[MIRROR] Grammar fixes to atom descriptions (#3165)
* Grammar fixes to atom descriptions * compile errors
This commit is contained in:
committed by
Poojawa
parent
e827f02863
commit
d25cb1ba5d
@@ -3,7 +3,7 @@
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desc = "We're leaving together\n\
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But still it's farewell\n\
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And maybe we'll come back\n\
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To earth, who can tell?"
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To Earth, who can tell?"
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var/displayed_text
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var/atom/attached_to
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@@ -260,8 +260,8 @@
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//Atmos Backpack Resin, transparent, prevents atmos and filters the air
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/obj/structure/foamedmetal/resin
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name = "ATMOS Resin"
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desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature"
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name = "\improper ATMOS Resin"
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desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature."
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opacity = FALSE
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icon_state = "atmos_resin"
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alpha = 120
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@@ -2,7 +2,7 @@
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/obj/structure/spider
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name = "web"
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icon = 'icons/effects/effects.dmi'
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desc = "it's stringy and sticky"
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desc = "It's stringy and sticky."
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anchored = TRUE
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density = FALSE
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max_integrity = 15
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@@ -48,7 +48,7 @@
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/obj/structure/spider/eggcluster
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name = "egg cluster"
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desc = "They seem to pulse slightly with an inner life"
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desc = "They seem to pulse slightly with an inner life."
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icon_state = "eggs"
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var/amount_grown = 0
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var/player_spiders = 0
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@@ -205,7 +205,7 @@
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/obj/structure/spider/cocoon
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name = "cocoon"
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desc = "Something wrapped in silky spider web"
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desc = "Something wrapped in silky spider web."
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icon_state = "cocoon1"
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max_integrity = 60
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@@ -431,7 +431,7 @@ ARCD
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/obj/item/construction/rcd/arcd
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name = "advanced rapid-construction-device (ARCD)"
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desc = "A prototype RCD with ranged capability and extended capacity"
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desc = "A prototype RCD with ranged capability and extended capacity."
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max_matter = 300
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matter = 300
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delay_mod = 0.6
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@@ -83,7 +83,7 @@
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// APC HULL
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/obj/item/wallframe/apc
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name = "\improper APC frame"
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desc = "Used for repairing or building APCs"
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desc = "Used for repairing or building APCs."
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icon_state = "apc"
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result_path = /obj/machinery/power/apc
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inverse = 1
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@@ -224,7 +224,7 @@ update_label("John Doe", "Clowny")
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/obj/item/card/id/centcom
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name = "\improper CentCom ID"
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desc = "An ID straight from Cent. Com."
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desc = "An ID straight from Central Command."
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icon_state = "centcom"
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registered_name = "Central Command"
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assignment = "General"
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@@ -235,7 +235,7 @@ update_label("John Doe", "Clowny")
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/obj/item/card/id/ert
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name = "\improper CentCom ID"
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desc = "A ERT ID card"
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desc = "An ERT ID card."
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icon_state = "centcom"
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registered_name = "Emergency Response Team Commander"
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assignment = "Emergency Response Team Commander"
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@@ -351,6 +351,6 @@ update_label("John Doe", "Clowny")
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/obj/item/card/id/away/old/apc
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name = "APC Access ID"
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desc = "Special ID card to allow access to APCs"
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desc = "Special ID card to allow access to APCs."
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icon_state = "centcom"
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access = list(ACCESS_ENGINE_EQUIP)
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access = list(ACCESS_ENGINE_EQUIP)
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@@ -5,7 +5,7 @@
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll2"
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desc = "An official document entrusting the governance of the station \
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and surrounding space to the Captain. "
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and surrounding space to the Captain."
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var/used = FALSE
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var/name_type = "station"
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@@ -20,7 +20,7 @@
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/obj/item/cartridge/virus/clown
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name = "\improper Honkworks 5.0 cartridge"
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icon_state = "cart-clown"
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desc = "A data cartridge for portable microcomputers. It smells vaguely of banannas"
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desc = "A data cartridge for portable microcomputers. It smells vaguely of bananas."
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access = CART_CLOWN
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/obj/item/cartridge/virus/clown/send_virus(obj/item/device/pda/target, mob/living/U)
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@@ -12,8 +12,8 @@
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name = "multitool"
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
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icon_state = "multitool"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 0
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@@ -74,7 +74,7 @@
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break
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/obj/item/device/multitool/ai_detect/admin
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'" //What else should I say for a meme item?
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'." //What else should I say for a meme item?
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track_delay = 5
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/obj/item/device/multitool/ai_detect/admin/multitool_detect()
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@@ -98,4 +98,4 @@
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icon = 'icons/obj/abductor.dmi'
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icon_state = "multitool"
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toolspeed = 0.1
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origin_tech = "magnets=5;engineering=5;abductor=3"
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origin_tech = "magnets=5;engineering=5;abductor=3"
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@@ -122,11 +122,11 @@
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channels = list("Service" = 1)
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/obj/item/device/encryptionkey/headset_cent
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name = "centcom radio encryption key"
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desc = "An encryption key for a radio headset. To access the centcom channel, use :y."
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name = "\improper CentCom radio encryption key"
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desc = "An encryption key for a radio headset. To access the CentCom channel, use :y."
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icon_state = "cent_cypherkey"
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independent = TRUE
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channels = list("CentCom" = 1)
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channels = list("CentCom" = 1)
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/obj/item/device/encryptionkey/ai //ported from NT, this goes 'inside' the AI.
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channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
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@@ -47,7 +47,7 @@
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/obj/item/device/radio/headset/syndicate/alt //undisguised bowman with flash protection
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name = "syndicate headset"
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desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs. \nTo access the syndicate channel, use ; before speaking."
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desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs.\nTo access the syndicate channel, use ; before speaking."
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origin_tech = "syndicate=3"
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icon_state = "syndie_headset"
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item_state = "syndie_headset"
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@@ -71,50 +71,50 @@
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/obj/item/device/radio/headset/headset_sec
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name = "security radio headset"
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desc = "This is used by your elite security force. \nTo access the security channel, use :s."
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desc = "This is used by your elite security force.\nTo access the security channel, use :s."
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icon_state = "sec_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_sec
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/obj/item/device/radio/headset/headset_sec/alt
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name = "security bowman headset"
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desc = "This is used by your elite security force. Protects ears from flashbangs. \nTo access the security channel, use :s."
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desc = "This is used by your elite security force. Protects ears from flashbangs.\nTo access the security channel, use :s."
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icon_state = "sec_headset_alt"
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item_state = "sec_headset_alt"
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flags_2 = BANG_PROTECT_2
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/obj/item/device/radio/headset/headset_eng
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name = "engineering radio headset"
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desc = "When the engineers wish to chat like girls. \nTo access the engineering channel, use :e. "
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desc = "When the engineers wish to chat like girls.\nTo access the engineering channel, use :e."
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icon_state = "eng_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_eng
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/obj/item/device/radio/headset/headset_rob
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name = "robotics radio headset"
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desc = "Made specifically for the roboticists, who cannot decide between departments. \nTo access the engineering channel, use :e. For research, use :n."
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desc = "Made specifically for the roboticists, who cannot decide between departments.\nTo access the engineering channel, use :e. For research, use :n."
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icon_state = "rob_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_rob
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/obj/item/device/radio/headset/headset_med
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name = "medical radio headset"
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desc = "A headset for the trained staff of the medbay. \nTo access the medical channel, use :m."
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desc = "A headset for the trained staff of the medbay.\nTo access the medical channel, use :m."
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icon_state = "med_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_med
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/obj/item/device/radio/headset/headset_sci
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name = "science radio headset"
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desc = "A sciency headset. Like usual. \nTo access the science channel, use :n."
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desc = "A sciency headset. Like usual.\nTo access the science channel, use :n."
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icon_state = "sci_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_sci
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/obj/item/device/radio/headset/headset_medsci
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name = "medical research radio headset"
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desc = "A headset that is a result of the mating between medical and science. \nTo access the medical channel, use :m. For science, use :n."
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desc = "A headset that is a result of the mating between medical and science.\nTo access the medical channel, use :m. For science, use :n."
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icon_state = "medsci_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_medsci
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/obj/item/device/radio/headset/headset_com
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name = "command radio headset"
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desc = "A headset with a commanding channel. \nTo access the command channel, use :c."
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desc = "A headset with a commanding channel.\nTo access the command channel, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_com
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@@ -123,75 +123,75 @@
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/obj/item/device/radio/headset/heads/captain
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name = "\proper the captain's headset"
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desc = "The headset of the king. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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desc = "The headset of the king.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/captain
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/obj/item/device/radio/headset/heads/captain/alt
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name = "\proper the captain's bowman headset"
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desc = "The headset of the boss. Protects ears from flashbangs. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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desc = "The headset of the boss. Protects ears from flashbangs.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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icon_state = "com_headset_alt"
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item_state = "com_headset_alt"
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flags_2 = BANG_PROTECT_2
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/obj/item/device/radio/headset/heads/rd
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name = "\proper the research director's headset"
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desc = "Headset of the fellow who keeps society marching towards technological singularity. \nTo access the science channel, use :n. For command, use :c."
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desc = "Headset of the fellow who keeps society marching towards technological singularity.\nTo access the science channel, use :n. For command, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/rd
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/obj/item/device/radio/headset/heads/hos
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name = "\proper the head of security's headset"
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desc = "The headset of the man in charge of keeping order and protecting the station. \nTo access the security channel, use :s. For command, use :c."
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desc = "The headset of the man in charge of keeping order and protecting the station.\nTo access the security channel, use :s. For command, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/hos
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/obj/item/device/radio/headset/heads/hos/alt
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name = "\proper the head of security's bowman headset"
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desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs. \nTo access the security channel, use :s. For command, use :c."
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desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs.\nTo access the security channel, use :s. For command, use :c."
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icon_state = "com_headset_alt"
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item_state = "com_headset_alt"
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flags_2 = BANG_PROTECT_2
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/obj/item/device/radio/headset/heads/ce
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name = "\proper the chief engineer's headset"
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desc = "The headset of the guy in charge of keeping the station powered and undamaged. \nTo access the engineering channel, use :e. For command, use :c."
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desc = "The headset of the guy in charge of keeping the station powered and undamaged.\nTo access the engineering channel, use :e. For command, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/ce
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/obj/item/device/radio/headset/heads/cmo
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name = "\proper the chief medical officer's headset"
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desc = "The headset of the highly trained medical chief. \nTo access the medical channel, use :m. For command, use :c."
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desc = "The headset of the highly trained medical chief.\nTo access the medical channel, use :m. For command, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/cmo
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/obj/item/device/radio/headset/heads/hop
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name = "\proper the head of personnel's headset"
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desc = "The headset of the guy who will one day be captain. \nChannels are as follows: :u - supply, :v - service, :c - command."
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desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :u - supply, :v - service, :c - command."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/hop
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/obj/item/device/radio/headset/headset_cargo
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name = "supply radio headset"
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desc = "A headset used by the QM and his slaves. \nTo access the supply channel, use :u."
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desc = "A headset used by the QM and his slaves.\nTo access the supply channel, use :u."
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icon_state = "cargo_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_cargo
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/obj/item/device/radio/headset/headset_cargo/mining
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name = "mining radio headset"
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desc = "Headset used by shaft miners. \nTo access the supply channel, use :u. For science, use :n."
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desc = "Headset used by shaft miners.\nTo access the supply channel, use :u. For science, use :n."
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icon_state = "mine_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_mining
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/obj/item/device/radio/headset/headset_srv
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name = "service radio headset"
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desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean. \nTo access the service channel, use :v."
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desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean.\nTo access the service channel, use :v."
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icon_state = "srv_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_service
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/obj/item/device/radio/headset/headset_cent
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name = "\improper CentCom headset"
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desc = "A headset used by the upper echelons of Nanotrasen. \nTo access the centcom channel, use :y."
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desc = "A headset used by the upper echelons of Nanotrasen.\nTo access the CentCom channel, use :y."
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icon_state = "cent_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_com
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keyslot2 = new /obj/item/device/encryptionkey/headset_cent
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@@ -201,7 +201,7 @@
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/obj/item/device/radio/headset/headset_cent/alt
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name = "\improper CentCom bowman headset"
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desc = "A headset especially for emergency response personnel. Protects ears from flashbangs. \nTo access the centcom channel, use :y."
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desc = "A headset especially for emergency response personnel. Protects ears from flashbangs.\nTo access the CentCom channel, use :y."
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icon_state = "cent_headset_alt"
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item_state = "cent_headset_alt"
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keyslot = null
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@@ -5,7 +5,7 @@
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item_state = "ttv"
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lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
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desc = "Regulates the transfer of air between two tanks"
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desc = "Regulates the transfer of air between two tanks."
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var/obj/item/tank/tank_one
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var/obj/item/tank/tank_two
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var/obj/item/device/assembly/attached_device
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@@ -171,7 +171,7 @@
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/obj/item/dnainjector/stuttmut
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name = "\improper DNA injector (Stutt.)"
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desc = "Makes you s-s-stuttterrr"
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desc = "Makes you s-s-stuttterrr."
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add_mutations_static = list(NERVOUS)
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/obj/item/dnainjector/antistutt
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@@ -529,7 +529,7 @@
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/obj/item/grenade/chem_grenade/bioterrorfoam
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name = "Bio terror foam grenade"
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desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin"
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desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin."
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stage = READY
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/obj/item/grenade/chem_grenade/bioterrorfoam/Initialize()
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@@ -50,4 +50,4 @@
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for(var/mob/living/carbon/L in T)
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L.adjustStaminaLoss(stamina_damage)
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L.bodytemperature -= 230
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qdel(src)
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qdel(src)
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@@ -86,7 +86,7 @@
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/obj/item/holosign_creator/cyborg
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name = "Energy Barrier Projector"
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desc = "A holographic projector that creates fragile energy fields"
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desc = "A holographic projector that creates fragile energy fields."
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creation_time = 15
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||||
max_signs = 9
|
||||
holosign_type = /obj/structure/holosign/barrier/cyborg
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
/obj/item/implant/exile
|
||||
name = "exile implant"
|
||||
desc = "Prevents you from returning from away missions"
|
||||
desc = "Prevents you from returning from away missions."
|
||||
origin_tech = "materials=2;biotech=3;magnets=2;bluespace=3"
|
||||
activated = 0
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/implant/weapons_auth
|
||||
name = "firearms authentication implant"
|
||||
desc = "Lets you shoot your guns"
|
||||
desc = "Lets you shoot your guns."
|
||||
icon_state = "auth"
|
||||
origin_tech = "magnets=2;programming=7;biotech=5;syndicate=5"
|
||||
activated = 0
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
|
||||
/obj/machinery/implantchair/genepurge
|
||||
name = "Genetic purifier"
|
||||
desc = "Used to purge human genome of foreign influences"
|
||||
desc = "Used to purge a human genome of foreign influences."
|
||||
special = TRUE
|
||||
special_name = "Purge genome"
|
||||
injection_cooldown = 0
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/toy/plush
|
||||
name = "plush"
|
||||
desc = "this is the special coder plush, do not steal"
|
||||
desc = "This is the special coder plush, do not steal."
|
||||
icon = 'icons/obj/plushes.dmi'
|
||||
icon_state = "debug"
|
||||
attack_verb = list("thumped", "whomped", "bumped")
|
||||
|
||||
@@ -223,7 +223,7 @@
|
||||
|
||||
/obj/item/pneumatic_cannon/pie
|
||||
name = "pie cannon"
|
||||
desc = "Load cream pie for optimal results"
|
||||
desc = "Load cream pie for optimal results."
|
||||
force = 10
|
||||
icon_state = "piecannon"
|
||||
gasPerThrow = 0
|
||||
|
||||
@@ -207,7 +207,7 @@
|
||||
name = "blue banner"
|
||||
icon_state = "banner-blue"
|
||||
item_state = "banner-blue"
|
||||
desc = "A banner with the logo of the blue deity"
|
||||
desc = "A banner with the logo of the blue deity."
|
||||
|
||||
/obj/item/storage/backpack/bannerpack
|
||||
name = "nanotrasen banner backpack"
|
||||
|
||||
@@ -684,4 +684,4 @@
|
||||
/obj/item/borg/sight/hud/sec/New()
|
||||
..()
|
||||
hud = new /obj/item/clothing/glasses/hud/security(src)
|
||||
return
|
||||
return
|
||||
@@ -172,7 +172,7 @@
|
||||
|
||||
/obj/item/borg/upgrade/syndicate
|
||||
name = "illegal equipment module"
|
||||
desc = "Unlocks the hidden, deadlier functions of a cyborg"
|
||||
desc = "Unlocks the hidden, deadlier functions of a cyborg."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
origin_tech = "combat=4;syndicate=1"
|
||||
|
||||
@@ -518,7 +518,7 @@
|
||||
new /obj/item/ammo_box/foambox/riot(src)
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
|
||||
desc = "A large duffel bag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes"
|
||||
desc = "A large duffel bag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes."
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents()
|
||||
new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src)
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
|
||||
/obj/item/storage/belt/soulstone
|
||||
name = "soul stone belt"
|
||||
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
|
||||
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away."
|
||||
icon_state = "soulstonebelt"
|
||||
item_state = "soulstonebelt"
|
||||
storage_slots = 6
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
*/
|
||||
/obj/item/toy/foamblade
|
||||
name = "foam armblade"
|
||||
desc = "it says \"Sternside Changs #1 fan\" on it. "
|
||||
desc = "It says \"Sternside Changs #1 fan\" on it."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "foamblade"
|
||||
item_state = "arm_blade"
|
||||
@@ -288,7 +288,7 @@
|
||||
|
||||
/obj/item/toy/windupToolbox
|
||||
name = "windup toolbox"
|
||||
desc = "A replica toolbox that rumbles when you turn the key"
|
||||
desc = "A replica toolbox that rumbles when you turn the key."
|
||||
icon_state = "his_grace"
|
||||
item_state = "artistic_toolbox"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/banhammer
|
||||
desc = "A banhammer"
|
||||
desc = "A banhammer."
|
||||
name = "banhammer"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "toyhammer"
|
||||
@@ -192,7 +192,7 @@
|
||||
|
||||
/obj/item/katana
|
||||
name = "katana"
|
||||
desc = "Woefully underpowered in D20"
|
||||
desc = "Woefully underpowered in D20."
|
||||
icon_state = "katana"
|
||||
item_state = "katana"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
@@ -257,7 +257,7 @@
|
||||
|
||||
/obj/item/throwing_star
|
||||
name = "throwing star"
|
||||
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
|
||||
desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
|
||||
icon_state = "throwingstar"
|
||||
item_state = "eshield0"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
@@ -390,7 +390,7 @@
|
||||
|
||||
/obj/item/ectoplasm
|
||||
name = "ectoplasm"
|
||||
desc = "spooky"
|
||||
desc = "Spooky."
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "ectoplasm"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles
|
||||
name = "Bar Sign"
|
||||
desc = "A bar sign with no writing on it"
|
||||
desc = "A bar sign with no writing on it."
|
||||
icon = 'icons/obj/barsigns.dmi'
|
||||
icon_state = "empty"
|
||||
req_access = list(ACCESS_BAR)
|
||||
|
||||
@@ -21,10 +21,6 @@
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
var/buildstackamount = 2
|
||||
|
||||
/obj/structure/bed/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
|
||||
|
||||
/obj/structure/bed/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(buildstacktype)
|
||||
@@ -145,7 +141,7 @@
|
||||
|
||||
/obj/item/roller/robo/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "The dock is [loaded ? "loaded" : "empty"].")
|
||||
to_chat(user, "The dock is [loaded ? "loaded" : "empty"]")
|
||||
|
||||
/obj/item/roller/robo/deploy_roller(mob/user, atom/location)
|
||||
if(loaded)
|
||||
@@ -198,5 +194,5 @@
|
||||
|
||||
/obj/structure/bed/alien
|
||||
name = "resting contraption"
|
||||
desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
|
||||
icon_state = "abed"
|
||||
desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?"
|
||||
icon_state = "abed"
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
/obj/structure/displaycase/attackby(obj/item/W, mob/user, params)
|
||||
if(W.GetID() && !broken && openable)
|
||||
if(allowed(user))
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
|
||||
toggle_lock(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
@@ -140,9 +140,9 @@
|
||||
to_chat(user, "<span class='notice'>You remove the destroyed case</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] the [src]</span>")
|
||||
if(do_after(user, 20*W.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
|
||||
toggle_lock(user)
|
||||
else if(open && !showpiece)
|
||||
if(user.transferItemToLoc(W, src))
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_clown
|
||||
name = "bananium airlock assembly"
|
||||
desc = "Honk"
|
||||
desc = "Honk."
|
||||
icon = 'icons/obj/doors/airlocks/station/bananium.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/clown
|
||||
anchored = TRUE
|
||||
|
||||
@@ -323,7 +323,7 @@
|
||||
|
||||
/obj/structure/flora/rock
|
||||
icon_state = "basalt"
|
||||
desc = "A volcanic rock"
|
||||
desc = "A volcanic rock."
|
||||
icon = 'icons/obj/flora/rocks.dmi'
|
||||
resistance_flags = FIRE_PROOF
|
||||
density = TRUE
|
||||
@@ -334,7 +334,7 @@
|
||||
|
||||
/obj/structure/flora/rock/pile
|
||||
icon_state = "lavarocks"
|
||||
desc = "A pile of rocks"
|
||||
desc = "A pile of rocks."
|
||||
|
||||
/obj/structure/flora/rock/pile/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -458,7 +458,7 @@
|
||||
//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
|
||||
/obj/effect/mob_spawn/human/oldsec
|
||||
name = "old cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant"
|
||||
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
mob_name = "a security officer"
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
@@ -482,7 +482,7 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/oldeng
|
||||
name = "old cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant"
|
||||
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
mob_name = "an engineer"
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
@@ -506,7 +506,7 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/oldsci
|
||||
name = "old cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant"
|
||||
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
mob_name = "a scientist"
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
|
||||
/obj/structure/holosign/barrier/cyborg/hacked
|
||||
name = "Charged Energy Field"
|
||||
desc = "A powerful energy field that blocks movement. Energy arcs off it"
|
||||
desc = "A powerful energy field that blocks movement. Energy arcs off it."
|
||||
max_integrity = 20
|
||||
var/shockcd = 0
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
name = "meat spike"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "spike"
|
||||
desc = "A spike for collecting meat from animals"
|
||||
desc = "A spike for collecting meat from animals."
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
buckle_lying = 0
|
||||
@@ -148,4 +148,4 @@
|
||||
new /obj/item/stack/rods(loc, 4)
|
||||
qdel(src)
|
||||
|
||||
#undef VIABLE_MOB_CHECK
|
||||
#undef VIABLE_MOB_CHECK
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/obj/structure/showcase/fakesec
|
||||
name = "\improper CentCom security records"
|
||||
desc = "Used to view and edit personnel's security records"
|
||||
desc = "Used to view and edit personnel's security records."
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "computer"
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
|
||||
/obj/structure/showcase/machinery/signal_decrypter
|
||||
name = "subsystem signal decrypter"
|
||||
desc = "A strange machine thats supposedly used to help pick up and decrypt wave signals. "
|
||||
desc = "A strange machine that's supposedly used to help pick up and decrypt wave signals."
|
||||
icon = 'icons/obj/machines/telecomms.dmi'
|
||||
icon_state = "processor"
|
||||
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
|
||||
/obj/structure/sign/kiddieplaque
|
||||
name = "AI developers plaque"
|
||||
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\""
|
||||
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\"."
|
||||
icon_state = "kiddieplaque"
|
||||
|
||||
/obj/structure/sign/kiddieplaque/badger
|
||||
|
||||
@@ -244,7 +244,7 @@
|
||||
/obj/structure/statue/diamond
|
||||
max_integrity = 1000
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/diamond
|
||||
desc = "This is a very expensive diamond statue"
|
||||
desc = "This is a very expensive diamond statue."
|
||||
|
||||
/obj/structure/statue/diamond/captain
|
||||
name = "statue of THE captain."
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/structure/trap
|
||||
name = "IT'S A TRAP"
|
||||
desc = "stepping on me is a guaranteed bad day"
|
||||
desc = "Stepping on me is a guaranteed bad day."
|
||||
icon = 'icons/obj/hand_of_god_structures.dmi'
|
||||
icon_state = "trap"
|
||||
density = FALSE
|
||||
|
||||
Reference in New Issue
Block a user