/ballistic/shotgun/toy/crossbow,
/obj/item/toy/redbutton,
/obj/item/toy/eightball)
/obj/item/toy/eightball,
/obj/item/vending_refill/donksoft)
crate_name = "toy crate"
/datum/supply_pack/misc/autodrobe
@@ -324,6 +324,7 @@
/obj/item/ammo_box/magazine/toy/smg
name = "foam force SMG magazine"
icon_state = "smg9mm-42"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
max_ammo = 20
/obj/item/ammo_box/magazine/toy/smg/update_icon()
@@ -348,23 +349,29 @@
/obj/item/ammo_box/magazine/toy/smgm45
name = "donksoft SMG magazine"
caliber = "foam_force"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
max_ammo = 20
/obj/item/ammo_box/magazine/toy/smgm45/update_icon()
..()
icon_state = "c20r45-[round(ammo_count(),2)]"
/obj/item/ammo_box/magazine/toy/smgm45/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/toy/m762
name = "donksoft box magazine"
caliber = "foam_force"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
max_ammo = 50
/obj/item/ammo_box/magazine/toy/m762/update_icon()
..()
icon_state = "a762-[round(ammo_count(),10)]"
/obj/item/ammo_box/magazine/toy/m762/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
+13 -1
View File
@@ -89,6 +89,12 @@
/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
pin = /obj/item/device/firing_pin
/obj/item/gun/ballistic/automatic/smgm45/toy/riot
mag_type = /obj/item/ammo_box/magazine/toy/smgm45/riot
/obj/item/gun/ballistic/automatic/c20r/toy/riot/unrestricted
pin = /obj/item/device/firing_pin
/obj/item/gun/ballistic/automatic/l6_saw/toy
name = "donksoft LMG"
desc = "A heavily modified toy light machine gun, designated 'L6 SAW'. Ages 8 and up."
@@ -99,4 +105,10 @@
casing_ejector = 0
/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
pin = /obj/item/device/firing_pin
pin = /obj/item/device/firing_pin
/obj/item/gun/ballistic/automatic/l6_saw/toy/riot
mag_type = /obj/item/ammo_box/magazine/toy/m762/riot
/obj/item/gun/ballistic/automatic/l6_saw/toy/riot/unrestricted
pin = /obj/item/device/firing_pin
@@ -418,3 +418,11 @@
req_tech = list("programming" = 1)
build_path = /obj/item/circuitboard/machine/deep_fryer
category = list ("Misc. Machinery")
/datum/design/board/donksofttoyvendor
name = "Machine Design (Donksoft Toy Vendor Board)"
desc = "The circuit board for a Donksoft Toy Vendor."
id = "donksofttoyvendor"
req_tech = list("programming" = 1, "syndicate" = 2)
build_path = /obj/item/circuitboard/machine/vending/donksofttoyvendor
category = list ("Misc. Machinery")
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