[MIRROR] Grammar fixes to atom descriptions (#3165)
* Grammar fixes to atom descriptions * compile errors
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Poojawa
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@@ -170,7 +170,7 @@
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/obj/item/ammo_casing/mm195x129/incen
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name = "1.95x129mm incendiary bullet casing"
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desc = "A 1.95x129mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames. "
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desc = "A 1.95x129mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames."
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projectile_type = /obj/item/projectile/bullet/incendiary/mm195x129
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// Shotgun
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@@ -1,6 +1,6 @@
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/obj/item/ammo_casing/energy
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name = "energy weapon lens"
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desc = "The part of the gun that makes the laser go pew"
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desc = "The part of the gun that makes the laser go pew."
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caliber = "energy"
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projectile_type = /obj/item/projectile/energy
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var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
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@@ -42,7 +42,7 @@
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/obj/item/ammo_box/magazine/m10mm/ap
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name = "pistol magazine (10mm AP)"
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icon_state = "9x19pA"
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desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets"
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desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
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ammo_type = /obj/item/ammo_casing/c10mm/ap
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/obj/item/ammo_box/magazine/m45
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@@ -1,5 +1,5 @@
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/obj/item/gun/ballistic
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desc = "Now comes in flavors like GUN. Uses 10mm ammo, for some reason"
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desc = "Now comes in flavors like GUN. Uses 10mm ammo, for some reason."
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name = "projectile gun"
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icon_state = "pistol"
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origin_tech = "combat=2;materials=2"
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@@ -3,7 +3,7 @@
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//The ammo/gun is stored in a back slot item
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/obj/item/minigunpack
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name = "backpack power source"
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desc = "The massive external power source for the laser gatling gun"
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desc = "The massive external power source for the laser gatling gun."
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icon = 'icons/obj/guns/minigun.dmi'
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icon_state = "holstered"
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item_state = "backpack"
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@@ -341,7 +341,7 @@
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/obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
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name = "sawn-off improvised shotgun"
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desc = "A single-shot shotgun, better not miss"
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desc = "A single-shot shotgun. Better not miss."
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icon_state = "ishotgun"
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item_state = "gun"
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w_class = WEIGHT_CLASS_NORMAL
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@@ -137,7 +137,7 @@
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/obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage
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name = "arcane barrage"
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desc = "Pew Pew Pew"
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desc = "Pew Pew Pew."
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fire_sound = 'sound/weapons/emitter.ogg'
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pin = /obj/item/device/firing_pin/magic
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icon_state = "arcane_barrage"
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@@ -75,7 +75,7 @@
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/obj/item/gun/energy/e_gun/dragnet/snare
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name = "Energy Snare Launcher"
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desc = "Fires an energy snare that slows the target down"
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desc = "Fires an energy snare that slows the target down."
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ammo_type = list(/obj/item/ammo_casing/energy/trap)
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/obj/item/gun/energy/e_gun/turret
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@@ -108,7 +108,7 @@
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/obj/item/gun/energy/xray
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name = "x-ray laser gun"
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desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials"
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desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials."
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icon_state = "xray"
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item_state = null
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origin_tech = "combat=6;materials=4;magnets=4;syndicate=1"
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@@ -1,6 +1,6 @@
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/obj/item/gun/grenadelauncher
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name = "grenade launcher"
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desc = "a terrible, terrible thing. it's really awful!"
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desc = "A terrible, terrible thing. It's really awful!"
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icon = 'icons/obj/guns/projectile.dmi'
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icon_state = "riotgun"
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item_state = "riotgun"
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@@ -6,7 +6,7 @@
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/obj/item/gun/magic/staff/change
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name = "staff of change"
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desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
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desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
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fire_sound = 'sound/magic/staff_change.ogg'
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ammo_type = /obj/item/ammo_casing/magic/change
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icon_state = "staffofchange"
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@@ -62,7 +62,7 @@
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/obj/item/gun/magic/staff/honk
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name = "staff of the honkmother"
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desc = "Honk"
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desc = "Honk."
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fire_sound = 'sound/items/airhorn.ogg'
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ammo_type = /obj/item/ammo_casing/magic/honk
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icon_state = "honker"
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@@ -103,7 +103,7 @@
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// 4.6x30mm (Autorifles)
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/obj/item/projectile/bullet/c46x30mm
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desc = "4.6x30mm bullet"
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name = "4.6x30mm bullet"
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damage = 20
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/obj/item/projectile/bullet/c46x30mm_ap
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@@ -55,7 +55,7 @@
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/obj/item/projectile/bullet/srmrocket
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name ="SRM-8 Rocket"
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desc = "Boom"
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desc = "Boom."
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icon_state = "missile"
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damage = 30
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ricochets_max = 0 //it's a MISSILE
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