[MIRROR] Grammar fixes to atom descriptions (#3165)

* Grammar fixes to atom descriptions

* compile errors
This commit is contained in:
CitadelStationBot
2017-10-21 07:17:03 -05:00
committed by Poojawa
parent e827f02863
commit d25cb1ba5d
151 changed files with 296 additions and 258 deletions
+1 -1
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@@ -4,7 +4,7 @@
// it's """VR"""
/obj/machinery/vr_sleeper
name = "virtual reality sleeper"
desc = "a sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds"
desc = "A sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper"
state_open = TRUE
+1 -1
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@@ -104,7 +104,7 @@
/obj/effect/shuttle_build
name = "shuttle_build"
desc = "Some assembly required"
desc = "Some assembly required."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
+2 -2
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@@ -215,8 +215,8 @@
return
SSblackbox.add_details("admin_secrets_fun_used","Send CentCom Ferry")
if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away"))
message_admins("[key_name_admin(usr)] moved the centcom ferry")
log_admin("[key_name(usr)] moved the centcom ferry")
message_admins("[key_name_admin(usr)] moved the CentCom ferry")
log_admin("[key_name(usr)] moved the CentCom ferry")
if("togglearrivals")
if(!check_rights(R_ADMIN))
+1 -1
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@@ -2240,7 +2240,7 @@
if(!newname)
return
G.name = newname
var/description = input("Enter centcom message contents:") as message|null
var/description = input("Enter CentCom message contents:") as message|null
if(!description)
return
G.report_message = description
@@ -27,7 +27,7 @@
/obj/item/wallframe/airalarm
name = "air alarm frame"
desc = "Used for building Air Alarms"
desc = "Used for building Air Alarms."
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm_bitem"
result_path = /obj/machinery/airalarm
@@ -3,7 +3,7 @@
icon_state = "he_intact"
name = "heat exchanger"
desc = "Exchanges heat between two input gases. Setup for fast heat transfer"
desc = "Exchanges heat between two input gases. Set up for fast heat transfer."
can_unwrench = TRUE
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/components/unary/outlet_injector
name = "air injector"
desc = "Has a valve and pump attached to it"
desc = "Has a valve and pump attached to it."
icon_state = "inje_map"
use_power = IDLE_POWER_USE
can_unwrench = TRUE
@@ -3,7 +3,7 @@
icon_state = "o2gen_map"
name = "oxygen generator"
desc = "Generates oxygen"
desc = "Generates oxygen."
dir = SOUTH
initialize_directions = SOUTH
@@ -3,7 +3,7 @@
icon_state = "intact"
name = "junction"
desc = "A one meter junction that connects regular and heat-exchanging pipe"
desc = "A one meter junction that connects regular and heat-exchanging pipe."
minimum_temperature_difference = 300
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
@@ -3,7 +3,7 @@
icon_state = "manifold"
name = "pipe manifold"
desc = "A manifold composed of regular pipes"
desc = "A manifold composed of regular pipes."
dir = SOUTH
initialize_directions_he = EAST|NORTH|WEST
@@ -38,7 +38,7 @@
icon_state = "manifold4w"
name = "4-way pipe manifold"
desc = "A manifold composed of heat-exchanging pipes"
desc = "A manifold composed of heat-exchanging pipes."
initialize_directions_he = NORTH|SOUTH|EAST|WEST
@@ -2,7 +2,7 @@
icon_state = "intact"
name = "pipe"
desc = "A one meter section of heat-exchanging pipe"
desc = "A one meter section of heat-exchanging pipe."
dir = SOUTH
initialize_directions_he = SOUTH|NORTH
@@ -6,7 +6,7 @@
icon_state = "manifold"
name = "pipe manifold"
desc = "A manifold composed of regular pipes"
desc = "A manifold composed of regular pipes."
dir = SOUTH
initialize_directions = EAST|NORTH|WEST
@@ -6,7 +6,7 @@
icon_state = "manifold4w"
name = "4-way pipe manifold"
desc = "A manifold composed of regular pipes"
desc = "A manifold composed of regular pipes."
initialize_directions = NORTH|SOUTH|EAST|WEST
@@ -84,7 +84,7 @@
/obj/structure/academy_wizard_spawner
name = "Academy Defensive System"
desc = "Made by Abjuration Inc"
desc = "Made by Abjuration, Inc."
icon = 'icons/obj/cult.dmi'
icon_state = "forge"
anchored = TRUE
@@ -18,7 +18,7 @@
/obj/structure/firepit
name = "firepit"
desc = "warm and toasty"
desc = "Warm and toasty."
icon = 'icons/obj/fireplace.dmi'
icon_state = "firepit-active"
density = FALSE
@@ -17,7 +17,7 @@
/obj/machinery/power/emitter/energycannon
name = "Energy Cannon"
desc = "A heavy duty industrial laser"
desc = "A heavy duty industrial laser."
icon = 'icons/obj/singularity.dmi'
icon_state = "emitter"
anchored = TRUE
@@ -40,7 +40,7 @@
/obj/item/paper/crumpled/ruins/snowdin/snowdingatewaynotice
name = "scribbled note"
info = {"The gateway has been inactive for months, engineers think it's due to the recent drop in tempature fucking with the
circuitry or something. Without a constant supply of resources from central command, our stock is getting awfully low. Some of the security members have taken to
circuitry or something. Without a constant supply of resources from Central Command, our stock is getting awfully low. Some of the security members have taken to
using the sparse rifle ammo left to hunting some of the wildlife to try and keep our food supply from emptying. God forbid if the heating goes out, I don't want to
die as a fucking popsicle down here."}
@@ -65,9 +65,9 @@
The colder months are finally hitting, some of the machinery seems to be having trouble starting up sometimes. Central sent some portable heaters to help keep the airlocks from
freezing shut along with a couple storage crates with supplies. Nothing on the radio so far, what the hell do they even expect to hear down here, anyway?<br><br><b>September 15th</b>
<br>Another supply shipment through the gateway, they've sent some heavier sets of clothes for the coming winter months. Central said they might encounter issues with shipments
during December to Feburary, so we should try to be frugal with the next shipment.<br><br><b>November 20th</b><br>Final shipment from central for the next few months. Going outside
during December to Feburary, so we should try to be frugal with the next shipment.<br><br><b>November 20th</b><br>Final shipment from Central for the next few months. Going outside
for more than 10-15 minutes without losing feeling in your fingers is difficult. We've finally gotten a signal on the radio, it's mostly some weird static though. One of the researchers is trying to decypher it.
<br><br><b>December 10th</b><br>Signal has gotten much stronger, it almost seems like it's coming from under us according to what the researcher managed to decypher. We're waiting from the go from central before investigating.<br><br>
<br><br><b>December 10th</b><br>Signal has gotten much stronger, it almost seems like it's coming from under us according to what the researcher managed to decypher. We're waiting from the go from Central before investigating.<br><br>
<i>The rest of the paper seems to be a mixture of scribbles and smudged ink.</i>"}
/obj/item/paper/fluff/awaymissions/snowdin/log2
@@ -85,7 +85,7 @@
info = {"You have been assigned a position on a listening outpost. Here you'll be watching over several crewmembers assigned to watching signals of the general area.
As not much is expected in terms of issues, we've only assigned one guard per outpost. Crewmembers are expected to keep to their regulated work schedules and may be
disciplined properly if found slacking. Food hoarding is heavily discouraged as all outposts will be sharing from the same shipment every 2-3 months. Hoarding of supplies
should be punished severely as to prevent future incidients. Mutiny and/or rioting should be reported to central and dealt with swiftly. You're here to secure and protect
should be punished severely as to prevent future incidients. Mutiny and/or rioting should be reported to Central and dealt with swiftly. You're here to secure and protect
Nanotrasen assets, not be a police officer. Do what you must, but make sure it's not messy."}
/obj/item/paper/fluff/awaymissions/snowdin/syndienotice
@@ -199,7 +199,7 @@
/obj/item/clothing/under/syndicate/coldres
name = "insulated tactical turtleneck"
desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection"
desc = "A non-descript and slightly suspicious-looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection."
armor = list(melee = 20, bullet = 10, laser = 0,energy = 5, bomb = 0, bio = 0, rad = 0, fire = 25, acid = 25)
cold_protection = CHEST|GROIN|ARMS|LEGS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
+1 -1
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@@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "config/away
/obj/effect/landmark/awaystart
name = "away mission spawn"
desc = "Randomly picked away mission spawn points"
desc = "Randomly picked away mission spawn points."
/obj/effect/landmark/awaystart/New()
GLOB.awaydestinations += src
+1 -1
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@@ -23,7 +23,7 @@
/obj/item/clothing/head/canada
name = "striped red tophat"
desc = "it smells like fresh donut holes / <i>il sent comme des trous de beignets frais</i>"
desc = "It smells like fresh donut holes. / <i>Il sent comme des trous de beignets frais.</i>"
icon_state = "canada"
item_state = "canada"
+1 -1
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@@ -49,7 +49,7 @@
/obj/item/clothing/shoes/sandal/magic
name = "magical sandals"
desc = "A pair of sandals imbued with magic"
desc = "A pair of sandals imbued with magic."
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/shoes/galoshes
@@ -20,7 +20,7 @@
/obj/item/clothing/suit/space/chronos
name = "Chronosuit"
desc = "An advanced spacesuit equipped with time-bluespace teleportation and anti-compression technology"
desc = "An advanced spacesuit equipped with time-bluespace teleportation and anti-compression technology."
icon_state = "chronosuit"
item_state = "chronosuit"
actions_types = list(/datum/action/item_action/toggle)
+2 -2
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@@ -475,7 +475,7 @@
//Head of Security hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/security/hos
name = "head of security's hardsuit helmet"
desc = "a special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
desc = "A special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
icon_state = "hardsuit0-hos"
item_color = "hos"
armor = list(melee = 45, bullet = 25, laser = 30,energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95)
@@ -720,7 +720,7 @@
///SWAT version
/obj/item/clothing/suit/space/hardsuit/shielded/swat
name = "death commando spacesuit"
desc = "an advanced hardsuit favored by commandos for use in special operations."
desc = "An advanced hardsuit favored by commandos for use in special operations."
icon_state = "deathsquad"
item_state = "swat_suit"
item_color = "syndi"
@@ -157,7 +157,7 @@ Contains:
//Emergency Response Team suits
/obj/item/clothing/head/helmet/space/hardsuit/ert
name = "emergency response unit helmet"
desc = "Standard issue command helmet for the ERT"
desc = "Standard issue command helmet for the ERT."
icon_state = "hardsuit0-ert_commander"
item_state = "hardsuit0-ert_commander"
item_color = "ert_commander"
+2 -2
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@@ -13,7 +13,7 @@
name = "cloak hood"
icon = 'icons/obj/clothing/hats.dmi'
icon_state = "golhood"
desc = "A hood for a cloak"
desc = "A hood for a cloak."
body_parts_covered = HEAD
flags_1 = NODROP_1
flags_inv = HIDEHAIR|HIDEEARS
@@ -75,7 +75,7 @@
/obj/item/clothing/suit/hooded/cloak/drake
name = "drake armour"
icon_state = "dragon"
desc = "A suit of armour fashioned from the remains of an ash drake. "
desc = "A suit of armour fashioned from the remains of an ash drake."
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
armor = list(melee = 70, bullet = 30, laser = 50, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100)
hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
+21 -3
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@@ -414,6 +414,24 @@
icon_state = "letterman_n"
item_state = "letterman_n"
/obj/item/clothing/suit/dracula
name = "dracula coat"
desc = "Looks like this belongs in a very old movie set."
icon_state = "draculacoat"
item_state = "draculacoat"
/obj/item/clothing/suit/drfreeze_coat
name = "doctor freeze's labcoat"
desc = "A labcoat imbued with the power of features and freezes."
icon_state = "drfreeze_coat"
item_state = "drfreeze_coat"
/obj/item/clothing/suit/gothcoat
name = "gothic coat"
desc = "Perfect for those who want stalk in a corner of a bar."
icon_state = "gothcoat"
item_state = "gothcoat"
/obj/item/clothing/suit/xenos
name = "xenos suit"
desc = "A suit made out of chitinous alien hide."
@@ -459,7 +477,7 @@
icon_state = "coatcaptain"
item_state = "coatcaptain"
armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 50)
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/melee/classic_baton/telescopic)
hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
/obj/item/clothing/head/hooded/winterhood/captain
@@ -470,7 +488,7 @@
icon_state = "coatsecurity"
item_state = "coatsecurity"
armor = list(melee = 25, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 45)
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight, /obj/item/melee/classic_baton/telescopic)
hoodtype = /obj/item/clothing/head/hooded/winterhood/security
/obj/item/clothing/head/hooded/winterhood/security
@@ -550,7 +568,7 @@
/obj/item/clothing/suit/spookyghost
name = "spooky ghost"
desc = "this is obviously just a bedsheet, but maybe try it on?"
desc = "This is obviously just a bedsheet, but maybe try it on?"
icon_state = "bedsheet"
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
+29 -2
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@@ -24,7 +24,7 @@
/obj/item/clothing/under/scratch
name = "white suit"
desc = "A white suit, suitable for an excellent host"
desc = "A white suit, suitable for an excellent host."
icon_state = "scratch"
item_state = "scratch"
item_color = "scratch"
@@ -693,6 +693,33 @@
can_adjust = FALSE
resistance_flags = NONE
/obj/item/clothing/under/draculass
name = "draculass coat"
desc = "A dress inspired by the ancient \"Victorian\" era."
icon_state = "draculass"
item_state = "draculass"
item_color = "draculass"
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/drfreeze
name = "doctor freeze's jumpsuit"
desc = "A modified scientist jumpsuit to look extra cool."
icon_state = "drfreeze"
item_state = "drfreeze"
item_color = "drfreeze"
can_adjust = FALSE
/obj/item/clothing/under/lobster
name = "foam lobster suit"
desc = "Who beheaded the college mascot?"
icon_state = "lobster"
item_state = "lobster"
item_color = "lobster"
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
/obj/item/clothing/under/skeleton
name = "skeleton jumpsuit"
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
@@ -702,4 +729,4 @@
body_parts_covered = CHEST|GROIN|ARMS|LEGS
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
resistance_flags = NONE
+1 -1
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@@ -18,7 +18,7 @@
/obj/item/clothing/under/syndicate/sniper
name = "Tactical turtleneck suit"
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp"
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
icon_state = "really_black_suit"
item_state = "bl_suit"
item_color = "black_suit"
+4 -4
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@@ -8,14 +8,14 @@
//TOS
/obj/item/clothing/under/trek/command
name = "command uniform"
desc = "The uniform worn by command officers"
desc = "The uniform worn by command officers."
icon_state = "trek_command"
item_color = "trek_command"
item_state = "y_suit"
/obj/item/clothing/under/trek/engsec
name = "engsec uniform"
desc = "The uniform worn by engineering/security officers"
desc = "The uniform worn by engineering/security officers."
icon_state = "trek_engsec"
item_color = "trek_engsec"
item_state = "r_suit"
@@ -24,7 +24,7 @@
/obj/item/clothing/under/trek/medsci
name = "medsci uniform"
desc = "The uniform worn by medical/science officers"
desc = "The uniform worn by medical/science officers."
icon_state = "trek_medsci"
item_color = "trek_medsci"
item_state = "b_suit"
@@ -66,7 +66,7 @@
//Q
/obj/item/clothing/under/trek/Q
name = "french marshall's uniform"
desc = "something about it feels off..."
desc = "Something about it feels off..."
icon_state = "trek_Q"
item_color = "trek_Q"
item_state = "r_suit"
@@ -226,7 +226,7 @@
/obj/item/reagent_containers/food/condiment/pack
name = "condiment pack"
desc = "A small plastic pack with condiments to put on your food"
desc = "A small plastic pack with condiments to put on your food."
icon_state = "condi_empty"
volume = 10
amount_per_transfer_from_this = 10
@@ -43,7 +43,7 @@
/obj/item/reagent_containers/food/snacks/pizzabread
name = "pizza bread"
desc = "Add ingredients to make a pizza"
desc = "Add ingredients to make a pizza."
icon = 'icons/obj/food/food_ingredients.dmi'
icon_state = "pizzabread"
custom_food_type = /obj/item/reagent_containers/food/snacks/customizable/pizza
@@ -124,7 +124,7 @@
/obj/item/reagent_containers/food/snacks/pastrybase
name = "pastry base"
desc = "A base for any self-respecting pastry"
desc = "A base for any self-respecting pastry."
icon = 'icons/obj/food/food_ingredients.dmi'
icon_state = "pastrybase"
list_reagents = list("nutriment" = 1)
@@ -4,7 +4,7 @@
/obj/item/reagent_containers/food/snacks/meat/slab
name = "meat"
desc = "A slab of meat"
desc = "A slab of meat."
icon_state = "meat"
dried_type = /obj/item/reagent_containers/food/snacks/sosjerky/healthy
bitesize = 3
@@ -82,7 +82,7 @@
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard
icon_state = "lizardmeat"
desc = "Delicious dino damage"
desc = "Delicious dino damage."
filling_color = "#6B8E23"
tastes = list("meat" = 4, "scales" = 1)
foodtype = MEAT | RAW
@@ -96,7 +96,7 @@
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
icon_state = "shadowmeat"
desc = "Ow, the edge"
desc = "Ow, the edge."
filling_color = "#202020"
tastes = list("darkness" = 1, "meat" = 1)
foodtype = MEAT | RAW
@@ -180,7 +180,7 @@
/obj/item/reagent_containers/food/snacks/meat/slab/xeno
name = "xeno meat"
desc = "A slab of meat"
desc = "A slab of meat."
icon_state = "xenomeat"
list_reagents = list("nutriment" = 3, "vitamin" = 1)
bitesize = 4
@@ -19,7 +19,7 @@
/obj/item/reagent_containers/food/snacks/store/bread/plain
name = "bread"
desc = "Some plain old Earthen bread."
desc = "Some plain old earthen bread."
icon_state = "bread"
bonus_reagents = list("nutriment" = 7)
list_reagents = list("nutriment" = 10)
@@ -151,7 +151,7 @@
/obj/item/reagent_containers/food/snacks/mint
name = "mint"
desc = "it is only wafer thin."
desc = "It is only wafer thin."
icon_state = "mint"
bitesize = 1
trash = /obj/item/trash/plate
@@ -229,7 +229,7 @@
/obj/item/reagent_containers/food/snacks/chocoorange
name = "chocolate orange"
desc = "A festive chocolate orange"
desc = "A festive chocolate orange."
icon_state = "chocoorange"
bonus_reagents = list("nutriment" = 1, "sugar" = 1)
list_reagents = list("nutriment" = 3, "sugar" = 1)
@@ -303,7 +303,7 @@
/obj/item/reagent_containers/food/snacks/oatmealcookie
name = "oatmeal cookie"
desc = "The best of both cookie and oat"
desc = "The best of both cookie and oat."
icon_state = "oatmealcookie"
bonus_reagents = list("nutriment" = 1, "vitamin" = 1)
list_reagents = list("nutriment" = 5, "vitamin" = 1)
@@ -333,7 +333,7 @@
/obj/item/reagent_containers/food/snacks/bluecherrycupcake
name = "blue cherry cupcake"
desc = "Blue cherries inside a delicious cupcake"
desc = "Blue cherries inside a delicious cupcake."
icon_state = "bluecherrycupcake"
bonus_reagents = list("nutriment" = 1, "vitamin" = 3)
list_reagents = list("nutriment" = 5, "vitamin" = 1)
@@ -32,7 +32,7 @@
/obj/item/reagent_containers/food/snacks/chips
name = "chips"
desc = "Commander Riker's What-The-Crisps"
desc = "Commander Riker's What-The-Crisps."
icon_state = "chips"
trash = /obj/item/trash/chips
bitesize = 1
@@ -55,7 +55,7 @@
/obj/item/reagent_containers/food/snacks/no_raisin/healthy
name = "homemade raisins"
desc = "homemade raisins, the best in all of spess."
desc = "Homemade raisins, the best in all of spess."
list_reagents = list("nutriment" = 3, "vitamin" = 2)
junkiness = 0
foodtype = FRUIT
@@ -1,7 +1,7 @@
/obj/machinery/juicer
name = "juicer"
desc = "a centrifugal juicer with two speeds: Juice and Separate."
desc = "A centrifugal juicer with two speeds: Juice and Separate."
icon = 'icons/obj/kitchen.dmi'
icon_state = "juicer1"
layer = BELOW_OBJ_LAYER
+1 -1
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@@ -89,7 +89,7 @@
name = "Easter Bunny Head"
icon_state = "bunnyhead"
item_state = "bunnyhead"
desc = "Considerably more cute than 'Frank'"
desc = "Considerably more cute than 'Frank'."
slowdown = -1
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
+1 -1
View File
@@ -12,7 +12,7 @@
/obj/item/holo/esword
name = "holographic energy sword"
desc = "May the force be with you. Sorta"
desc = "May the force be with you. Sorta."
icon_state = "sword0"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
+1 -1
View File
@@ -126,7 +126,7 @@
// Blue Cherries
/obj/item/seeds/cherry/blue
name = "pack of blue cherry pits"
desc = "The blue kind of cherries"
desc = "The blue kind of cherries."
icon_state = "seed-bluecherry"
species = "bluecherry"
plantname = "Blue Cherry Tree"
+1 -1
View File
@@ -45,7 +45,7 @@
/obj/item/reagent_containers/food/snacks/grown/icepepper
seed = /obj/item/seeds/chili/ice
name = "ice pepper"
desc = "It's a mutant strain of chili"
desc = "It's a mutant strain of chili."
icon_state = "icepepper"
filling_color = "#0000CD"
bitesize_mod = 2
+1 -1
View File
@@ -58,7 +58,7 @@
/obj/item/grown/snapcorn
seed = /obj/item/seeds/corn/snapcorn
name = "snap corn"
desc = "A cob with snap pops"
desc = "A cob with snap pops."
icon_state = "snapcorn"
item_state = "corncob"
w_class = WEIGHT_CLASS_TINY
+2 -2
View File
@@ -40,7 +40,7 @@
/obj/item/reagent_containers/food/snacks/grown/poppy/lily
seed = /obj/item/seeds/poppy/lily
name = "lily"
desc = "A beautiful orange flower"
desc = "A beautiful orange flower."
icon_state = "lily"
filling_color = "#FFA500"
@@ -57,7 +57,7 @@
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium
seed = /obj/item/seeds/poppy/geranium
name = "geranium"
desc = "A beautiful blue flower"
desc = "A beautiful blue flower."
icon_state = "geranium"
filling_color = "#008B8B"
+1 -1
View File
@@ -1,7 +1,7 @@
// Starthistle
/obj/item/seeds/starthistle
name = "pack of starthistle seeds"
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots"
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots."
icon_state = "seed-starthistle"
species = "starthistle"
plantname = "Starthistle"
+1 -1
View File
@@ -2,7 +2,7 @@
/obj/item/seeds/random
name = "pack of strange seeds"
desc = "Mysterious seeds as strange as their name implies. Spooky"
desc = "Mysterious seeds as strange as their name implies. Spooky."
icon_state = "seed-x"
species = "?????"
plantname = "strange plant"
@@ -275,7 +275,7 @@
/obj/item/ammo_casing/magic/hook
name = "hook"
desc = "a hook."
desc = "A hook."
projectile_type = /obj/item/projectile/hook
caliber = "hook"
icon_state = "hook"
@@ -969,7 +969,7 @@
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll2"
color = "#FF0000"
desc = "Mark your target for death. "
desc = "Mark your target for death."
var/used = FALSE
/obj/item/blood_contract/attack_self(mob/user)
+1 -1
View File
@@ -191,7 +191,7 @@
/obj/item/ore/slag
name = "slag"
desc = "Completely useless"
desc = "Completely useless."
icon_state = "slag"
/obj/item/twohanded/required/gibtonite
@@ -61,7 +61,7 @@ Doesn't work on other aliens/AI.*/
/obj/effect/proc_holder/alien/plant
name = "Plant Weeds"
desc = "Plants some alien weeds"
desc = "Plants some alien weeds."
plasma_cost = 50
check_turf = 1
action_icon_state = "alien_plant"
@@ -76,7 +76,7 @@ Doesn't work on other aliens/AI.*/
/obj/effect/proc_holder/alien/whisper
name = "Whisper"
desc = "Whisper to someone"
desc = "Whisper to someone."
plasma_cost = 10
action_icon_state = "alien_whisper"
@@ -104,7 +104,7 @@ Doesn't work on other aliens/AI.*/
/obj/effect/proc_holder/alien/transfer
name = "Transfer Plasma"
desc = "Transfer Plasma to another alien"
desc = "Transfer Plasma to another alien."
plasma_cost = 0
action_icon_state = "alien_transfer"
@@ -269,7 +269,7 @@ Doesn't work on other aliens/AI.*/
/obj/effect/proc_holder/alien/regurgitate
name = "Regurgitate"
desc = "Empties the contents of your stomach"
desc = "Empties the contents of your stomach."
plasma_cost = 0
action_icon_state = "alien_barf"
@@ -193,7 +193,7 @@
//Floorbot assemblies
/obj/item/toolbox_tiles
desc = "It's a toolbox with tiles sticking out the top"
desc = "It's a toolbox with tiles sticking out the top."
name = "tiles and toolbox"
icon = 'icons/mob/aibots.dmi'
icon_state = "toolbox_tiles"
@@ -205,7 +205,7 @@
var/created_name = "Floorbot"
/obj/item/toolbox_tiles_sensor
desc = "It's a toolbox with tiles sticking out the top and a sensor attached"
desc = "It's a toolbox with tiles sticking out the top and a sensor attached."
name = "tiles, toolbox and sensor arrangement"
icon = 'icons/mob/aibots.dmi'
icon_state = "toolbox_tiles_sensor"
@@ -460,7 +460,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
/obj/item/guardiancreator
name = "deck of tarot cards"
desc = "An enchanted deck of tarot cards, rumored to be a source of unimaginable power. "
desc = "An enchanted deck of tarot cards, rumored to be a source of unimaginable power."
icon = 'icons/obj/toy.dmi'
icon_state = "deck_syndicate_full"
var/used = FALSE
@@ -87,7 +87,7 @@
boss.atb.refund(boss_cost)
/mob/living/simple_animal/hostile/boss/paper_wizard/copy
desc = "tis a ruse!"
desc = "'Tis a ruse!"
health = 1
maxHealth = 1
alpha = 200
@@ -1,6 +1,6 @@
/mob/living/simple_animal/hostile/faithless
name = "The Faithless"
desc = "The Wish Granter's faith in humanity, incarnate"
desc = "The Wish Granter's faith in humanity, incarnate."
icon_state = "faithless"
icon_living = "faithless"
icon_dead = "faithless_dead"
@@ -41,4 +41,4 @@
var/mob/living/carbon/C = target
C.Knockdown(60)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
"<span class='userdanger'>\The [src] knocks you down!</span>")
@@ -209,7 +209,7 @@
/obj/effect/temp_visual/mook_dust
name = "dust"
desc = "it's just a dust cloud!"
desc = "It's just a dust cloud!"
icon = 'icons/mob/jungle/mook.dmi'
icon_state = "mook_leap_cloud"
layer = BELOW_MOB_LAYER
@@ -757,7 +757,7 @@ Difficulty: Very Hard
/obj/effect/proc_holder/spell/targeted/exit_possession
name = "Exit Possession"
desc = "Exits the body you are possessing"
desc = "Exits the body you are possessing."
charge_max = 60
clothes_req = 0
invocation_type = "none"
@@ -299,7 +299,7 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
//Used so they can survive lavaland better
/obj/structure/lattice/catwalk/swarmer_catwalk
name = "swarmer catwalk"
desc = "a catwalk-like mesh, produced by swarmers to allow them to navigate hostile terrain."
desc = "A catwalk-like mesh, produced by swarmers to allow them to navigate hostile terrain."
icon = 'icons/obj/smooth_structures/swarmer_catwalk.dmi'
icon_state = "swarmer_catwalk"
@@ -1,6 +1,6 @@
/mob/living/simple_animal/hostile/retaliate/clown
name = "Clown"
desc = "A denizen of clown planet"
desc = "A denizen of clown planet."
icon = 'icons/mob/simple_human.dmi'
icon_state = "clown"
icon_living = "clown"
@@ -62,7 +62,7 @@
/mob/living/simple_animal/hostile/tree/festivus
name = "festivus pole"
desc = "serenity now... SERENITY NOW!"
desc = "Serenity now... SERENITY NOW!"
icon_state = "festivus_pole"
icon_living = "festivus_pole"
icon_dead = "festivus_pole"
@@ -970,7 +970,7 @@
/mob/living/simple_animal/parrot/Poly/ghost
name = "The Ghost of Poly"
desc = "Doomed to squawk the earth."
desc = "Doomed to squawk the Earth."
color = "#FFFFFF77"
speak_chance = 20
status_flags = GODMODE
@@ -1,7 +1,7 @@
/mob/living/simple_animal/shade
name = "Shade"
real_name = "Shade"
desc = "A bound spirit"
desc = "A bound spirit."
gender = PLURAL
icon = 'icons/mob/mob.dmi'
icon_state = "shade"
+1 -1
View File
@@ -1,6 +1,6 @@
/obj/item/paperplane
name = "paper plane"
desc = "Paper, folded in the shape of a plane"
desc = "Paper, folded in the shape of a plane."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paperplane"
throw_range = 7
+2 -2
View File
@@ -339,7 +339,7 @@
/obj/item/stock_parts/cell/beam_rifle
name = "beam rifle capacitor"
desc = "A high powered capacitor that can provide huge amounts of energy in an instant"
desc = "A high powered capacitor that can provide huge amounts of energy in an instant."
maxcharge = 50000
chargerate = 5000 //Extremely energy intensive
rating = 4
@@ -348,4 +348,4 @@
return
/obj/item/stock_parts/cell/beam_rifle/emp_act(severity)
charge = Clamp((charge-(10000/severity)),0,maxcharge)
charge = Clamp((charge-(10000/severity)),0,maxcharge)
@@ -187,13 +187,13 @@
/obj/structure/particle_accelerator/end_cap
name = "Alpha Particle Generation Array"
desc = "This is where Alpha particles are generated from \[REDACTED\]"
desc = "This is where Alpha particles are generated from \[REDACTED\]."
icon_state = "end_cap"
reference = "end_cap"
/obj/structure/particle_accelerator/power_box
name = "Particle Focusing EM Lens"
desc = "This uses electromagnetic waves to focus the Alpha-Particles."
desc = "This uses electromagnetic waves to focus the Alpha particles."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "power_box"
reference = "power_box"
@@ -170,7 +170,7 @@
/obj/item/ammo_casing/mm195x129/incen
name = "1.95x129mm incendiary bullet casing"
desc = "A 1.95x129mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames. "
desc = "A 1.95x129mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames."
projectile_type = /obj/item/projectile/bullet/incendiary/mm195x129
// Shotgun
@@ -1,6 +1,6 @@
/obj/item/ammo_casing/energy
name = "energy weapon lens"
desc = "The part of the gun that makes the laser go pew"
desc = "The part of the gun that makes the laser go pew."
caliber = "energy"
projectile_type = /obj/item/projectile/energy
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
@@ -42,7 +42,7 @@
/obj/item/ammo_box/magazine/m10mm/ap
name = "pistol magazine (10mm AP)"
icon_state = "9x19pA"
desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets"
desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
ammo_type = /obj/item/ammo_casing/c10mm/ap
/obj/item/ammo_box/magazine/m45
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/gun/ballistic
desc = "Now comes in flavors like GUN. Uses 10mm ammo, for some reason"
desc = "Now comes in flavors like GUN. Uses 10mm ammo, for some reason."
name = "projectile gun"
icon_state = "pistol"
origin_tech = "combat=2;materials=2"
@@ -3,7 +3,7 @@
//The ammo/gun is stored in a back slot item
/obj/item/minigunpack
name = "backpack power source"
desc = "The massive external power source for the laser gatling gun"
desc = "The massive external power source for the laser gatling gun."
icon = 'icons/obj/guns/minigun.dmi'
icon_state = "holstered"
item_state = "backpack"
@@ -341,7 +341,7 @@
/obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
name = "sawn-off improvised shotgun"
desc = "A single-shot shotgun, better not miss"
desc = "A single-shot shotgun. Better not miss."
icon_state = "ishotgun"
item_state = "gun"
w_class = WEIGHT_CLASS_NORMAL
@@ -137,7 +137,7 @@
/obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage
name = "arcane barrage"
desc = "Pew Pew Pew"
desc = "Pew Pew Pew."
fire_sound = 'sound/weapons/emitter.ogg'
pin = /obj/item/device/firing_pin/magic
icon_state = "arcane_barrage"
@@ -75,7 +75,7 @@
/obj/item/gun/energy/e_gun/dragnet/snare
name = "Energy Snare Launcher"
desc = "Fires an energy snare that slows the target down"
desc = "Fires an energy snare that slows the target down."
ammo_type = list(/obj/item/ammo_casing/energy/trap)
/obj/item/gun/energy/e_gun/turret
@@ -108,7 +108,7 @@
/obj/item/gun/energy/xray
name = "x-ray laser gun"
desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials"
desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials."
icon_state = "xray"
item_state = null
origin_tech = "combat=6;materials=4;magnets=4;syndicate=1"
@@ -1,6 +1,6 @@
/obj/item/gun/grenadelauncher
name = "grenade launcher"
desc = "a terrible, terrible thing. it's really awful!"
desc = "A terrible, terrible thing. It's really awful!"
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "riotgun"
item_state = "riotgun"
+2 -2
View File
@@ -6,7 +6,7 @@
/obj/item/gun/magic/staff/change
name = "staff of change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
fire_sound = 'sound/magic/staff_change.ogg'
ammo_type = /obj/item/ammo_casing/magic/change
icon_state = "staffofchange"
@@ -62,7 +62,7 @@
/obj/item/gun/magic/staff/honk
name = "staff of the honkmother"
desc = "Honk"
desc = "Honk."
fire_sound = 'sound/items/airhorn.ogg'
ammo_type = /obj/item/ammo_casing/magic/honk
icon_state = "honker"
@@ -103,7 +103,7 @@
// 4.6x30mm (Autorifles)
/obj/item/projectile/bullet/c46x30mm
desc = "4.6x30mm bullet"
name = "4.6x30mm bullet"
damage = 20
/obj/item/projectile/bullet/c46x30mm_ap
@@ -55,7 +55,7 @@
/obj/item/projectile/bullet/srmrocket
name ="SRM-8 Rocket"
desc = "Boom"
desc = "Boom."
icon_state = "missile"
damage = 30
ricochets_max = 0 //it's a MISSILE
@@ -311,4 +311,4 @@
/obj/item/reagent_containers/glass/bottle/tuberculosiscure
name = "BVAK bottle"
desc = "A small bottle containing Bio Virus Antidote Kit."
list_reagents = list("atropine" = 5, "epinephrine" = 5, "salbutamol" = 10, "spaceacillin" = 10)
list_reagents = list("atropine" = 5, "epinephrine" = 5, "salbutamol" = 10, "spaceacillin" = 10)
@@ -290,7 +290,7 @@
/obj/item/reagent_containers/glass/beaker/waterbottle
name = "bottle of water"
desc = "A bottle of water filled at an old Earth bottling facility,"
desc = "A bottle of water filled at an old Earth bottling facility."
icon = 'icons/obj/drinks.dmi'
icon_state = "smallbottle"
item_state = "bottle"
@@ -238,7 +238,7 @@
/obj/item/reagent_containers/syringe/bluespace
name = "bluespace syringe"
desc = "An advanced syringe that can hold 60 units of chemicals"
desc = "An advanced syringe that can hold 60 units of chemicals."
amount_per_transfer_from_this = 20
volume = 60
origin_tech = "bluespace=4;materials=4;biotech=4"
+2 -2
View File
@@ -349,8 +349,8 @@ research holder datum.
max_tech_stored = 10
/obj/item/disk/tech_disk/debug
name = "centcom technology disk"
desc = "A debug item for research"
name = "\improper CentCom technology disk"
desc = "A debug item for research."
materials = list()
max_tech_stored = 0
@@ -415,7 +415,7 @@
/obj/item/clothing/under/golem
name = "adamantine skin"
desc = "a golem's skin"
desc = "A golem's skin."
icon_state = "golem"
item_state = "golem"
item_color = "golem"
@@ -425,7 +425,7 @@
/obj/item/clothing/suit/golem
name = "adamantine shell"
desc = "a golem's thick outer shell"
desc = "A golem's thick outer shell."
icon_state = "golem"
item_state = "golem"
w_class = WEIGHT_CLASS_BULKY
@@ -438,7 +438,7 @@
/obj/item/clothing/shoes/golem
name = "golem's feet"
desc = "sturdy adamantine feet"
desc = "Sturdy adamantine feet."
icon_state = "golem"
item_state = null
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
@@ -447,7 +447,7 @@
/obj/item/clothing/mask/breath/golem
name = "golem's face"
desc = "the imposing face of an adamantine golem"
desc = "The imposing face of an adamantine golem."
icon_state = "golem"
item_state = "golem"
siemens_coefficient = 0
@@ -457,7 +457,7 @@
/obj/item/clothing/gloves/golem
name = "golem's hands"
desc = "strong adamantine hands"
desc = "Strong adamantine hands."
icon_state = "golem"
item_state = null
siemens_coefficient = 0
@@ -470,13 +470,13 @@
item_state = "dermal"
item_color = "dermal"
name = "golem's head"
desc = "a golem's head"
desc = "A golem's head."
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
flags_1 = ABSTRACT_1 | NODROP_1
/obj/effect/golemrune
anchored = TRUE
desc = "a strange rune used to create golems. It glows when spirits are nearby."
desc = "A strange rune used to create golems. It glows when spirits are nearby."
name = "rune"
icon = 'icons/obj/rune.dmi'
icon_state = "golem"
@@ -545,7 +545,7 @@
/obj/item/stack/tile/bluespace
name = "bluespace floor tile"
singular_name = "floor tile"
desc = "Through a series of micro-teleports these tiles let people move at incredible speeds"
desc = "Through a series of micro-teleports these tiles let people move at incredible speeds."
icon_state = "tile-bluespace"
w_class = WEIGHT_CLASS_NORMAL
force = 6
@@ -561,7 +561,7 @@
/obj/item/stack/tile/sepia
name = "sepia floor tile"
singular_name = "floor tile"
desc = "Time seems to flow very slowly around these tiles"
desc = "Time seems to flow very slowly around these tiles."
icon_state = "tile-sepia"
w_class = WEIGHT_CLASS_NORMAL
force = 6
@@ -10,7 +10,7 @@
/obj/item/paper/fluff/ruins/oldstation/protosuit
name = "B01-RIG Hardsuit Report"
info = "<b>*Prototype Hardsuit*</b><br><br>The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united earth government powered military \
info = "<b>*Prototype Hardsuit*</b><br><br>The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united Earth government powered military \
exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by an operator.<br><br>The B01 however suffers \
a myriad of constraints. It is slow and bulky to move around, it lacks any significant armor plating against direct attacks and its internal heads up display is unfinished, \
resulting in the user being unable to see long distances.<br><br>The B01 is unlikely to see any form of mass production, but will serve as a base for future Hardsuit developments."
+1 -1
View File
@@ -90,7 +90,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
/obj/effect/proc_holder/spell
name = "Spell"
desc = "A wizard spell"
desc = "A wizard spell."
panel = "Spells"
var/sound = null //The sound the spell makes when it is cast
anchored = TRUE // Crap like fireball projectiles are proc_holders, this is needed so fireballs don't get blown back into your face via atmos etc.
@@ -33,7 +33,7 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor
name = "Summon Cult Floor"
desc = "This spell constructs a cult floor"
desc = "This spell constructs a cult floor."
school = "conjuration"
charge_max = 20
@@ -49,7 +49,7 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall
name = "Summon Cult Wall"
desc = "This spell constructs a cult wall"
desc = "This spell constructs a cult wall."
school = "conjuration"
charge_max = 100
@@ -66,7 +66,7 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall/reinforced
name = "Greater Construction"
desc = "This spell constructs a reinforced metal wall"
desc = "This spell constructs a reinforced metal wall."
school = "conjuration"
charge_max = 300
@@ -79,7 +79,7 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone
name = "Summon Soulstone"
desc = "This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space"
desc = "This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space."
school = "conjuration"
charge_max = 3000
@@ -104,7 +104,7 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall
name = "Shield"
desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire"
desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire."
school = "transmutation"
charge_max = 300
@@ -121,7 +121,7 @@
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift
name = "Phase Shift"
desc = "This spell allows you to pass through walls"
desc = "This spell allows you to pass through walls."
school = "transmutation"
charge_max = 250
+2 -2
View File
@@ -182,7 +182,7 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/construct
name = "Artificer"
desc = "This spell conjures a construct which may be controlled by Shades"
desc = "This spell conjures a construct which may be controlled by Shades."
school = "conjuration"
charge_max = 600
@@ -199,7 +199,7 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/creature
name = "Summon Creature Swarm"
desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth"
desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth."
school = "conjuration"
charge_max = 1200
+1 -1
View File
@@ -32,7 +32,7 @@
/obj/machinery/bsa/back
name = "Bluespace Artillery Generator"
desc = "Generates cannon pulse. Needs to be linked with a fusor. "
desc = "Generates cannon pulse. Needs to be linked with a fusor."
icon_state = "power_box"
/obj/machinery/bsa/back/attackby(obj/item/W, mob/user, params)
+2 -2
View File
@@ -127,8 +127,8 @@
return ..()
/obj/machinery/satellite/meteor_shield
name = "Meteor Shield Satellite"
desc = "Meteor Point Defense Satellite"
name = "\improper Meteor Shield Satellite"
desc = "A meteor point-defense satellite."
mode = "M-SHIELD"
speed_process = TRUE
var/kill_range = 14
+1 -1
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@@ -1,7 +1,7 @@
/obj/item/bodypart
name = "limb"
desc = "why is it detached..."
desc = "Why is it detached..."
force = 3
throwforce = 3
icon = 'icons/mob/human_parts.dmi'
+2 -2
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@@ -220,7 +220,7 @@
/obj/item/organ/cyberimp/arm/combat
name = "combat cybernetics implant"
desc = "A powerful cybernetic implant that contains combat modules built into the user's arm"
desc = "A powerful cybernetic implant that contains combat modules built into the user's arm."
contents = newlist(/obj/item/melee/transforming/energy/blade/hardlight, /obj/item/gun/medbeam, /obj/item/borg/stun, /obj/item/device/assembly/flash/armimplant)
origin_tech = "materials=5;combat=7;biotech=5;powerstorage=5;syndicate=6;programming=5"
@@ -232,6 +232,6 @@
/obj/item/organ/cyberimp/arm/surgery
name = "surgical toolset implant"
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm"
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
contents = newlist(/obj/item/retractor/augment, /obj/item/hemostat/augment, /obj/item/cautery/augment, /obj/item/surgicaldrill/augment, /obj/item/scalpel/augment, /obj/item/circular_saw/augment, /obj/item/surgical_drapes)
origin_tech = "materials=3;engineering=3;biotech=3;programming=2;magnets=3"
@@ -1,6 +1,6 @@
/obj/item/organ/cyberimp/chest
name = "cybernetic torso implant"
desc = "implants for the organs in your torso"
desc = "Implants for the organs in your torso."
icon_state = "chest_implant"
implant_overlay = "chest_implant_overlay"
zone = "chest"
@@ -2,7 +2,7 @@
/obj/item/organ/cyberimp
name = "cybernetic implant"
desc = "a state-of-the-art implant that improves a baseline's functionality"
desc = "A state-of-the-art implant that improves a baseline's functionality."
status = ORGAN_ROBOTIC
var/implant_color = "#FFFFFF"
var/implant_overlay
@@ -23,7 +23,7 @@
/obj/item/organ/cyberimp/brain
name = "cybernetic brain implant"
desc = "injectors of extra sub-routines for the brain"
desc = "Injectors of extra sub-routines for the brain."
icon_state = "brain_implant"
implant_overlay = "brain_implant_overlay"
zone = "head"
+1 -1
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@@ -1,7 +1,7 @@
/obj/vehicle/atv
name = "all-terrain vehicle"
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-earth technologies that are still relevant on most planet-bound outposts."
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-Earth technologies that are still relevant on most planet-bound outposts."
icon_state = "atv"
var/static/mutable_appearance/atvcover
+1 -1
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@@ -1,7 +1,7 @@
/obj/vehicle
name = "vehicle"
desc = "A basic vehicle, vroom"
desc = "A basic vehicle, vroom."
icon = 'icons/obj/vehicles.dmi'
icon_state = "fuckyou"
density = TRUE