[MIRROR] Grammar fixes to atom descriptions (#3165)

* Grammar fixes to atom descriptions

* compile errors
This commit is contained in:
CitadelStationBot
2017-10-21 07:17:03 -05:00
committed by Poojawa
parent e827f02863
commit d25cb1ba5d
151 changed files with 296 additions and 258 deletions
@@ -170,7 +170,7 @@
/obj/item/ammo_casing/mm195x129/incen
name = "1.95x129mm incendiary bullet casing"
desc = "A 1.95x129mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames. "
desc = "A 1.95x129mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames."
projectile_type = /obj/item/projectile/bullet/incendiary/mm195x129
// Shotgun
@@ -1,6 +1,6 @@
/obj/item/ammo_casing/energy
name = "energy weapon lens"
desc = "The part of the gun that makes the laser go pew"
desc = "The part of the gun that makes the laser go pew."
caliber = "energy"
projectile_type = /obj/item/projectile/energy
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
@@ -42,7 +42,7 @@
/obj/item/ammo_box/magazine/m10mm/ap
name = "pistol magazine (10mm AP)"
icon_state = "9x19pA"
desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets"
desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
ammo_type = /obj/item/ammo_casing/c10mm/ap
/obj/item/ammo_box/magazine/m45
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/gun/ballistic
desc = "Now comes in flavors like GUN. Uses 10mm ammo, for some reason"
desc = "Now comes in flavors like GUN. Uses 10mm ammo, for some reason."
name = "projectile gun"
icon_state = "pistol"
origin_tech = "combat=2;materials=2"
@@ -3,7 +3,7 @@
//The ammo/gun is stored in a back slot item
/obj/item/minigunpack
name = "backpack power source"
desc = "The massive external power source for the laser gatling gun"
desc = "The massive external power source for the laser gatling gun."
icon = 'icons/obj/guns/minigun.dmi'
icon_state = "holstered"
item_state = "backpack"
@@ -341,7 +341,7 @@
/obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
name = "sawn-off improvised shotgun"
desc = "A single-shot shotgun, better not miss"
desc = "A single-shot shotgun. Better not miss."
icon_state = "ishotgun"
item_state = "gun"
w_class = WEIGHT_CLASS_NORMAL
@@ -137,7 +137,7 @@
/obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage
name = "arcane barrage"
desc = "Pew Pew Pew"
desc = "Pew Pew Pew."
fire_sound = 'sound/weapons/emitter.ogg'
pin = /obj/item/device/firing_pin/magic
icon_state = "arcane_barrage"
@@ -75,7 +75,7 @@
/obj/item/gun/energy/e_gun/dragnet/snare
name = "Energy Snare Launcher"
desc = "Fires an energy snare that slows the target down"
desc = "Fires an energy snare that slows the target down."
ammo_type = list(/obj/item/ammo_casing/energy/trap)
/obj/item/gun/energy/e_gun/turret
@@ -108,7 +108,7 @@
/obj/item/gun/energy/xray
name = "x-ray laser gun"
desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials"
desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials."
icon_state = "xray"
item_state = null
origin_tech = "combat=6;materials=4;magnets=4;syndicate=1"
@@ -1,6 +1,6 @@
/obj/item/gun/grenadelauncher
name = "grenade launcher"
desc = "a terrible, terrible thing. it's really awful!"
desc = "A terrible, terrible thing. It's really awful!"
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "riotgun"
item_state = "riotgun"
+2 -2
View File
@@ -6,7 +6,7 @@
/obj/item/gun/magic/staff/change
name = "staff of change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
fire_sound = 'sound/magic/staff_change.ogg'
ammo_type = /obj/item/ammo_casing/magic/change
icon_state = "staffofchange"
@@ -62,7 +62,7 @@
/obj/item/gun/magic/staff/honk
name = "staff of the honkmother"
desc = "Honk"
desc = "Honk."
fire_sound = 'sound/items/airhorn.ogg'
ammo_type = /obj/item/ammo_casing/magic/honk
icon_state = "honker"
@@ -103,7 +103,7 @@
// 4.6x30mm (Autorifles)
/obj/item/projectile/bullet/c46x30mm
desc = "4.6x30mm bullet"
name = "4.6x30mm bullet"
damage = 20
/obj/item/projectile/bullet/c46x30mm_ap
@@ -55,7 +55,7 @@
/obj/item/projectile/bullet/srmrocket
name ="SRM-8 Rocket"
desc = "Boom"
desc = "Boom."
icon_state = "missile"
damage = 30
ricochets_max = 0 //it's a MISSILE