[MIRROR] Grammar fixes to atom descriptions (#3165)
* Grammar fixes to atom descriptions * compile errors
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Poojawa
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e827f02863
commit
d25cb1ba5d
@@ -13,7 +13,7 @@
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name = "cloak hood"
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icon = 'icons/obj/clothing/hats.dmi'
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icon_state = "golhood"
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desc = "A hood for a cloak"
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desc = "A hood for a cloak."
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body_parts_covered = HEAD
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flags_1 = NODROP_1
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flags_inv = HIDEHAIR|HIDEEARS
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@@ -75,7 +75,7 @@
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/obj/item/clothing/suit/hooded/cloak/drake
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name = "drake armour"
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icon_state = "dragon"
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desc = "A suit of armour fashioned from the remains of an ash drake. "
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desc = "A suit of armour fashioned from the remains of an ash drake."
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allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
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armor = list(melee = 70, bullet = 30, laser = 50, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100)
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
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@@ -414,6 +414,24 @@
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icon_state = "letterman_n"
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item_state = "letterman_n"
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/obj/item/clothing/suit/dracula
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name = "dracula coat"
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desc = "Looks like this belongs in a very old movie set."
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icon_state = "draculacoat"
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item_state = "draculacoat"
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/obj/item/clothing/suit/drfreeze_coat
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name = "doctor freeze's labcoat"
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desc = "A labcoat imbued with the power of features and freezes."
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icon_state = "drfreeze_coat"
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item_state = "drfreeze_coat"
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/obj/item/clothing/suit/gothcoat
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name = "gothic coat"
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desc = "Perfect for those who want stalk in a corner of a bar."
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icon_state = "gothcoat"
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item_state = "gothcoat"
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/obj/item/clothing/suit/xenos
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name = "xenos suit"
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desc = "A suit made out of chitinous alien hide."
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@@ -459,7 +477,7 @@
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icon_state = "coatcaptain"
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item_state = "coatcaptain"
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armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 50)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/melee/classic_baton/telescopic)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
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/obj/item/clothing/head/hooded/winterhood/captain
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@@ -470,7 +488,7 @@
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icon_state = "coatsecurity"
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item_state = "coatsecurity"
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armor = list(melee = 25, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 45)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight, /obj/item/melee/classic_baton/telescopic)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/security
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/obj/item/clothing/head/hooded/winterhood/security
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@@ -550,7 +568,7 @@
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/obj/item/clothing/suit/spookyghost
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name = "spooky ghost"
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desc = "this is obviously just a bedsheet, but maybe try it on?"
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desc = "This is obviously just a bedsheet, but maybe try it on?"
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icon_state = "bedsheet"
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user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
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alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
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