[MIRROR] Grammar fixes to atom descriptions (#3165)

* Grammar fixes to atom descriptions

* compile errors
This commit is contained in:
CitadelStationBot
2017-10-21 07:17:03 -05:00
committed by Poojawa
parent e827f02863
commit d25cb1ba5d
151 changed files with 296 additions and 258 deletions
+1 -1
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@@ -3,7 +3,7 @@
desc = "We're leaving together\n\
But still it's farewell\n\
And maybe we'll come back\n\
To earth, who can tell?"
To Earth, who can tell?"
var/displayed_text
var/atom/attached_to
@@ -260,8 +260,8 @@
//Atmos Backpack Resin, transparent, prevents atmos and filters the air
/obj/structure/foamedmetal/resin
name = "ATMOS Resin"
desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature"
name = "\improper ATMOS Resin"
desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature."
opacity = FALSE
icon_state = "atmos_resin"
alpha = 120
+3 -3
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@@ -2,7 +2,7 @@
/obj/structure/spider
name = "web"
icon = 'icons/effects/effects.dmi'
desc = "it's stringy and sticky"
desc = "It's stringy and sticky."
anchored = TRUE
density = FALSE
max_integrity = 15
@@ -48,7 +48,7 @@
/obj/structure/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life"
desc = "They seem to pulse slightly with an inner life."
icon_state = "eggs"
var/amount_grown = 0
var/player_spiders = 0
@@ -205,7 +205,7 @@
/obj/structure/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web"
desc = "Something wrapped in silky spider web."
icon_state = "cocoon1"
max_integrity = 60
+1 -1
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@@ -431,7 +431,7 @@ ARCD
/obj/item/construction/rcd/arcd
name = "advanced rapid-construction-device (ARCD)"
desc = "A prototype RCD with ranged capability and extended capacity"
desc = "A prototype RCD with ranged capability and extended capacity."
max_matter = 300
matter = 300
delay_mod = 0.6
+1 -1
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@@ -83,7 +83,7 @@
// APC HULL
/obj/item/wallframe/apc
name = "\improper APC frame"
desc = "Used for repairing or building APCs"
desc = "Used for repairing or building APCs."
icon_state = "apc"
result_path = /obj/machinery/power/apc
inverse = 1
+4 -4
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@@ -224,7 +224,7 @@ update_label("John Doe", "Clowny")
/obj/item/card/id/centcom
name = "\improper CentCom ID"
desc = "An ID straight from Cent. Com."
desc = "An ID straight from Central Command."
icon_state = "centcom"
registered_name = "Central Command"
assignment = "General"
@@ -235,7 +235,7 @@ update_label("John Doe", "Clowny")
/obj/item/card/id/ert
name = "\improper CentCom ID"
desc = "A ERT ID card"
desc = "An ERT ID card."
icon_state = "centcom"
registered_name = "Emergency Response Team Commander"
assignment = "Emergency Response Team Commander"
@@ -351,6 +351,6 @@ update_label("John Doe", "Clowny")
/obj/item/card/id/away/old/apc
name = "APC Access ID"
desc = "Special ID card to allow access to APCs"
desc = "Special ID card to allow access to APCs."
icon_state = "centcom"
access = list(ACCESS_ENGINE_EQUIP)
access = list(ACCESS_ENGINE_EQUIP)
+1 -1
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@@ -5,7 +5,7 @@
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll2"
desc = "An official document entrusting the governance of the station \
and surrounding space to the Captain. "
and surrounding space to the Captain."
var/used = FALSE
var/name_type = "station"
@@ -20,7 +20,7 @@
/obj/item/cartridge/virus/clown
name = "\improper Honkworks 5.0 cartridge"
icon_state = "cart-clown"
desc = "A data cartridge for portable microcomputers. It smells vaguely of banannas"
desc = "A data cartridge for portable microcomputers. It smells vaguely of bananas."
access = CART_CLOWN
/obj/item/cartridge/virus/clown/send_virus(obj/item/device/pda/target, mob/living/U)
+4 -4
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@@ -12,8 +12,8 @@
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
icon_state = "multitool"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
force = 5
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
@@ -74,7 +74,7 @@
break
/obj/item/device/multitool/ai_detect/admin
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'" //What else should I say for a meme item?
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'." //What else should I say for a meme item?
track_delay = 5
/obj/item/device/multitool/ai_detect/admin/multitool_detect()
@@ -98,4 +98,4 @@
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1
origin_tech = "magnets=5;engineering=5;abductor=3"
origin_tech = "magnets=5;engineering=5;abductor=3"
@@ -122,11 +122,11 @@
channels = list("Service" = 1)
/obj/item/device/encryptionkey/headset_cent
name = "centcom radio encryption key"
desc = "An encryption key for a radio headset. To access the centcom channel, use :y."
name = "\improper CentCom radio encryption key"
desc = "An encryption key for a radio headset. To access the CentCom channel, use :y."
icon_state = "cent_cypherkey"
independent = TRUE
channels = list("CentCom" = 1)
channels = list("CentCom" = 1)
/obj/item/device/encryptionkey/ai //ported from NT, this goes 'inside' the AI.
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
@@ -47,7 +47,7 @@
/obj/item/device/radio/headset/syndicate/alt //undisguised bowman with flash protection
name = "syndicate headset"
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs. \nTo access the syndicate channel, use ; before speaking."
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs.\nTo access the syndicate channel, use ; before speaking."
origin_tech = "syndicate=3"
icon_state = "syndie_headset"
item_state = "syndie_headset"
@@ -71,50 +71,50 @@
/obj/item/device/radio/headset/headset_sec
name = "security radio headset"
desc = "This is used by your elite security force. \nTo access the security channel, use :s."
desc = "This is used by your elite security force.\nTo access the security channel, use :s."
icon_state = "sec_headset"
keyslot = new /obj/item/device/encryptionkey/headset_sec
/obj/item/device/radio/headset/headset_sec/alt
name = "security bowman headset"
desc = "This is used by your elite security force. Protects ears from flashbangs. \nTo access the security channel, use :s."
desc = "This is used by your elite security force. Protects ears from flashbangs.\nTo access the security channel, use :s."
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/headset_eng
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls. \nTo access the engineering channel, use :e. "
desc = "When the engineers wish to chat like girls.\nTo access the engineering channel, use :e."
icon_state = "eng_headset"
keyslot = new /obj/item/device/encryptionkey/headset_eng
/obj/item/device/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists, who cannot decide between departments. \nTo access the engineering channel, use :e. For research, use :n."
desc = "Made specifically for the roboticists, who cannot decide between departments.\nTo access the engineering channel, use :e. For research, use :n."
icon_state = "rob_headset"
keyslot = new /obj/item/device/encryptionkey/headset_rob
/obj/item/device/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay. \nTo access the medical channel, use :m."
desc = "A headset for the trained staff of the medbay.\nTo access the medical channel, use :m."
icon_state = "med_headset"
keyslot = new /obj/item/device/encryptionkey/headset_med
/obj/item/device/radio/headset/headset_sci
name = "science radio headset"
desc = "A sciency headset. Like usual. \nTo access the science channel, use :n."
desc = "A sciency headset. Like usual.\nTo access the science channel, use :n."
icon_state = "sci_headset"
keyslot = new /obj/item/device/encryptionkey/headset_sci
/obj/item/device/radio/headset/headset_medsci
name = "medical research radio headset"
desc = "A headset that is a result of the mating between medical and science. \nTo access the medical channel, use :m. For science, use :n."
desc = "A headset that is a result of the mating between medical and science.\nTo access the medical channel, use :m. For science, use :n."
icon_state = "medsci_headset"
keyslot = new /obj/item/device/encryptionkey/headset_medsci
/obj/item/device/radio/headset/headset_com
name = "command radio headset"
desc = "A headset with a commanding channel. \nTo access the command channel, use :c."
desc = "A headset with a commanding channel.\nTo access the command channel, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/headset_com
@@ -123,75 +123,75 @@
/obj/item/device/radio/headset/heads/captain
name = "\proper the captain's headset"
desc = "The headset of the king. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
desc = "The headset of the king.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/captain
/obj/item/device/radio/headset/heads/captain/alt
name = "\proper the captain's bowman headset"
desc = "The headset of the boss. Protects ears from flashbangs. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
desc = "The headset of the boss. Protects ears from flashbangs.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/heads/rd
name = "\proper the research director's headset"
desc = "Headset of the fellow who keeps society marching towards technological singularity. \nTo access the science channel, use :n. For command, use :c."
desc = "Headset of the fellow who keeps society marching towards technological singularity.\nTo access the science channel, use :n. For command, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/rd
/obj/item/device/radio/headset/heads/hos
name = "\proper the head of security's headset"
desc = "The headset of the man in charge of keeping order and protecting the station. \nTo access the security channel, use :s. For command, use :c."
desc = "The headset of the man in charge of keeping order and protecting the station.\nTo access the security channel, use :s. For command, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/hos
/obj/item/device/radio/headset/heads/hos/alt
name = "\proper the head of security's bowman headset"
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs. \nTo access the security channel, use :s. For command, use :c."
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs.\nTo access the security channel, use :s. For command, use :c."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/heads/ce
name = "\proper the chief engineer's headset"
desc = "The headset of the guy in charge of keeping the station powered and undamaged. \nTo access the engineering channel, use :e. For command, use :c."
desc = "The headset of the guy in charge of keeping the station powered and undamaged.\nTo access the engineering channel, use :e. For command, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/ce
/obj/item/device/radio/headset/heads/cmo
name = "\proper the chief medical officer's headset"
desc = "The headset of the highly trained medical chief. \nTo access the medical channel, use :m. For command, use :c."
desc = "The headset of the highly trained medical chief.\nTo access the medical channel, use :m. For command, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/cmo
/obj/item/device/radio/headset/heads/hop
name = "\proper the head of personnel's headset"
desc = "The headset of the guy who will one day be captain. \nChannels are as follows: :u - supply, :v - service, :c - command."
desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :u - supply, :v - service, :c - command."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/hop
/obj/item/device/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the QM and his slaves. \nTo access the supply channel, use :u."
desc = "A headset used by the QM and his slaves.\nTo access the supply channel, use :u."
icon_state = "cargo_headset"
keyslot = new /obj/item/device/encryptionkey/headset_cargo
/obj/item/device/radio/headset/headset_cargo/mining
name = "mining radio headset"
desc = "Headset used by shaft miners. \nTo access the supply channel, use :u. For science, use :n."
desc = "Headset used by shaft miners.\nTo access the supply channel, use :u. For science, use :n."
icon_state = "mine_headset"
keyslot = new /obj/item/device/encryptionkey/headset_mining
/obj/item/device/radio/headset/headset_srv
name = "service radio headset"
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean. \nTo access the service channel, use :v."
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean.\nTo access the service channel, use :v."
icon_state = "srv_headset"
keyslot = new /obj/item/device/encryptionkey/headset_service
/obj/item/device/radio/headset/headset_cent
name = "\improper CentCom headset"
desc = "A headset used by the upper echelons of Nanotrasen. \nTo access the centcom channel, use :y."
desc = "A headset used by the upper echelons of Nanotrasen.\nTo access the CentCom channel, use :y."
icon_state = "cent_headset"
keyslot = new /obj/item/device/encryptionkey/headset_com
keyslot2 = new /obj/item/device/encryptionkey/headset_cent
@@ -201,7 +201,7 @@
/obj/item/device/radio/headset/headset_cent/alt
name = "\improper CentCom bowman headset"
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs. \nTo access the centcom channel, use :y."
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs.\nTo access the CentCom channel, use :y."
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
keyslot = null
@@ -5,7 +5,7 @@
item_state = "ttv"
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
desc = "Regulates the transfer of air between two tanks"
desc = "Regulates the transfer of air between two tanks."
var/obj/item/tank/tank_one
var/obj/item/tank/tank_two
var/obj/item/device/assembly/attached_device
+1 -1
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@@ -171,7 +171,7 @@
/obj/item/dnainjector/stuttmut
name = "\improper DNA injector (Stutt.)"
desc = "Makes you s-s-stuttterrr"
desc = "Makes you s-s-stuttterrr."
add_mutations_static = list(NERVOUS)
/obj/item/dnainjector/antistutt
@@ -529,7 +529,7 @@
/obj/item/grenade/chem_grenade/bioterrorfoam
name = "Bio terror foam grenade"
desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin"
desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin."
stage = READY
/obj/item/grenade/chem_grenade/bioterrorfoam/Initialize()
@@ -50,4 +50,4 @@
for(var/mob/living/carbon/L in T)
L.adjustStaminaLoss(stamina_damage)
L.bodytemperature -= 230
qdel(src)
qdel(src)
+1 -1
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@@ -86,7 +86,7 @@
/obj/item/holosign_creator/cyborg
name = "Energy Barrier Projector"
desc = "A holographic projector that creates fragile energy fields"
desc = "A holographic projector that creates fragile energy fields."
creation_time = 15
max_signs = 9
holosign_type = /obj/structure/holosign/barrier/cyborg
@@ -3,7 +3,7 @@
/obj/item/implant/exile
name = "exile implant"
desc = "Prevents you from returning from away missions"
desc = "Prevents you from returning from away missions."
origin_tech = "materials=2;biotech=3;magnets=2;bluespace=3"
activated = 0
@@ -1,6 +1,6 @@
/obj/item/implant/weapons_auth
name = "firearms authentication implant"
desc = "Lets you shoot your guns"
desc = "Lets you shoot your guns."
icon_state = "auth"
origin_tech = "magnets=2;programming=7;biotech=5;syndicate=5"
activated = 0
@@ -151,7 +151,7 @@
/obj/machinery/implantchair/genepurge
name = "Genetic purifier"
desc = "Used to purge human genome of foreign influences"
desc = "Used to purge a human genome of foreign influences."
special = TRUE
special_name = "Purge genome"
injection_cooldown = 0
+1 -1
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@@ -1,6 +1,6 @@
/obj/item/toy/plush
name = "plush"
desc = "this is the special coder plush, do not steal"
desc = "This is the special coder plush, do not steal."
icon = 'icons/obj/plushes.dmi'
icon_state = "debug"
attack_verb = list("thumped", "whomped", "bumped")
+1 -1
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@@ -223,7 +223,7 @@
/obj/item/pneumatic_cannon/pie
name = "pie cannon"
desc = "Load cream pie for optimal results"
desc = "Load cream pie for optimal results."
force = 10
icon_state = "piecannon"
gasPerThrow = 0
+1 -1
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@@ -207,7 +207,7 @@
name = "blue banner"
icon_state = "banner-blue"
item_state = "banner-blue"
desc = "A banner with the logo of the blue deity"
desc = "A banner with the logo of the blue deity."
/obj/item/storage/backpack/bannerpack
name = "nanotrasen banner backpack"
+1 -1
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@@ -684,4 +684,4 @@
/obj/item/borg/sight/hud/sec/New()
..()
hud = new /obj/item/clothing/glasses/hud/security(src)
return
return
@@ -172,7 +172,7 @@
/obj/item/borg/upgrade/syndicate
name = "illegal equipment module"
desc = "Unlocks the hidden, deadlier functions of a cyborg"
desc = "Unlocks the hidden, deadlier functions of a cyborg."
icon_state = "cyborg_upgrade3"
require_module = 1
origin_tech = "combat=4;syndicate=1"
+1 -1
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@@ -518,7 +518,7 @@
new /obj/item/ammo_box/foambox/riot(src)
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
desc = "A large duffel bag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes"
desc = "A large duffel bag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes."
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents()
new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src)
+1 -1
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@@ -250,7 +250,7 @@
/obj/item/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away."
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
storage_slots = 6
+2 -2
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@@ -275,7 +275,7 @@
*/
/obj/item/toy/foamblade
name = "foam armblade"
desc = "it says \"Sternside Changs #1 fan\" on it. "
desc = "It says \"Sternside Changs #1 fan\" on it."
icon = 'icons/obj/toy.dmi'
icon_state = "foamblade"
item_state = "arm_blade"
@@ -288,7 +288,7 @@
/obj/item/toy/windupToolbox
name = "windup toolbox"
desc = "A replica toolbox that rumbles when you turn the key"
desc = "A replica toolbox that rumbles when you turn the key."
icon_state = "his_grace"
item_state = "artistic_toolbox"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
+4 -4
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@@ -1,5 +1,5 @@
/obj/item/banhammer
desc = "A banhammer"
desc = "A banhammer."
name = "banhammer"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "toyhammer"
@@ -192,7 +192,7 @@
/obj/item/katana
name = "katana"
desc = "Woefully underpowered in D20"
desc = "Woefully underpowered in D20."
icon_state = "katana"
item_state = "katana"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
@@ -257,7 +257,7 @@
/obj/item/throwing_star
name = "throwing star"
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
icon_state = "throwingstar"
item_state = "eshield0"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
@@ -390,7 +390,7 @@
/obj/item/ectoplasm
name = "ectoplasm"
desc = "spooky"
desc = "Spooky."
gender = PLURAL
icon = 'icons/obj/wizard.dmi'
icon_state = "ectoplasm"
+1 -1
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@@ -1,6 +1,6 @@
/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles
name = "Bar Sign"
desc = "A bar sign with no writing on it"
desc = "A bar sign with no writing on it."
icon = 'icons/obj/barsigns.dmi'
icon_state = "empty"
req_access = list(ACCESS_BAR)
@@ -21,10 +21,6 @@
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 2
/obj/structure/bed/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
/obj/structure/bed/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(buildstacktype)
@@ -145,7 +141,7 @@
/obj/item/roller/robo/examine(mob/user)
..()
to_chat(user, "The dock is [loaded ? "loaded" : "empty"].")
to_chat(user, "The dock is [loaded ? "loaded" : "empty"]")
/obj/item/roller/robo/deploy_roller(mob/user, atom/location)
if(loaded)
@@ -198,5 +194,5 @@
/obj/structure/bed/alien
name = "resting contraption"
desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
icon_state = "abed"
desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?"
icon_state = "abed"
+3 -3
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@@ -115,7 +115,7 @@
/obj/structure/displaycase/attackby(obj/item/W, mob/user, params)
if(W.GetID() && !broken && openable)
if(allowed(user))
to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
toggle_lock(user)
else
to_chat(user, "<span class='warning'>Access denied.</span>")
@@ -140,9 +140,9 @@
to_chat(user, "<span class='notice'>You remove the destroyed case</span>")
qdel(src)
else
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] [src].</span>")
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] the [src]</span>")
if(do_after(user, 20*W.toolspeed, target = src))
to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
toggle_lock(user)
else if(open && !showpiece)
if(user.transferItemToLoc(W, src))
@@ -250,7 +250,7 @@
/obj/structure/door_assembly/door_assembly_clown
name = "bananium airlock assembly"
desc = "Honk"
desc = "Honk."
icon = 'icons/obj/doors/airlocks/station/bananium.dmi'
airlock_type = /obj/machinery/door/airlock/clown
anchored = TRUE
+2 -2
View File
@@ -323,7 +323,7 @@
/obj/structure/flora/rock
icon_state = "basalt"
desc = "A volcanic rock"
desc = "A volcanic rock."
icon = 'icons/obj/flora/rocks.dmi'
resistance_flags = FIRE_PROOF
density = TRUE
@@ -334,7 +334,7 @@
/obj/structure/flora/rock/pile
icon_state = "lavarocks"
desc = "A pile of rocks"
desc = "A pile of rocks."
/obj/structure/flora/rock/pile/Initialize()
. = ..()
@@ -458,7 +458,7 @@
//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
/obj/effect/mob_spawn/human/oldsec
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant"
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a security officer"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
@@ -482,7 +482,7 @@
/obj/effect/mob_spawn/human/oldeng
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant"
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "an engineer"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
@@ -506,7 +506,7 @@
/obj/effect/mob_spawn/human/oldsci
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a scientist"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
+1 -1
View File
@@ -101,7 +101,7 @@
/obj/structure/holosign/barrier/cyborg/hacked
name = "Charged Energy Field"
desc = "A powerful energy field that blocks movement. Energy arcs off it"
desc = "A powerful energy field that blocks movement. Energy arcs off it."
max_integrity = 20
var/shockcd = 0
@@ -45,7 +45,7 @@
name = "meat spike"
icon = 'icons/obj/kitchen.dmi'
icon_state = "spike"
desc = "A spike for collecting meat from animals"
desc = "A spike for collecting meat from animals."
density = TRUE
anchored = TRUE
buckle_lying = 0
@@ -148,4 +148,4 @@
new /obj/item/stack/rods(loc, 4)
qdel(src)
#undef VIABLE_MOB_CHECK
#undef VIABLE_MOB_CHECK
+2 -2
View File
@@ -24,7 +24,7 @@
/obj/structure/showcase/fakesec
name = "\improper CentCom security records"
desc = "Used to view and edit personnel's security records"
desc = "Used to view and edit personnel's security records."
icon = 'icons/obj/computer.dmi'
icon_state = "computer"
@@ -98,7 +98,7 @@
/obj/structure/showcase/machinery/signal_decrypter
name = "subsystem signal decrypter"
desc = "A strange machine thats supposedly used to help pick up and decrypt wave signals. "
desc = "A strange machine that's supposedly used to help pick up and decrypt wave signals."
icon = 'icons/obj/machines/telecomms.dmi'
icon_state = "processor"
+1 -1
View File
@@ -217,7 +217,7 @@
/obj/structure/sign/kiddieplaque
name = "AI developers plaque"
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\""
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\"."
icon_state = "kiddieplaque"
/obj/structure/sign/kiddieplaque/badger
+1 -1
View File
@@ -244,7 +244,7 @@
/obj/structure/statue/diamond
max_integrity = 1000
material_drop_type = /obj/item/stack/sheet/mineral/diamond
desc = "This is a very expensive diamond statue"
desc = "This is a very expensive diamond statue."
/obj/structure/statue/diamond/captain
name = "statue of THE captain."
+1 -1
View File
@@ -1,6 +1,6 @@
/obj/structure/trap
name = "IT'S A TRAP"
desc = "stepping on me is a guaranteed bad day"
desc = "Stepping on me is a guaranteed bad day."
icon = 'icons/obj/hand_of_god_structures.dmi'
icon_state = "trap"
density = FALSE