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@@ -200,7 +200,7 @@
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var/mob/living/carbon/human/H = owner.current
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var/datum/species/S = H.dna.species
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// Make Changes
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S.brutemod *= 0.4 // <-------------------- Start small, but burn mod increases based on rank!
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S.brutemod *= 0.2 // <-------------------- Start small, but burn mod increases based on rank!
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S.coldmod = 0
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S.stunmod *= 0.35
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S.siemens_coeff *= 0.75 //base electrocution coefficient 1
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@@ -319,12 +319,10 @@ datum/antagonist/bloodsucker/proc/SpendRank()
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if(ishuman(owner.current))
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var/mob/living/carbon/human/H = owner.current
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var/datum/species/S = H.dna.species
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S.burnmod *= 0.02 // Slightly more burn damage
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S.stunmod *= 0.9 // Slightly less stun time.
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S.punchdamagelow += 0.5
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S.punchdamagehigh += 0.5 // NOTE: This affects the hitting power of Brawn.
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// More Health
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owner.current.setMaxHealth(owner.current.maxHealth + 5)
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owner.current.setMaxHealth(owner.current.maxHealth + 10)
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// Vamp Stats
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regenRate += 0.05 // Points of brute healed (starts at 0.3)
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feedAmount += 2 // Increase how quickly I munch down vics (15)
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