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@@ -27524,3 +27524,730 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: limb id entry in mutant bodyparts now supports switching to/from species
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with gendered body parts
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- tweak: the minimum brightness of mutant parts is now a define
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2021-01-21:
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Acer202:
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- bugfix: Main mining shuttle should no longer look at the public mining shuttle
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and attempt to dock ontop of it. Monastery shuttle should now function again.
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Acer202, with minor help from The0bserver:
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- rscadd: After internal deliberation, CentCom has decided to run a limited reinstatement
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of public mining shuttles for use in more tried and true station classes. CentCom
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would like to remind you that this privilege is easily revoked, and that abuse
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may result in immediate detonation.
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- rscadd: Restores the mining shuttle on Pubby, Box, Delta, Meta, and Lambda Station.
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ArcaneMusic, The0bserver-sys:
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- rscadd: 'New from Hydrowear LLC: The Botanical Belt! This handy yellow belt lets
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you hold most of your botany gear, and a few beakers for reduced bag and floor
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clutter!'
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- tweak: Gives Hydrotrays plumbing pipes automatically, allowing you to make a self
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sustaining tray via plumbing.
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- tweak: Gives Service access to Bluespace Beakers, at last, gives Cargo, Science,
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and Medical the ability to construct reinforced plungers for use on lavaland.
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ArchieBeepBoop:
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- rscadd: Upgraded Advanced RTG Machine Preset
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- bugfix: Outlet Injector Mapping Asset Layer Fix
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- bugfix: Jacqueen and the Christmas tree should no longer spawn abstract things
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that can cause shittons of runtimes.
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Arturlang:
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- bugfix: You can't tackle in nograv anymore
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- tweak: You cannot spam drink from blood bags anymore
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- bugfix: Blood bag drinking inefficiency is now the right way, so you loose some
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of the blood drinking it straight
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- bugfix: Handles more edge cases with construct soul returning
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- tweak: Being sacrificed by the cult no longer removes all hope of rescue.
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- bugfix: Makes construct mind returning more robust
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- tweak: Prayers to admins now do a wee ding sound for all prayers, instead of just
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chaplains
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- bugfix: Fixes the mint machine's UI
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- bugfix: Hopefully fixes whitescreen issues for TGUI UI's by giving assets more
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time to get to the client
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- bugfix: Fixes hijack implant APC UI, again
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- code_imp: Comments out spaceman dmm do not sleeps for mob/proc/CommonClickOn,
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atom/proc/attack_hand, datum/proc/keyLoop and mob/living/proc/Life
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- bugfix: Bloodsuckers tresspass ability can no longer work while they are not awake.
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- tweak: The cursed heart now only takes away half as much blood every loop, and
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can be used as long as you are alive, instead if only you are awake/able to
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use your hands
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Bhijn:
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- tweak: Changeling loudness is now determined as an average of all their abilities,
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rather than the sum
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- tweak: To compensate for this, blood tests now require a loudness value of 1 or
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higher to detect ling blood. Additionally, blood test explosions are now triggered
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only when the loudness value is higher than 2.
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BlackMajor:
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- tweak: Cyborg hypospray no longer injects if it means OD'ing while on help intent.
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BlueWildrose:
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- tweak: Nyctophobia quirk now has some light lag compensation.
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- bugfix: Fixes cloning computer UI not updating when pressing certain buttons -
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also adds extra check for names to update a message
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- rscdel: Removes oversized genitalia analysis from medical scanners, since huge
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dick and titty are no longer a problem anymore thanks to advancements in that
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kind of technology when it comes to chemical fun times growth.
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- bugfix: Fixed species-specific drinks not giving a mood boost if you are that
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species.
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- tweak: You will now only unbuckle fireman-carried/piggybacked people on disarm
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or harm intent.
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- balance: The traitor AI can no longer activate the doomsday device while carded.
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- bugfix: Fixes noodle size appearance for 12+ inch members.
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- bugfix: Fixed the subtle hotkey being weird with its input prompts.
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- rscadd: Adds a subtler anti-ghost hotkey. Default key is 6.
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- tweak: No more straining when your cock or breasts are growing via incubus draft
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or succubus milk.
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- rscadd: PubbyStation now has two Christmas Tree spawners.
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- tweak: You can now have a max-roundstart-dicksize-config inch long johnson before
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you start suffering blood loss and slowdowns instead of a 20 inch one.
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- rscadd: Color Mates have been added to all stations (except Snaxi). Enjoy coloring
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your attire without having to bug science!
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- bugfix: Polychromic hoodies that were obtained from the loadout have functional
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colorable hoods now.
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- rscadd: Adds in timid woman/man costumes. Available at your autodrobe! Also adds
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in garters as some new socks.
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- spellcheck: Corrected the capitalization in gasmask concealment examine text
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Chiirno:
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- rscadd: Added the paramedics EVA suit as a purchase from the cargo console.
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- rscadd: Paramedics office and Surgery Storage Room
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- tweak: Remodeled the surgery room, as well as shrunk Morgue and Starboard Emergency
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Storage. Fiddled with some areas for better map edit clarity and fixed one runtime
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in Vacant Office A.
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- imageadd: Added the paramedic closet sprite, a paramedic colored medical3 closet.
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- code_imp: Added a paramedic closet, which is the standard medical3 closet with
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their suit, a pinpointer, and a crew monitor added.
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- tweak: Nightmare now deals additional damage to most light sources.
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- bugfix: Nightmare now one-shots miners beacons and glowshrooms
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- bugfix: Portable Chem Mixer now researchable from biotech node.
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- tweak: Chem masters can now dispense 20 instances of its outputs instead of 10.
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Delams-The-SM:
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- rscadd: Added 3 new emotes *hiss *purr *meow
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- soundadd: ported sounds from Citadel RP for *purr and *meow
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- bugfix: fixed randomization of colors for things like mulligan and Stabilized
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green slime extract for matrixed body parts
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DeltaFire15:
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- balance: Biomechanical (hybrid) bodyparts now have access to wound-fixing surgeries.
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- tweak: A wound being fixed no longer just qdel()s surgeries connected to it.
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- tweak: Some robotic surgery steps are now a bit more clear.
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- bugfix: Organs no longer get fed to people after successfully being inserted into
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them.
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- tweak: Not completing the do_after of a surgery no longer causes you to attack
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the target with whatever you were holding.
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- rscadd: IPC cells & power cords are now printable after they are researched.
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- rscadd: A new surgery, allowing revival of synths without a defib at hand.
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- balance: 'Semi-permanent damage of Synth limbs caused by passing the damage threshold:
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10 <- 15.'
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- tweak: The embed removal surgery now has a version for Synths.
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- balance: EMPs no longer hardstun Synths.
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- bugfix: Portals no longer runtime because of incorrect args.
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- tweak: Abductors now can use experimental organ replacement surgery on robots
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/ synthetics.
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- bugfix: Fixes a minor incorrectness in ratvarian borg slabs (ratvar_act -> ui_act)
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- bugfix: Changelings no longer double-deathgasp when activating the regen stasis
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ability while not dead.
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- bugfix: People installing KA modkits in miner borgs is no longer broken.
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- bugfix: Fixes the tail entwine messages displaying incorrectly.
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- bugfix: Antagging / Deantagging Heretics now properly sets their special role.
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- bugfix: The borg VTEC ability now actually gets removed when the upgrade is removed.
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- bugfix: Supplypods shouldn't cause runtimes anymore, and shrapnel (pelletclouds)
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should work for them.
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- rscadd: Robots (anyone with the robotic_organism trait) have toxins damage replaced
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with system corruption. See the PR for details.
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- code_imp: Clockwork rites now support hiding specific rites from neutered servants.
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- tweak: AIs now only have to kill people once instead of permanently.
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- bugfix: Scripture no longer sometimes eats part of its invocation.
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- balance: APCs and silicons are now more susceptible to powerdrains (by the power_drain()
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proc, which is rare)
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- balance: Void Volt has been modified from a chant to a singular pulse.
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- balance: Robotpeople are now fully immune to the effects of alcohol (drunkness
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etc.)
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- tweak: Renames the alcohol intolerance trait in the code to make what it does
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more clear.
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- bugfix: Self-fueling weldingtools recharge fuel properly again.
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- bugfix: Brass welders now actually recharge faster than experimental ones.
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- bugfix: Repeatable surgery steps can no longer cause an infinite loop if not completing
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the do_after
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- bugfix: The Revenant self-revive ability is no longer broken.
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- bugfix: Loot items mobs drop are no longer always failing to initialize.
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- tweak: Instant summons can no longer do wacky stuff with disposals (and nukes).
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- bugfix: Objectives are no longer very broken.
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- bugfix: Bloodcult stunhands now work against clockies like they were supposed
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to instead of hardstunning.
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- balance: zeolites are now actual fermichems instead of being incredibly easy to
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make.
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- bugfix: Using syringes / droppers on chem heaters with beakers in them works again.
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- bugfix: Some edge cases causing issues with system corruption shouldn't be able
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to occur anymore.
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- bugfix: Cyborg B.o.r.i.s. installation now checks for if the chest has a cell,
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just like how it does with MMIs.
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- bugfix: The 'Your body is in a cloner' notification works again
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- bugfix: Hijack implants should work properly again (or, at least better)
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- bugfix: Liches are now good skeletons again instead of weak ones
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- bugfix: The piratepad control cannot be destroyed again.
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- bugfix: Pirates have received new supplies of jetpacks instead of useless oxygen
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tanks
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- bugfix: Ratvarian AIs are once again able to show their linked borgs Ratvar's
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light
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- bugfix: Hijackers are once again unable to detonate borgs without being adjacent
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to the console
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- bugfix: Automated annoucement systems and gulag ore consoles no longer waste emag
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charges
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- bugfix: Automated announcement systems once again can be remote controlled by
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non-AIs with silicon access
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- bugfix: APCs being hijacked multiple times at once is no longer possible, preventing
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some issues
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- bugfix: Recharging APCs no longer use 0.2% of the power they should be using.
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- bugfix: APCs no longer always use as much power as they can for their cell, even
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if it is full.
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- bugfix: Vampire shapeshifting should now behave as intended
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- balance: Some synth damage stuff has been a bit rebalanced, see the PR for details.
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- rscadd: Nanogel, available at medical and robotics, which fixes internal damage
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in sufficiently repaired robotic limbs.
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- balance: Robotic Limbs now each have their own damage threshhold values
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- balance: Robotic Limb damage threshholds are now seperated into threshhold itself
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and mindamage when passed balance; Hybrid limbs can now be injected with hypos,
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but not sprayed (Still not healed by chems)
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- tweak: Brain surgery has been tweaked back to allowing robotic limbs, blacklisting
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IPC brains instead.
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- tweak: Robot brain surgery can now be used on organic heads, if there is a IPC
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brain in them somehow.
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- tweak: The robot limb heal surgery can now be used even if the target's torso
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is not robotic, as long as they have robotic limbs
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- refactor: BODYPART_ROBOTIC / BODYPART_ORGANIC checks replaced with helper-procs
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whereever possible.
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- code_imp: Added a BODYPART_HYBRID define for robotic bodyparts that behave organic
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in some regards.
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- bugfix: The transmission sigil power drain works now
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- bugfix: A certain lizard (totally not me) being stupid is no longer going to break
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regenerate_bodyparts
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- bugfix: Combat mode now will not stay permanently disabled due to status effects
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not working as intended.
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- bugfix: Attacking some certain objects no longer has no clickdelay.
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- bugfix: the blacksmithing skill now works properly
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- tweak: Anvils cannot be interacted with with hammers whilst they are already being
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used
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- tweak: If someone has no gloves when interacting with heated ingots, they no longer
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ignore their effects.
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- bugfix: A runtime caused by hallucinations is gone.
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- bugfix: Cargo packs marked as 'no private buying' now actually register as such.
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- balance: Fleshmend, Anatomic Panacea and bloodsucker healing now work for Synths
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/ IPCs.
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- tweak: Medibots now ignore people they cannot help due to their biology.
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- bugfix: get_damaged_bodyparts() is no longer broken.
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- bugfix: Your target cryoing will no longer give you a free greentext.
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- bugfix: Sleeper UI interactiveness now behaves correctly.
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Detective-Google:
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- rscadd: arcade carpet
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- rscadd: explosions now get broadcasted to deadchat.
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- rscadd: Lick radial
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- bugfix: Hilbert's jukebox works
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- bugfix: arcade carpets now actually work
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- tweak: the snow taxi is no longer the slow taxi
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ERP mains:
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- rscadd: Subtler Around Table is now a verb
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EdgeLordExe, MoonFalcon:
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- balance: Ported a bunch of heretic-related tweaks and changes from tg
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EmeraldSundisk:
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- rscadd: Adds a few new area designations primarily for CogStation, incorporates
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them into said map
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- tweak: Reorganizes some area designations for ease of use, along with renaming
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the central "Router" to "Routing Depot"
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- bugfix: Fixes an incorrectly designated area in CogStation
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- bugfix: Changes the area designations to be not varedited since the code didn't
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like that anymore
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- bugfix: The cargo bay conveyor belts not only work with the shuttle now but go
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in the right direction to boot
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- tweak: Slight visual adjustments to cargo in light of this
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- rscadd: The arcade's got RAD carpet now
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- bugfix: Fixes the conveyor belt issues in Delta Station's cargo wing
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- rscdel: Removes some of the dirt around the affected area (presumably they would
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have cleaned it up while working on it)
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- rscadd: Adds a floor light to fix the "dark spot" cargo had
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- rscadd: Adds a new "Computer Core" area designation for CogStation
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- bugfix: Fixes some missing area strings
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- tweak: Replaces some firelocks with directional ones as to ensure desks/counters
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can still be accessed
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- balance: The "Skelter ruin" now has stechkins as opposed to M1911s
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- tweak: Skelter's decorative bullet casings replaced to factor in the change in
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caliber
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- rscadd: Skelter now has a combat knife and fluff note
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Ghommie:
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- bugfix: You can access the mime / clown mask skins radial menu once again.
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- bugfix: Dice bags no longer act like cardboard boxes.
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- bugfix: Abductors should be no longer mute.
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- bugfix: Item action buttons should now properly show the item current overlays,
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most times.
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- bugfix: The blackbox should now go into your hand slot when pried out, rather
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than tumbling on the ground everytime.
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- tweak: The Quick Equip hotkey is now usable by all living mobs (so long they have
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hands and equipment slots)
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Ghommie, porting PRs by MMMiracles and pireamaineach, credits to BlueWildrose too.:
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- rscadd: You can now draw on plasmaman helmets with a crayon to turn their frown
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upside-down.
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- balance: Plasmaman helmets no longer hide your identity when worn by themselves.
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- balance: Plasmaman helmets now have welding visors, which can't stack with their
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torches in the helmet and are visible.
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Hatterhat:
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- rscadd: Energy sabre reskin for the energy sword - access via alt-click.
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|
|
|
- bugfix: Alt-click reskins are fixed.
|
|
|
|
|
- tweak: Defibrillators and their many, many overlays were moved to another .dmi.
|
|
|
|
|
- tweak: You can now change the color of an energy sword via multitool. Not deswords.
|
|
|
|
|
Yet.
|
|
|
|
|
- imageadd: The Syndicate appear to be issuing new revolver variants.
|
|
|
|
|
- rscadd: Basic sticky technology is now a roundstart tech. Advanced sticky technology
|
|
|
|
|
is BEPIS-locked, though. Theoretically.
|
|
|
|
|
- tweak: Non-smithed katanas (including the temporal katana) can now fit in the
|
|
|
|
|
twin sheath.
|
|
|
|
|
- tweak: Cotton and durathread processing by hand now acts like grass. Stand on
|
|
|
|
|
a pile of cotton (or durathread) and use a single bundle from it.
|
|
|
|
|
- spellcheck: Utility uniforms now comply with the "nonproper equipment names" thing.
|
|
|
|
|
- bugfix: The CapDrobe now allows the captain to get his own clothes for free. Probably.
|
|
|
|
|
- tweak: All captains' clothes now offer 15 woundarmor, up from the 5. Because apparently
|
|
|
|
|
only the suit and tie and its suitskirt subtype have this wound armor, which
|
|
|
|
|
is dumb.
|
|
|
|
|
- rscadd: The nature interaction shuttle with the monkeys now has tiny fans on the
|
|
|
|
|
airlocks in, because that's apparently a feature that was missing.
|
|
|
|
|
- rscadd: More bags have been added to department vendors.
|
|
|
|
|
- balance: Every roundstart species (and also ash walkers) now has flesh and bone
|
|
|
|
|
that can be wounded.
|
|
|
|
|
- balance: Recipes for sutures, regen mesh, and sterilized gauze have been adjusted
|
|
|
|
|
to be easier, mostly.
|
|
|
|
|
- balance: Sterilized gauze is better at absorbing blood and being a splint.
|
|
|
|
|
- bugfix: Energy sabres now have an off inhand.
|
|
|
|
|
- balance: The bone gauntlets should be slightly less murderously punchy on the
|
|
|
|
|
fast punches mode.
|
|
|
|
|
- tweak: RPEDs now drop their lowest part tier first when quick-emptied (used inhand).
|
|
|
|
|
- tweak: Improvised gauzes can now be crafted in stacks up to 10, like their maximum
|
|
|
|
|
stacksize implies they should be capable of doing.
|
|
|
|
|
- bugfix: Pouring sterilizine on gauze now takes the proper 5u per sterilized gauze
|
|
|
|
|
instead of 10u.
|
|
|
|
|
- bugfix: Cryogenics now screams on common again when your fuckbuddy heads out.
|
|
|
|
|
- rscadd: Survival daggers! A slightly more expensive survival knife that comes
|
|
|
|
|
with a brighter flashlight. On the blade.
|
|
|
|
|
- tweak: Luxury pod capsules look different from normal capsules.
|
|
|
|
|
- rscadd: The wastes of Lavaland and the icy caverns of Snow Taxi rumble in unison.
|
|
|
|
|
- tweak: Exosuits sold on the Supply shuttle no longer leave wreckages.
|
|
|
|
|
- rscdel: Apparently, shrink rays were buyable again, despite a PR having been made
|
|
|
|
|
a while ago specifically for removing shrink rays. They're gone again.
|
|
|
|
|
- rscadd: Changeling bone gauntlets! They punch the shit out of people really good.
|
|
|
|
|
- tweak: Guerilla gloves and gorilla gloves inherit the strip modifiers of their
|
|
|
|
|
predecessors, because apparently they had those.
|
|
|
|
|
- balance: Pugilists now always hit the targeted limb and never miss.
|
|
|
|
|
- rscadd: The dock-silver standard set by Box and Meta has been enforced across
|
|
|
|
|
maps in rotation (Delta, Pubby, Lambda).
|
|
|
|
|
- bugfix: The Box whiteship now has its missing tiny fan back.
|
|
|
|
|
- bugfix: The survival dagger light on the sprite now actually turns on and off.
|
|
|
|
|
- balance: The survival dagger in the glaive kit that can also be bought by itself
|
|
|
|
|
is now better at butchering things.
|
|
|
|
|
HeroWithYay:
|
|
|
|
|
- bugfix: Changed description of Necrotizing Fasciitis symptom.
|
|
|
|
|
- tweak: Wormhole Projector and Gravity Gun now require anomaly cores to function
|
|
|
|
|
instead of firing pins.
|
|
|
|
|
KeRSedChaplain:
|
|
|
|
|
- imageadd: Resprited the brass claw
|
|
|
|
|
LetterN:
|
|
|
|
|
- rscadd: 2 more ways to get up from z1
|
|
|
|
|
- tweak: tweaked the z2 garden to be less blank
|
|
|
|
|
- bugfix: fixed telecomms pda log
|
|
|
|
|
- rscadd: Coin & Holochip support for slot machine
|
|
|
|
|
- admin: Stickybans are now saved in the DB too
|
|
|
|
|
- soundadd: Immersive ™ audio reverbs. (also adds multiz audio)
|
|
|
|
|
- code_imp: Semi-hardsync from TG
|
|
|
|
|
- code_imp: Updates rust-g
|
|
|
|
|
- code_imp: Uses git CI instead of travis/appveyor now
|
|
|
|
|
- code_imp: Updates git and build tests.
|
|
|
|
|
- bugfix: minimap text
|
|
|
|
|
- code_imp: ports cinematic upgrades
|
|
|
|
|
Linzolle:
|
|
|
|
|
- bugfix: entertainment monitors no longer invisible
|
|
|
|
|
- rscadd: entertainment monitors now light up and display text when motion is detected
|
|
|
|
|
in thunderdome
|
|
|
|
|
- bugfix: lizard snouts are no longer *slightly* lighter than they are supposed
|
|
|
|
|
to be.
|
|
|
|
|
MrJWhit:
|
|
|
|
|
- rscadd: Expanded space hermit base
|
|
|
|
|
- tweak: Replaced engineering fuel tank with a large fuel tank
|
|
|
|
|
- tweak: Changed access to sec suit storage from armory access in every map to other
|
|
|
|
|
security access
|
|
|
|
|
- rscadd: Adds a space loop to every map in toxins
|
|
|
|
|
- rscadd: ''
|
|
|
|
|
- tweak: Added the ability for cargo to buy a large welding tank
|
|
|
|
|
- imageadd: Tweaked large tank reagent sprites to /tg/'s
|
|
|
|
|
- tweak: Gives metastation toxins storage a scrubber and a vent
|
|
|
|
|
- tweak: Updates suit storage info on Tip Of the Round.
|
|
|
|
|
- tweak: Increased christmas event from 22th to 27th to 10th to 27th
|
|
|
|
|
- tweak: Removes an opposum from the wall
|
|
|
|
|
- tweak: Donut boxes show what's inside of them now
|
|
|
|
|
- tweak: Updated meat icons
|
|
|
|
|
- admin: Canceling events gives more time to stop from 10 to 30
|
|
|
|
|
- tweak: Fixes two chairs on one table
|
|
|
|
|
- tweak: Removed the wires connecting the AI from the rest of the station on cogstation.
|
|
|
|
|
- tweak: Fixes experimenter on cogstation.
|
|
|
|
|
- tweak: Less pipes in the overall area in toxins on cogstation
|
|
|
|
|
- tweak: Small fixes on security on boxstation
|
|
|
|
|
- tweak: Updated jukebox sprite.
|
|
|
|
|
- tweak: Fixes maint area in boxstation
|
|
|
|
|
- tweak: Christmas starts on the 18th now
|
|
|
|
|
- rscadd: Adds a goose bar sign
|
|
|
|
|
- bugfix: Effects can no longer trigger landmines
|
|
|
|
|
- rscdel: Removes the screen flashing on climax.
|
|
|
|
|
- rscadd: Makes gas sensors fireproof.
|
|
|
|
|
- tweak: A small bucket of random fixes,
|
|
|
|
|
- tweak: Minor fixes to kilo
|
|
|
|
|
- tweak: Porting garbage collection tweak from /tg/
|
|
|
|
|
- tweak: Updates our dark gygax sprites to /tg/'s
|
|
|
|
|
- tweak: Bugfix of a morph becoming an AI eye
|
|
|
|
|
- tweak: Mining station oxygen locker on the cycling airlock starts out wrenched.
|
|
|
|
|
- balance: Nerf combat knife damage
|
|
|
|
|
- bugfix: Code improvement on ventcrawling
|
|
|
|
|
NT Cleaning Crews On Break:
|
|
|
|
|
- rscadd: Most kinds of dirt, grime, and debris are now persistent. Get to work,
|
|
|
|
|
jannies.
|
|
|
|
|
- rscadd: Dirt can now be removed by tile replacements. Other cleanable decals can't,
|
|
|
|
|
though.
|
|
|
|
|
Putnam3145:
|
|
|
|
|
- tweak: Replaces majority judgement with usual judgement.
|
|
|
|
|
- bugfix: Toilet loot spawners don't lag the server on server start with forced
|
|
|
|
|
hard dels.
|
|
|
|
|
- bugfix: vore prefs save now
|
|
|
|
|
- tweak: gear harness no longer magically covers up the body mechanically despite
|
|
|
|
|
covering up nothing visually
|
|
|
|
|
- balance: Regen coma now puts into a coma even from crit or while unconscious.
|
|
|
|
|
- bugfix: Regen coma now properly weakens while asleep.
|
|
|
|
|
- bugfix: Multi-surgery unit test no longer fails at random.
|
|
|
|
|
- refactor: Dwarf speech is no longer absolutely paranoid about word replacement.
|
|
|
|
|
- balance: Spontaneous brain trauma now requires minimum 5 players
|
|
|
|
|
- tweak: Grab bag works as advertised.
|
|
|
|
|
- balance: Xeno threat in dynamic tripled.
|
|
|
|
|
- code_imp: 'Vote system #defines are now strings'
|
|
|
|
|
- rscadd: Stat panel UI for ranked choice votes
|
|
|
|
|
- rscadd: A fallback for dynamic antag rolling that allows for it to just try between
|
|
|
|
|
traitor, blood brothers, heretics, changeling, bloodsucker and devil until there
|
|
|
|
|
are enough roundstart antags. This can also happen randomly anyway. Blood brothers
|
|
|
|
|
and devil are disabled for now, but the code is there to enable them.
|
|
|
|
|
- rscadd: A new storyteller, "Grab Bag", that forces the above round type.
|
|
|
|
|
- bugfix: atmos subsystem no longer dies if there's too many gases
|
|
|
|
|
- bugfix: Emotes can properly be filtered for in TGUI.
|
|
|
|
|
- bugfix: Holofirelocks work now.
|
|
|
|
|
- bugfix: adminhelping no longer removes entire admin tab
|
|
|
|
|
- bugfix: end of round no longer removes entire admin tab
|
|
|
|
|
- bugfix: Fixed a runtime in every healing nanite program.
|
|
|
|
|
- bugfix: removed a unit test causing master to fail
|
|
|
|
|
- tweak: Planetary atmos no longer does superconduction.
|
|
|
|
|
- bugfix: Dynamic vote no longer shows the none-storyteller.
|
|
|
|
|
- tweak: You can now exit polycircuit input
|
|
|
|
|
- bugfix: Polycircuits now check for range
|
|
|
|
|
- bugfix: gear harness alt-click is now sane
|
|
|
|
|
- code_imp: rolldown() and toggle_jumpsuit_adjust() now no longer mix behavior-that-should-be-overridden
|
|
|
|
|
and behavior-that-shouldn't-be-overridden in ways that make no sense.
|
|
|
|
|
- tweak: Gear harness now covers nothing.
|
|
|
|
|
- bugfix: Chemical stuff now displays fermichem stuff properly
|
|
|
|
|
- balance: Rad collectors now get 1.25x as much energy from radiation
|
|
|
|
|
- balance: Rad collectors now put out 1.25x as much stored energy per tick
|
|
|
|
|
- balance: Above two rad collector changes give a total 56.25% power output increase
|
|
|
|
|
- balance: Zeolites now only generate 1/5 the heat when reacting and don't require
|
|
|
|
|
a catalyst.
|
|
|
|
|
Ryll/Shaps:
|
|
|
|
|
- admin: Fixed an issue with player logs becoming confused when someone triggers
|
|
|
|
|
multiple events within one second (like being attacked by two people at the
|
|
|
|
|
same time) that would cause holes in the logs
|
|
|
|
|
SandPoot:
|
|
|
|
|
- tweak: You can attack a pile of money on the floor with your id to put it all
|
|
|
|
|
in quickly.
|
|
|
|
|
- refactor: Changes the limb grower a lot.
|
|
|
|
|
- bugfix: '"Limb" costs on limbgrower are actually displayed like it was meant to
|
|
|
|
|
all along.'
|
|
|
|
|
- code_imp: Swaps the gift static blacklist with a global list one.
|
|
|
|
|
SiliconMain:
|
|
|
|
|
- tweak: Engi department has gas masks in loadout
|
|
|
|
|
- tweak: hololocks (which haven't worked for god knows how long) commented out until
|
|
|
|
|
auxmos is merged
|
|
|
|
|
Sonic121x:
|
|
|
|
|
- rscadd: alarm ert hardsuit sprite for naga and canine
|
|
|
|
|
- tweak: adjust the naga ert hardsuit to cover the hand
|
|
|
|
|
- bugfix: cydonia hardsuit helmet
|
|
|
|
|
- rscadd: digi sprite uniform
|
|
|
|
|
- bugfix: digi leg suit
|
|
|
|
|
SpaceManiac:
|
|
|
|
|
- bugfix: Fixed the maphook
|
|
|
|
|
Thalpy:
|
|
|
|
|
- bugfix: fixes some bugs in jacqs code from edits to the codebase
|
|
|
|
|
The Grinch:
|
|
|
|
|
- rscdel: infinite presents from hilbert hotel
|
|
|
|
|
TheObserver:
|
|
|
|
|
- rscadd: Re-adds the rifle stock, and sets the improv shotgun to be as it was.
|
|
|
|
|
- rscdel: The maintenance rifle has been shelved - for now. Watch this space.
|
|
|
|
|
TheObserver-sys:
|
|
|
|
|
- bugfix: Drake? Where's the dead fairygrass sprite?
|
|
|
|
|
TheSpaghetti:
|
|
|
|
|
- bugfix: no more tumor bread double punctuation
|
|
|
|
|
Trilbyspaceclone:
|
|
|
|
|
- tweak: Zeolites now use gold rather then uranium for catalyst
|
|
|
|
|
- tweak: Zeolites are not as hard to make ph wise
|
|
|
|
|
- tweak: Making Zeolites heats up the beaker less allowing for better control
|
|
|
|
|
- tweak: ASP 9mm and M1911 can now have suppressers added
|
|
|
|
|
- balance: Brass welders are 50% faster at refueling
|
|
|
|
|
- code_imp: redoes self fueling welders in the code to be less speggie
|
|
|
|
|
- rscadd: the corporate unifoms can now be gotton in the clothing mate vender
|
|
|
|
|
TripleShades:
|
|
|
|
|
- rscadd: 'Firelock to Surgery Bay drapes change: Swapped Nanomed and Fire Alarm
|
|
|
|
|
button locations in both Surgery Bays change: Removes the double mirror in both
|
|
|
|
|
Surgery Bays to be a singular mirror change: Moved an intercom to not be doorstuck
|
|
|
|
|
below Paramedical Office remove: One Surgery Observation Fire Alarm button'
|
|
|
|
|
- rscadd: 'New Paramedic Office next to Genetics where the old Genetics Reception
|
|
|
|
|
used to be change: Surgery, Surgery Observation, and Recovery Hall layout revamped
|
|
|
|
|
drastically change: Maints below Surgery lowered by one tile to recover lost
|
|
|
|
|
tile space from Surgery expansion'
|
|
|
|
|
Tupinambis:
|
|
|
|
|
- rscadd: Arachnids (spider people) with limited night vision, flash vulnerability,
|
|
|
|
|
and webbing.
|
|
|
|
|
Vynzill:
|
|
|
|
|
- rscadd: 'new gateway mission mapadd: jungleresort map'
|
|
|
|
|
- bugfix: fixes high luminosity eyes
|
|
|
|
|
Xantholne:
|
|
|
|
|
- bugfix: Fixed new birds changing back to basic parrot when sitting
|
|
|
|
|
- rscadd: New parrots from the RP server, can be found in Bird Crate in Cargo
|
|
|
|
|
- rscadd: You can now tuck disky into bed
|
|
|
|
|
- rscadd: You can now make beds by applying a bed sheet to them
|
|
|
|
|
- rscadd: You can now tuck in pai cards into bed
|
|
|
|
|
- rscadd: Added bed tucking element, can be added to any held object to allow tucking
|
|
|
|
|
into beds
|
|
|
|
|
- bugfix: Twin Sword Sheaths have an equipment icon and icon when worn now and make
|
|
|
|
|
a sound when sheathed/unsheathed
|
|
|
|
|
Yakumo Chen:
|
|
|
|
|
- balance: Slime Jelly is no longer obtainable from slimepeople. Go ask Xenobio
|
|
|
|
|
YakumoChen:
|
|
|
|
|
- balance: "To lower production costs, Buzz Fuzz is now manufactured with Real\u2122\
|
|
|
|
|
\uFE0F Synthetic honey."
|
|
|
|
|
Zandario:
|
|
|
|
|
- code_imp: Added some framework for future species expansions, including clothing
|
|
|
|
|
refitting.
|
|
|
|
|
- refactor: Made majority of the relevant Species IDs and Categories pre-defined,
|
|
|
|
|
also for easier expansion and use.
|
|
|
|
|
- bugfix: lum slime sprites work again
|
|
|
|
|
- code_imp: Slapped the Species Defines where relevant
|
|
|
|
|
corin9090:
|
|
|
|
|
- tweak: The chaplain's prayer beads can now be worn on your belt slot
|
|
|
|
|
kappa-sama:
|
|
|
|
|
- bugfix: super saiyan
|
|
|
|
|
- tweak: ishotgun crafting recipe no longer requires plasteel and is slightly more
|
|
|
|
|
convenient
|
|
|
|
|
- balance: ishotgun does 45 damage now instead of 40.5
|
|
|
|
|
- rscadd: s
|
|
|
|
|
- tweak: s
|
|
|
|
|
- balance: s
|
|
|
|
|
- bugfix: s
|
|
|
|
|
- rscadd: A new spell for the wizard and his martial apprentices, the Inner Mantra
|
|
|
|
|
technique. It makes you punch people really good and makes you durable, but
|
|
|
|
|
drains your energy while it's active.
|
|
|
|
|
- rscadd: A self-buffing spell for valiant bubblegum slayers that is ultimately
|
|
|
|
|
useless on lavaland and probably overpowered for miner antagonists. Go figure.
|
|
|
|
|
At least all it does is let you punch hard while draining your health every
|
|
|
|
|
second.
|
|
|
|
|
- balance: bubblegum now drops a book that makes you into an abusive father instead
|
|
|
|
|
of a shotgun that plays like pre-nerf shotguns
|
|
|
|
|
- soundadd: a powerup and powerdown sound effect
|
|
|
|
|
- imageadd: two icons for two buff spells
|
|
|
|
|
keronshb:
|
|
|
|
|
- bugfix: Allows Energy Bola to be caught
|
|
|
|
|
- balance: This also allows them to be dropped/picked up.
|
|
|
|
|
- rscadd: Adds a reduced stamina buffer for SCarp users
|
|
|
|
|
- rscadd: Gives SCarp users a better parry
|
|
|
|
|
- rscadd: Adds the SCarp bundle which includes a bo staff
|
|
|
|
|
- rscadd: Lets Carp costumes carry Bo Staffs
|
|
|
|
|
- balance: reduces the stamina damage of scarp slightly
|
|
|
|
|
- balance: reduced the blockchance of the bo staff
|
|
|
|
|
- rscadd: Adds more room to northwest maint
|
|
|
|
|
- rscadd: Adds a bridge between Atmos and the Turbine.
|
|
|
|
|
- balance: Blob Resource Tower to 2 points per instead of 1 point per.
|
|
|
|
|
- balance: Blob Factory Towers can be placed 5 tiles apart instead of 7.
|
|
|
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|
- bugfix: Fixes Blobbernaut Factories consuming Factories if no naut is chosen.
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- bugfix: Fixes Reflective Blobs
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- rscadd: Re-adds the Clown Car to the clown uplink
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- balance: 15 >16 TC cost
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- balance: bonks on external airlocks
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- bugfix: Fixes the parry data for scarp
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kittycat2002:
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- rscadd: set the name of /datum/reagent/consumable/ethanol/species_drink to Species
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Drink
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kiwedespars:
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- balance: balanced bone gauntlets.
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- rscadd: the robust dildo weapon now has sound.
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necromanceranne:
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- bugfix: Fixes various sprites for bokken, as well as being unable to craft certain
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parts and duplicate entries.
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- rscadd: 'Bokken now come in two lengths; full and wakizashi, and two varieties:
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wood and ironwood. They have different stats for all four.'
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- rscadd: Bokken require menu crafting and part construction, as well as more complicated
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materials.
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- tweak: Bokken (long and short) require wood, cloth and leather to craft with a
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hatchet and screwdriver.
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- tweak: Ironwood bokken (long and short) require ironcap logs, cloth and leather
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to craft with a hatchet, screwdriver and welder.
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- balance: Twin sheathes can only fit a pair of blades (longsword + shortsword)
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or they can fit two shortswords.
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- bugfix: Fixed a twin sheath runtime.
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- imageadd: A lot of bokken related sprites received an overhaul. Added overlay
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sprites for weapons sheathed in the twin sheathes.
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- imageadd: The extradimensional blade received improved sprites for inhands/back
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sprites.
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- bugfix: You can now make all the variants of the bokken.
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- bugfix: Removes a duplicate sprite.
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- tweak: Renames all instances of 'ironwood' to 'steelwood'.
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- rscadd: Adds new roboticist labcoat sprites!
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qwertyquerty:
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- bugfix: Flash the screen on climax
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raspy-on-osu:
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- spellcheck: salicylic acid
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- tweak: space heater heating range and power
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- tweak: windoor open length
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shellspeed1:
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- rscadd: Wings from Cit RP have been ported over
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- rscadd: Moth wings from cit have been ported over
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- bugfix: Cleaned up some pixels on existing moth wings.
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- tweak: Organized the lists for wings by if they are for moths or not and than
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by alphabetical.
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- balance: Lings now have infinite space for DNA.
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- rscadd: All xenomorph types have been added as corpses for mapping purposes
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- balance: The dead xenomorphs in the lavaland xenomorph hive now have more variety.
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- tweak: Floor bots are now buildable with all toolboxes.
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- rscadd: 'Xenomorph hybrids can now select wings ~~add: Xenomorph hybrids can now
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speak xenomorph~~'
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- rscadd: Xenomorph tongues are available for customization.
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- rscadd: Mining borgs can claim points again
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- rscadd: Construction bags have been added, use them to carry all sorts of construction
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bits.
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- rscadd: A recipe has been added to cloth stacks to make material and construction
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bags.
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- balance: Material bags and construction bags are now available in engineering
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lockers.
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- rscadd: Adds the disposable sentry gun from tg for 11tc each.
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- rscadd: The exofab can now print prosthetic limbs
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- bugfix: The exofab was missing access to multiple cybernetic organs. This has
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now been rectified.
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- rscadd: A new recipe for a spicy has been given to us by a strange business man.
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- rscadd: The bluespace navigation gigabeacon design has been added to shuttle research
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for those wanting to take their ships around space more.
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- tweak: Xenomorph powers now list plasma cost in their description.
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silicons:
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- tweak: nanite resistances tweaked
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- rscadd: new nanite programs added for locking the user out from being modified
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by consoles or antivirals.
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- rscdel: anomalies no longer spawn in walls
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- rscadd: 'Twitch Plays: Clown Car'
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- rscadd: pugilists can now parry
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- balance: c4 can no longer gib mobs
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- tweak: medium screens are better now
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- tweak: text formatting now uses one character instead of two around the text to
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emphasize.
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- rscadd: colormates
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- balance: shoving yourself up now costs 50% more
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- bugfix: dullahans enabled
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- rscadd: tailed individuals can now target groin to intertwine tails on grab intent.
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- rscadd: Clowns now have unpredictable effects on supermatter crystals when dusting
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from contact.
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- tweak: anyone new to the server is lucky enough to have their sprint default to
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toggle instead of hold
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- balance: stamina crit is only removed when at or under 100 stamina, rather than
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140. stamina crit threshold is still at 140.
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- tweak: luxury shuttle no longer has noteleport
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- rscdel: now only poly gets a headset on spawn, not all birds.
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- tweak: the warp implant now actually warps you back 10 seconds. leaves a trail,
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though. now unlimited us.
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- bugfix: things in DEATHCOMA do not deathgasp on death
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- tweak: Meth and changeling adrenals no longer ignore all slowdowns, rather damage
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slowdowns.
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- rscadd: you can now be an angel using a magic mirror again
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- tweak: command headsets are 120% instead of 160%
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- bugfix: no more emote italics
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- rscadd: players can now respawn/return to lobby as a ghost after a 15 minute (default)
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delay and rejoin on another character with some/many restrictions
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- rscadd: cryo now preserves everything
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- bugfix: Magrifle ammo no longer glows.
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- tweak: temperature slowdown divisor nerfed to 35 from 20.
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- balance: dna melt drops all items being destroying you
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- bugfix: keybinds generate anti-collision bindings where necessary automatically
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now
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- balance: changeling combat mutations rebalanced. most of them take chemicals to
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upkeep now.
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- rscadd: set-pose has been added
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- tweak: temporary flavor text renamed to set pose, fully visible in examine
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- bugfix: ninja gloves no longer hardstun
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- balance: ninja gloves now cost half as much to use to compensate
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- bugfix: simple mobs are now immune to radioactive contamination
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timothyteakettle:
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- bugfix: time for memory loss message to show up when being revived is now correctly
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300 seconds, instead of 30
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- bugfix: the load away mission verb won't crash the server now
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- rscadd: roundstart slimes can turn into puddles now
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- rscadd: all gas masks (but welding + glass) can be alt clicked to show/hide identity
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- tweak: autosurgeons from travelling trader rewards now only have one use
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- bugfix: fixes held items proccing crossed when passing someone
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- tweak: you can now get a family heirlooms based off your species instead of job
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- tweak: changeling stings retract upon turning into a slime puddle
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- tweak: you cannot transform into a slime puddle with a no drop item in your hands
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- tweak: slime puddles are now transparent and their colour looks more natural in
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comparison to the user
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- tweak: slime puddles are now even slower
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- tweak: slime puddles now get no protection from worn clothing
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- rscdel: removes two debug messages left in from my prior eye customization pr
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- rscadd: adds unlockable loadout items, corresponding category in loadouts, etc
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- rscadd: added in-game age verification as an alternative to access requests
|
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- bugfix: disabling adminhelp noises no longer disables looc
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- bugfix: apids render now
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- bugfix: you can now only entwine tails with people who have a tail
|
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- bugfix: custom eyes and tongues now properly carry across cloning
|
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- rscadd: re-adds the holoform verb for people who want to use it over going through
|
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the char list
|
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- bugfix: eye sprites should look normal once more
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- rscadd: licking people washes pie off their face
|
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- rscadd: you can now pick your eye sprites from customization
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- tweak: looking at loadout equips loadout items on your preview image instead of
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job items
|
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- tweak: custom holoforms are now accessible through an action instead of through
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verbs
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- tweak: AI holoforms can now emote
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- tweak: cloning now correctly copies your blood colour, body sprite type and eye
|
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type
|
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- bugfix: species with NOTRANSSTING cannot have envy's knife used on them
|
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- rscadd: avian/digitigrade legs have been added for slimes
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- rscadd: you can teleport bread
|
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- tweak: slime puddles are no longer layered down one layer
|
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- tweak: you cannot tackle with two paralysed arms
|
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- tweak: tackling with a single paralysed arm lowers your tackle roll by 2
|
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- bugfix: circuits get pin data proc is sanitized when text is returned as data
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- rscadd: loadout now has save slot support and colour choosing/saving for polychromic
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items
|
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- rscadd: polychromic maid outfit
|
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|
- rscadd: you can rebind communication hotkeys and they're the default now
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- rscadd: you can now customize your size from 90% to 130%, going below 100% makes
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you have 10 less max health
|
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- rscadd: '*squeak'
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- rscadd: anthromorphic synth species
|
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- rscadd: improvements to the automatic age gate
|
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- tweak: antag items are now of critical importance and wont fail to be placed on
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the character
|
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- bugfix: a tonne of fixes to colourisation of parts, too many to name, including
|
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some sprite fixes
|
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- rscadd: things now have their own individual primary/(secondary)/(tertiary) colours
|
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as required, and these can be modified by you
|
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uomo91:
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|
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- bugfix: Fixed "Show All" tab in player panel logs being broken.
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- bugfix: Whispers, OOC, and various other things display differently in logs, visually
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distinguishing them from say logs.
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- refactor: Player panel logs will now show all logs chronologically, so you'll
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see commingled say and attack logs if you're on the "Show All" tab, etc...
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yorii:
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- bugfix: fixed botany rounding error that caused grass and other plants to misbehave
|
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zeroisthebiggay:
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- bugfix: legion now drops chests
|
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- rscadd: Traitor assistants can now purchase the patented POGBox! Put TC into it
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for even higher damage!
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- balance: MEGAFAUNA DROPS ARE LAVAPROOF
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- imageadd: cool codex cicatrix inhands
|
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- rscadd: gravitokinetic stands from tg
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- balance: buffs stands overall
|
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- bugfix: protector stands no longer become tposing invisible apes sometimes
|
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- bugfix: jacqueline spawns on boxstation
|
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- rscadd: secsheath for your cool stunsword at your local security vendor. you gotta
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hack it first though.
|
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- imageadd: fuck the r*d cr*ss
|
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- rscadd: The legion megafauna has been reworked. The fight should now be both slightly
|
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harder and faster.
|
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- balance: You can no longer cheese the colossus by being a sand golem and simply
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being immune.
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