[MIRROR] Grammar fixes to atom descriptions (#3165)
* Grammar fixes to atom descriptions * compile errors
This commit is contained in:
committed by
Poojawa
parent
e827f02863
commit
d25cb1ba5d
@@ -4,7 +4,7 @@
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// it's """VR"""
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/obj/machinery/vr_sleeper
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name = "virtual reality sleeper"
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desc = "a sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds"
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desc = "A sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds."
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "sleeper"
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state_open = TRUE
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@@ -104,7 +104,7 @@
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/obj/effect/shuttle_build
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name = "shuttle_build"
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desc = "Some assembly required"
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desc = "Some assembly required."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "syndballoon"
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anchored = TRUE
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@@ -215,8 +215,8 @@
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return
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SSblackbox.add_details("admin_secrets_fun_used","Send CentCom Ferry")
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if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away"))
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message_admins("[key_name_admin(usr)] moved the centcom ferry")
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log_admin("[key_name(usr)] moved the centcom ferry")
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message_admins("[key_name_admin(usr)] moved the CentCom ferry")
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log_admin("[key_name(usr)] moved the CentCom ferry")
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if("togglearrivals")
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if(!check_rights(R_ADMIN))
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@@ -2240,7 +2240,7 @@
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if(!newname)
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return
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G.name = newname
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var/description = input("Enter centcom message contents:") as message|null
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var/description = input("Enter CentCom message contents:") as message|null
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if(!description)
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return
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G.report_message = description
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@@ -27,7 +27,7 @@
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/obj/item/wallframe/airalarm
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name = "air alarm frame"
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desc = "Used for building Air Alarms"
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desc = "Used for building Air Alarms."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "alarm_bitem"
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result_path = /obj/machinery/airalarm
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@@ -3,7 +3,7 @@
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icon_state = "he_intact"
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name = "heat exchanger"
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desc = "Exchanges heat between two input gases. Setup for fast heat transfer"
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desc = "Exchanges heat between two input gases. Set up for fast heat transfer."
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can_unwrench = TRUE
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@@ -1,6 +1,6 @@
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/obj/machinery/atmospherics/components/unary/outlet_injector
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name = "air injector"
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desc = "Has a valve and pump attached to it"
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desc = "Has a valve and pump attached to it."
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icon_state = "inje_map"
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use_power = IDLE_POWER_USE
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can_unwrench = TRUE
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@@ -3,7 +3,7 @@
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icon_state = "o2gen_map"
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name = "oxygen generator"
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desc = "Generates oxygen"
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desc = "Generates oxygen."
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dir = SOUTH
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initialize_directions = SOUTH
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@@ -3,7 +3,7 @@
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icon_state = "intact"
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name = "junction"
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desc = "A one meter junction that connects regular and heat-exchanging pipe"
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desc = "A one meter junction that connects regular and heat-exchanging pipe."
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minimum_temperature_difference = 300
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thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
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@@ -3,7 +3,7 @@
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icon_state = "manifold"
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name = "pipe manifold"
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desc = "A manifold composed of regular pipes"
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desc = "A manifold composed of regular pipes."
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dir = SOUTH
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initialize_directions_he = EAST|NORTH|WEST
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@@ -38,7 +38,7 @@
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icon_state = "manifold4w"
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name = "4-way pipe manifold"
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desc = "A manifold composed of heat-exchanging pipes"
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desc = "A manifold composed of heat-exchanging pipes."
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initialize_directions_he = NORTH|SOUTH|EAST|WEST
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@@ -2,7 +2,7 @@
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icon_state = "intact"
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name = "pipe"
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desc = "A one meter section of heat-exchanging pipe"
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desc = "A one meter section of heat-exchanging pipe."
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dir = SOUTH
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initialize_directions_he = SOUTH|NORTH
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@@ -6,7 +6,7 @@
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icon_state = "manifold"
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name = "pipe manifold"
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desc = "A manifold composed of regular pipes"
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desc = "A manifold composed of regular pipes."
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dir = SOUTH
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initialize_directions = EAST|NORTH|WEST
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@@ -6,7 +6,7 @@
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icon_state = "manifold4w"
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name = "4-way pipe manifold"
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desc = "A manifold composed of regular pipes"
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desc = "A manifold composed of regular pipes."
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initialize_directions = NORTH|SOUTH|EAST|WEST
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@@ -84,7 +84,7 @@
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/obj/structure/academy_wizard_spawner
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name = "Academy Defensive System"
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desc = "Made by Abjuration Inc"
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desc = "Made by Abjuration, Inc."
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icon = 'icons/obj/cult.dmi'
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icon_state = "forge"
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anchored = TRUE
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@@ -18,7 +18,7 @@
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/obj/structure/firepit
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name = "firepit"
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desc = "warm and toasty"
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desc = "Warm and toasty."
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icon = 'icons/obj/fireplace.dmi'
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icon_state = "firepit-active"
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density = FALSE
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@@ -17,7 +17,7 @@
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/obj/machinery/power/emitter/energycannon
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name = "Energy Cannon"
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desc = "A heavy duty industrial laser"
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desc = "A heavy duty industrial laser."
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icon = 'icons/obj/singularity.dmi'
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icon_state = "emitter"
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anchored = TRUE
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@@ -40,7 +40,7 @@
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/obj/item/paper/crumpled/ruins/snowdin/snowdingatewaynotice
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name = "scribbled note"
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info = {"The gateway has been inactive for months, engineers think it's due to the recent drop in tempature fucking with the
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circuitry or something. Without a constant supply of resources from central command, our stock is getting awfully low. Some of the security members have taken to
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circuitry or something. Without a constant supply of resources from Central Command, our stock is getting awfully low. Some of the security members have taken to
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using the sparse rifle ammo left to hunting some of the wildlife to try and keep our food supply from emptying. God forbid if the heating goes out, I don't want to
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die as a fucking popsicle down here."}
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@@ -65,9 +65,9 @@
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The colder months are finally hitting, some of the machinery seems to be having trouble starting up sometimes. Central sent some portable heaters to help keep the airlocks from
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freezing shut along with a couple storage crates with supplies. Nothing on the radio so far, what the hell do they even expect to hear down here, anyway?<br><br><b>September 15th</b>
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<br>Another supply shipment through the gateway, they've sent some heavier sets of clothes for the coming winter months. Central said they might encounter issues with shipments
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during December to Feburary, so we should try to be frugal with the next shipment.<br><br><b>November 20th</b><br>Final shipment from central for the next few months. Going outside
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during December to Feburary, so we should try to be frugal with the next shipment.<br><br><b>November 20th</b><br>Final shipment from Central for the next few months. Going outside
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for more than 10-15 minutes without losing feeling in your fingers is difficult. We've finally gotten a signal on the radio, it's mostly some weird static though. One of the researchers is trying to decypher it.
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<br><br><b>December 10th</b><br>Signal has gotten much stronger, it almost seems like it's coming from under us according to what the researcher managed to decypher. We're waiting from the go from central before investigating.<br><br>
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<br><br><b>December 10th</b><br>Signal has gotten much stronger, it almost seems like it's coming from under us according to what the researcher managed to decypher. We're waiting from the go from Central before investigating.<br><br>
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<i>The rest of the paper seems to be a mixture of scribbles and smudged ink.</i>"}
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/obj/item/paper/fluff/awaymissions/snowdin/log2
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@@ -85,7 +85,7 @@
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info = {"You have been assigned a position on a listening outpost. Here you'll be watching over several crewmembers assigned to watching signals of the general area.
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As not much is expected in terms of issues, we've only assigned one guard per outpost. Crewmembers are expected to keep to their regulated work schedules and may be
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disciplined properly if found slacking. Food hoarding is heavily discouraged as all outposts will be sharing from the same shipment every 2-3 months. Hoarding of supplies
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should be punished severely as to prevent future incidients. Mutiny and/or rioting should be reported to central and dealt with swiftly. You're here to secure and protect
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should be punished severely as to prevent future incidients. Mutiny and/or rioting should be reported to Central and dealt with swiftly. You're here to secure and protect
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Nanotrasen assets, not be a police officer. Do what you must, but make sure it's not messy."}
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/obj/item/paper/fluff/awaymissions/snowdin/syndienotice
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@@ -199,7 +199,7 @@
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/obj/item/clothing/under/syndicate/coldres
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name = "insulated tactical turtleneck"
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desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection"
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desc = "A non-descript and slightly suspicious-looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection."
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armor = list(melee = 20, bullet = 10, laser = 0,energy = 5, bomb = 0, bio = 0, rad = 0, fire = 25, acid = 25)
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cold_protection = CHEST|GROIN|ARMS|LEGS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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@@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "config/away
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/obj/effect/landmark/awaystart
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name = "away mission spawn"
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desc = "Randomly picked away mission spawn points"
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desc = "Randomly picked away mission spawn points."
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/obj/effect/landmark/awaystart/New()
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GLOB.awaydestinations += src
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@@ -23,7 +23,7 @@
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/obj/item/clothing/head/canada
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name = "striped red tophat"
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desc = "it smells like fresh donut holes / <i>il sent comme des trous de beignets frais</i>"
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desc = "It smells like fresh donut holes. / <i>Il sent comme des trous de beignets frais.</i>"
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icon_state = "canada"
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item_state = "canada"
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@@ -49,7 +49,7 @@
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/obj/item/clothing/shoes/sandal/magic
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name = "magical sandals"
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desc = "A pair of sandals imbued with magic"
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desc = "A pair of sandals imbued with magic."
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/shoes/galoshes
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@@ -20,7 +20,7 @@
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/obj/item/clothing/suit/space/chronos
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name = "Chronosuit"
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desc = "An advanced spacesuit equipped with time-bluespace teleportation and anti-compression technology"
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desc = "An advanced spacesuit equipped with time-bluespace teleportation and anti-compression technology."
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icon_state = "chronosuit"
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item_state = "chronosuit"
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actions_types = list(/datum/action/item_action/toggle)
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@@ -475,7 +475,7 @@
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//Head of Security hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/security/hos
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name = "head of security's hardsuit helmet"
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desc = "a special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
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desc = "A special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
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icon_state = "hardsuit0-hos"
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item_color = "hos"
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armor = list(melee = 45, bullet = 25, laser = 30,energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95)
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@@ -720,7 +720,7 @@
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///SWAT version
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/obj/item/clothing/suit/space/hardsuit/shielded/swat
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name = "death commando spacesuit"
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desc = "an advanced hardsuit favored by commandos for use in special operations."
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desc = "An advanced hardsuit favored by commandos for use in special operations."
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icon_state = "deathsquad"
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item_state = "swat_suit"
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item_color = "syndi"
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@@ -157,7 +157,7 @@ Contains:
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//Emergency Response Team suits
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/obj/item/clothing/head/helmet/space/hardsuit/ert
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name = "emergency response unit helmet"
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desc = "Standard issue command helmet for the ERT"
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desc = "Standard issue command helmet for the ERT."
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icon_state = "hardsuit0-ert_commander"
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item_state = "hardsuit0-ert_commander"
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item_color = "ert_commander"
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@@ -13,7 +13,7 @@
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name = "cloak hood"
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icon = 'icons/obj/clothing/hats.dmi'
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icon_state = "golhood"
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desc = "A hood for a cloak"
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desc = "A hood for a cloak."
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body_parts_covered = HEAD
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flags_1 = NODROP_1
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flags_inv = HIDEHAIR|HIDEEARS
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@@ -75,7 +75,7 @@
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/obj/item/clothing/suit/hooded/cloak/drake
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name = "drake armour"
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icon_state = "dragon"
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desc = "A suit of armour fashioned from the remains of an ash drake. "
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desc = "A suit of armour fashioned from the remains of an ash drake."
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allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
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armor = list(melee = 70, bullet = 30, laser = 50, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100)
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
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@@ -414,6 +414,24 @@
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icon_state = "letterman_n"
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item_state = "letterman_n"
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/obj/item/clothing/suit/dracula
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name = "dracula coat"
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desc = "Looks like this belongs in a very old movie set."
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icon_state = "draculacoat"
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item_state = "draculacoat"
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/obj/item/clothing/suit/drfreeze_coat
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name = "doctor freeze's labcoat"
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desc = "A labcoat imbued with the power of features and freezes."
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icon_state = "drfreeze_coat"
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item_state = "drfreeze_coat"
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/obj/item/clothing/suit/gothcoat
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name = "gothic coat"
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desc = "Perfect for those who want stalk in a corner of a bar."
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icon_state = "gothcoat"
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item_state = "gothcoat"
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/obj/item/clothing/suit/xenos
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name = "xenos suit"
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desc = "A suit made out of chitinous alien hide."
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@@ -459,7 +477,7 @@
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icon_state = "coatcaptain"
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item_state = "coatcaptain"
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armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 50)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/melee/classic_baton/telescopic)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
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/obj/item/clothing/head/hooded/winterhood/captain
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@@ -470,7 +488,7 @@
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icon_state = "coatsecurity"
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item_state = "coatsecurity"
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armor = list(melee = 25, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 45)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight, /obj/item/melee/classic_baton/telescopic)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/security
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/obj/item/clothing/head/hooded/winterhood/security
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@@ -550,7 +568,7 @@
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/obj/item/clothing/suit/spookyghost
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name = "spooky ghost"
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desc = "this is obviously just a bedsheet, but maybe try it on?"
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desc = "This is obviously just a bedsheet, but maybe try it on?"
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icon_state = "bedsheet"
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user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
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alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
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@@ -24,7 +24,7 @@
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/obj/item/clothing/under/scratch
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name = "white suit"
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desc = "A white suit, suitable for an excellent host"
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desc = "A white suit, suitable for an excellent host."
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icon_state = "scratch"
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item_state = "scratch"
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item_color = "scratch"
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@@ -693,6 +693,33 @@
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can_adjust = FALSE
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resistance_flags = NONE
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/obj/item/clothing/under/draculass
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name = "draculass coat"
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desc = "A dress inspired by the ancient \"Victorian\" era."
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icon_state = "draculass"
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item_state = "draculass"
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item_color = "draculass"
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body_parts_covered = CHEST|GROIN|ARMS
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fitted = FEMALE_UNIFORM_TOP
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can_adjust = FALSE
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/obj/item/clothing/under/drfreeze
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name = "doctor freeze's jumpsuit"
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desc = "A modified scientist jumpsuit to look extra cool."
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icon_state = "drfreeze"
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item_state = "drfreeze"
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item_color = "drfreeze"
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can_adjust = FALSE
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/obj/item/clothing/under/lobster
|
||||
name = "foam lobster suit"
|
||||
desc = "Who beheaded the college mascot?"
|
||||
icon_state = "lobster"
|
||||
item_state = "lobster"
|
||||
item_color = "lobster"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skeleton
|
||||
name = "skeleton jumpsuit"
|
||||
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
|
||||
@@ -702,4 +729,4 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
resistance_flags = NONE
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
/obj/item/clothing/under/syndicate/sniper
|
||||
name = "Tactical turtleneck suit"
|
||||
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp"
|
||||
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
|
||||
@@ -8,14 +8,14 @@
|
||||
//TOS
|
||||
/obj/item/clothing/under/trek/command
|
||||
name = "command uniform"
|
||||
desc = "The uniform worn by command officers"
|
||||
desc = "The uniform worn by command officers."
|
||||
icon_state = "trek_command"
|
||||
item_color = "trek_command"
|
||||
item_state = "y_suit"
|
||||
|
||||
/obj/item/clothing/under/trek/engsec
|
||||
name = "engsec uniform"
|
||||
desc = "The uniform worn by engineering/security officers"
|
||||
desc = "The uniform worn by engineering/security officers."
|
||||
icon_state = "trek_engsec"
|
||||
item_color = "trek_engsec"
|
||||
item_state = "r_suit"
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/obj/item/clothing/under/trek/medsci
|
||||
name = "medsci uniform"
|
||||
desc = "The uniform worn by medical/science officers"
|
||||
desc = "The uniform worn by medical/science officers."
|
||||
icon_state = "trek_medsci"
|
||||
item_color = "trek_medsci"
|
||||
item_state = "b_suit"
|
||||
@@ -66,7 +66,7 @@
|
||||
//Q
|
||||
/obj/item/clothing/under/trek/Q
|
||||
name = "french marshall's uniform"
|
||||
desc = "something about it feels off..."
|
||||
desc = "Something about it feels off..."
|
||||
icon_state = "trek_Q"
|
||||
item_color = "trek_Q"
|
||||
item_state = "r_suit"
|
||||
@@ -226,7 +226,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/condiment/pack
|
||||
name = "condiment pack"
|
||||
desc = "A small plastic pack with condiments to put on your food"
|
||||
desc = "A small plastic pack with condiments to put on your food."
|
||||
icon_state = "condi_empty"
|
||||
volume = 10
|
||||
amount_per_transfer_from_this = 10
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pizzabread
|
||||
name = "pizza bread"
|
||||
desc = "Add ingredients to make a pizza"
|
||||
desc = "Add ingredients to make a pizza."
|
||||
icon = 'icons/obj/food/food_ingredients.dmi'
|
||||
icon_state = "pizzabread"
|
||||
custom_food_type = /obj/item/reagent_containers/food/snacks/customizable/pizza
|
||||
@@ -124,7 +124,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pastrybase
|
||||
name = "pastry base"
|
||||
desc = "A base for any self-respecting pastry"
|
||||
desc = "A base for any self-respecting pastry."
|
||||
icon = 'icons/obj/food/food_ingredients.dmi'
|
||||
icon_state = "pastrybase"
|
||||
list_reagents = list("nutriment" = 1)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab
|
||||
name = "meat"
|
||||
desc = "A slab of meat"
|
||||
desc = "A slab of meat."
|
||||
icon_state = "meat"
|
||||
dried_type = /obj/item/reagent_containers/food/snacks/sosjerky/healthy
|
||||
bitesize = 3
|
||||
@@ -82,7 +82,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard
|
||||
icon_state = "lizardmeat"
|
||||
desc = "Delicious dino damage"
|
||||
desc = "Delicious dino damage."
|
||||
filling_color = "#6B8E23"
|
||||
tastes = list("meat" = 4, "scales" = 1)
|
||||
foodtype = MEAT | RAW
|
||||
@@ -96,7 +96,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
|
||||
icon_state = "shadowmeat"
|
||||
desc = "Ow, the edge"
|
||||
desc = "Ow, the edge."
|
||||
filling_color = "#202020"
|
||||
tastes = list("darkness" = 1, "meat" = 1)
|
||||
foodtype = MEAT | RAW
|
||||
@@ -180,7 +180,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
name = "xeno meat"
|
||||
desc = "A slab of meat"
|
||||
desc = "A slab of meat."
|
||||
icon_state = "xenomeat"
|
||||
list_reagents = list("nutriment" = 3, "vitamin" = 1)
|
||||
bitesize = 4
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/store/bread/plain
|
||||
name = "bread"
|
||||
desc = "Some plain old Earthen bread."
|
||||
desc = "Some plain old earthen bread."
|
||||
icon_state = "bread"
|
||||
bonus_reagents = list("nutriment" = 7)
|
||||
list_reagents = list("nutriment" = 10)
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/mint
|
||||
name = "mint"
|
||||
desc = "it is only wafer thin."
|
||||
desc = "It is only wafer thin."
|
||||
icon_state = "mint"
|
||||
bitesize = 1
|
||||
trash = /obj/item/trash/plate
|
||||
@@ -229,7 +229,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/chocoorange
|
||||
name = "chocolate orange"
|
||||
desc = "A festive chocolate orange"
|
||||
desc = "A festive chocolate orange."
|
||||
icon_state = "chocoorange"
|
||||
bonus_reagents = list("nutriment" = 1, "sugar" = 1)
|
||||
list_reagents = list("nutriment" = 3, "sugar" = 1)
|
||||
|
||||
@@ -303,7 +303,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/oatmealcookie
|
||||
name = "oatmeal cookie"
|
||||
desc = "The best of both cookie and oat"
|
||||
desc = "The best of both cookie and oat."
|
||||
icon_state = "oatmealcookie"
|
||||
bonus_reagents = list("nutriment" = 1, "vitamin" = 1)
|
||||
list_reagents = list("nutriment" = 5, "vitamin" = 1)
|
||||
@@ -333,7 +333,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/bluecherrycupcake
|
||||
name = "blue cherry cupcake"
|
||||
desc = "Blue cherries inside a delicious cupcake"
|
||||
desc = "Blue cherries inside a delicious cupcake."
|
||||
icon_state = "bluecherrycupcake"
|
||||
bonus_reagents = list("nutriment" = 1, "vitamin" = 3)
|
||||
list_reagents = list("nutriment" = 5, "vitamin" = 1)
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/chips
|
||||
name = "chips"
|
||||
desc = "Commander Riker's What-The-Crisps"
|
||||
desc = "Commander Riker's What-The-Crisps."
|
||||
icon_state = "chips"
|
||||
trash = /obj/item/trash/chips
|
||||
bitesize = 1
|
||||
@@ -55,7 +55,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/no_raisin/healthy
|
||||
name = "homemade raisins"
|
||||
desc = "homemade raisins, the best in all of spess."
|
||||
desc = "Homemade raisins, the best in all of spess."
|
||||
list_reagents = list("nutriment" = 3, "vitamin" = 2)
|
||||
junkiness = 0
|
||||
foodtype = FRUIT
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
/obj/machinery/juicer
|
||||
name = "juicer"
|
||||
desc = "a centrifugal juicer with two speeds: Juice and Separate."
|
||||
desc = "A centrifugal juicer with two speeds: Juice and Separate."
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "juicer1"
|
||||
layer = BELOW_OBJ_LAYER
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
name = "Easter Bunny Head"
|
||||
icon_state = "bunnyhead"
|
||||
item_state = "bunnyhead"
|
||||
desc = "Considerably more cute than 'Frank'"
|
||||
desc = "Considerably more cute than 'Frank'."
|
||||
slowdown = -1
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
/obj/item/holo/esword
|
||||
name = "holographic energy sword"
|
||||
desc = "May the force be with you. Sorta"
|
||||
desc = "May the force be with you. Sorta."
|
||||
icon_state = "sword0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
// Blue Cherries
|
||||
/obj/item/seeds/cherry/blue
|
||||
name = "pack of blue cherry pits"
|
||||
desc = "The blue kind of cherries"
|
||||
desc = "The blue kind of cherries."
|
||||
icon_state = "seed-bluecherry"
|
||||
species = "bluecherry"
|
||||
plantname = "Blue Cherry Tree"
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/icepepper
|
||||
seed = /obj/item/seeds/chili/ice
|
||||
name = "ice pepper"
|
||||
desc = "It's a mutant strain of chili"
|
||||
desc = "It's a mutant strain of chili."
|
||||
icon_state = "icepepper"
|
||||
filling_color = "#0000CD"
|
||||
bitesize_mod = 2
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
/obj/item/grown/snapcorn
|
||||
seed = /obj/item/seeds/corn/snapcorn
|
||||
name = "snap corn"
|
||||
desc = "A cob with snap pops"
|
||||
desc = "A cob with snap pops."
|
||||
icon_state = "snapcorn"
|
||||
item_state = "corncob"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/lily
|
||||
seed = /obj/item/seeds/poppy/lily
|
||||
name = "lily"
|
||||
desc = "A beautiful orange flower"
|
||||
desc = "A beautiful orange flower."
|
||||
icon_state = "lily"
|
||||
filling_color = "#FFA500"
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium
|
||||
seed = /obj/item/seeds/poppy/geranium
|
||||
name = "geranium"
|
||||
desc = "A beautiful blue flower"
|
||||
desc = "A beautiful blue flower."
|
||||
icon_state = "geranium"
|
||||
filling_color = "#008B8B"
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// Starthistle
|
||||
/obj/item/seeds/starthistle
|
||||
name = "pack of starthistle seeds"
|
||||
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots"
|
||||
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots."
|
||||
icon_state = "seed-starthistle"
|
||||
species = "starthistle"
|
||||
plantname = "Starthistle"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/obj/item/seeds/random
|
||||
name = "pack of strange seeds"
|
||||
desc = "Mysterious seeds as strange as their name implies. Spooky"
|
||||
desc = "Mysterious seeds as strange as their name implies. Spooky."
|
||||
icon_state = "seed-x"
|
||||
species = "?????"
|
||||
plantname = "strange plant"
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
|
||||
/obj/item/ammo_casing/magic/hook
|
||||
name = "hook"
|
||||
desc = "a hook."
|
||||
desc = "A hook."
|
||||
projectile_type = /obj/item/projectile/hook
|
||||
caliber = "hook"
|
||||
icon_state = "hook"
|
||||
@@ -969,7 +969,7 @@
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "scroll2"
|
||||
color = "#FF0000"
|
||||
desc = "Mark your target for death. "
|
||||
desc = "Mark your target for death."
|
||||
var/used = FALSE
|
||||
|
||||
/obj/item/blood_contract/attack_self(mob/user)
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
|
||||
/obj/item/ore/slag
|
||||
name = "slag"
|
||||
desc = "Completely useless"
|
||||
desc = "Completely useless."
|
||||
icon_state = "slag"
|
||||
|
||||
/obj/item/twohanded/required/gibtonite
|
||||
|
||||
@@ -61,7 +61,7 @@ Doesn't work on other aliens/AI.*/
|
||||
|
||||
/obj/effect/proc_holder/alien/plant
|
||||
name = "Plant Weeds"
|
||||
desc = "Plants some alien weeds"
|
||||
desc = "Plants some alien weeds."
|
||||
plasma_cost = 50
|
||||
check_turf = 1
|
||||
action_icon_state = "alien_plant"
|
||||
@@ -76,7 +76,7 @@ Doesn't work on other aliens/AI.*/
|
||||
|
||||
/obj/effect/proc_holder/alien/whisper
|
||||
name = "Whisper"
|
||||
desc = "Whisper to someone"
|
||||
desc = "Whisper to someone."
|
||||
plasma_cost = 10
|
||||
action_icon_state = "alien_whisper"
|
||||
|
||||
@@ -104,7 +104,7 @@ Doesn't work on other aliens/AI.*/
|
||||
|
||||
/obj/effect/proc_holder/alien/transfer
|
||||
name = "Transfer Plasma"
|
||||
desc = "Transfer Plasma to another alien"
|
||||
desc = "Transfer Plasma to another alien."
|
||||
plasma_cost = 0
|
||||
action_icon_state = "alien_transfer"
|
||||
|
||||
@@ -269,7 +269,7 @@ Doesn't work on other aliens/AI.*/
|
||||
|
||||
/obj/effect/proc_holder/alien/regurgitate
|
||||
name = "Regurgitate"
|
||||
desc = "Empties the contents of your stomach"
|
||||
desc = "Empties the contents of your stomach."
|
||||
plasma_cost = 0
|
||||
action_icon_state = "alien_barf"
|
||||
|
||||
|
||||
@@ -193,7 +193,7 @@
|
||||
|
||||
//Floorbot assemblies
|
||||
/obj/item/toolbox_tiles
|
||||
desc = "It's a toolbox with tiles sticking out the top"
|
||||
desc = "It's a toolbox with tiles sticking out the top."
|
||||
name = "tiles and toolbox"
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
icon_state = "toolbox_tiles"
|
||||
@@ -205,7 +205,7 @@
|
||||
var/created_name = "Floorbot"
|
||||
|
||||
/obj/item/toolbox_tiles_sensor
|
||||
desc = "It's a toolbox with tiles sticking out the top and a sensor attached"
|
||||
desc = "It's a toolbox with tiles sticking out the top and a sensor attached."
|
||||
name = "tiles, toolbox and sensor arrangement"
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
icon_state = "toolbox_tiles_sensor"
|
||||
|
||||
@@ -460,7 +460,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
|
||||
/obj/item/guardiancreator
|
||||
name = "deck of tarot cards"
|
||||
desc = "An enchanted deck of tarot cards, rumored to be a source of unimaginable power. "
|
||||
desc = "An enchanted deck of tarot cards, rumored to be a source of unimaginable power."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "deck_syndicate_full"
|
||||
var/used = FALSE
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
boss.atb.refund(boss_cost)
|
||||
|
||||
/mob/living/simple_animal/hostile/boss/paper_wizard/copy
|
||||
desc = "tis a ruse!"
|
||||
desc = "'Tis a ruse!"
|
||||
health = 1
|
||||
maxHealth = 1
|
||||
alpha = 200
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/mob/living/simple_animal/hostile/faithless
|
||||
name = "The Faithless"
|
||||
desc = "The Wish Granter's faith in humanity, incarnate"
|
||||
desc = "The Wish Granter's faith in humanity, incarnate."
|
||||
icon_state = "faithless"
|
||||
icon_living = "faithless"
|
||||
icon_dead = "faithless_dead"
|
||||
@@ -41,4 +41,4 @@
|
||||
var/mob/living/carbon/C = target
|
||||
C.Knockdown(60)
|
||||
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
|
||||
"<span class='userdanger'>\The [src] knocks you down!</span>")
|
||||
"<span class='userdanger'>\The [src] knocks you down!</span>")
|
||||
|
||||
@@ -209,7 +209,7 @@
|
||||
|
||||
/obj/effect/temp_visual/mook_dust
|
||||
name = "dust"
|
||||
desc = "it's just a dust cloud!"
|
||||
desc = "It's just a dust cloud!"
|
||||
icon = 'icons/mob/jungle/mook.dmi'
|
||||
icon_state = "mook_leap_cloud"
|
||||
layer = BELOW_MOB_LAYER
|
||||
|
||||
@@ -757,7 +757,7 @@ Difficulty: Very Hard
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/exit_possession
|
||||
name = "Exit Possession"
|
||||
desc = "Exits the body you are possessing"
|
||||
desc = "Exits the body you are possessing."
|
||||
charge_max = 60
|
||||
clothes_req = 0
|
||||
invocation_type = "none"
|
||||
|
||||
@@ -299,7 +299,7 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
|
||||
//Used so they can survive lavaland better
|
||||
/obj/structure/lattice/catwalk/swarmer_catwalk
|
||||
name = "swarmer catwalk"
|
||||
desc = "a catwalk-like mesh, produced by swarmers to allow them to navigate hostile terrain."
|
||||
desc = "A catwalk-like mesh, produced by swarmers to allow them to navigate hostile terrain."
|
||||
icon = 'icons/obj/smooth_structures/swarmer_catwalk.dmi'
|
||||
icon_state = "swarmer_catwalk"
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/mob/living/simple_animal/hostile/retaliate/clown
|
||||
name = "Clown"
|
||||
desc = "A denizen of clown planet"
|
||||
desc = "A denizen of clown planet."
|
||||
icon = 'icons/mob/simple_human.dmi'
|
||||
icon_state = "clown"
|
||||
icon_living = "clown"
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/tree/festivus
|
||||
name = "festivus pole"
|
||||
desc = "serenity now... SERENITY NOW!"
|
||||
desc = "Serenity now... SERENITY NOW!"
|
||||
icon_state = "festivus_pole"
|
||||
icon_living = "festivus_pole"
|
||||
icon_dead = "festivus_pole"
|
||||
|
||||
@@ -970,7 +970,7 @@
|
||||
|
||||
/mob/living/simple_animal/parrot/Poly/ghost
|
||||
name = "The Ghost of Poly"
|
||||
desc = "Doomed to squawk the earth."
|
||||
desc = "Doomed to squawk the Earth."
|
||||
color = "#FFFFFF77"
|
||||
speak_chance = 20
|
||||
status_flags = GODMODE
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/mob/living/simple_animal/shade
|
||||
name = "Shade"
|
||||
real_name = "Shade"
|
||||
desc = "A bound spirit"
|
||||
desc = "A bound spirit."
|
||||
gender = PLURAL
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "shade"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/paperplane
|
||||
name = "paper plane"
|
||||
desc = "Paper, folded in the shape of a plane"
|
||||
desc = "Paper, folded in the shape of a plane."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "paperplane"
|
||||
throw_range = 7
|
||||
|
||||
@@ -339,7 +339,7 @@
|
||||
|
||||
/obj/item/stock_parts/cell/beam_rifle
|
||||
name = "beam rifle capacitor"
|
||||
desc = "A high powered capacitor that can provide huge amounts of energy in an instant"
|
||||
desc = "A high powered capacitor that can provide huge amounts of energy in an instant."
|
||||
maxcharge = 50000
|
||||
chargerate = 5000 //Extremely energy intensive
|
||||
rating = 4
|
||||
@@ -348,4 +348,4 @@
|
||||
return
|
||||
|
||||
/obj/item/stock_parts/cell/beam_rifle/emp_act(severity)
|
||||
charge = Clamp((charge-(10000/severity)),0,maxcharge)
|
||||
charge = Clamp((charge-(10000/severity)),0,maxcharge)
|
||||
|
||||
@@ -187,13 +187,13 @@
|
||||
|
||||
/obj/structure/particle_accelerator/end_cap
|
||||
name = "Alpha Particle Generation Array"
|
||||
desc = "This is where Alpha particles are generated from \[REDACTED\]"
|
||||
desc = "This is where Alpha particles are generated from \[REDACTED\]."
|
||||
icon_state = "end_cap"
|
||||
reference = "end_cap"
|
||||
|
||||
/obj/structure/particle_accelerator/power_box
|
||||
name = "Particle Focusing EM Lens"
|
||||
desc = "This uses electromagnetic waves to focus the Alpha-Particles."
|
||||
desc = "This uses electromagnetic waves to focus the Alpha particles."
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "power_box"
|
||||
reference = "power_box"
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
|
||||
/obj/item/ammo_casing/mm195x129/incen
|
||||
name = "1.95x129mm incendiary bullet casing"
|
||||
desc = "A 1.95x129mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames. "
|
||||
desc = "A 1.95x129mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames."
|
||||
projectile_type = /obj/item/projectile/bullet/incendiary/mm195x129
|
||||
|
||||
// Shotgun
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/ammo_casing/energy
|
||||
name = "energy weapon lens"
|
||||
desc = "The part of the gun that makes the laser go pew"
|
||||
desc = "The part of the gun that makes the laser go pew."
|
||||
caliber = "energy"
|
||||
projectile_type = /obj/item/projectile/energy
|
||||
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
/obj/item/ammo_box/magazine/m10mm/ap
|
||||
name = "pistol magazine (10mm AP)"
|
||||
icon_state = "9x19pA"
|
||||
desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets"
|
||||
desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
|
||||
ammo_type = /obj/item/ammo_casing/c10mm/ap
|
||||
|
||||
/obj/item/ammo_box/magazine/m45
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/gun/ballistic
|
||||
desc = "Now comes in flavors like GUN. Uses 10mm ammo, for some reason"
|
||||
desc = "Now comes in flavors like GUN. Uses 10mm ammo, for some reason."
|
||||
name = "projectile gun"
|
||||
icon_state = "pistol"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//The ammo/gun is stored in a back slot item
|
||||
/obj/item/minigunpack
|
||||
name = "backpack power source"
|
||||
desc = "The massive external power source for the laser gatling gun"
|
||||
desc = "The massive external power source for the laser gatling gun."
|
||||
icon = 'icons/obj/guns/minigun.dmi'
|
||||
icon_state = "holstered"
|
||||
item_state = "backpack"
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
|
||||
name = "sawn-off improvised shotgun"
|
||||
desc = "A single-shot shotgun, better not miss"
|
||||
desc = "A single-shot shotgun. Better not miss."
|
||||
icon_state = "ishotgun"
|
||||
item_state = "gun"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage
|
||||
name = "arcane barrage"
|
||||
desc = "Pew Pew Pew"
|
||||
desc = "Pew Pew Pew."
|
||||
fire_sound = 'sound/weapons/emitter.ogg'
|
||||
pin = /obj/item/device/firing_pin/magic
|
||||
icon_state = "arcane_barrage"
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
|
||||
/obj/item/gun/energy/e_gun/dragnet/snare
|
||||
name = "Energy Snare Launcher"
|
||||
desc = "Fires an energy snare that slows the target down"
|
||||
desc = "Fires an energy snare that slows the target down."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/trap)
|
||||
|
||||
/obj/item/gun/energy/e_gun/turret
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
|
||||
/obj/item/gun/energy/xray
|
||||
name = "x-ray laser gun"
|
||||
desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials"
|
||||
desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials."
|
||||
icon_state = "xray"
|
||||
item_state = null
|
||||
origin_tech = "combat=6;materials=4;magnets=4;syndicate=1"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/gun/grenadelauncher
|
||||
name = "grenade launcher"
|
||||
desc = "a terrible, terrible thing. it's really awful!"
|
||||
desc = "A terrible, terrible thing. It's really awful!"
|
||||
icon = 'icons/obj/guns/projectile.dmi'
|
||||
icon_state = "riotgun"
|
||||
item_state = "riotgun"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
/obj/item/gun/magic/staff/change
|
||||
name = "staff of change"
|
||||
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
|
||||
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
|
||||
fire_sound = 'sound/magic/staff_change.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/magic/change
|
||||
icon_state = "staffofchange"
|
||||
@@ -62,7 +62,7 @@
|
||||
|
||||
/obj/item/gun/magic/staff/honk
|
||||
name = "staff of the honkmother"
|
||||
desc = "Honk"
|
||||
desc = "Honk."
|
||||
fire_sound = 'sound/items/airhorn.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/magic/honk
|
||||
icon_state = "honker"
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
// 4.6x30mm (Autorifles)
|
||||
|
||||
/obj/item/projectile/bullet/c46x30mm
|
||||
desc = "4.6x30mm bullet"
|
||||
name = "4.6x30mm bullet"
|
||||
damage = 20
|
||||
|
||||
/obj/item/projectile/bullet/c46x30mm_ap
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
|
||||
/obj/item/projectile/bullet/srmrocket
|
||||
name ="SRM-8 Rocket"
|
||||
desc = "Boom"
|
||||
desc = "Boom."
|
||||
icon_state = "missile"
|
||||
damage = 30
|
||||
ricochets_max = 0 //it's a MISSILE
|
||||
|
||||
@@ -311,4 +311,4 @@
|
||||
/obj/item/reagent_containers/glass/bottle/tuberculosiscure
|
||||
name = "BVAK bottle"
|
||||
desc = "A small bottle containing Bio Virus Antidote Kit."
|
||||
list_reagents = list("atropine" = 5, "epinephrine" = 5, "salbutamol" = 10, "spaceacillin" = 10)
|
||||
list_reagents = list("atropine" = 5, "epinephrine" = 5, "salbutamol" = 10, "spaceacillin" = 10)
|
||||
@@ -290,7 +290,7 @@
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/waterbottle
|
||||
name = "bottle of water"
|
||||
desc = "A bottle of water filled at an old Earth bottling facility,"
|
||||
desc = "A bottle of water filled at an old Earth bottling facility."
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = "smallbottle"
|
||||
item_state = "bottle"
|
||||
|
||||
@@ -238,7 +238,7 @@
|
||||
|
||||
/obj/item/reagent_containers/syringe/bluespace
|
||||
name = "bluespace syringe"
|
||||
desc = "An advanced syringe that can hold 60 units of chemicals"
|
||||
desc = "An advanced syringe that can hold 60 units of chemicals."
|
||||
amount_per_transfer_from_this = 20
|
||||
volume = 60
|
||||
origin_tech = "bluespace=4;materials=4;biotech=4"
|
||||
|
||||
@@ -349,8 +349,8 @@ research holder datum.
|
||||
max_tech_stored = 10
|
||||
|
||||
/obj/item/disk/tech_disk/debug
|
||||
name = "centcom technology disk"
|
||||
desc = "A debug item for research"
|
||||
name = "\improper CentCom technology disk"
|
||||
desc = "A debug item for research."
|
||||
materials = list()
|
||||
max_tech_stored = 0
|
||||
|
||||
|
||||
@@ -415,7 +415,7 @@
|
||||
|
||||
/obj/item/clothing/under/golem
|
||||
name = "adamantine skin"
|
||||
desc = "a golem's skin"
|
||||
desc = "A golem's skin."
|
||||
icon_state = "golem"
|
||||
item_state = "golem"
|
||||
item_color = "golem"
|
||||
@@ -425,7 +425,7 @@
|
||||
|
||||
/obj/item/clothing/suit/golem
|
||||
name = "adamantine shell"
|
||||
desc = "a golem's thick outer shell"
|
||||
desc = "A golem's thick outer shell."
|
||||
icon_state = "golem"
|
||||
item_state = "golem"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
@@ -438,7 +438,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/golem
|
||||
name = "golem's feet"
|
||||
desc = "sturdy adamantine feet"
|
||||
desc = "Sturdy adamantine feet."
|
||||
icon_state = "golem"
|
||||
item_state = null
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
@@ -447,7 +447,7 @@
|
||||
|
||||
/obj/item/clothing/mask/breath/golem
|
||||
name = "golem's face"
|
||||
desc = "the imposing face of an adamantine golem"
|
||||
desc = "The imposing face of an adamantine golem."
|
||||
icon_state = "golem"
|
||||
item_state = "golem"
|
||||
siemens_coefficient = 0
|
||||
@@ -457,7 +457,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/golem
|
||||
name = "golem's hands"
|
||||
desc = "strong adamantine hands"
|
||||
desc = "Strong adamantine hands."
|
||||
icon_state = "golem"
|
||||
item_state = null
|
||||
siemens_coefficient = 0
|
||||
@@ -470,13 +470,13 @@
|
||||
item_state = "dermal"
|
||||
item_color = "dermal"
|
||||
name = "golem's head"
|
||||
desc = "a golem's head"
|
||||
desc = "A golem's head."
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
flags_1 = ABSTRACT_1 | NODROP_1
|
||||
|
||||
/obj/effect/golemrune
|
||||
anchored = TRUE
|
||||
desc = "a strange rune used to create golems. It glows when spirits are nearby."
|
||||
desc = "A strange rune used to create golems. It glows when spirits are nearby."
|
||||
name = "rune"
|
||||
icon = 'icons/obj/rune.dmi'
|
||||
icon_state = "golem"
|
||||
@@ -545,7 +545,7 @@
|
||||
/obj/item/stack/tile/bluespace
|
||||
name = "bluespace floor tile"
|
||||
singular_name = "floor tile"
|
||||
desc = "Through a series of micro-teleports these tiles let people move at incredible speeds"
|
||||
desc = "Through a series of micro-teleports these tiles let people move at incredible speeds."
|
||||
icon_state = "tile-bluespace"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 6
|
||||
@@ -561,7 +561,7 @@
|
||||
/obj/item/stack/tile/sepia
|
||||
name = "sepia floor tile"
|
||||
singular_name = "floor tile"
|
||||
desc = "Time seems to flow very slowly around these tiles"
|
||||
desc = "Time seems to flow very slowly around these tiles."
|
||||
icon_state = "tile-sepia"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 6
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
/obj/item/paper/fluff/ruins/oldstation/protosuit
|
||||
name = "B01-RIG Hardsuit Report"
|
||||
info = "<b>*Prototype Hardsuit*</b><br><br>The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united earth government powered military \
|
||||
info = "<b>*Prototype Hardsuit*</b><br><br>The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united Earth government powered military \
|
||||
exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by an operator.<br><br>The B01 however suffers \
|
||||
a myriad of constraints. It is slow and bulky to move around, it lacks any significant armor plating against direct attacks and its internal heads up display is unfinished, \
|
||||
resulting in the user being unable to see long distances.<br><br>The B01 is unlikely to see any form of mass production, but will serve as a base for future Hardsuit developments."
|
||||
|
||||
@@ -90,7 +90,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
|
||||
|
||||
/obj/effect/proc_holder/spell
|
||||
name = "Spell"
|
||||
desc = "A wizard spell"
|
||||
desc = "A wizard spell."
|
||||
panel = "Spells"
|
||||
var/sound = null //The sound the spell makes when it is cast
|
||||
anchored = TRUE // Crap like fireball projectiles are proc_holders, this is needed so fireballs don't get blown back into your face via atmos etc.
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor
|
||||
name = "Summon Cult Floor"
|
||||
desc = "This spell constructs a cult floor"
|
||||
desc = "This spell constructs a cult floor."
|
||||
|
||||
school = "conjuration"
|
||||
charge_max = 20
|
||||
@@ -49,7 +49,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall
|
||||
name = "Summon Cult Wall"
|
||||
desc = "This spell constructs a cult wall"
|
||||
desc = "This spell constructs a cult wall."
|
||||
|
||||
school = "conjuration"
|
||||
charge_max = 100
|
||||
@@ -66,7 +66,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall/reinforced
|
||||
name = "Greater Construction"
|
||||
desc = "This spell constructs a reinforced metal wall"
|
||||
desc = "This spell constructs a reinforced metal wall."
|
||||
|
||||
school = "conjuration"
|
||||
charge_max = 300
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone
|
||||
name = "Summon Soulstone"
|
||||
desc = "This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space"
|
||||
desc = "This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space."
|
||||
|
||||
school = "conjuration"
|
||||
charge_max = 3000
|
||||
@@ -104,7 +104,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall
|
||||
name = "Shield"
|
||||
desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire"
|
||||
desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire."
|
||||
|
||||
school = "transmutation"
|
||||
charge_max = 300
|
||||
@@ -121,7 +121,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift
|
||||
name = "Phase Shift"
|
||||
desc = "This spell allows you to pass through walls"
|
||||
desc = "This spell allows you to pass through walls."
|
||||
|
||||
school = "transmutation"
|
||||
charge_max = 250
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/construct
|
||||
name = "Artificer"
|
||||
desc = "This spell conjures a construct which may be controlled by Shades"
|
||||
desc = "This spell conjures a construct which may be controlled by Shades."
|
||||
|
||||
school = "conjuration"
|
||||
charge_max = 600
|
||||
@@ -199,7 +199,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/creature
|
||||
name = "Summon Creature Swarm"
|
||||
desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth"
|
||||
desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth."
|
||||
|
||||
school = "conjuration"
|
||||
charge_max = 1200
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
/obj/machinery/bsa/back
|
||||
name = "Bluespace Artillery Generator"
|
||||
desc = "Generates cannon pulse. Needs to be linked with a fusor. "
|
||||
desc = "Generates cannon pulse. Needs to be linked with a fusor."
|
||||
icon_state = "power_box"
|
||||
|
||||
/obj/machinery/bsa/back/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
@@ -127,8 +127,8 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/satellite/meteor_shield
|
||||
name = "Meteor Shield Satellite"
|
||||
desc = "Meteor Point Defense Satellite"
|
||||
name = "\improper Meteor Shield Satellite"
|
||||
desc = "A meteor point-defense satellite."
|
||||
mode = "M-SHIELD"
|
||||
speed_process = TRUE
|
||||
var/kill_range = 14
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
/obj/item/bodypart
|
||||
name = "limb"
|
||||
desc = "why is it detached..."
|
||||
desc = "Why is it detached..."
|
||||
force = 3
|
||||
throwforce = 3
|
||||
icon = 'icons/mob/human_parts.dmi'
|
||||
|
||||
@@ -220,7 +220,7 @@
|
||||
|
||||
/obj/item/organ/cyberimp/arm/combat
|
||||
name = "combat cybernetics implant"
|
||||
desc = "A powerful cybernetic implant that contains combat modules built into the user's arm"
|
||||
desc = "A powerful cybernetic implant that contains combat modules built into the user's arm."
|
||||
contents = newlist(/obj/item/melee/transforming/energy/blade/hardlight, /obj/item/gun/medbeam, /obj/item/borg/stun, /obj/item/device/assembly/flash/armimplant)
|
||||
origin_tech = "materials=5;combat=7;biotech=5;powerstorage=5;syndicate=6;programming=5"
|
||||
|
||||
@@ -232,6 +232,6 @@
|
||||
|
||||
/obj/item/organ/cyberimp/arm/surgery
|
||||
name = "surgical toolset implant"
|
||||
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm"
|
||||
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
|
||||
contents = newlist(/obj/item/retractor/augment, /obj/item/hemostat/augment, /obj/item/cautery/augment, /obj/item/surgicaldrill/augment, /obj/item/scalpel/augment, /obj/item/circular_saw/augment, /obj/item/surgical_drapes)
|
||||
origin_tech = "materials=3;engineering=3;biotech=3;programming=2;magnets=3"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/organ/cyberimp/chest
|
||||
name = "cybernetic torso implant"
|
||||
desc = "implants for the organs in your torso"
|
||||
desc = "Implants for the organs in your torso."
|
||||
icon_state = "chest_implant"
|
||||
implant_overlay = "chest_implant_overlay"
|
||||
zone = "chest"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/obj/item/organ/cyberimp
|
||||
name = "cybernetic implant"
|
||||
desc = "a state-of-the-art implant that improves a baseline's functionality"
|
||||
desc = "A state-of-the-art implant that improves a baseline's functionality."
|
||||
status = ORGAN_ROBOTIC
|
||||
var/implant_color = "#FFFFFF"
|
||||
var/implant_overlay
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
/obj/item/organ/cyberimp/brain
|
||||
name = "cybernetic brain implant"
|
||||
desc = "injectors of extra sub-routines for the brain"
|
||||
desc = "Injectors of extra sub-routines for the brain."
|
||||
icon_state = "brain_implant"
|
||||
implant_overlay = "brain_implant_overlay"
|
||||
zone = "head"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
/obj/vehicle/atv
|
||||
name = "all-terrain vehicle"
|
||||
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-earth technologies that are still relevant on most planet-bound outposts."
|
||||
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-Earth technologies that are still relevant on most planet-bound outposts."
|
||||
icon_state = "atv"
|
||||
var/static/mutable_appearance/atvcover
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
/obj/vehicle
|
||||
name = "vehicle"
|
||||
desc = "A basic vehicle, vroom"
|
||||
desc = "A basic vehicle, vroom."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "fuckyou"
|
||||
density = TRUE
|
||||
|
||||
Reference in New Issue
Block a user