[MIRROR] Grammar fixes to atom descriptions (#3165)
* Grammar fixes to atom descriptions * compile errors
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committed by
Poojawa
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e827f02863
commit
d25cb1ba5d
@@ -23,7 +23,7 @@
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/obj/item/clothing/head/canada
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name = "striped red tophat"
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desc = "it smells like fresh donut holes / <i>il sent comme des trous de beignets frais</i>"
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desc = "It smells like fresh donut holes. / <i>Il sent comme des trous de beignets frais.</i>"
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icon_state = "canada"
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item_state = "canada"
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@@ -49,7 +49,7 @@
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/obj/item/clothing/shoes/sandal/magic
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name = "magical sandals"
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desc = "A pair of sandals imbued with magic"
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desc = "A pair of sandals imbued with magic."
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/shoes/galoshes
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@@ -20,7 +20,7 @@
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/obj/item/clothing/suit/space/chronos
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name = "Chronosuit"
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desc = "An advanced spacesuit equipped with time-bluespace teleportation and anti-compression technology"
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desc = "An advanced spacesuit equipped with time-bluespace teleportation and anti-compression technology."
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icon_state = "chronosuit"
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item_state = "chronosuit"
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actions_types = list(/datum/action/item_action/toggle)
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@@ -475,7 +475,7 @@
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//Head of Security hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/security/hos
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name = "head of security's hardsuit helmet"
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desc = "a special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
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desc = "A special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
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icon_state = "hardsuit0-hos"
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item_color = "hos"
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armor = list(melee = 45, bullet = 25, laser = 30,energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95)
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@@ -720,7 +720,7 @@
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///SWAT version
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/obj/item/clothing/suit/space/hardsuit/shielded/swat
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name = "death commando spacesuit"
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desc = "an advanced hardsuit favored by commandos for use in special operations."
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desc = "An advanced hardsuit favored by commandos for use in special operations."
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icon_state = "deathsquad"
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item_state = "swat_suit"
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item_color = "syndi"
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@@ -157,7 +157,7 @@ Contains:
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//Emergency Response Team suits
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/obj/item/clothing/head/helmet/space/hardsuit/ert
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name = "emergency response unit helmet"
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desc = "Standard issue command helmet for the ERT"
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desc = "Standard issue command helmet for the ERT."
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icon_state = "hardsuit0-ert_commander"
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item_state = "hardsuit0-ert_commander"
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item_color = "ert_commander"
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@@ -13,7 +13,7 @@
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name = "cloak hood"
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icon = 'icons/obj/clothing/hats.dmi'
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icon_state = "golhood"
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desc = "A hood for a cloak"
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desc = "A hood for a cloak."
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body_parts_covered = HEAD
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flags_1 = NODROP_1
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flags_inv = HIDEHAIR|HIDEEARS
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@@ -75,7 +75,7 @@
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/obj/item/clothing/suit/hooded/cloak/drake
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name = "drake armour"
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icon_state = "dragon"
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desc = "A suit of armour fashioned from the remains of an ash drake. "
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desc = "A suit of armour fashioned from the remains of an ash drake."
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allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
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armor = list(melee = 70, bullet = 30, laser = 50, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100)
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
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@@ -414,6 +414,24 @@
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icon_state = "letterman_n"
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item_state = "letterman_n"
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/obj/item/clothing/suit/dracula
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name = "dracula coat"
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desc = "Looks like this belongs in a very old movie set."
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icon_state = "draculacoat"
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item_state = "draculacoat"
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/obj/item/clothing/suit/drfreeze_coat
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name = "doctor freeze's labcoat"
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desc = "A labcoat imbued with the power of features and freezes."
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icon_state = "drfreeze_coat"
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item_state = "drfreeze_coat"
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/obj/item/clothing/suit/gothcoat
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name = "gothic coat"
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desc = "Perfect for those who want stalk in a corner of a bar."
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icon_state = "gothcoat"
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item_state = "gothcoat"
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/obj/item/clothing/suit/xenos
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name = "xenos suit"
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desc = "A suit made out of chitinous alien hide."
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@@ -459,7 +477,7 @@
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icon_state = "coatcaptain"
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item_state = "coatcaptain"
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armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 50)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/melee/classic_baton/telescopic)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
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/obj/item/clothing/head/hooded/winterhood/captain
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@@ -470,7 +488,7 @@
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icon_state = "coatsecurity"
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item_state = "coatsecurity"
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armor = list(melee = 25, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 45)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight, /obj/item/melee/classic_baton/telescopic)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/security
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/obj/item/clothing/head/hooded/winterhood/security
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@@ -550,7 +568,7 @@
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/obj/item/clothing/suit/spookyghost
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name = "spooky ghost"
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desc = "this is obviously just a bedsheet, but maybe try it on?"
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desc = "This is obviously just a bedsheet, but maybe try it on?"
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icon_state = "bedsheet"
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user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
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alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
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@@ -24,7 +24,7 @@
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/obj/item/clothing/under/scratch
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name = "white suit"
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desc = "A white suit, suitable for an excellent host"
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desc = "A white suit, suitable for an excellent host."
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icon_state = "scratch"
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item_state = "scratch"
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item_color = "scratch"
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@@ -693,6 +693,33 @@
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can_adjust = FALSE
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resistance_flags = NONE
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/obj/item/clothing/under/draculass
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name = "draculass coat"
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desc = "A dress inspired by the ancient \"Victorian\" era."
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icon_state = "draculass"
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item_state = "draculass"
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item_color = "draculass"
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body_parts_covered = CHEST|GROIN|ARMS
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fitted = FEMALE_UNIFORM_TOP
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can_adjust = FALSE
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/obj/item/clothing/under/drfreeze
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name = "doctor freeze's jumpsuit"
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desc = "A modified scientist jumpsuit to look extra cool."
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icon_state = "drfreeze"
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item_state = "drfreeze"
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item_color = "drfreeze"
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can_adjust = FALSE
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/obj/item/clothing/under/lobster
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name = "foam lobster suit"
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desc = "Who beheaded the college mascot?"
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icon_state = "lobster"
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item_state = "lobster"
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item_color = "lobster"
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fitted = NO_FEMALE_UNIFORM
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can_adjust = FALSE
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/obj/item/clothing/under/skeleton
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name = "skeleton jumpsuit"
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desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
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@@ -702,4 +729,4 @@
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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fitted = NO_FEMALE_UNIFORM
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can_adjust = FALSE
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resistance_flags = NONE
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resistance_flags = NONE
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@@ -18,7 +18,7 @@
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/obj/item/clothing/under/syndicate/sniper
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name = "Tactical turtleneck suit"
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desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp"
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desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
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icon_state = "really_black_suit"
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item_state = "bl_suit"
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item_color = "black_suit"
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@@ -8,14 +8,14 @@
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//TOS
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/obj/item/clothing/under/trek/command
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name = "command uniform"
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desc = "The uniform worn by command officers"
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desc = "The uniform worn by command officers."
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icon_state = "trek_command"
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item_color = "trek_command"
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item_state = "y_suit"
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/obj/item/clothing/under/trek/engsec
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name = "engsec uniform"
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desc = "The uniform worn by engineering/security officers"
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desc = "The uniform worn by engineering/security officers."
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icon_state = "trek_engsec"
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item_color = "trek_engsec"
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item_state = "r_suit"
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@@ -24,7 +24,7 @@
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/obj/item/clothing/under/trek/medsci
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name = "medsci uniform"
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desc = "The uniform worn by medical/science officers"
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desc = "The uniform worn by medical/science officers."
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icon_state = "trek_medsci"
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item_color = "trek_medsci"
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item_state = "b_suit"
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@@ -66,7 +66,7 @@
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//Q
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/obj/item/clothing/under/trek/Q
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name = "french marshall's uniform"
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desc = "something about it feels off..."
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desc = "Something about it feels off..."
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icon_state = "trek_Q"
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item_color = "trek_Q"
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item_state = "r_suit"
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