[MIRROR] Grammar fixes to atom descriptions (#3165)
* Grammar fixes to atom descriptions * compile errors
This commit is contained in:
committed by
Poojawa
parent
e827f02863
commit
d25cb1ba5d
@@ -122,11 +122,11 @@
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channels = list("Service" = 1)
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/obj/item/device/encryptionkey/headset_cent
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name = "centcom radio encryption key"
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desc = "An encryption key for a radio headset. To access the centcom channel, use :y."
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name = "\improper CentCom radio encryption key"
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desc = "An encryption key for a radio headset. To access the CentCom channel, use :y."
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icon_state = "cent_cypherkey"
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independent = TRUE
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channels = list("CentCom" = 1)
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channels = list("CentCom" = 1)
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/obj/item/device/encryptionkey/ai //ported from NT, this goes 'inside' the AI.
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channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
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@@ -47,7 +47,7 @@
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/obj/item/device/radio/headset/syndicate/alt //undisguised bowman with flash protection
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name = "syndicate headset"
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desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs. \nTo access the syndicate channel, use ; before speaking."
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desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs.\nTo access the syndicate channel, use ; before speaking."
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origin_tech = "syndicate=3"
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icon_state = "syndie_headset"
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item_state = "syndie_headset"
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@@ -71,50 +71,50 @@
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/obj/item/device/radio/headset/headset_sec
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name = "security radio headset"
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desc = "This is used by your elite security force. \nTo access the security channel, use :s."
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desc = "This is used by your elite security force.\nTo access the security channel, use :s."
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icon_state = "sec_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_sec
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/obj/item/device/radio/headset/headset_sec/alt
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name = "security bowman headset"
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desc = "This is used by your elite security force. Protects ears from flashbangs. \nTo access the security channel, use :s."
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desc = "This is used by your elite security force. Protects ears from flashbangs.\nTo access the security channel, use :s."
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icon_state = "sec_headset_alt"
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item_state = "sec_headset_alt"
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flags_2 = BANG_PROTECT_2
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/obj/item/device/radio/headset/headset_eng
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name = "engineering radio headset"
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desc = "When the engineers wish to chat like girls. \nTo access the engineering channel, use :e. "
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desc = "When the engineers wish to chat like girls.\nTo access the engineering channel, use :e."
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icon_state = "eng_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_eng
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/obj/item/device/radio/headset/headset_rob
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name = "robotics radio headset"
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desc = "Made specifically for the roboticists, who cannot decide between departments. \nTo access the engineering channel, use :e. For research, use :n."
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desc = "Made specifically for the roboticists, who cannot decide between departments.\nTo access the engineering channel, use :e. For research, use :n."
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icon_state = "rob_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_rob
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/obj/item/device/radio/headset/headset_med
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name = "medical radio headset"
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desc = "A headset for the trained staff of the medbay. \nTo access the medical channel, use :m."
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desc = "A headset for the trained staff of the medbay.\nTo access the medical channel, use :m."
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icon_state = "med_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_med
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/obj/item/device/radio/headset/headset_sci
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name = "science radio headset"
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desc = "A sciency headset. Like usual. \nTo access the science channel, use :n."
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desc = "A sciency headset. Like usual.\nTo access the science channel, use :n."
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icon_state = "sci_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_sci
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/obj/item/device/radio/headset/headset_medsci
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name = "medical research radio headset"
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desc = "A headset that is a result of the mating between medical and science. \nTo access the medical channel, use :m. For science, use :n."
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desc = "A headset that is a result of the mating between medical and science.\nTo access the medical channel, use :m. For science, use :n."
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icon_state = "medsci_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_medsci
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/obj/item/device/radio/headset/headset_com
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name = "command radio headset"
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desc = "A headset with a commanding channel. \nTo access the command channel, use :c."
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desc = "A headset with a commanding channel.\nTo access the command channel, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_com
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@@ -123,75 +123,75 @@
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/obj/item/device/radio/headset/heads/captain
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name = "\proper the captain's headset"
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desc = "The headset of the king. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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desc = "The headset of the king.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/captain
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/obj/item/device/radio/headset/heads/captain/alt
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name = "\proper the captain's bowman headset"
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desc = "The headset of the boss. Protects ears from flashbangs. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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desc = "The headset of the boss. Protects ears from flashbangs.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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icon_state = "com_headset_alt"
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item_state = "com_headset_alt"
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flags_2 = BANG_PROTECT_2
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/obj/item/device/radio/headset/heads/rd
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name = "\proper the research director's headset"
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desc = "Headset of the fellow who keeps society marching towards technological singularity. \nTo access the science channel, use :n. For command, use :c."
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desc = "Headset of the fellow who keeps society marching towards technological singularity.\nTo access the science channel, use :n. For command, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/rd
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/obj/item/device/radio/headset/heads/hos
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name = "\proper the head of security's headset"
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desc = "The headset of the man in charge of keeping order and protecting the station. \nTo access the security channel, use :s. For command, use :c."
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desc = "The headset of the man in charge of keeping order and protecting the station.\nTo access the security channel, use :s. For command, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/hos
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/obj/item/device/radio/headset/heads/hos/alt
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name = "\proper the head of security's bowman headset"
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desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs. \nTo access the security channel, use :s. For command, use :c."
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desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs.\nTo access the security channel, use :s. For command, use :c."
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icon_state = "com_headset_alt"
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item_state = "com_headset_alt"
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flags_2 = BANG_PROTECT_2
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/obj/item/device/radio/headset/heads/ce
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name = "\proper the chief engineer's headset"
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desc = "The headset of the guy in charge of keeping the station powered and undamaged. \nTo access the engineering channel, use :e. For command, use :c."
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desc = "The headset of the guy in charge of keeping the station powered and undamaged.\nTo access the engineering channel, use :e. For command, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/ce
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/obj/item/device/radio/headset/heads/cmo
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name = "\proper the chief medical officer's headset"
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desc = "The headset of the highly trained medical chief. \nTo access the medical channel, use :m. For command, use :c."
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desc = "The headset of the highly trained medical chief.\nTo access the medical channel, use :m. For command, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/cmo
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/obj/item/device/radio/headset/heads/hop
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name = "\proper the head of personnel's headset"
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desc = "The headset of the guy who will one day be captain. \nChannels are as follows: :u - supply, :v - service, :c - command."
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desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :u - supply, :v - service, :c - command."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/hop
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/obj/item/device/radio/headset/headset_cargo
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name = "supply radio headset"
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desc = "A headset used by the QM and his slaves. \nTo access the supply channel, use :u."
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desc = "A headset used by the QM and his slaves.\nTo access the supply channel, use :u."
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icon_state = "cargo_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_cargo
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/obj/item/device/radio/headset/headset_cargo/mining
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name = "mining radio headset"
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desc = "Headset used by shaft miners. \nTo access the supply channel, use :u. For science, use :n."
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desc = "Headset used by shaft miners.\nTo access the supply channel, use :u. For science, use :n."
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icon_state = "mine_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_mining
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/obj/item/device/radio/headset/headset_srv
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name = "service radio headset"
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desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean. \nTo access the service channel, use :v."
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desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean.\nTo access the service channel, use :v."
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icon_state = "srv_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_service
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/obj/item/device/radio/headset/headset_cent
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name = "\improper CentCom headset"
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desc = "A headset used by the upper echelons of Nanotrasen. \nTo access the centcom channel, use :y."
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desc = "A headset used by the upper echelons of Nanotrasen.\nTo access the CentCom channel, use :y."
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icon_state = "cent_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_com
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keyslot2 = new /obj/item/device/encryptionkey/headset_cent
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@@ -201,7 +201,7 @@
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/obj/item/device/radio/headset/headset_cent/alt
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name = "\improper CentCom bowman headset"
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desc = "A headset especially for emergency response personnel. Protects ears from flashbangs. \nTo access the centcom channel, use :y."
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desc = "A headset especially for emergency response personnel. Protects ears from flashbangs.\nTo access the CentCom channel, use :y."
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icon_state = "cent_headset_alt"
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item_state = "cent_headset_alt"
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keyslot = null
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