[MIRROR] Grammar fixes to atom descriptions (#3165)

* Grammar fixes to atom descriptions

* compile errors
This commit is contained in:
CitadelStationBot
2017-10-21 07:17:03 -05:00
committed by Poojawa
parent e827f02863
commit d25cb1ba5d
151 changed files with 296 additions and 258 deletions
@@ -20,7 +20,7 @@
/obj/item/cartridge/virus/clown
name = "\improper Honkworks 5.0 cartridge"
icon_state = "cart-clown"
desc = "A data cartridge for portable microcomputers. It smells vaguely of banannas"
desc = "A data cartridge for portable microcomputers. It smells vaguely of bananas."
access = CART_CLOWN
/obj/item/cartridge/virus/clown/send_virus(obj/item/device/pda/target, mob/living/U)
+4 -4
View File
@@ -12,8 +12,8 @@
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
icon_state = "multitool"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
force = 5
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
@@ -74,7 +74,7 @@
break
/obj/item/device/multitool/ai_detect/admin
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'" //What else should I say for a meme item?
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'." //What else should I say for a meme item?
track_delay = 5
/obj/item/device/multitool/ai_detect/admin/multitool_detect()
@@ -98,4 +98,4 @@
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1
origin_tech = "magnets=5;engineering=5;abductor=3"
origin_tech = "magnets=5;engineering=5;abductor=3"
@@ -122,11 +122,11 @@
channels = list("Service" = 1)
/obj/item/device/encryptionkey/headset_cent
name = "centcom radio encryption key"
desc = "An encryption key for a radio headset. To access the centcom channel, use :y."
name = "\improper CentCom radio encryption key"
desc = "An encryption key for a radio headset. To access the CentCom channel, use :y."
icon_state = "cent_cypherkey"
independent = TRUE
channels = list("CentCom" = 1)
channels = list("CentCom" = 1)
/obj/item/device/encryptionkey/ai //ported from NT, this goes 'inside' the AI.
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
@@ -47,7 +47,7 @@
/obj/item/device/radio/headset/syndicate/alt //undisguised bowman with flash protection
name = "syndicate headset"
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs. \nTo access the syndicate channel, use ; before speaking."
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs.\nTo access the syndicate channel, use ; before speaking."
origin_tech = "syndicate=3"
icon_state = "syndie_headset"
item_state = "syndie_headset"
@@ -71,50 +71,50 @@
/obj/item/device/radio/headset/headset_sec
name = "security radio headset"
desc = "This is used by your elite security force. \nTo access the security channel, use :s."
desc = "This is used by your elite security force.\nTo access the security channel, use :s."
icon_state = "sec_headset"
keyslot = new /obj/item/device/encryptionkey/headset_sec
/obj/item/device/radio/headset/headset_sec/alt
name = "security bowman headset"
desc = "This is used by your elite security force. Protects ears from flashbangs. \nTo access the security channel, use :s."
desc = "This is used by your elite security force. Protects ears from flashbangs.\nTo access the security channel, use :s."
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/headset_eng
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls. \nTo access the engineering channel, use :e. "
desc = "When the engineers wish to chat like girls.\nTo access the engineering channel, use :e."
icon_state = "eng_headset"
keyslot = new /obj/item/device/encryptionkey/headset_eng
/obj/item/device/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists, who cannot decide between departments. \nTo access the engineering channel, use :e. For research, use :n."
desc = "Made specifically for the roboticists, who cannot decide between departments.\nTo access the engineering channel, use :e. For research, use :n."
icon_state = "rob_headset"
keyslot = new /obj/item/device/encryptionkey/headset_rob
/obj/item/device/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay. \nTo access the medical channel, use :m."
desc = "A headset for the trained staff of the medbay.\nTo access the medical channel, use :m."
icon_state = "med_headset"
keyslot = new /obj/item/device/encryptionkey/headset_med
/obj/item/device/radio/headset/headset_sci
name = "science radio headset"
desc = "A sciency headset. Like usual. \nTo access the science channel, use :n."
desc = "A sciency headset. Like usual.\nTo access the science channel, use :n."
icon_state = "sci_headset"
keyslot = new /obj/item/device/encryptionkey/headset_sci
/obj/item/device/radio/headset/headset_medsci
name = "medical research radio headset"
desc = "A headset that is a result of the mating between medical and science. \nTo access the medical channel, use :m. For science, use :n."
desc = "A headset that is a result of the mating between medical and science.\nTo access the medical channel, use :m. For science, use :n."
icon_state = "medsci_headset"
keyslot = new /obj/item/device/encryptionkey/headset_medsci
/obj/item/device/radio/headset/headset_com
name = "command radio headset"
desc = "A headset with a commanding channel. \nTo access the command channel, use :c."
desc = "A headset with a commanding channel.\nTo access the command channel, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/headset_com
@@ -123,75 +123,75 @@
/obj/item/device/radio/headset/heads/captain
name = "\proper the captain's headset"
desc = "The headset of the king. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
desc = "The headset of the king.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/captain
/obj/item/device/radio/headset/heads/captain/alt
name = "\proper the captain's bowman headset"
desc = "The headset of the boss. Protects ears from flashbangs. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
desc = "The headset of the boss. Protects ears from flashbangs.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/heads/rd
name = "\proper the research director's headset"
desc = "Headset of the fellow who keeps society marching towards technological singularity. \nTo access the science channel, use :n. For command, use :c."
desc = "Headset of the fellow who keeps society marching towards technological singularity.\nTo access the science channel, use :n. For command, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/rd
/obj/item/device/radio/headset/heads/hos
name = "\proper the head of security's headset"
desc = "The headset of the man in charge of keeping order and protecting the station. \nTo access the security channel, use :s. For command, use :c."
desc = "The headset of the man in charge of keeping order and protecting the station.\nTo access the security channel, use :s. For command, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/hos
/obj/item/device/radio/headset/heads/hos/alt
name = "\proper the head of security's bowman headset"
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs. \nTo access the security channel, use :s. For command, use :c."
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs.\nTo access the security channel, use :s. For command, use :c."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/heads/ce
name = "\proper the chief engineer's headset"
desc = "The headset of the guy in charge of keeping the station powered and undamaged. \nTo access the engineering channel, use :e. For command, use :c."
desc = "The headset of the guy in charge of keeping the station powered and undamaged.\nTo access the engineering channel, use :e. For command, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/ce
/obj/item/device/radio/headset/heads/cmo
name = "\proper the chief medical officer's headset"
desc = "The headset of the highly trained medical chief. \nTo access the medical channel, use :m. For command, use :c."
desc = "The headset of the highly trained medical chief.\nTo access the medical channel, use :m. For command, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/cmo
/obj/item/device/radio/headset/heads/hop
name = "\proper the head of personnel's headset"
desc = "The headset of the guy who will one day be captain. \nChannels are as follows: :u - supply, :v - service, :c - command."
desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :u - supply, :v - service, :c - command."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/hop
/obj/item/device/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the QM and his slaves. \nTo access the supply channel, use :u."
desc = "A headset used by the QM and his slaves.\nTo access the supply channel, use :u."
icon_state = "cargo_headset"
keyslot = new /obj/item/device/encryptionkey/headset_cargo
/obj/item/device/radio/headset/headset_cargo/mining
name = "mining radio headset"
desc = "Headset used by shaft miners. \nTo access the supply channel, use :u. For science, use :n."
desc = "Headset used by shaft miners.\nTo access the supply channel, use :u. For science, use :n."
icon_state = "mine_headset"
keyslot = new /obj/item/device/encryptionkey/headset_mining
/obj/item/device/radio/headset/headset_srv
name = "service radio headset"
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean. \nTo access the service channel, use :v."
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean.\nTo access the service channel, use :v."
icon_state = "srv_headset"
keyslot = new /obj/item/device/encryptionkey/headset_service
/obj/item/device/radio/headset/headset_cent
name = "\improper CentCom headset"
desc = "A headset used by the upper echelons of Nanotrasen. \nTo access the centcom channel, use :y."
desc = "A headset used by the upper echelons of Nanotrasen.\nTo access the CentCom channel, use :y."
icon_state = "cent_headset"
keyslot = new /obj/item/device/encryptionkey/headset_com
keyslot2 = new /obj/item/device/encryptionkey/headset_cent
@@ -201,7 +201,7 @@
/obj/item/device/radio/headset/headset_cent/alt
name = "\improper CentCom bowman headset"
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs. \nTo access the centcom channel, use :y."
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs.\nTo access the CentCom channel, use :y."
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
keyslot = null
@@ -5,7 +5,7 @@
item_state = "ttv"
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
desc = "Regulates the transfer of air between two tanks"
desc = "Regulates the transfer of air between two tanks."
var/obj/item/tank/tank_one
var/obj/item/tank/tank_two
var/obj/item/device/assembly/attached_device