This commit is contained in:
Ghommie
2020-03-23 21:02:47 +01:00
410 changed files with 168105 additions and 14293 deletions
@@ -14,7 +14,7 @@
/area/lavaland/surface/outdoors)
"e" = (
/obj/item/clothing/shoes/workboots/mining,
/obj/item/clothing/under/rank/miner/lavaland,
/obj/item/clothing/under/rank/cargo/miner/lavaland,
/obj/effect/decal/remains/human,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/lavaland/surface/outdoors)
@@ -188,10 +188,10 @@
/area/ruin/powered/seedvault)
"G" = (
/obj/structure/closet/crate/hydroponics,
/obj/item/clothing/under/rank/hydroponics,
/obj/item/clothing/under/rank/hydroponics,
/obj/item/clothing/under/rank/hydroponics,
/obj/item/clothing/under/rank/hydroponics,
/obj/item/clothing/under/rank/civilian/hydroponics,
/obj/item/clothing/under/rank/civilian/hydroponics,
/obj/item/clothing/under/rank/civilian/hydroponics,
/obj/item/clothing/under/rank/civilian/hydroponics,
/turf/open/floor/plasteel/freezer,
/area/ruin/powered/seedvault)
"H" = (
+1 -1
View File
@@ -324,7 +324,7 @@
dir = 1
},
/obj/structure/rack,
/obj/item/clothing/under/soviet,
/obj/item/clothing/under/costume/soviet,
/obj/item/clothing/head/ushanka,
/turf/open/floor/plasteel/cafeteria,
/area/ruin/space/djstation)
+1 -1
View File
@@ -219,7 +219,7 @@
/obj/structure/closet{
name = "Official Clothing"
},
/obj/item/clothing/under/rank/centcom_commander,
/obj/item/clothing/under/rank/centcom/commander,
/obj/item/clothing/head/centhat,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/suit/armor/vest,
+2 -2
View File
@@ -2098,7 +2098,7 @@
/area/awaymission/BMPship/Aft)
"gj" = (
/obj/structure/closet,
/obj/item/clothing/under/overalls,
/obj/item/clothing/under/misc/overalls,
/turf/open/floor/plasteel,
/area/awaymission/BMPship/Aft)
"gk" = (
@@ -2269,7 +2269,7 @@
/area/awaymission/BMPship/Aft)
"gP" = (
/obj/structure/closet,
/obj/item/clothing/under/lawyer/bluesuit,
/obj/item/clothing/under/rank/civilian/lawyer/bluesuit,
/obj/item/clothing/suit/apron,
/turf/open/floor/plasteel,
/area/awaymission/BMPship/Aft)
+2 -2
View File
@@ -64,7 +64,7 @@
/obj/structure/chair{
dir = 4
},
/obj/item/clothing/under/polychromic/shirt,
/obj/item/clothing/under/misc/poly_shirt,
/obj/item/clothing/neck/tie/black,
/obj/item/clothing/shoes/laceup,
/obj/item/storage/wallet/random,
@@ -89,7 +89,7 @@
/obj/structure/chair{
dir = 8
},
/obj/item/clothing/under/polychromic/skirt,
/obj/item/clothing/under/dress/skirt/polychromic,
/obj/item/clothing/shoes/laceup,
/obj/item/clothing/gloves/color/white,
/obj/item/clothing/glasses/regular,
+1 -1
View File
@@ -573,7 +573,7 @@
"bU" = (
/obj/effect/decal/cleanable/blood,
/obj/structure/chair,
/obj/item/clothing/under/rank/centcom_officer,
/obj/item/clothing/under/rank/centcom/officer,
/obj/item/restraints/handcuffs,
/obj/effect/decal/remains/human,
/turf/open/floor/plating/airless,
+3 -3
View File
@@ -2754,12 +2754,12 @@
"hT" = (
/obj/structure/closet,
/obj/item/storage/belt/soulstone,
/obj/item/clothing/under/schoolgirl,
/obj/item/clothing/under/costume/schoolgirl,
/turf/open/floor/plasteel,
/area/awaymission/academy/academyaft)
"hU" = (
/obj/structure/closet,
/obj/item/clothing/under/skirt/black,
/obj/item/clothing/under/dress/skirt,
/obj/item/clothing/glasses/regular,
/turf/open/floor/plasteel,
/area/awaymission/academy/academyaft)
@@ -2772,7 +2772,7 @@
"hW" = (
/obj/structure/closet,
/obj/item/lipstick/random,
/obj/item/clothing/under/schoolgirl,
/obj/item/clothing/under/costume/schoolgirl,
/turf/open/floor/plasteel,
/area/awaymission/academy/academyaft)
"hX" = (
+1 -1
View File
@@ -2524,7 +2524,7 @@
/area/awaymission/snowdin/post)
"fF" = (
/obj/structure/closet,
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/misc/assistantformal,
/obj/item/clothing/suit/hooded/wintercoat,
/obj/item/clothing/shoes/winterboots,
/obj/effect/turf_decal/bot,
+1 -1
View File
@@ -2252,7 +2252,7 @@
/area/awaymission/centcomAway/hangar)
"mQ" = (
/obj/structure/safe/floor,
/obj/item/clothing/under/rank/centcom_officer,
/obj/item/clothing/under/rank/centcom/officer,
/obj/item/clothing/suit/det_suit,
/obj/item/gun/ballistic/revolver/mateba,
/turf/open/indestructible,
+1 -1
View File
@@ -580,7 +580,7 @@
/area/awaymission/caves/BMP_asteroid/level_four)
"bH" = (
/obj/effect/decal/remains/human,
/obj/item/clothing/under/patriotsuit,
/obj/item/clothing/under/misc/patriotsuit,
/turf/open/floor/plating/asteroid/basalt/lava{
initial_gas_mix = "n2=23;o2=14"
},
+6 -6
View File
@@ -174,7 +174,7 @@
/obj/structure/bed/nest,
/obj/effect/decal/cleanable/blood/gibs,
/obj/item/clothing/mask/facehugger/impregnated,
/obj/item/clothing/under/rank/security,
/obj/item/clothing/under/rank/security/officer,
/obj/item/clothing/suit/armor/vest,
/obj/item/melee/baton/loaded,
/obj/item/clothing/head/helmet,
@@ -5718,7 +5718,7 @@
name = "personal closet";
req_access_txt = "201"
},
/obj/item/clothing/under/suit_jacket/navy,
/obj/item/clothing/under/suit/navy,
/turf/open/floor/carpet{
heat_capacity = 1e+006
},
@@ -6008,7 +6008,7 @@
name = "Kitchen Crate"
},
/obj/item/storage/box/mousetraps,
/obj/item/clothing/under/waiter,
/obj/item/clothing/under/suit/waiter,
/turf/open/floor/plasteel/showroomfloor{
heat_capacity = 1e+006;
temperature = 273.15
@@ -6655,7 +6655,7 @@
name = "personal closet";
req_access_txt = "201"
},
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/misc/assistantformal,
/turf/open/floor/carpet{
heat_capacity = 1e+006
},
@@ -6823,7 +6823,7 @@
/obj/structure/table,
/obj/structure/bedsheetbin,
/obj/item/clothing/neck/tie/black,
/obj/item/clothing/under/lawyer/blacksuit,
/obj/item/clothing/under/suit/black,
/obj/effect/turf_decal/tile/blue{
dir = 4
},
@@ -7068,7 +7068,7 @@
name = "personal closet";
req_access_txt = "201"
},
/obj/item/clothing/under/suit_jacket/burgundy,
/obj/item/clothing/under/suit/burgundy,
/turf/open/floor/carpet{
heat_capacity = 1e+006
},
+4 -4
View File
@@ -3214,7 +3214,7 @@
id_job = "Geneticist";
oxy_damage = 55;
suit = /obj/item/clothing/suit/toggle/labcoat/genetics;
uniform = /obj/item/clothing/under/rank/geneticist;
uniform = /obj/item/clothing/under/rank/medical/geneticist;
name = "Geneticist"
},
/obj/effect/decal/cleanable/blood,
@@ -4322,7 +4322,7 @@
id_job = "Geneticist";
oxy_damage = 55;
suit = /obj/item/clothing/suit/toggle/labcoat/genetics;
uniform = /obj/item/clothing/under/rank/geneticist;
uniform = /obj/item/clothing/under/rank/medical/geneticist;
name = "Geneticist"
},
/obj/effect/decal/cleanable/blood,
@@ -5173,7 +5173,7 @@
id_job = "Geneticist";
oxy_damage = 55;
suit = /obj/item/clothing/suit/toggle/labcoat/genetics;
uniform = /obj/item/clothing/under/rank/geneticist;
uniform = /obj/item/clothing/under/rank/medical/geneticist;
name = "Geneticist"
},
/obj/effect/decal/cleanable/blood,
@@ -6047,7 +6047,7 @@
id_job = "Geneticist";
oxy_damage = 55;
suit = /obj/item/clothing/suit/toggle/labcoat/genetics;
uniform = /obj/item/clothing/under/rank/geneticist;
uniform = /obj/item/clothing/under/rank/medical/geneticist;
name = "Geneticist"
},
/turf/open/floor/mineral/titanium/blue,
+6 -6
View File
@@ -312,7 +312,7 @@
name = "personal closet";
req_access_txt = "201"
},
/obj/item/clothing/under/pj/blue,
/obj/item/clothing/under/misc/pj/blue,
/turf/open/floor/carpet{
heat_capacity = 1e+006
},
@@ -362,7 +362,7 @@
name = "personal closet";
req_access_txt = "201"
},
/obj/item/clothing/under/suit_jacket/female,
/obj/item/clothing/under/suit/black/skirt,
/turf/open/floor/carpet{
heat_capacity = 1e+006
},
@@ -2135,7 +2135,7 @@
},
/area/awaymission/undergroundoutpost45/caves)
"ev" = (
/obj/item/clothing/under/pj/red,
/obj/item/clothing/under/misc/pj/red,
/obj/structure/closet/secure_closet{
desc = "It's a secure locker for personnel. The first card swiped gains control.";
icon_state = "cabinet";
@@ -3130,7 +3130,7 @@
name = "Kitchen Crate"
},
/obj/item/storage/box/mousetraps,
/obj/item/clothing/under/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/showroomfloor{
heat_capacity = 1e+006
@@ -5263,7 +5263,7 @@
},
/area/awaymission/undergroundoutpost45/gateway)
"km" = (
/obj/item/clothing/under/suit_jacket/navy,
/obj/item/clothing/under/suit/navy,
/obj/structure/closet/secure_closet{
desc = "It's a secure locker for personnel. The first card swiped gains control.";
icon_state = "cabinet";
@@ -9706,7 +9706,7 @@
name = "personal closet";
req_access_txt = "201"
},
/obj/item/clothing/under/pj/red,
/obj/item/clothing/under/misc/pj/red,
/turf/open/floor/carpet{
heat_capacity = 1e+006
},
+1
View File
@@ -11,6 +11,7 @@
#include "map_files\OmegaStation\OmegaStation.dmm"
#include "map_files\PubbyStation\PubbyStation.dmm"
#include "map_files\BoxStation\BoxStation.dmm"
#include "map_files\LambdaStation\lambda.dmm"
#ifdef TRAVISBUILDING
#include "templates.dm"
+1
View File
@@ -0,0 +1 @@
#define FORCE_MAP "_maps/lambdastation.json"
+11
View File
@@ -0,0 +1,11 @@
{
"map_name": "Lambda Station",
"map_path": "map_files/LambdaStation",
"map_file": "lambda.dmm",
"shuttles": {
"cargo": "cargo_box",
"ferry": "ferry_fancy",
"whiteship": "whiteship_meta",
"emergency": "emergency_meta"
}
}
File diff suppressed because it is too large Load Diff
+44 -30
View File
@@ -4154,7 +4154,7 @@
},
/obj/item/wirerod,
/obj/item/wrench,
/obj/item/clothing/under/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/accessory/waistcoat,
/obj/structure/sign/poster/contraband/random{
pixel_x = -32
@@ -39822,7 +39822,7 @@
/obj/structure/closet/secure_closet/hos,
/obj/item/clothing/head/HoS/beret,
/obj/item/clothing/suit/armor/hos/trenchcoat,
/obj/item/clothing/under/rank/head_of_security/grey,
/obj/item/clothing/under/rank/security/head_of_security/grey,
/obj/effect/turf_decal/stripes/line{
dir = 9
},
@@ -50312,7 +50312,7 @@
/obj/item/clothing/suit/det_suit{
icon_state = "curator"
},
/obj/item/clothing/under/rank/det{
/obj/item/clothing/under/rank/security/detective{
icon_state = "curator"
},
/obj/effect/turf_decal/tile/neutral{
@@ -62632,7 +62632,7 @@
/area/security/warden)
"cbF" = (
/obj/structure/closet/secure_closet/warden,
/obj/item/clothing/under/rank/warden/grey,
/obj/item/clothing/under/rank/security/warden/grey,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
@@ -74042,7 +74042,7 @@
/area/maintenance/starboard)
"cuG" = (
/obj/structure/table,
/obj/item/clothing/under/rank/security,
/obj/item/clothing/under/rank/security/officer,
/obj/item/restraints/handcuffs,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/light/small,
@@ -78636,7 +78636,7 @@
pixel_x = 26;
pixel_y = 26
},
/obj/item/clothing/under/kilt,
/obj/item/clothing/under/costume/kilt,
/obj/item/clothing/head/beret,
/obj/machinery/airalarm{
pixel_y = 23
@@ -78674,7 +78674,7 @@
/obj/item/clothing/head/fedora{
icon_state = "detective"
},
/obj/item/clothing/under/geisha,
/obj/item/clothing/under/costume/geisha,
/obj/item/clothing/head/fedora{
icon_state = "curator"
},
@@ -78682,7 +78682,7 @@
desc = "This looks awfully familiar...";
icon_state = "curator"
},
/obj/item/clothing/under/rank/curator/treasure_hunter,
/obj/item/clothing/under/rank/civilian/curator/treasure_hunter,
/obj/machinery/airalarm{
pixel_y = 23
},
@@ -81143,7 +81143,7 @@
icon_state = "1-2"
},
/obj/item/folder/blue,
/obj/item/clothing/under/rank/centcom_commander{
/obj/item/clothing/under/rank/centcom/commander{
desc = "A replica of a jumpsuit worn by the highest ranking commanders under Nanotrasen's central command.";
name = "Replica CentCom officer's jumpsuit"
},
@@ -88556,7 +88556,7 @@
/area/crew_quarters/fitness/recreation)
"cTg" = (
/obj/structure/table,
/obj/item/clothing/under/sl_suit{
/obj/item/clothing/under/suit/sl{
name = "referee suit"
},
/obj/effect/turf_decal/tile/neutral{
@@ -89705,7 +89705,7 @@
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/item/clothing/suit/jacket/letterman_nanotrasen,
/obj/item/clothing/suit/toggle/lawyer,
/obj/item/clothing/under/maid,
/obj/item/clothing/under/costume/maid,
/obj/item/clothing/head/kitty,
/obj/machinery/airalarm{
dir = 1;
@@ -89733,7 +89733,7 @@
/obj/item/clothing/head/fedora{
icon_state = "detective"
},
/obj/item/clothing/under/lawyer/female,
/obj/item/clothing/under/rank/civilian/lawyer/female,
/obj/machinery/airalarm{
dir = 1;
pixel_y = -22
@@ -89757,7 +89757,7 @@
pixel_y = -32
},
/obj/item/clothing/head/fedora,
/obj/item/clothing/under/redeveninggown,
/obj/item/clothing/under/dress/redeveninggown,
/obj/item/clothing/head/rabbitears,
/turf/open/floor/plasteel/grimy,
/area/crew_quarters/dorms)
@@ -90569,7 +90569,6 @@
pixel_y = 3
},
/obj/item/storage/box/syringes,
/obj/item/gun/syringe,
/obj/machinery/status_display/evac{
pixel_x = -32
},
@@ -90581,6 +90580,7 @@
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/item/gun/syringe/dart,
/turf/open/floor/plasteel,
/area/medical/storage)
"cWv" = (
@@ -92803,7 +92803,7 @@
/area/crew_quarters/fitness/recreation)
"dae" = (
/obj/structure/table,
/obj/item/clothing/under/suit_jacket/really_black,
/obj/item/clothing/under/suit/black_really,
/obj/item/cane,
/obj/item/clothing/head/bowler{
pixel_y = 5
@@ -98184,7 +98184,7 @@
/obj/effect/decal/cleanable/dirt,
/obj/structure/table/wood,
/obj/item/clothing/suit/toggle/owlwings,
/obj/item/clothing/under/owl,
/obj/item/clothing/under/costume/owl,
/obj/item/clothing/mask/gas/owl_mask,
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
@@ -99195,7 +99195,7 @@
/obj/structure/table/reinforced,
/obj/machinery/light/small,
/obj/structure/bedsheetbin,
/obj/item/gun/syringe,
/obj/item/gun/syringe/dart,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/tile/neutral{
dir = 1
@@ -106576,11 +106576,11 @@
/obj/item/clothing/mask/muzzle,
/obj/item/clothing/glasses/sunglasses/blindfold,
/obj/item/clothing/ears/earmuffs,
/obj/item/gun/syringe,
/obj/item/clothing/glasses/eyepatch,
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/item/gun/syringe/dart,
/turf/open/floor/plasteel/white,
/area/medical/surgery)
"dyE" = (
@@ -110502,7 +110502,7 @@
/area/medical/medbay/central)
"dFk" = (
/obj/structure/table/wood,
/obj/item/clothing/under/maid,
/obj/item/clothing/under/costume/maid,
/obj/item/clothing/head/kitty,
/obj/effect/decal/cleanable/cobweb,
/obj/effect/decal/cleanable/dirt,
@@ -111362,7 +111362,7 @@
/area/maintenance/department/medical/morgue)
"dGw" = (
/obj/structure/closet/secure_closet/CMO,
/obj/item/clothing/under/rank/nursesuit,
/obj/item/clothing/under/rank/medical/doctor/nurse,
/obj/item/clothing/head/nursehat,
/obj/effect/turf_decal/stripes/line{
dir = 5
@@ -113664,7 +113664,7 @@
/area/crew_quarters/theatre/abandoned)
"dKr" = (
/obj/structure/table/wood,
/obj/item/clothing/under/geisha,
/obj/item/clothing/under/costume/geisha,
/obj/item/clothing/shoes/sandal,
/obj/effect/turf_decal/tile/neutral{
dir = 1
@@ -121170,7 +121170,7 @@
/area/library/abandoned)
"dYm" = (
/obj/structure/table/wood,
/obj/item/clothing/under/rank/curator,
/obj/item/clothing/under/rank/civilian/curator,
/obj/effect/spawner/lootdrop/maintenance{
lootcount = 2;
name = "2maintenance loot spawner"
@@ -125929,12 +125929,12 @@
dir = 8
},
/obj/structure/table,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/misc/burial,
/obj/item/clothing/under/misc/burial,
/obj/item/clothing/under/misc/burial,
/obj/item/clothing/under/misc/burial,
/obj/item/clothing/under/misc/burial,
/obj/item/clothing/under/misc/burial,
/turf/open/floor/plasteel/dark,
/area/chapel/office)
"gbV" = (
@@ -126052,7 +126052,7 @@
/area/science/circuit)
"gVS" = (
/obj/item/clothing/head/kitty,
/obj/item/clothing/under/maid,
/obj/item/clothing/under/costume/maid,
/obj/item/clothing/mask/muzzle,
/turf/open/floor/plating,
/area/crew_quarters/abandoned_gambling_den)
@@ -126360,6 +126360,20 @@
},
/turf/open/floor/plasteel/dark,
/area/science/mixing)
"jwo" = (
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/mob/living/simple_animal/pet/bumbles,
/turf/open/floor/plasteel,
/area/hydroponics)
"jBE" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/tile/neutral{
@@ -160698,7 +160712,7 @@ bjt
bli
bnk
boB
bnj
jwo
bnj
bnh
bvB
+43 -44
View File
@@ -7053,7 +7053,7 @@
/obj/effect/turf_decal/bot,
/obj/structure/rack,
/obj/item/clothing/gloves/color/brown,
/obj/item/clothing/under/overalls,
/obj/item/clothing/under/misc/overalls,
/obj/item/clothing/mask/gas{
pixel_x = 4;
pixel_y = 4
@@ -9271,7 +9271,7 @@
/obj/structure/closet{
name = "science locker"
},
/obj/item/clothing/under/rank/scientist{
/obj/item/clothing/under/rank/rnd/scientist{
pixel_x = 4;
pixel_y = 4
},
@@ -14495,12 +14495,12 @@
/obj/structure/closet{
name = "skirt closet"
},
/obj/item/clothing/under/skirt/red{
/obj/item/clothing/under/dress/skirt/red{
pixel_x = 4;
pixel_y = 4
},
/obj/item/clothing/under/skirt/blue,
/obj/item/clothing/under/skirt/black{
/obj/item/clothing/under/dress/skirt/blue,
/obj/item/clothing/under/dress/skirt{
pixel_x = -4;
pixel_y = -4
},
@@ -22793,9 +22793,6 @@
pixel_y = 4
},
/obj/item/storage/box/beakers,
/obj/item/gun/syringe{
pixel_y = 5
},
/obj/item/reagent_containers/spray/cleaner,
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
@@ -22804,6 +22801,7 @@
/obj/machinery/light_switch{
pixel_y = 24
},
/obj/item/gun/syringe/dart,
/turf/open/floor/plasteel/dark,
/area/medical/storage)
"aKZ" = (
@@ -23309,7 +23307,7 @@
/area/science/mixing)
"aLT" = (
/obj/structure/closet,
/obj/item/clothing/under/rank/bartender/purple{
/obj/item/clothing/under/rank/civilian/bartender/purple{
pixel_x = 4;
pixel_y = 4
},
@@ -27298,11 +27296,11 @@
name = "medical locker"
},
/obj/structure/grille/broken,
/obj/item/clothing/under/skirt/blue{
/obj/item/clothing/under/dress/skirt/blue{
pixel_x = 4;
pixel_y = 4
},
/obj/item/clothing/under/rank/medical,
/obj/item/clothing/under/rank/medical/doctor,
/obj/item/clothing/gloves/color/latex,
/obj/item/clothing/mask/surgical,
/turf/open/floor/plating,
@@ -27635,7 +27633,7 @@
pixel_x = -26
},
/obj/item/reagent_containers/food/snacks/pie/cream,
/obj/item/clothing/under/lobster,
/obj/item/clothing/under/costume/lobster,
/obj/item/clothing/head/lobsterhat,
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
@@ -35210,7 +35208,7 @@
/obj/structure/closet{
name = "kitchen closet"
},
/obj/item/clothing/under/rank/chef{
/obj/item/clothing/under/rank/civilian/chef{
pixel_x = 4;
pixel_y = 4
},
@@ -41674,7 +41672,7 @@
/obj/structure/closet/secure_closet/personal,
/obj/item/storage/backpack,
/obj/item/storage/backpack/satchel,
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/misc/assistantformal,
/obj/item/clothing/suit/hooded/wintercoat,
/obj/item/clothing/shoes/winterboots,
/obj/effect/turf_decal/tile/neutral,
@@ -42355,7 +42353,7 @@
/obj/structure/closet{
name = "supply locker"
},
/obj/item/clothing/under/rank/cargotech,
/obj/item/clothing/under/rank/cargo/tech,
/obj/item/clothing/shoes/sneakers/brown,
/obj/effect/spawner/lootdrop/maintenance,
/turf/open/floor/plating,
@@ -42577,11 +42575,11 @@
/obj/effect/turf_decal/tile/neutral,
/obj/structure/table,
/obj/effect/decal/cleanable/cobweb,
/obj/item/clothing/under/suit_jacket/really_black{
/obj/item/clothing/under/suit/black_really{
pixel_x = 4;
pixel_y = 4
},
/obj/item/clothing/under/suit_jacket/really_black,
/obj/item/clothing/under/suit/black_really,
/obj/item/clothing/neck/tie/black{
pixel_x = 6
},
@@ -42749,7 +42747,7 @@
/obj/structure/closet/secure_closet/personal,
/obj/item/storage/backpack,
/obj/item/storage/backpack/satchel,
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/misc/assistantformal,
/obj/item/clothing/suit/hooded/wintercoat,
/obj/item/clothing/shoes/winterboots,
/obj/effect/turf_decal/tile/neutral,
@@ -43879,18 +43877,6 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plating,
/area/maintenance/central)
"bqG" = (
/obj/effect/turf_decal/tile/green{
dir = 8
},
/obj/effect/turf_decal/tile/green{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/turf/open/floor/plasteel,
/area/hydroponics)
"bqH" = (
/obj/effect/turf_decal/tile/green{
dir = 4
@@ -49260,8 +49246,8 @@
"byZ" = (
/obj/structure/disposalpipe/segment,
/obj/structure/closet/wardrobe/black,
/obj/item/clothing/under/trendy_fit,
/obj/item/clothing/under/trendy_fit,
/obj/item/clothing/under/custom/trendy_fit,
/obj/item/clothing/under/custom/trendy_fit,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/locker)
"bza" = (
@@ -49929,12 +49915,12 @@
/obj/structure/closet{
name = "suit closet"
},
/obj/item/clothing/under/lawyer/female{
/obj/item/clothing/under/rank/civilian/lawyer/female{
pixel_x = 4;
pixel_y = 4
},
/obj/item/clothing/under/lawyer/bluesuit,
/obj/item/clothing/under/lawyer/red{
/obj/item/clothing/under/rank/civilian/lawyer/bluesuit,
/obj/item/clothing/under/rank/civilian/lawyer/red{
pixel_x = -4;
pixel_y = -4
},
@@ -55137,7 +55123,7 @@
/area/security/processing)
"bIl" = (
/obj/structure/table,
/obj/item/clothing/under/rank/security{
/obj/item/clothing/under/rank/security/officer{
pixel_x = -4
},
/obj/item/toy/figure/dsquad{
@@ -63067,7 +63053,7 @@
name = "security locker"
},
/obj/item/clothing/gloves/color/black,
/obj/item/clothing/under/rank/security/skirt,
/obj/item/clothing/under/rank/security/officer/skirt,
/obj/item/clothing/shoes/jackboots,
/obj/structure/grille/broken,
/obj/effect/decal/cleanable/cobweb,
@@ -80246,7 +80232,7 @@
/obj/effect/turf_decal/tile/neutral,
/obj/structure/table/wood,
/obj/effect/decal/cleanable/cobweb,
/obj/item/clothing/under/geisha{
/obj/item/clothing/under/costume/geisha{
pixel_y = 5
},
/obj/item/toy/katana,
@@ -81105,7 +81091,7 @@
name = "engineering locker"
},
/obj/item/clothing/suit/hazardvest,
/obj/item/clothing/under/rank/engineer,
/obj/item/clothing/under/rank/engineering/engineer,
/obj/item/clothing/shoes/workboots,
/obj/effect/decal/cleanable/cobweb/cobweb2,
/obj/effect/decal/cleanable/dirt,
@@ -82787,11 +82773,11 @@
},
/obj/effect/decal/cleanable/dirt,
/obj/item/clothing/gloves/color/white,
/obj/item/clothing/under/maid{
/obj/item/clothing/under/costume/maid{
pixel_x = 4;
pixel_y = 4
},
/obj/item/clothing/under/janimaid,
/obj/item/clothing/under/rank/civilian/janitor/maid,
/obj/item/clothing/accessory/maidapron{
pixel_x = -4;
pixel_y = -4
@@ -87680,7 +87666,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/decal/cleanable/dirt,
/obj/structure/disposalpipe/segment,
/obj/item/clothing/under/maid,
/obj/item/clothing/under/costume/maid,
/turf/open/floor/plating{
icon_state = "panelscorched"
},
@@ -88205,7 +88191,7 @@
/area/hallway/primary/fore)
"uqy" = (
/obj/effect/decal/cleanable/dirt,
/obj/item/clothing/under/janimaid,
/obj/item/clothing/under/rank/civilian/janitor/maid,
/turf/open/floor/plating{
icon_state = "platingdmg1"
},
@@ -88232,6 +88218,19 @@
"whw" = (
/turf/closed/wall/rust,
/area/medical/surgery)
"whZ" = (
/obj/effect/turf_decal/tile/green{
dir = 8
},
/obj/effect/turf_decal/tile/green{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/mob/living/simple_animal/pet/bumbles,
/turf/open/floor/plasteel,
/area/hydroponics)
"wmX" = (
/turf/closed/wall/rust,
/area/quartermaster/qm)
@@ -122394,7 +122393,7 @@ aZd
bqh
bnJ
bpl
bqG
whZ
bsL
buw
bwH
File diff suppressed because it is too large Load Diff
+46 -38
View File
@@ -4556,7 +4556,7 @@
/area/crew_quarters/fitness/recreation)
"aiR" = (
/obj/structure/table,
/obj/item/clothing/under/sl_suit{
/obj/item/clothing/under/suit/sl{
desc = "Whoever wears this makes the rules.";
name = "referee suit"
},
@@ -6918,8 +6918,8 @@
/area/maintenance/port)
"ana" = (
/obj/structure/rack,
/obj/item/clothing/under/rank/mailman,
/obj/item/clothing/under/rank/vice{
/obj/item/clothing/under/misc/mailman,
/obj/item/clothing/under/misc/vice_officer{
pixel_x = 4;
pixel_y = -3
},
@@ -7555,7 +7555,7 @@
c_tag = "Brig - Infirmary";
dir = 1
},
/obj/item/clothing/under/rank/medical/purple{
/obj/item/clothing/under/rank/medical/doctor/purple{
pixel_y = -4
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
@@ -8886,7 +8886,7 @@
/obj/structure/chair,
/obj/item/restraints/handcuffs,
/obj/effect/decal/remains/human,
/obj/item/clothing/under/soviet,
/obj/item/clothing/under/costume/soviet,
/obj/effect/decal/cleanable/blood/old,
/turf/open/floor/plating,
/area/maintenance/port/fore)
@@ -9965,7 +9965,7 @@
/obj/machinery/airalarm{
pixel_y = 23
},
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/misc/assistantformal,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"asV" = (
@@ -10042,7 +10042,7 @@
/obj/machinery/airalarm{
pixel_y = 23
},
/obj/item/clothing/under/suit_jacket/burgundy,
/obj/item/clothing/under/suit/burgundy,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"atc" = (
@@ -11693,7 +11693,7 @@
/obj/machinery/airalarm{
pixel_y = 23
},
/obj/item/clothing/under/suit_jacket/tan,
/obj/item/clothing/under/suit/tan,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"awE" = (
@@ -13402,11 +13402,11 @@
/area/crew_quarters/dorms)
"aAe" = (
/obj/structure/table,
/obj/item/clothing/under/suit_jacket/female{
/obj/item/clothing/under/suit/black/skirt{
pixel_x = 3;
pixel_y = 1
},
/obj/item/clothing/under/suit_jacket/really_black{
/obj/item/clothing/under/suit/black_really{
pixel_x = -2
},
/obj/machinery/light/small{
@@ -13418,9 +13418,9 @@
},
/obj/item/clothing/accessory/waistcoat,
/obj/item/clothing/suit/toggle/lawyer/black,
/obj/item/clothing/under/suit_jacket/red,
/obj/item/clothing/under/suit/red,
/obj/item/clothing/neck/tie/black,
/obj/item/clothing/under/lawyer/blacksuit,
/obj/item/clothing/under/suit/black,
/obj/effect/turf_decal/tile/blue{
dir = 4
},
@@ -14755,7 +14755,7 @@
/obj/machinery/airalarm{
pixel_y = 23
},
/obj/item/clothing/under/suit_jacket/navy,
/obj/item/clothing/under/suit/navy,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aCM" = (
@@ -16789,7 +16789,7 @@
/area/crew_quarters/dorms)
"aGP" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/misc/assistantformal,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"aGQ" = (
@@ -23603,7 +23603,7 @@
/area/maintenance/starboard/fore)
"aUX" = (
/obj/structure/closet/secure_closet/personal,
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/misc/assistantformal,
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
/obj/item/clothing/suit/hooded/wintercoat,
/obj/item/clothing/shoes/winterboots,
@@ -26182,7 +26182,7 @@
/area/ai_monitored/turret_protected/ai)
"aZU" = (
/obj/structure/closet/secure_closet/personal,
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/misc/assistantformal,
/obj/item/clothing/suit/hooded/wintercoat,
/obj/item/clothing/shoes/winterboots,
/obj/effect/turf_decal/tile/neutral{
@@ -26345,7 +26345,7 @@
/area/maintenance/port/fore)
"bah" = (
/obj/structure/closet/secure_closet/personal,
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/misc/assistantformal,
/obj/structure/sign/map/right{
desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown).";
icon_state = "map-right-MS";
@@ -27278,7 +27278,7 @@
/obj/machinery/light/small{
dir = 1
},
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/misc/assistantformal,
/obj/structure/sign/map/left{
desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown).";
icon_state = "map-left-MS";
@@ -29748,21 +29748,21 @@
name = "formal uniform crate";
req_access_txt = "3"
},
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/officer/formal,
/obj/item/clothing/under/rank/security/officer/formal,
/obj/item/clothing/under/rank/security/officer/formal,
/obj/item/clothing/under/rank/security/officer/formal,
/obj/item/clothing/under/rank/security/officer/formal,
/obj/item/clothing/under/rank/security/officer/formal,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/under/rank/warden/navyblue,
/obj/item/clothing/under/rank/security/warden/formal,
/obj/item/clothing/suit/armor/vest/warden/navyblue,
/obj/item/clothing/under/rank/head_of_security/navyblue,
/obj/item/clothing/under/rank/security/head_of_security/formal,
/obj/item/clothing/suit/armor/hos/navyblue,
/obj/item/clothing/head/beret/sec/navyofficer,
/obj/item/clothing/head/beret/sec/navyofficer,
@@ -46039,7 +46039,7 @@
},
/obj/structure/table/wood,
/obj/item/clothing/shoes/laceup,
/obj/item/clothing/under/suit_jacket/really_black,
/obj/item/clothing/under/suit/black_really,
/obj/item/clothing/glasses/sunglasses,
/obj/machinery/camera{
c_tag = "Corporate Showroom"
@@ -47330,7 +47330,7 @@
/obj/machinery/newscaster{
pixel_x = -30
},
/obj/item/clothing/under/suit_jacket/red,
/obj/item/clothing/under/suit/red,
/obj/effect/decal/cleanable/cobweb,
/obj/item/book/codex_gigas,
/turf/open/floor/engine/cult,
@@ -54133,7 +54133,6 @@
/obj/item/clothing/glasses/hud/health,
/obj/item/clothing/glasses/hud/health,
/obj/item/clothing/glasses/hud/health,
/obj/item/gun/syringe,
/obj/structure/window/reinforced{
dir = 1
},
@@ -54146,6 +54145,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/item/gun/syringe/dart,
/turf/open/floor/plasteel/white,
/area/medical/storage)
"cds" = (
@@ -59207,13 +59207,13 @@
},
/obj/item/clothing/suit/straight_jacket,
/obj/item/clothing/mask/muzzle,
/obj/item/gun/syringe,
/obj/item/clothing/glasses/eyepatch,
/obj/item/clothing/glasses/sunglasses/blindfold,
/obj/item/clothing/ears/earmuffs,
/obj/item/storage/belt/medical{
pixel_y = 2
},
/obj/item/gun/syringe/dart,
/turf/open/floor/plasteel/white/side,
/area/medical/surgery)
"cnu" = (
@@ -61843,7 +61843,7 @@
"csa" = (
/obj/structure/table,
/obj/item/restraints/handcuffs/cable/white,
/obj/item/gun/syringe,
/obj/item/gun/syringe/dart,
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
"csb" = (
@@ -72433,12 +72433,12 @@
pixel_x = -26
},
/obj/structure/table/wood,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/misc/burial,
/obj/item/clothing/under/misc/burial,
/obj/item/clothing/under/misc/burial,
/obj/item/clothing/under/misc/burial,
/obj/item/clothing/under/misc/burial,
/obj/item/clothing/under/misc/burial,
/turf/open/floor/plasteel/grimy,
/area/chapel/office)
"cLW" = (
@@ -82724,6 +82724,14 @@
/obj/structure/grille,
/turf/open/floor/plating/airless,
/area/space/nearstation)
"soe" = (
/obj/effect/turf_decal/tile/green,
/obj/effect/turf_decal/tile/green{
dir = 4
},
/mob/living/simple_animal/pet/bumbles,
/turf/open/floor/plasteel,
/area/hydroponics)
"soh" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
@@ -117831,7 +117839,7 @@ bSV
bUk
bVv
bWQ
bWQ
soe
bWQ
caL
ccv
File diff suppressed because it is too large Load Diff
@@ -12660,7 +12660,7 @@
/area/maintenance/port/fore)
"avQ" = (
/obj/structure/table,
/obj/item/clothing/under/rank/security,
/obj/item/clothing/under/rank/security/officer,
/obj/item/restraints/handcuffs,
/obj/structure/cable/white,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
@@ -13692,7 +13692,7 @@
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/item/clothing/suit/jacket/letterman_nanotrasen,
/obj/item/clothing/suit/toggle/lawyer,
/obj/item/clothing/under/maid,
/obj/item/clothing/under/costume/maid,
/obj/machinery/light/small{
dir = 1
},
@@ -13716,7 +13716,7 @@
/obj/item/clothing/head/fedora{
icon_state = "detective"
},
/obj/item/clothing/under/geisha,
/obj/item/clothing/under/costume/geisha,
/obj/machinery/light/small{
dir = 1
},
@@ -17365,7 +17365,7 @@
/obj/item/clothing/head/fedora{
icon_state = "detective"
},
/obj/item/clothing/under/lawyer/female,
/obj/item/clothing/under/rank/civilian/lawyer/female,
/obj/machinery/light/small,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
@@ -17387,7 +17387,7 @@
},
/obj/item/clothing/suit/toggle/lawyer/black,
/obj/item/clothing/head/fedora,
/obj/item/clothing/under/blacktango,
/obj/item/clothing/under/dress/blacktango,
/obj/machinery/light/small,
/turf/open/floor/plasteel/grimy,
/area/crew_quarters/dorms)
@@ -27696,12 +27696,12 @@
pixel_y = 3
},
/obj/item/storage/box/syringes,
/obj/item/gun/syringe,
/obj/item/reagent_containers/hypospray/CMO,
/obj/item/storage/belt/medical,
/obj/item/storage/belt/medical,
/obj/item/clothing/neck/stethoscope,
/obj/item/clothing/neck/stethoscope,
/obj/item/gun/syringe/dart,
/turf/open/floor/plasteel,
/area/medical/medbay/zone3)
"aXR" = (
+23 -22
View File
@@ -18191,7 +18191,7 @@
/obj/structure/chair/wood/normal{
dir = 8
},
/obj/item/clothing/under/janimaid,
/obj/item/clothing/under/rank/civilian/janitor/maid,
/turf/open/floor/wood{
icon_state = "wood-broken"
},
@@ -20830,7 +20830,7 @@
/area/janitor)
"aXP" = (
/obj/structure/table,
/obj/item/clothing/under/maid,
/obj/item/clothing/under/costume/maid,
/obj/item/key/janitor,
/obj/item/grenade/clusterbuster/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
@@ -22504,14 +22504,6 @@
/obj/effect/turf_decal/tile/green,
/turf/open/floor/plasteel,
/area/hydroponics)
"bbe" = (
/obj/structure/chair/stool,
/obj/effect/turf_decal/tile/green,
/obj/effect/turf_decal/tile/green{
dir = 8
},
/turf/open/floor/plasteel,
/area/hydroponics)
"bbg" = (
/obj/effect/landmark/start/cook,
/obj/machinery/atmospherics/components/unary/vent_pump/on,
@@ -22599,9 +22591,9 @@
"bbt" = (
/obj/structure/disposalpipe/segment,
/obj/structure/table/wood,
/obj/item/clothing/under/sundress,
/obj/item/clothing/under/waiter,
/obj/item/clothing/under/blacktango,
/obj/item/clothing/under/dress/sundress,
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/under/dress/blacktango,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/bar)
"bbu" = (
@@ -22661,7 +22653,7 @@
pixel_x = 6;
pixel_y = -5
},
/obj/item/clothing/under/rank/mailman,
/obj/item/clothing/under/misc/mailman,
/obj/item/clothing/head/mailman,
/turf/open/floor/plasteel,
/area/quartermaster/office)
@@ -35727,7 +35719,7 @@
icon_state = "2-4"
},
/obj/structure/closet,
/obj/item/clothing/under/rank/nursesuit,
/obj/item/clothing/under/rank/medical/doctor/nurse,
/obj/item/clothing/head/nursehat,
/obj/effect/decal/cleanable/cobweb,
/obj/machinery/airalarm{
@@ -39520,7 +39512,6 @@
"bMK" = (
/obj/item/soap/nanotrasen,
/obj/item/clothing/neck/stethoscope,
/obj/item/gun/syringe,
/obj/structure/table/glass,
/obj/effect/turf_decal/tile/blue{
dir = 1
@@ -39529,6 +39520,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/item/gun/syringe/dart,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bMM" = (
@@ -51429,10 +51421,10 @@
/turf/open/floor/carpet,
/area/chapel/main/monastery)
"cwz" = (
/obj/item/clothing/under/burial,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/burial,
/obj/item/clothing/under/misc/burial,
/obj/item/clothing/under/misc/burial,
/obj/item/clothing/under/misc/burial,
/obj/item/clothing/under/misc/burial,
/obj/structure/table/wood,
/turf/open/floor/plasteel/dark,
/area/chapel/main/monastery)
@@ -55848,7 +55840,7 @@
/turf/open/floor/plasteel,
/area/hallway/secondary/exit/departure_lounge)
"klV" = (
/obj/item/clothing/under/rank/clown/sexy,
/obj/item/clothing/under/rank/civilian/clown/sexy,
/turf/open/floor/plasteel/dark,
/area/maintenance/department/crew_quarters/dorms)
"kmd" = (
@@ -59851,6 +59843,15 @@
},
/turf/open/floor/plating,
/area/science/xenobiology)
"ttS" = (
/obj/structure/chair/stool,
/obj/effect/turf_decal/tile/green,
/obj/effect/turf_decal/tile/green{
dir = 8
},
/mob/living/simple_animal/pet/bumbles,
/turf/open/floor/plasteel,
/area/hydroponics)
"tue" = (
/obj/structure/cable{
icon_state = "2-4"
@@ -90071,7 +90072,7 @@ aRN
aXZ
aYQ
aXS
bbe
ttS
bcd
bdo
ben
+11 -11
View File
@@ -1711,14 +1711,14 @@
/obj/structure/table,
/obj/item/paper,
/obj/item/pen,
/obj/item/clothing/under/schoolgirl,
/obj/item/clothing/under/costume/schoolgirl,
/turf/open/floor/holofloor,
/area/holodeck/rec_center/school)
"eD" = (
/obj/structure/table,
/obj/item/paper,
/obj/item/pen,
/obj/item/clothing/under/schoolgirl/green,
/obj/item/clothing/under/costume/schoolgirl/green,
/turf/open/floor/holofloor,
/area/holodeck/rec_center/school)
"eE" = (
@@ -1832,14 +1832,14 @@
/obj/structure/table,
/obj/item/paper,
/obj/item/pen,
/obj/item/clothing/under/schoolgirl/orange,
/obj/item/clothing/under/costume/schoolgirl/orange,
/turf/open/floor/holofloor,
/area/holodeck/rec_center/school)
"eU" = (
/obj/structure/table,
/obj/item/paper,
/obj/item/pen,
/obj/item/clothing/under/schoolgirl/red,
/obj/item/clothing/under/costume/schoolgirl/red,
/turf/open/floor/holofloor,
/area/holodeck/rec_center/school)
"eV" = (
@@ -1934,7 +1934,7 @@
/obj/structure/table,
/obj/item/paper,
/obj/item/pen,
/obj/item/clothing/under/schoolgirl,
/obj/item/clothing/under/costume/schoolgirl,
/obj/item/toy/katana,
/turf/open/floor/holofloor,
/area/holodeck/rec_center/school)
@@ -6839,8 +6839,8 @@
/area/centcom/ferry)
"pN" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/item/clothing/under/rank/curator/treasure_hunter,
/obj/item/clothing/under/skirt/black,
/obj/item/clothing/under/rank/civilian/curator/treasure_hunter,
/obj/item/clothing/under/dress/skirt,
/obj/item/clothing/under/shorts/black,
/obj/item/clothing/under/pants/track,
/obj/item/clothing/accessory/armband/deputy,
@@ -17017,11 +17017,11 @@
/turf/open/floor/plasteel/white,
/area/centcom/holding)
"OU" = (
/obj/item/clothing/under/jabroni,
/obj/item/clothing/under/geisha,
/obj/item/clothing/under/kilt,
/obj/item/clothing/under/costume/jabroni,
/obj/item/clothing/under/costume/geisha,
/obj/item/clothing/under/costume/kilt,
/obj/structure/closet,
/obj/item/clothing/under/roman,
/obj/item/clothing/under/costume/roman,
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
"OV" = (
+1 -1
View File
@@ -520,7 +520,7 @@
/obj/structure/window/reinforced,
/obj/structure/table,
/obj/item/storage/bag/tray,
/obj/item/clothing/under/waiter,
/obj/item/clothing/under/suit/waiter,
/turf/open/floor/plasteel/cafeteria,
/area/shuttle/escape)
"bg" = (
+2 -2
View File
@@ -82,7 +82,7 @@
},
/obj/item/clothing/head/collectable/pirate,
/obj/item/clothing/suit/pirate,
/obj/item/clothing/under/pirate,
/obj/item/clothing/under/costume/pirate,
/obj/item/clothing/shoes/jackboots,
/obj/item/clothing/head/bandana,
/turf/open/floor/plasteel/dark/side{
@@ -387,7 +387,7 @@
},
/obj/item/clothing/head/collectable/pirate,
/obj/item/clothing/suit/pirate,
/obj/item/clothing/under/pirate,
/obj/item/clothing/under/costume/pirate,
/obj/item/clothing/shoes/jackboots,
/obj/item/clothing/head/bandana,
/obj/effect/turf_decal/tile/red{
+2 -2
View File
@@ -909,11 +909,11 @@
dir = 1
},
/obj/item/storage/wallet/random,
/obj/item/clothing/under/rank/centcom_officer{
/obj/item/clothing/under/rank/centcom/officer{
desc = "A badge on the arm indicates that it's meant to be worn by CentCom recovery teams. This one seems dusty and clearly hasn't been cleaned in some time.";
name = "\improper dusty old CentCom jumpsuit"
},
/obj/item/clothing/under/rank/centcom_commander{
/obj/item/clothing/under/rank/centcom/commander{
desc = "A badge on the arm indicates that it's meant to be worn by CentCom recovery teams. This one seems dusty and clearly hasn't been cleaned in some time.";
name = "\improper dusty old CentCom jumpsuit"
},
+11 -25
View File
@@ -36,39 +36,37 @@
#define CAN_CLIMAX_WITH (1<<7)
#define GENITAL_CAN_AROUSE (1<<8)
#define COCK_SIZE_MIN 1
#define COCK_SIZE_MAX 20
#define DEF_VAGINA_SHAPE "Human"
#define COCK_SIZE_DEF 6
#define COCK_DIAMETER_RATIO_MAX 0.42
#define COCK_DIAMETER_RATIO_DEF 0.25
#define COCK_DIAMETER_RATIO_MIN 0.15
#define KNOT_GIRTH_RATIO_MAX 3
#define KNOT_GIRTH_RATIO_DEF 2.1
#define KNOT_GIRTH_RATIO_MIN 1.25
#define DEF_COCK_SHAPE "Human"
#define BALLS_VOLUME_BASE 25
#define BALLS_VOLUME_MULT 1
#define DEF_BALLS_SHAPE "Single"
#define BALLS_SIZE_MIN 1
#define BALLS_SIZE_DEF 2
#define BALLS_SIZE_MAX 3
#define BALLS_SACK_SIZE_MIN 1
#define BALLS_SACK_SIZE_DEF 8
#define BALLS_SACK_SIZE_MAX 40
#define CUM_RATE 2 // holy shit what a really shitty define name - relates to units per arbitrary measure of time?
#define CUM_RATE_MULT 1
#define CUM_EFFICIENCY 1 //amount of nutrition required per life()
#define EGG_GIRTH_MIN 1//inches
#define EGG_GIRTH_DEF 6
#define EGG_GIRTH_MAX 16
#define BREASTS_VOLUME_BASE 50 //base volume for the reagents in the breasts, multiplied by the size then multiplier. 50u for A cups, 850u for HH cups.
#define BREASTS_VOLUME_MULT 1 //global multiplier for breast volume.
#define BREASTS_SIZE_DEF "c" //lowercase cause those sprite accessory don't use uppercased letters.
#define DEF_BREASTS_SHAPE "Pair"
#define MILK_RATE 5
#define MILK_RATE_MULT 1
#define MILK_EFFICIENCY 1
@@ -83,8 +81,6 @@
//Citadel istypes
#define isgenital(A) (istype(A, /obj/item/organ/genital))
#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
#define CITADEL_MENTOR_OOC_COLOUR "#224724"
//xenobio console upgrade stuff
@@ -92,14 +88,6 @@
#define XENOBIO_UPGRADE_SLIMEBASIC 2
#define XENOBIO_UPGRADE_SLIMEADV 4
//stamina stuff
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
//Citadel toggles because bitflag memes
#define MEDIHOUND_SLEEPER (1<<0)
#define EATING_NOISES (1<<1)
@@ -117,8 +105,6 @@
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
//component stuff
#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
#define COMSIG_VORE_TOGGLED "voremode_toggled" // totally not copypasta
//belly sound pref things
+49
View File
@@ -29,7 +29,54 @@
#define EFFECT_DROWSY "drowsy"
#define EFFECT_JITTER "jitter"
// /mob/living/combat_flags
#define CAN_TOGGLE_COMBAT_MODE(mob) FORCE_BOOLEAN((mob.stat == CONSCIOUS) && !(mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
/// Default combat flags for those affected by ((stamina combat))
#define COMBAT_FLAGS_DEFAULT NONE
/// Default combat flags for everyone else (so literally everyone but humans)
#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED)
/// Default combat flags for those only affected by sprint (so just silicons)
#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED)
/// The user wants combat mode on
#define COMBAT_FLAG_COMBAT_TOGGLED (1<<0)
/// The user wants sprint mode on
#define COMBAT_FLAG_SPRINT_TOGGLED (1<<1)
/// Combat mode is currently active
#define COMBAT_FLAG_COMBAT_ACTIVE (1<<2)
/// Sprint is currently active
#define COMBAT_FLAG_SPRINT_ACTIVE (1<<3)
/// Currently attempting to crawl under someone
#define COMBAT_FLAG_ATTEMPTING_CRAWL (1<<4)
/// Currently stamcritted
#define COMBAT_FLAG_HARD_STAMCRIT (1<<5)
/// Currently attempting to resist up from the ground
#define COMBAT_FLAG_RESISTING_REST (1<<6)
/// Intentionally resting
#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<7)
/// Currently stamcritted but not as violently
#define COMBAT_FLAG_SOFT_STAMCRIT (1<<8)
// Helpers for getting someone's stamcrit state. Cast to living.
#define NOT_STAMCRIT 0
#define SOFT_STAMCRIT 1
#define HARD_STAMCRIT 2
// Stamcrit check helpers
#define IS_STAMCRIT(mob) (CHECK_STAMCRIT(mob) != NOT_STAMCRIT)
#define CHECK_STAMCRIT(mob) ((mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)? HARD_STAMCRIT : ((mob.combat_flags & COMBAT_FLAG_SOFT_STAMCRIT)? SOFT_STAMCRIT : NOT_STAMCRIT))
//stamina stuff
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
//Bitflags defining which status effects could be or are inflicted on a mob
// This is a bit out of date/inaccurate in light of all the new status effects and is probably pending rework.
#define CANSTUN (1<<0)
#define CANKNOCKDOWN (1<<1)
#define CANUNCONSCIOUS (1<<2)
@@ -203,3 +250,5 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
+3
View File
@@ -186,6 +186,8 @@
#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive)
#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of mob/living/enable_combat_mode() (was_forced)
#define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of mob/living/disable_combat_mode() (was_forced)
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
@@ -195,6 +197,7 @@
#define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious" //from base of mob/living/Unconscious() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_SLEEP "living_sleeping" //from base of mob/living/Sleeping() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_DAZE "living_daze" //from base of mob/living/Daze() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_STAGGER "living_stagger" //from base of mob/living/Stagger() (amount, update, ignore)
#define COMPONENT_NO_STUN 1 //For all of them
// /mob/living/carbon signals
+4 -1
View File
@@ -201,4 +201,7 @@
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
// )
#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
/// Make sure something is a boolean TRUE/FALSE 1/0 value, since things like bitfield & bitflag doesn't always give 1s and 0s.
#define FORCE_BOOLEAN(x) ((x)? TRUE : FALSE)
+3
View File
@@ -53,6 +53,9 @@
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
/// Blocks sprint
#define STATUS_EFFECT_STAGGERED /datum/status_effect/staggered
#define STATUS_EFFECT_TASED_WEAK /datum/status_effect/electrode //not as crippling, just slows down
#define STATUS_EFFECT_TASED /datum/status_effect/electrode/no_combat_mode //the affected has been tased, preventing fine muscle control
+12
View File
@@ -131,6 +131,8 @@
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
#define TRAIT_SOOTHED_THROAT "soothed-throat"
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_QUICK_CARRY "quick-carry"
#define TRAIT_QUICKER_CARRY "quicker-carry"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_MAGIC_CHOKE "magic_choke"
@@ -160,6 +162,15 @@
#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
/**
* COMBAT MODE/SPRINT MODE TRAITS
*/
/// Prevents combat mode from being active.
#define TRAIT_COMBAT_MODE_LOCKED "combatmode_locked"
/// Prevents sprinting from being active.
#define TRAIT_SPRINT_LOCKED "sprint_locked"
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
@@ -224,6 +235,7 @@
#define GHOSTROLE_TRAIT "ghostrole"
#define APHRO_TRAIT "aphro"
#define BLOODSUCKER_TRAIT "bloodsucker"
#define CLOTHING_TRAIT "clothing" //used for quirky carrygloves
// unique trait sources, still defines
#define STATUE_MUTE "statue"
-13
View File
@@ -60,7 +60,6 @@ GLOBAL_LIST_EMPTY(genitals_list)
GLOBAL_LIST_EMPTY(cock_shapes_list)
GLOBAL_LIST_EMPTY(gentlemans_organ_names)
GLOBAL_LIST_EMPTY(balls_shapes_list)
GLOBAL_LIST_EMPTY(breasts_size_list)
GLOBAL_LIST_EMPTY(breasts_shapes_list)
GLOBAL_LIST_EMPTY(vagina_shapes_list)
GLOBAL_LIST_INIT(cum_into_containers_list, list(/obj/item/reagent_containers/food/snacks/pie)) //Yer fuggin snowflake name list jfc
@@ -139,18 +138,6 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
return TRUE
return FALSE
/mob/living/carbon/proc/has_ovipositor()
var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_PENIS)
if(G && istype(G, /obj/item/organ/genital/ovipositor))
return TRUE
return FALSE
/mob/living/carbon/human/proc/has_eggsack()
var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_TESTICLES)
if(G && istype(G, /obj/item/organ/genital/eggsack))
return TRUE
return FALSE
/mob/living/carbon/proc/is_groin_exposed(list/L)
if(!L)
L = get_equipped_items()
-1
View File
@@ -54,7 +54,6 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list)
GLOB.breasts_size_list = list ("a", "b", "c", "d", "e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
GLOB.gentlemans_organ_names = list("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ",
"cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret",
"baloney pony", "schlanger", "Mutton dagger", "old blind bob","Hanging Johnny", "fishing rod", "Tally whacker", "polly rocket",
+6 -19
View File
@@ -181,35 +181,21 @@
"genitals_use_skintone" = FALSE,
"has_cock" = FALSE,
"cock_shape" = pick(GLOB.cock_shapes_list),
"cock_length" = 6,
"cock_length" = COCK_SIZE_DEF,
"cock_diameter_ratio" = COCK_DIAMETER_RATIO_DEF,
"cock_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"has_sheath" = FALSE,
"sheath_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"has_balls" = FALSE,
"balls_internal" = FALSE,
"balls_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"balls_amount" = 2,
"balls_sack_size" = BALLS_SACK_SIZE_DEF,
"balls_size" = BALLS_SIZE_DEF,
"balls_shape" = "Single",
"balls_shape" = DEF_BALLS_SHAPE,
"balls_cum_rate" = CUM_RATE,
"balls_cum_mult" = CUM_RATE_MULT,
"balls_efficiency" = CUM_EFFICIENCY,
"has_ovi" = FALSE,
"ovi_shape" = "knotted",
"ovi_length" = 6,
"ovi_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"has_eggsack" = FALSE,
"eggsack_internal" = TRUE,
"eggsack_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"eggsack_size" = BALLS_SACK_SIZE_DEF,
"eggsack_egg_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"eggsack_egg_size" = EGG_GIRTH_DEF,
"has_breasts" = FALSE,
"breasts_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"breasts_size" = pick(GLOB.breasts_size_list),
"breasts_shape" = "Pair",
"breasts_size" = pick(CONFIG_GET(keyed_list/breasts_cups_prefs)),
"breasts_shape" = DEF_BREASTS_SHAPE,
"breasts_producing" = FALSE,
"has_vag" = FALSE,
"vag_shape" = pick(GLOB.vagina_shapes_list),
@@ -224,7 +210,8 @@
"ipc_screen" = snowflake_ipc_antenna_list ? pick(snowflake_ipc_antenna_list) : "None",
"ipc_antenna" = "None",
"flavor_text" = "",
"meat_type" = "Mammalian"
"meat_type" = "Mammalian",
"body_model" = MALE
))
/proc/random_hair_style(gender)
+11
View File
@@ -238,5 +238,16 @@ GLOBAL_LIST_INIT(bitfields, list(
"MOBILITY_PULL" = MOBILITY_PULL,
"MOBILITY_HOLD" = MOBILITY_HOLD,
"MOBILITY_RESIST" = MOBILITY_RESIST
),
"combat_flags" = list(
"COMBAT_FLAG_COMBAT_TOGGLED" = COMBAT_FLAG_COMBAT_TOGGLED,
"COMBAT_FLAG_SPRINT_TOGGLED" = COMBAT_FLAG_SPRINT_TOGGLED,
"COMBAT_FLAG_COMBAT_ACTIVE" = COMBAT_FLAG_COMBAT_ACTIVE,
"COMBAT_FLAG_SPRINT_ACTIVE" = COMBAT_FLAG_SPRINT_ACTIVE,
"COMBAT_FLAG_ATTEMPTING_CRAWL" = COMBAT_FLAG_ATTEMPTING_CRAWL,
"COMBAT_FLAG_HARD_STAMCRIT" = COMBAT_FLAG_HARD_STAMCRIT,
"COMBAT_FLAG_SOFT_STAMCRIT" = COMBAT_FLAG_SOFT_STAMCRIT,
"COMBAT_FLAG_INTENTIONALLY_RESTING" = COMBAT_FLAG_INTENTIONALLY_RESTING,
"COMBAT_FLAG_RESISTING_REST" = COMBAT_FLAG_RESISTING_REST
)
))
+1 -1
View File
@@ -36,7 +36,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/clothing/head/welding = 1,
/obj/item/clothing/mask/gas = 15,
/obj/item/clothing/suit/hazardvest = 1,
/obj/item/clothing/under/rank/vice = 1,
/obj/item/clothing/under/misc/vice_officer = 1,
/obj/item/clothing/suit/hooded/flashsuit = 2,
/obj/item/clothing/accessory/medal/greytide = 1,
/obj/item/assembly/prox_sensor = 4,
+1 -1
View File
@@ -128,7 +128,7 @@
//CITADEL CHANGES - sprint button
using = new /obj/screen/sprintbutton
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.icon_state = (owner.sprinting ? "act_sprint_on" : "act_sprint")
using.icon_state = ((owner.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) ? "act_sprint_on" : "act_sprint")
using.screen_loc = ui_movi
using.hud = src
static_inventory += using
+5 -7
View File
@@ -11,7 +11,7 @@
if(item_flags & NO_ATTACK_CHAIN_SOFT_STAMCRIT)
if(isliving(user))
var/mob/living/L = user
if(L.getStaminaLoss() >= STAMINA_SOFTCRIT)
if(IS_STAMCRIT(L))
to_chat(L, "<span class='warning'>You are too exhausted to swing [src]!</span>")
return
if(tool_behaviour && target.tool_act(user, src, tool_behaviour))
@@ -58,7 +58,7 @@
if(item_flags & NOBLUDGEON)
return
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
return // CIT CHANGE - ditto
@@ -88,7 +88,7 @@
return
if(item_flags & NOBLUDGEON)
return
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
return // CIT CHANGE - ditto
user.adjustStaminaLossBuffered(getweight()*1.2)//CIT CHANGE - makes attacking things cause stamina loss
@@ -109,10 +109,8 @@
/mob/living/attacked_by(obj/item/I, mob/living/user)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
totitemdamage *= 0.5
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
totitemdamage *= 0.5
//CIT CHANGES END HERE
+2 -2
View File
@@ -20,7 +20,7 @@
var/override = 0
for(var/datum/mutation/human/HM in dna.mutations)
override += HM.on_attack_hand(src, A, proximity)
override += HM.on_attack_hand(A, proximity)
if(override)
return
@@ -95,7 +95,7 @@
return
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_ranged_attack(src, A, mouseparams)
HM.on_ranged_attack(A, mouseparams)
if(isturf(A) && get_dist(src,A) <= 1)
src.Move_Pulled(A)
@@ -423,3 +423,16 @@
config_entry_value = 3
/datum/config_entry/flag/suicide_allowed
/datum/config_entry/keyed_list/breasts_cups_prefs
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
config_entry_value = list("a", "b", "c", "d", "e") //keep these lowercase
/datum/config_entry/number/penis_min_inches_prefs
config_entry_value = 1
min_val = 0
/datum/config_entry/number/penis_max_inches_prefs
config_entry_value = 20
min_val = 0
+3 -5
View File
@@ -257,8 +257,7 @@ SUBSYSTEM_DEF(air)
T.add_atom_colour("#00ff00", TEMPORARY_COLOUR_PRIORITY)
#endif
T.excited = TRUE
active_turfs |= T
SSair_turfs.currentrun |= T
active_turfs[T] = SSair_turfs.currentrun[T] = TRUE
if(blockchanges && T.excited_group)
T.excited_group.garbage_collect()
add_to_react_queue(T)
@@ -274,10 +273,9 @@ SUBSYSTEM_DEF(air)
/datum/controller/subsystem/air/proc/add_to_react_queue(turf/open/T)
if(istype(T) && T.air)
turf_react_queue |= T
turf_react_queue[T] = TRUE
if(currentpart == SSAIR_REACTQUEUE)
currentrun |= T
return
currentrun[T] = TRUE
/datum/controller/subsystem/air/proc/remove_from_react_queue(turf/open/T)
turf_react_queue -= T
@@ -0,0 +1,3 @@
PROCESSING_SUBSYSTEM_DEF(status_effects)
wait = 1
flags = SS_TICKER
+22 -22
View File
@@ -69,12 +69,12 @@ SUBSYSTEM_DEF(traumas)
"spiders" = typecacheof(list(/obj/structure/spider)),
"security" = typecacheof(list(/obj/item/clothing/under/rank/security, /obj/item/clothing/under/rank/warden,
/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/det,
"security" = typecacheof(list(/obj/item/clothing/under/rank/security/officer, /obj/item/clothing/under/rank/security/warden,
/obj/item/clothing/under/rank/security/head_of_security, /obj/item/clothing/under/rank/security/detective,
/obj/item/melee/baton, /obj/item/gun/energy/taser, /obj/item/restraints/handcuffs,
/obj/machinery/door/airlock/security, /obj/effect/hallucination/simple/securitron)),
"clowns" = typecacheof(list(/obj/item/clothing/under/rank/clown, /obj/item/clothing/shoes/clown_shoes,
"clowns" = typecacheof(list(/obj/item/clothing/under/rank/civilian/clown, /obj/item/clothing/shoes/clown_shoes,
/obj/item/clothing/mask/gas/clown_hat, /obj/item/instrument/bikehorn,
/obj/item/pda/clown, /obj/item/grown/bananapeel)),
@@ -87,15 +87,15 @@ SUBSYSTEM_DEF(traumas)
"skeletons" = typecacheof(list(/obj/item/organ/tongue/bone, /obj/item/clothing/suit/armor/bone, /obj/item/stack/sheet/bone,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton,
/obj/effect/decal/remains/human)),
"conspiracies" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_security,
/obj/item/clothing/under/rank/chief_engineer, /obj/item/clothing/under/rank/chief_medical_officer,
/obj/item/clothing/under/rank/head_of_personnel, /obj/item/clothing/under/rank/research_director,
/obj/item/clothing/under/rank/head_of_security/grey, /obj/item/clothing/under/rank/head_of_security/alt,
/obj/item/clothing/under/rank/research_director/alt, /obj/item/clothing/under/rank/research_director/turtleneck,
/obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, /obj/item/clothing/under/hosparadefem,
"conspiracies" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/security/head_of_security,
/obj/item/clothing/under/rank/engineering/chief_engineer, /obj/item/clothing/under/rank/medical/chief_medical_officer,
/obj/item/clothing/under/rank/civilian/head_of_personnel, /obj/item/clothing/under/rank/rnd/research_director,
/obj/item/clothing/under/rank/security/head_of_security/grey, /obj/item/clothing/under/rank/security/head_of_security/alt,
/obj/item/clothing/under/rank/rnd/research_director/alt, /obj/item/clothing/under/rank/rnd/research_director/turtleneck,
/obj/item/clothing/under/rank/captain/parade, /obj/item/clothing/under/rank/security/head_of_security/parade, /obj/item/clothing/under/rank/security/head_of_security/parade/female,
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor/baton,
/obj/item/storage/belt/military/abductor, /obj/item/gun/energy/alien, /obj/item/abductor/silencer,
/obj/item/abductor/gizmo, /obj/item/clothing/under/rank/centcom_officer,
/obj/item/abductor/gizmo, /obj/item/clothing/under/rank/centcom/officer,
/obj/item/clothing/suit/space/hardsuit/ert, /obj/item/clothing/suit/space/hardsuit/ert/sec,
/obj/item/clothing/suit/space/hardsuit/ert/engi, /obj/item/clothing/suit/space/hardsuit/ert/med,
/obj/item/clothing/suit/space/hardsuit/deathsquad, /obj/item/clothing/head/helmet/space/hardsuit/deathsquad,
@@ -103,8 +103,8 @@ SUBSYSTEM_DEF(traumas)
"robots" = typecacheof(list(/obj/machinery/computer/upload, /obj/item/aiModule/, /obj/machinery/recharge_station,
/obj/item/aicard, /obj/item/deactivated_swarmer, /obj/effect/mob_spawn/swarmer)),
"doctors" = typecacheof(list(/obj/item/clothing/under/rank/medical, /obj/item/clothing/under/rank/chemist,
/obj/item/clothing/under/rank/nursesuit, /obj/item/clothing/under/rank/chief_medical_officer,
"doctors" = typecacheof(list(/obj/item/clothing/under/rank/medical/doctor, /obj/item/clothing/under/rank/medical/chemist,
/obj/item/clothing/under/rank/medical/doctor/nurse, /obj/item/clothing/under/rank/medical/chief_medical_officer,
/obj/item/reagent_containers/syringe, /obj/item/reagent_containers/pill/, /obj/item/reagent_containers/hypospray,
/obj/item/storage/firstaid, /obj/item/storage/pill_bottle, /obj/item/healthanalyzer,
/obj/structure/sign/departments/medbay, /obj/machinery/door/airlock/medical, /obj/machinery/sleeper,
@@ -112,10 +112,10 @@ SUBSYSTEM_DEF(traumas)
/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw,
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit, /obj/item/clothing/head/plaguedoctorhat, /obj/item/clothing/mask/gas/plaguedoctor)),
"authority" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_personnel,
/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/research_director,
/obj/item/clothing/under/rank/chief_medical_officer, /obj/item/clothing/under/rank/chief_engineer,
/obj/item/clothing/under/rank/centcom_officer, /obj/item/clothing/under/rank/centcom_commander,
"authority" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/civilian/head_of_personnel,
/obj/item/clothing/under/rank/security/head_of_security, /obj/item/clothing/under/rank/rnd/research_director,
/obj/item/clothing/under/rank/medical/chief_medical_officer, /obj/item/clothing/under/rank/engineering/chief_engineer,
/obj/item/clothing/under/rank/centcom/officer, /obj/item/clothing/under/rank/centcom/commander,
/obj/item/melee/classic_baton/telescopic, /obj/item/card/id/silver, /obj/item/card/id/gold,
/obj/item/card/id/captains_spare, /obj/item/card/id/centcom, /obj/machinery/door/airlock/command)),
@@ -131,7 +131,7 @@ SUBSYSTEM_DEF(traumas)
/obj/item/clothing/suit/wizrobe, /obj/item/clothing/head/wizard, /obj/item/spellbook, /obj/item/staff,
/obj/item/clothing/suit/space/hardsuit/shielded/wizard, /obj/item/clothing/suit/space/hardsuit/wizard,
/obj/item/gun/magic/staff, /obj/item/gun/magic/wand,
/obj/item/nullrod, /obj/item/clothing/under/rank/chaplain)),
/obj/item/nullrod, /obj/item/clothing/under/rank/civilian/chaplain)),
"aliens" = typecacheof(list(/obj/item/clothing/mask/facehugger, /obj/item/organ/body_egg/alien_embryo,
/obj/structure/alien, /obj/item/toy/toy_xeno,
@@ -145,21 +145,21 @@ SUBSYSTEM_DEF(traumas)
"birds" = typecacheof(list(/obj/item/clothing/mask/gas/plaguedoctor, /obj/item/reagent_containers/food/snacks/cracker,
/obj/item/clothing/suit/chickensuit, /obj/item/clothing/head/chicken,
/obj/item/clothing/suit/toggle/owlwings, /obj/item/clothing/under/owl, /obj/item/clothing/mask/gas/owl_mask,
/obj/item/clothing/under/griffin, /obj/item/clothing/shoes/griffin, /obj/item/clothing/head/griffin,
/obj/item/clothing/suit/toggle/owlwings, /obj/item/clothing/under/costume/owl, /obj/item/clothing/mask/gas/owl_mask,
/obj/item/clothing/under/costume/griffin, /obj/item/clothing/shoes/griffin, /obj/item/clothing/head/griffin,
/obj/item/clothing/head/helmet/space/freedom, /obj/item/clothing/suit/space/freedom)),
"anime" = typecacheof(list(/obj/item/clothing/under/schoolgirl, /obj/item/katana, /obj/item/reagent_containers/food/snacks/sashimi, /obj/item/reagent_containers/food/snacks/chawanmushi,
"anime" = typecacheof(list(/obj/item/clothing/under/costume/schoolgirl, /obj/item/katana, /obj/item/reagent_containers/food/snacks/sashimi, /obj/item/reagent_containers/food/snacks/chawanmushi,
/obj/item/reagent_containers/food/drinks/bottle/sake, /obj/item/throwing_star, /obj/item/clothing/head/kitty/genuine, /obj/item/clothing/suit/space/space_ninja,
/obj/item/clothing/mask/gas/space_ninja, /obj/item/clothing/shoes/space_ninja, /obj/item/clothing/gloves/space_ninja, /obj/item/twohanded/vibro_weapon,
/obj/item/nullrod/scythe/vibro, /obj/item/energy_katana, /obj/item/toy/katana, /obj/item/nullrod/claymore/katana, /obj/structure/window/paperframe, /obj/structure/mineral_door/paperframe)),
"mimes" = typecacheof(list(/obj/item/pda/mime, /obj/item/clothing/under/rank/mime, /obj/item/clothing/mask/gas/mime,
"mimes" = typecacheof(list(/obj/item/pda/mime, /obj/item/clothing/under/rank/civilian/mime, /obj/item/clothing/mask/gas/mime,
/obj/item/clothing/head/frenchberet, /obj/item/clothing/suit/suspenders, /obj/item/reagent_containers/food/drinks/bottle/bottleofnothing,
/obj/item/storage/backpack/mime, /obj/item/reagent_containers/food/snacks/grown/banana/mime,
/obj/item/grown/bananapeel/mimanapeel, /obj/item/cartridge/virus/mime, /obj/item/clothing/shoes/sneakers/mime,
/obj/item/bedsheet/mime, /obj/item/reagent_containers/food/snacks/burger/mime, /obj/item/clothing/head/beret, /obj/item/clothing/mask/gas/sexymime,
/obj/item/clothing/under/sexymime, /obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
/obj/item/clothing/under/rank/civilian/mime/sexy, /obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
"cats" = typecacheof(list(/obj/item/organ/ears/cat, /obj/item/organ/tail/cat, /obj/item/laser_pointer, /obj/item/toy/cattoy, /obj/item/clothing/head/kitty,
/obj/item/clothing/head/collectable/kitty, /obj/item/melee/chainofcommand/tailwhip/kitty, /obj/item/stack/sheet/animalhide/cat)),
+2 -2
View File
@@ -47,9 +47,9 @@
/datum/brain_trauma/special/imaginary_friend/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend, POLL_IGNORE_IMAGINARYFRIEND)
var/list/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend, POLL_IGNORE_IMAGINARYFRIEND)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
C.transfer_ckey(friend, FALSE)
friend_initialized = TRUE
else
@@ -27,9 +27,9 @@
/datum/brain_trauma/severe/split_personality/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat, POLL_IGNORE_SPLITPERSONALITY)
var/list/mob/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat, POLL_IGNORE_SPLITPERSONALITY)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
C.transfer_ckey(stranger_backseat, FALSE)
log_game("[key_name(stranger_backseat)] became [key_name(owner)]'s split personality.")
message_admins("[ADMIN_LOOKUPFLW(stranger_backseat)] became [ADMIN_LOOKUPFLW(owner)]'s split personality.")
@@ -8,7 +8,7 @@
/datum/crafting_recipe/mummy/body
name = "Mummification Bandages (Body)"
result = /obj/item/clothing/under/mummy
result = /obj/item/clothing/under/costume/mummy
reqs = list(/obj/item/stack/sheet/cloth = 5)
/datum/crafting_recipe/lizardhat
@@ -278,7 +278,7 @@
result = /obj/item/banner/command/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/captainparade = 1)
/obj/item/clothing/under/rank/captain/parade = 1)
category = CAT_MISC
/datum/crafting_recipe/engineering_banner
@@ -286,7 +286,7 @@
result = /obj/item/banner/engineering/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/engineer = 1)
/obj/item/clothing/under/rank/engineering/engineer = 1)
category = CAT_MISC
/datum/crafting_recipe/cargo_banner
@@ -294,7 +294,7 @@
result = /obj/item/banner/cargo/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/cargotech = 1)
/obj/item/clothing/under/rank/cargo/tech = 1)
category = CAT_MISC
/datum/crafting_recipe/science_banner
@@ -302,7 +302,7 @@
result = /obj/item/banner/science/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/scientist = 1)
/obj/item/clothing/under/rank/rnd/scientist = 1)
category = CAT_MISC
/datum/crafting_recipe/medical_banner
@@ -310,7 +310,7 @@
result = /obj/item/banner/medical/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/medical = 1)
/obj/item/clothing/under/rank/medical/doctor = 1)
category = CAT_MISC
/datum/crafting_recipe/security_banner
@@ -318,7 +318,7 @@
result = /obj/item/banner/security/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/security = 1)
/obj/item/clothing/under/rank/security/officer = 1)
category = CAT_MISC
/datum/crafting_recipe/bloodsucker/vassalrack
+1 -1
View File
@@ -2,7 +2,7 @@
/datum/component/wearertargeting/phantomthief
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
signals = list(COMSIG_COMBAT_TOGGLED)
signals = list(COMSIG_LIVING_COMBAT_ENABLED)
proctype = .proc/handlefilterstuff
var/filter_x
var/filter_y
+2 -2
View File
@@ -76,9 +76,9 @@
/datum/disease/transformation/proc/replace_banned_player(var/mob/living/new_mob) // This can run well after the mob has been transferred, so need a handle on the new mob to kill it if needed.
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [affected_mob.name]?", bantype, null, bantype, 50, affected_mob)
var/list/mob/candidates = pollCandidatesForMob("Do you want to play as [affected_mob.name]?", bantype, null, bantype, 50, affected_mob)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
to_chat(affected_mob, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(affected_mob)]) to replace a jobbaned player.")
affected_mob.ghostize(0)
+4 -4
View File
@@ -412,13 +412,13 @@
switch(deconstruct_block(getblock(dna.uni_identity, DNA_GENDER_BLOCK), 4))
if(G_MALE)
gender = MALE
set_gender(MALE, TRUE)
if(G_FEMALE)
gender = FEMALE
set_gender(FEMALE, TRUE)
if(G_PLURAL)
gender = PLURAL
set_gender(PLURAL, TRUE)
else
gender = NEUTER
set_gender(NEUTER, TRUE)
/mob/living/carbon/human/updateappearance(icon_update=1, mutcolor_update=0, mutations_overlay_update=0)
..()
+1 -2
View File
@@ -95,8 +95,7 @@
SStgui.on_transfer(current, new_character)
if(iscarbon(current))
var/mob/living/carbon/C = current
if(C.combatmode)
C.toggle_combat_mode(TRUE, TRUE)
C.disable_intentional_combat_mode(TRUE)
if(!language_holder)
var/datum/language_holder/mob_holder = new_character.get_language_holder(shadow = FALSE)
language_holder = mob_holder.copy(src)
@@ -51,45 +51,46 @@
if(copymut && istype(copymut, /datum/mutation/human))
copy_mutation(copymut)
/datum/mutation/human/proc/on_acquiring(mob/living/carbon/human/owner)
if(!owner || !istype(owner) || owner.stat == DEAD || (src in owner.dna.mutations))
/datum/mutation/human/proc/on_acquiring(mob/living/carbon/human/H)
if(!H || !istype(H) || H.stat == DEAD || (src in H.dna.mutations))
return TRUE
if(species_allowed.len && !species_allowed.Find(owner.dna.species.id))
if(species_allowed.len && !species_allowed.Find(H.dna.species.id))
return TRUE
if(health_req && owner.health < health_req)
if(health_req && H.health < health_req)
return TRUE
if(limb_req && !owner.get_bodypart(limb_req))
if(limb_req && !H.get_bodypart(limb_req))
return TRUE
dna = owner.dna
owner = H
dna = H.dna
dna.mutations += src
if(text_gain_indication)
to_chat(owner, text_gain_indication)
to_chat(H, text_gain_indication)
if(visual_indicators.len)
var/list/mut_overlay = list(get_visual_indicator(owner))
if(owner.overlays_standing[layer_used])
mut_overlay = owner.overlays_standing[layer_used]
mut_overlay |= get_visual_indicator(owner)
owner.remove_overlay(layer_used)
owner.overlays_standing[layer_used] = mut_overlay
owner.apply_overlay(layer_used)
var/list/mut_overlay = list(get_visual_indicator())
if(H.overlays_standing[layer_used])
mut_overlay = H.overlays_standing[layer_used]
mut_overlay |= get_visual_indicator()
H.remove_overlay(layer_used)
H.overlays_standing[layer_used] = mut_overlay
H.apply_overlay(layer_used)
grant_spell(owner)
grant_spell()
if(!modified)
addtimer(CALLBACK(src, .proc/modify, 5)) //gonna want children calling ..() to run first
/datum/mutation/human/proc/get_visual_indicator(mob/living/carbon/human/owner)
/datum/mutation/human/proc/get_visual_indicator()
return
/datum/mutation/human/proc/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
/datum/mutation/human/proc/on_attack_hand(atom/target, proximity)
return
/datum/mutation/human/proc/on_ranged_attack(mob/living/carbon/human/owner, atom/target)
/datum/mutation/human/proc/on_ranged_attack(atom/target, mouseparams)
return
/datum/mutation/human/proc/on_move(mob/living/carbon/human/owner, new_loc)
/datum/mutation/human/proc/on_move(atom/new_loc)
return
/datum/mutation/human/proc/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/proc/on_life()
return
/datum/mutation/human/proc/on_losing(mob/living/carbon/human/owner)
@@ -172,7 +173,7 @@
else
qdel(src)
/datum/mutation/human/proc/grant_spell(mob/living/carbon/human/owner)
/datum/mutation/human/proc/grant_spell()
if(!ispath(power) || !owner)
return FALSE
@@ -180,4 +181,4 @@
power.action_background_icon_state = "bg_tech_blue_on"
power.panel = "Genetic"
owner.AddSpell(power)
return TRUE
return TRUE
+1 -1
View File
@@ -111,7 +111,7 @@
energy_coeff = 1
synchronizer_coeff = 1
/datum/mutation/human/void/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/void/on_life()
if(!isturf(owner.loc))
return
if(prob((0.5+((100-dna.stability)/20))) * GET_MUTATION_SYNCHRONIZER(src)) //very rare, but enough to annoy you hopefully. +0.5 probability for every 10 points lost in stability
+2 -2
View File
@@ -36,7 +36,7 @@
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))//-MUTATIONS_LAYER+1
/datum/mutation/human/antenna/get_visual_indicator(mob/living/carbon/human/owner)
/datum/mutation/human/antenna/get_visual_indicator()
return visual_indicators[type][1]
/datum/mutation/human/mindreader
@@ -104,5 +104,5 @@
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))
/datum/mutation/human/mindreader/get_visual_indicator(mob/living/carbon/human/owner)
/datum/mutation/human/mindreader/get_visual_indicator()
return visual_indicators[type][1]
+5 -5
View File
@@ -9,7 +9,7 @@
synchronizer_coeff = 1
power_coeff = 1
/datum/mutation/human/epilepsy/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/epilepsy/on_life()
if(prob(1 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS)
owner.visible_message("<span class='danger'>[owner] starts having a seizure!</span>", "<span class='userdanger'>You have a seizure!</span>")
owner.Unconscious(200 * GET_MUTATION_POWER(src))
@@ -57,7 +57,7 @@
synchronizer_coeff = 1
power_coeff = 1
/datum/mutation/human/cough/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/cough/on_life()
if(prob(5 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS)
owner.drop_all_held_items()
owner.emote("cough")
@@ -118,7 +118,7 @@
text_gain_indication = "<span class='danger'>You twitch.</span>"
synchronizer_coeff = 1
/datum/mutation/human/tourettes/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/tourettes/on_life()
if(prob(10 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS && !owner.IsStun())
owner.Stun(200)
switch(rand(1, 3))
@@ -212,7 +212,7 @@
synchronizer_coeff = 1
power_coeff = 1
/datum/mutation/human/fire/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/fire/on_life()
if(prob((1+(100-dna.stability)/10)) * GET_MUTATION_SYNCHRONIZER(src))
owner.adjust_fire_stacks(2 * GET_MUTATION_POWER(src))
owner.IgniteMob()
@@ -268,7 +268,7 @@
text_gain_indication = "<span class='danger'>You feel screams echo through your mind...</span>"
text_lose_indication = "<span class'notice'>The screaming in your mind fades.</span>"
/datum/mutation/human/paranoia/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/paranoia/on_life()
if(prob(5) && owner.stat == CONSCIOUS)
owner.emote("scream")
owner.jitteriness = min(max(0, owner.jitteriness + 5), 30)
+3 -3
View File
@@ -14,13 +14,13 @@
return
owner.alpha = CHAMELEON_MUTATION_DEFAULT_TRANSPARENCY
/datum/mutation/human/chameleon/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/chameleon/on_life()
owner.alpha = max(0, owner.alpha - 25)
/datum/mutation/human/chameleon/on_move(mob/living/carbon/human/owner)
/datum/mutation/human/chameleon/on_move(atom/new_loc)
owner.alpha = CHAMELEON_MUTATION_DEFAULT_TRANSPARENCY
/datum/mutation/human/chameleon/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
/datum/mutation/human/chameleon/on_attack_hand(atom/target, proximity)
if(proximity) //stops tk from breaking chameleon
owner.alpha = CHAMELEON_MUTATION_DEFAULT_TRANSPARENCY
return
+1 -5
View File
@@ -11,10 +11,6 @@
if(findtext(A, "[mutation1]") && findtext(A, "[mutation2]"))
return GLOB.mutation_recipes[A]
/datum/generecipe/x_ray
required = "/datum/mutation/human/thermal; /datum/mutation/human/radioactive"
result = /datum/mutation/human/thermal/x_ray
/datum/generecipe/shock
required = "/datum/mutation/human/insulated; /datum/mutation/human/radioactive"
result = SHOCKTOUCH
@@ -29,4 +25,4 @@
/datum/generecipe/tonguechem
required = "/datum/mutation/human/tongue_spike; /datum/mutation/human/stimmed"
result = TONGUESPIKECHEM
result = TONGUESPIKECHEM
+2 -2
View File
@@ -19,11 +19,11 @@
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner,atom/target, proximity)
/datum/mutation/human/hulk/on_attack_hand(atom/target, proximity)
if(proximity) //no telekinetic hulk attack
return target.attack_hulk(owner)
/datum/mutation/human/hulk/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/hulk/on_life()
if(owner.health < 0)
on_losing(owner)
to_chat(owner, "<span class='danger'>You suddenly feel very weak.</span>")
+1 -1
View File
@@ -7,7 +7,7 @@
instability = 5
difficulty = 8
/datum/mutation/human/radioactive/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/radioactive/on_life()
radiation_pulse(owner, 20)
/datum/mutation/human/radioactive/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
+1 -1
View File
@@ -13,7 +13,7 @@
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER))
/datum/mutation/human/space_adaptation/get_visual_indicator(mob/living/carbon/human/owner)
/datum/mutation/human/space_adaptation/get_visual_indicator()
return visual_indicators[type][1]
/datum/mutation/human/space_adaptation/on_acquiring(mob/living/carbon/human/owner)
+1 -1
View File
@@ -7,7 +7,7 @@
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='danger'>You feel nervous.</span>"
/datum/mutation/human/nervousness/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/nervousness/on_life()
if(prob(10))
owner.stuttering = max(10, owner.stuttering)
+3 -3
View File
@@ -13,8 +13,8 @@
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER))
/datum/mutation/human/telekinesis/get_visual_indicator(mob/living/carbon/human/owner)
/datum/mutation/human/telekinesis/get_visual_indicator()
return visual_indicators[type][1]
/datum/mutation/human/telekinesis/on_ranged_attack(mob/living/carbon/human/owner, atom/target)
target.attack_tk(owner)
/datum/mutation/human/telekinesis/on_ranged_attack(atom/target, mouseparams)
target.attack_tk(owner)
+1 -11
View File
@@ -248,14 +248,4 @@
cost = 5
placement_weight = 3
always_place = TRUE
allow_duplicates = TRUE
// Mining Base
/datum/map_template/ruin/lavaland/mining_base //THIS IS THE MINING BASE. DO NOT FUCK WITH THIS UNLESS YOU ARE 100% CERTAIN YOU KNOW WHAT YOU'RE DOING, OR THE MINING BASE WILL DISAPPEAR
name = "Mining Base"
id = "miningbase"
description = "The mining base that Nanotrasen uses for their mining operations."
suffix = "miningbase.dmm"
cost = 0
always_place = TRUE
unpickable = TRUE
allow_duplicates = TRUE
+7
View File
@@ -54,3 +54,10 @@
id = "engine_budget"
suffix = "Box/Engine/budget.dmm"
name = "Box P.A.C.M.A.N"
// Lavaland
// Mining Base
/datum/map_template/ruin/station/lavaland/mining_base
id = "mining_public_01"
suffix = "Lavaland/Mining_Station/Mining_Station_Public_01.dmm"
name = "Public Mining Base"
+21 -12
View File
@@ -20,11 +20,11 @@
owner.adjustFireLoss(-15)
/datum/status_effect/shadow_mend/on_remove()
. = ..()
owner.visible_message("<span class='warning'>The violet light around [owner] glows black!</span>", "<span class='warning'>The tendrils around you cinch tightly and reap their toll...</span>")
playsound(owner, 'sound/magic/teleport_diss.ogg', 50, 1)
owner.apply_status_effect(STATUS_EFFECT_VOID_PRICE)
/datum/status_effect/void_price
id = "void_price"
duration = 300
@@ -48,20 +48,24 @@
status_type = STATUS_EFFECT_REPLACE
alert_type = /obj/screen/alert/status_effect/vanguard
var/datum/progressbar/progbar
var/stamhealed = 0 //How much stamina did we regenerate?
/obj/screen/alert/status_effect/vanguard
name = "Vanguard"
desc = "You're absorbing stuns! Your stamina is greatly increased, but not infinite. 25% of all stuns taken will affect you after this effect ends."
desc = "You're absorbing stuns aswell as quickly regenerating stamina, but be careful: 50% of stamina restored and 25% of stuns absorbed will affect you after this effect ends."
icon_state = "vanguard"
alerttooltipstyle = "clockcult"
/obj/screen/alert/status_effect/vanguard/MouseEntered(location,control,params)
var/mob/living/L = usr
var/datum/status_effect/vanguard_shield/E = attached_effect
if(istype(L)) //this is probably more safety than actually needed
var/vanguard = L.stun_absorption["vanguard"]
desc = initial(desc)
desc += "<br><b>[FLOOR(vanguard["stuns_absorbed"] * 0.1, 1)]</b> seconds of stuns held back.\
[GLOB.ratvar_awakens ? "":"<br><b>[FLOOR(min(vanguard["stuns_absorbed"] * 0.025, 20), 1)]</b> seconds of stun will affect you."]"
<br><b>[E.stamhealed]</b> stamina regenerated.\
[GLOB.ratvar_awakens ? "":"<br><b>[FLOOR(min(vanguard["stuns_absorbed"] * 0.025, 20), 1)]</b> seconds of stun will affect you.\
<br>You will incur <b>[E.stamhealed * 0.5]</b> staminaloss."]"
..()
/datum/status_effect/vanguard_shield/Destroy()
@@ -72,9 +76,8 @@
/datum/status_effect/vanguard_shield/on_apply()
owner.log_message("gained Vanguard stun immunity", LOG_ATTACK)
owner.add_stun_absorption("vanguard", INFINITY, 1, "'s yellow aura momentarily intensifies!", "Your ward absorbs the stun!", " radiating with a soft yellow light!")
owner.visible_message("<span class='warning'>[owner] begins to faintly glow!</span>", "<span class='brass'>You will absorb all stuns for the next twenty seconds.</span>")
owner.visible_message("<span class='warning'>[owner] begins to faintly glow!</span>", "<span class='brass'>You will absorb all stuns aswell as quickly regenerate stamina for the next twenty seconds .</span>")
owner.SetAllImmobility(0, FALSE)
owner.setStaminaLoss(0, FALSE)
progbar = new(owner, duration, owner)
progbar.bar.color = list("#FAE48C", "#FAE48C", "#FAE48C", rgb(0,0,0))
progbar.update(duration - world.time)
@@ -82,8 +85,12 @@
/datum/status_effect/vanguard_shield/tick()
progbar.update(duration - world.time)
var/oldstamloss = owner.getStaminaLoss()
owner.adjustStaminaLoss(-6) //up to 30 stam / second for now, lets see...
stamhealed += oldstamloss - owner.getStaminaLoss()
/datum/status_effect/vanguard_shield/on_remove()
. = ..()
var/vanguard = owner.stun_absorption["vanguard"]
var/stuns_blocked = 0
if(vanguard)
@@ -95,8 +102,9 @@
for(var/i in owner.stun_absorption)
if(owner.stun_absorption[i]["end_time"] > world.time && owner.stun_absorption[i]["priority"] > vanguard["priority"])
otheractiveabsorptions = TRUE
if(!GLOB.ratvar_awakens && stuns_blocked && !otheractiveabsorptions)
if(!GLOB.ratvar_awakens && (stuns_blocked && !otheractiveabsorptions || stamhealed))
owner.DefaultCombatKnockdown(stuns_blocked)
owner.adjustStaminaLoss(stamhealed * 0.5)
message_to_owner = "<span class='boldwarning'>The weight of the Vanguard's protection crashes down upon you!</span>"
if(stuns_blocked >= 300)
message_to_owner += "\n<span class='userdanger'>You faint from the exertion!</span>"
@@ -105,8 +113,7 @@
else
stuns_blocked = 0 //so logging is correct in cases where there were stuns blocked but we didn't stun for other reasons
owner.visible_message("<span class='warning'>[owner]'s glowing aura fades!</span>", message_to_owner)
owner.log_message("lost Vanguard stun immunity[stuns_blocked ? "and was stunned for [stuns_blocked]":""]", LOG_ATTACK)
owner.log_message("lost Vanguard stun immunity[stuns_blocked ? "and was stunned for [stuns_blocked]":""] [stamhealed ? ", incurring [stamhealed * 0.25] staminaloss" : ""]", LOG_ATTACK)
/datum/status_effect/inathneqs_endowment
id = "inathneqs_endowment"
@@ -133,12 +140,12 @@
return ..()
/datum/status_effect/inathneqs_endowment/on_remove()
. = ..()
owner.log_message("lost Inath-neq's invulnerability", LOG_ATTACK)
owner.visible_message("<span class='warning'>The light around [owner] flickers and dissipates!</span>", "<span class='boldwarning'>You feel Inath-neq's power fade from your body!</span>")
owner.status_flags &= ~GODMODE
playsound(owner, 'sound/magic/ethereal_exit.ogg', 50, 1)
/datum/status_effect/cyborg_power_regen
id = "power_regen"
duration = 100
@@ -210,11 +217,11 @@
owner.adjustStaminaLoss(-(grace_heal * 25))
/datum/status_effect/his_grace/on_remove()
. = ..()
owner.log_message("lost His Grace's stun immunity", LOG_ATTACK)
if(islist(owner.stun_absorption) && owner.stun_absorption["hisgrace"])
owner.stun_absorption -= "hisgrace"
/datum/status_effect/wish_granters_gift //Fully revives after ten seconds.
id = "wish_granters_gift"
duration = 50
@@ -225,6 +232,7 @@
return ..()
/datum/status_effect/wish_granters_gift/on_remove()
. = ..()
owner.revive(full_heal = TRUE, admin_revive = TRUE)
owner.visible_message("<span class='warning'>[owner] appears to wake from the dead, having healed all wounds!</span>", "<span class='notice'>You have regenerated.</span>")
@@ -366,6 +374,7 @@
last_health = owner.health
/datum/status_effect/blooddrunk/on_remove()
. = ..()
tick()
owner.maxHealth *= 0.1
owner.bruteloss *= 0.1
@@ -404,7 +413,6 @@
playsound(owner, 'sound/weapons/fwoosh.wav', 75, 0)
return ..()
/datum/status_effect/sword_spin/tick()
playsound(owner, 'sound/weapons/fwoosh.wav', 75, 0)
var/obj/item/slashy
@@ -413,9 +421,9 @@
slashy.attack(M, owner)
/datum/status_effect/sword_spin/on_remove()
. = ..()
owner.visible_message("<span class='warning'>[owner]'s inhuman strength dissipates and the sword's runes grow cold!</span>")
//Used by changelings to rapidly heal
//Heals 10 brute and oxygen damage every second, and 5 fire
//Being on fire will suppress this healing
@@ -472,6 +480,7 @@
return ..()
/datum/status_effect/hippocraticOath/on_remove()
. = ..()
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "hippocraticOath")
var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
H.remove_hud_from(owner)
+25 -16
View File
@@ -17,6 +17,7 @@
owner.update_stat()
/datum/status_effect/incapacitating/on_remove()
. = ..()
owner.update_mobility()
if(needs_update_stat || issilicon(owner)) //silicons need stat updates in addition to normal canmove updates
owner.update_stat()
@@ -86,6 +87,15 @@
if(prob(10) && owner.health > owner.crit_threshold)
owner.emote("snore")
/datum/status_effect/staggered
id = "staggered"
blocks_sprint = TRUE
/datum/status_effect/staggered/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration))
duration = set_duration
return ..()
/obj/screen/alert/status_effect/asleep
name = "Asleep"
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
@@ -101,10 +111,6 @@
if(isnum(set_duration))
duration = set_duration
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
if(C.combatmode)
C.toggle_combat_mode(TRUE)
/datum/status_effect/no_combat_mode/mesmerize
id = "Mesmerize"
@@ -143,8 +149,6 @@
last_tick = world.time
if(iscarbon(owner))
var/mob/living/carbon/C = owner
if(C.combatmode)
C.toggle_combat_mode(TRUE)
C.add_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]", TRUE, priority = slowdown_priority, override = TRUE, multiplicative_slowdown = slowdown, blacklisted_movetypes = affect_crawl? NONE : CRAWLING)
/datum/status_effect/electrode/on_remove()
@@ -174,15 +178,6 @@
blocks_combatmode = TRUE
stamdmg_per_ds = 1
/datum/status_effect/electrode/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
if(HAS_TRAIT(C, TRAIT_TASED_RESISTANCE))
return
if(C.combatmode)
C.toggle_combat_mode(TRUE)
//OTHER DEBUFFS
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
id = "his_wrath"
@@ -220,6 +215,7 @@
alerttooltipstyle = "clockcult"
/datum/status_effect/belligerent/on_apply()
. = ..()
return do_movement_toggle(TRUE)
/datum/status_effect/belligerent/tick()
@@ -250,6 +246,7 @@
/datum/status_effect/belligerent/on_remove()
if(owner.m_intent == MOVE_INTENT_WALK)
owner.toggle_move_intent()
return ..()
/datum/status_effect/maniamotor
id = "maniamotor"
@@ -349,6 +346,7 @@
alert_type = null
/datum/status_effect/cultghost/on_apply()
. = ..()
owner.see_invisible = SEE_INVISIBLE_OBSERVER
owner.see_in_dark = 2
@@ -370,6 +368,7 @@
hammer_synced = new_hammer_synced
/datum/status_effect/crusher_mark/on_apply()
. = ..()
if(owner.mob_size >= MOB_SIZE_LARGE)
marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
marked_underlay.pixel_x = -owner.pixel_x
@@ -451,6 +450,7 @@
qdel(src)
/datum/status_effect/saw_bleed/on_remove()
. = ..()
if(needs_to_bleed)
var/turf/T = get_turf(owner)
new /obj/effect/temp_visual/bleed/explode(T)
@@ -509,6 +509,7 @@
return ..()
/datum/status_effect/necropolis_curse/on_remove()
. = ..()
remove_curse(curse_flags)
/datum/status_effect/necropolis_curse/proc/apply_curse(set_curse)
@@ -598,6 +599,7 @@
old_oxyloss = owner.getOxyLoss()
/datum/status_effect/kindle/on_remove()
. = ..()
owner.visible_message("<span class='warning'>The light in [owner]'s eyes fades!</span>", \
"<span class='boldannounce'>You snap out of your daze!</span>")
@@ -617,11 +619,13 @@
alert_type = /obj/screen/alert/status_effect/ichorial_stain
/datum/status_effect/ichorial_stain/on_apply()
. = ..()
owner.visible_message("<span class='danger'>[owner] gets back up, [owner.p_their()] body dripping blue ichor!</span>", \
"<span class='userdanger'>Thick blue ichor covers your body; you can't be revived like this again until it dries!</span>")
return TRUE
/datum/status_effect/ichorial_stain/on_remove()
. = ..()
owner.visible_message("<span class='danger'>The blue ichor on [owner]'s body dries out!</span>", \
"<span class='boldnotice'>The ichor on your body is dry - you can now be revived by vitality matrices again!</span>")
@@ -643,6 +647,7 @@
owner.add_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF, multiplicative_slowdown = 1, movetypes = GROUND)
/datum/status_effect/electrostaff/on_remove()
. = ..()
owner.remove_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF)
//GOLEM GANG
@@ -694,6 +699,7 @@ datum/status_effect/pacify
/datum/status_effect/pacify/on_remove()
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "status_effect")
return ..()
/datum/status_effect/trance
id = "trance"
@@ -715,6 +721,7 @@ datum/status_effect/pacify
owner.dizziness = 20
/datum/status_effect/trance/on_apply()
. = ..()
if(!iscarbon(owner))
return FALSE
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
@@ -735,6 +742,7 @@ datum/status_effect/pacify
owner.dizziness = 0
owner.remove_client_colour(/datum/client_colour/monochrome/trance)
to_chat(owner, "<span class='warning'>You snap out of your trance!</span>")
return ..()
/datum/status_effect/trance/proc/hypnotize(datum/source, list/hearing_args)
if(!owner.can_hear())
@@ -820,8 +828,9 @@ datum/status_effect/pacify
return
var/mob/living/carbon/human/H = owner
H.something_horrible(kill_either_way)
return ..()
/obj/screen/alert/status_effect/dna_melt
name = "Genetic Breakdown"
desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate."
icon_state = "dna_melt"
icon_state = "dna_melt"
+1
View File
@@ -40,6 +40,7 @@
owner.adjust_bodytemperature(100)
owner.update_mobility()
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
return ..()
/datum/status_effect/freon/watcher
duration = 8
+3 -3
View File
@@ -46,7 +46,7 @@
/datum/status_effect/syphon_mark/on_remove()
get_kill()
. = ..()
return ..()
/obj/screen/alert/status_effect/in_love
name = "In Love"
@@ -81,5 +81,5 @@
ADD_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
/datum/status_effect/throat_soothed/on_remove()
. = ..()
REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
return ..()
+18 -3
View File
@@ -11,7 +11,10 @@
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
var/blocks_combatmode //Does this status effect prevent the user from toggling combat mode?
/// If this is TRUE, the user will have combt mode forcefully disabled while this is active.
var/blocks_combatmode = FALSE
/// If this is TRUE, the user will have sprint forcefully disabled while this is active.
var/blocks_sprint = FALSE
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
/datum/status_effect/New(list/arguments)
@@ -32,11 +35,11 @@
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
A.attached_effect = src //so the alert can reference us, if it needs to
linked_alert = A //so we can reference the alert, if we need to
START_PROCESSING(SSfastprocess, src)
START_PROCESSING(SSstatus_effects, src)
return TRUE
/datum/status_effect/Destroy()
STOP_PROCESSING(SSfastprocess, src)
STOP_PROCESSING(SSstatus_effects, src)
if(owner)
owner.clear_alert(id)
LAZYREMOVE(owner.status_effects, src)
@@ -55,9 +58,21 @@
qdel(src)
/datum/status_effect/proc/on_apply() //Called whenever the buff is applied; returning FALSE will cause it to autoremove itself.
SHOULD_CALL_PARENT(TRUE)
if(blocks_combatmode)
ADD_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
if(blocks_sprint)
ADD_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
return TRUE
/datum/status_effect/proc/tick() //Called every tick.
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
SHOULD_CALL_PARENT(TRUE)
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
return TRUE
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
owner.clear_alert(id)
LAZYREMOVE(owner.status_effects, src)
@@ -94,7 +94,7 @@
if(is_ash_immune(L))
return
if(is_species(L, /datum/species/lizard/ashwalker))
if(L.getStaminaLoss() <= STAMINA_SOFTCRIT)
if(!IS_STAMCRIT(L))
L.adjustStaminaLossBuffered(4)
return
L.adjustFireLoss(4)
+1 -1
View File
@@ -269,7 +269,7 @@ Credit where due:
//Servant of Ratvar outfit
/datum/outfit/servant_of_ratvar
name = "Servant of Ratvar"
uniform = /obj/item/clothing/under/rank/engineer //no more chameleon suit for them, as requested
uniform = /obj/item/clothing/under/rank/engineering/engineer //no more chameleon suit for them, as requested
shoes = /obj/item/clothing/shoes/sneakers/black
back = /obj/item/storage/backpack
ears = /obj/item/radio/headset
@@ -35,7 +35,7 @@
H.Stun(10)
var/obj/item/clothing/C
if(!H.w_uniform || H.dropItemToGround(H.w_uniform))
C = new /obj/item/clothing/under/rank/clown(H)
C = new /obj/item/clothing/under/rank/civilian/clown(H)
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
H.equip_to_slot_or_del(C, SLOT_W_UNIFORM)
+6 -6
View File
@@ -21,7 +21,7 @@
/datum/team/gang/zerog
name = "Zero-G"
color = "#C0C0C0"
inner_outfits = list(/obj/item/clothing/under/suit_jacket/white)
inner_outfits = list(/obj/item/clothing/under/suit/white)
outer_outfits = list(/obj/item/clothing/suit/hooded/wintercoat)
/datum/team/gang/max
@@ -33,13 +33,13 @@
/datum/team/gang/blasto
name = "Blasto"
color = "#000080"
inner_outfits = list(/obj/item/clothing/under/suit_jacket/navy)
inner_outfits = list(/obj/item/clothing/under/suit/navy)
outer_outfits = list(/obj/item/clothing/suit/jacket/miljacket)
/datum/team/gang/waffle
name = "Waffle"
color = "#808000" //shared color with cyber, but they can keep brown cause waffles.
inner_outfits = list(/obj/item/clothing/under/suit_jacket/green)
inner_outfits = list(/obj/item/clothing/under/suit/green)
outer_outfits = list(/obj/item/clothing/suit/poncho)
/datum/team/gang/north
@@ -87,7 +87,7 @@
/datum/team/gang/tunnel
name = "Tunnel"
color = "#FF00FF" //Gave the leather jacket to the tunnel gang over diablo.
inner_outfits = list(/obj/item/clothing/under/villain)
inner_outfits = list(/obj/item/clothing/under/costume/villain)
outer_outfits = list(/obj/item/clothing/suit/jacket/leather)
/datum/team/gang/diablo
@@ -123,13 +123,13 @@
/datum/team/gang/h
name = "H"
color = "#993333"
inner_outfits = list(/obj/item/clothing/under/jabroni) //Why not?
inner_outfits = list(/obj/item/clothing/under/costume/jabroni) //Why not?
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings)
/datum/team/gang/rigatonifamily
name = "Rigatoni family"
color = "#cc9900" // p a s t a colored
inner_outfits = list(/obj/item/clothing/under/rank/chef)
inner_outfits = list(/obj/item/clothing/under/rank/civilian/chef)
outer_outfits = list(/obj/item/clothing/suit/apron/chef)
/datum/team/gang/weed
+2 -2
View File
@@ -165,7 +165,7 @@
/datum/outfit/syndicate/full
name = "Syndicate Operative - Full Kit"
glasses = /obj/item/clothing/glasses/night
glasses = /obj/item/clothing/glasses/night/syndicate
mask = /obj/item/clothing/mask/gas/syndicate
suit = /obj/item/clothing/suit/space/hardsuit/syndi
r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
@@ -180,7 +180,7 @@
/datum/outfit/syndicate/lone
name = "Syndicate Operative - Lone"
glasses = /obj/item/clothing/glasses/night
glasses = /obj/item/clothing/glasses/night/syndicate
mask = /obj/item/clothing/mask/gas/syndicate
suit = /obj/item/clothing/suit/space/syndicate/black/red
head = /obj/item/clothing/head/helmet/space/syndicate/black/red
+9 -4
View File
@@ -205,13 +205,18 @@
difficulty = 10
/datum/objective_item/special/boh
name = "a bag of holding."
name = "a type of bag of holding."
targetitem = /obj/item/storage/backpack/holding
difficulty = 10
/datum/objective_item/special/hypercell
name = "a hyper-capacity power cell."
targetitem = /obj/item/stock_parts/cell/hyper
/datum/objective_item/special/adv_surgical_drapes
name = "a set of smart surgical drapes."
targetitem = /obj/item/surgical_drapes/advanced
difficulty = 10 //would be 15 but cmo rarely have it on themselfs and leave it in their lockers...
/datum/objective_item/special/bluespace
name = "a bluespace power cell."
targetitem = /obj/item/stock_parts/cell/bluespace
difficulty = 5
/datum/objective_item/special/laserpointer
+3 -10
View File
@@ -41,16 +41,9 @@
var/count = 0
/datum/sabotage_objective/processing/power_sink/check_condition_processing()
count += 1
if(count==10 || sink_found) // doesn't need to fire that often unless a sink exists
var/sink_found_this_time = FALSE
for(var/datum/powernet/PN in GLOB.powernets)
for(var/obj/item/powersink/sink in PN.nodes)
sink_found_this_time = TRUE
won = max(won,sink.power_drained/1e8)
sink_found = sink_found_this_time
count = 0
return FALSE
for(var/s in GLOB.power_sinks)
var/obj/item/powersink/sink = s
won = max(won,sink.power_drained/1e8)
/obj/item/paper/guides/antag/supermatter_sabotage
info = "Ways to sabotage a supermatter:<br>\
+1 -1
View File
@@ -51,7 +51,7 @@
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
H.key = C.key
if(grab_ghost_when == CLONER_FRESH_CLONE)
+1 -1
View File
@@ -17,7 +17,7 @@ Buildable meters
icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi'
icon_state = "simple"
item_state = "buildpipe"
w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_SMALL
level = 2
var/piping_layer = PIPING_LAYER_DEFAULT
var/RPD_type
@@ -409,7 +409,7 @@
if(iscarbon(A))
var/mob/living/carbon/C = A
//If not emagged, only target non downed carbons
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || C.recoveringstam))//CIT CHANGE - replaces check for lying with check for recoveringstam
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || (C.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)))//CIT CHANGE - replaces check for lying with check for recoveringstam
continue
//If emagged, target all but dead carbons
+5
View File
@@ -506,3 +506,8 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/stationroom/box/engine/New()
. = ..()
templates = CONFIG_GET(keyed_list/box_random_engine)
// Landmark for the mining station
/obj/effect/landmark/stationroom/lavaland/station
templates = list("Public Mining Base" = 3)
icon = 'icons/rooms/Lavaland/Mining.dmi'
+16 -16
View File
@@ -24,20 +24,20 @@
/obj/effect/spawner/bundle/costume/gladiator
name = "gladiator costume spawner"
items = list(
/obj/item/clothing/under/gladiator,
/obj/item/clothing/under/costume/gladiator,
/obj/item/clothing/head/helmet/gladiator)
/obj/effect/spawner/bundle/costume/madscientist
name = "mad scientist costume spawner"
items = list(
/obj/item/clothing/under/gimmick/rank/captain/suit,
/obj/item/clothing/under/rank/captain/suit,
/obj/item/clothing/head/flatcap,
/obj/item/clothing/suit/toggle/labcoat/mad)
/obj/effect/spawner/bundle/costume/elpresidente
name = "el presidente costume spawner"
items = list(
/obj/item/clothing/under/gimmick/rank/captain/suit,
/obj/item/clothing/under/rank/captain/suit,
/obj/item/clothing/head/flatcap,
/obj/item/clothing/mask/cigarette/cigar/havana,
/obj/item/clothing/shoes/jackboots)
@@ -45,14 +45,14 @@
/obj/effect/spawner/bundle/costume/nyangirl
name = "nyangirl costume spawner"
items = list(
/obj/item/clothing/under/schoolgirl,
/obj/item/clothing/under/costume/schoolgirl,
/obj/item/clothing/head/kitty,
/obj/item/clothing/glasses/sunglasses/blindfold)
/obj/effect/spawner/bundle/costume/maid
name = "maid costume spawner"
items = list(
/obj/item/clothing/under/skirt/black,
/obj/item/clothing/under/dress/skirt,
/obj/effect/spawner/lootdrop/minor/beret_or_rabbitears,
/obj/item/clothing/glasses/sunglasses/blindfold)
@@ -61,13 +61,13 @@
name = "butler costume spawner"
items = list(
/obj/item/clothing/accessory/waistcoat,
/obj/item/clothing/under/suit_jacket,
/obj/item/clothing/under/suit/black,
/obj/item/clothing/head/that)
/obj/effect/spawner/bundle/costume/highlander
name = "highlander costume spawner"
items = list(
/obj/item/clothing/under/kilt,
/obj/item/clothing/under/costume/kilt,
/obj/item/clothing/head/beret)
/obj/effect/spawner/bundle/costume/prig
@@ -78,7 +78,7 @@
/obj/effect/spawner/lootdrop/minor/bowler_or_that,
/obj/item/clothing/shoes/sneakers/black,
/obj/item/cane,
/obj/item/clothing/under/sl_suit,
/obj/item/clothing/under/suit/sl,
/obj/item/clothing/mask/fakemoustache)
/obj/effect/spawner/bundle/costume/plaguedoctor
@@ -92,7 +92,7 @@
name = "night owl costume spawner"
items = list(
/obj/item/clothing/suit/toggle/owlwings,
/obj/item/clothing/under/owl,
/obj/item/clothing/under/costume/owl,
/obj/item/clothing/mask/gas/owl_mask)
/obj/effect/spawner/bundle/costume/griffin
@@ -100,20 +100,20 @@
items = list(
/obj/item/clothing/suit/toggle/owlwings/griffinwings,
/obj/item/clothing/shoes/griffin,
/obj/item/clothing/under/griffin,
/obj/item/clothing/under/costume/griffin,
/obj/item/clothing/head/griffin)
/obj/effect/spawner/bundle/costume/waiter
name = "waiter costume spawner"
items = list(
/obj/item/clothing/under/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/effect/spawner/lootdrop/minor/kittyears_or_rabbitears,
/obj/item/clothing/suit/apron)
/obj/effect/spawner/bundle/costume/pirate
name = "pirate costume spawner"
items = list(
/obj/item/clothing/under/pirate,
/obj/item/clothing/under/costume/pirate,
/obj/item/clothing/suit/pirate,
/obj/effect/spawner/lootdrop/minor/pirate_or_bandana,
/obj/item/clothing/glasses/eyepatch)
@@ -121,7 +121,7 @@
/obj/effect/spawner/bundle/costume/commie
name = "commie costume spawner"
items = list(
/obj/item/clothing/under/soviet,
/obj/item/clothing/under/costume/soviet,
/obj/item/clothing/head/ushanka)
/obj/effect/spawner/bundle/costume/imperium_monk
@@ -145,7 +145,7 @@
/obj/effect/spawner/bundle/costume/cutewitch
name = "cute witch costume spawner"
items = list(
/obj/item/clothing/under/sundress,
/obj/item/clothing/under/dress/sundress,
/obj/item/clothing/head/witchwig,
/obj/item/staff/broom)
@@ -161,10 +161,10 @@
name = "sexy clown costume spawner"
items = list(
/obj/item/clothing/mask/gas/sexyclown,
/obj/item/clothing/under/rank/clown/sexy)
/obj/item/clothing/under/rank/civilian/clown/sexy)
/obj/effect/spawner/bundle/costume/sexymime
name = "sexy mime costume spawner"
items = list(
/obj/item/clothing/mask/gas/sexymime,
/obj/item/clothing/under/sexymime)
/obj/item/clothing/under/rank/civilian/mime/sexy)
@@ -52,9 +52,7 @@
pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
/obj/effect/projectile_lighting
var/owner
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity, owner_key)
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity)
. = ..()
set_light(range, intensity, color)
owner = owner_key
@@ -1,4 +1,4 @@
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, instance_key) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, list/turfs) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
if(!istype(starting) || !istype(ending) || !ispath(beam_type))
return
var/datum/point/midpoint = point_midpoint_points(starting, ending)
@@ -9,17 +9,15 @@
. = PB
if(light_range > 0 && light_intensity > 0)
var/list/turf/line = getline(starting.return_turf(), ending.return_turf())
tracing_line:
for(var/i in line)
var/turf/T = i
for(var/obj/effect/projectile_lighting/PL in T)
if(PL.owner == instance_key)
continue tracing_line
QDEL_IN(new /obj/effect/projectile_lighting(T, light_color_override, light_range, light_intensity, instance_key), qdel_in > 0? qdel_in : 5)
for(var/i in line)
if(turfs[i])
continue
turfs[i] = TRUE
QDEL_IN(new /obj/effect/projectile_lighting(i, light_color_override, light_range, light_intensity), qdel_in > 0? qdel_in : 5)
line = null
if(qdel_in)
QDEL_IN(PB, qdel_in)
d
/obj/effect/projectile/tracer
name = "beam"
icon = 'icons/obj/projectiles_tracer.dmi'
+18 -3
View File
@@ -399,7 +399,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
//If this were before the above checks, then trying to click on items would act a little funky and signal overrides wouldn't work.
if(iscarbon(usr))
var/mob/living/carbon/C = usr
if(C.combatmode && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
if((C.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
if(!C.get_active_held_item())
C.UnarmedAttack(src, TRUE)
if(C.get_active_held_item() == src)
@@ -496,7 +496,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
to_chat(user, "<span class='danger'>You cannot locate any organic eyes on this brain!</span>")
return
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
if(IS_STAMCRIT(user))//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
@@ -855,4 +855,19 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
return
/obj/item/proc/unembedded()
return
return
/**
* Sets our slowdown and updates equipment slowdown of any mob we're equipped on.
*/
/obj/item/proc/set_slowdown(new_slowdown)
slowdown = new_slowdown
if(CHECK_BITFIELD(item_flags, IN_INVENTORY))
var/mob/living/L = loc
if(istype(L))
L.update_equipment_speed_mods()
/obj/item/vv_edit_var(var_name, var_value)
. = ..()
if(var_name == NAMEOF(src, slowdown))
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
@@ -1,5 +1,7 @@
// Powersink - used to drain station power
GLOBAL_LIST_EMPTY(power_sinks)
/obj/item/powersink
desc = "A nulling power sink which drains energy from electrical systems."
name = "power sink"
@@ -26,6 +28,14 @@
var/obj/structure/cable/attached // the attached cable
/obj/item/powersink/Initialize()
. = ..()
GLOB.power_sinks += src
/obj/item/powersink/Destroy()
GLOB.power_sinks -= src
. = ..()
/obj/item/powersink/update_icon_state()
icon_state = "powersink[mode == OPERATING]"
+12
View File
@@ -463,6 +463,16 @@
hitsound = 'sound/weapons/rapierhit.ogg'
var/possessed = FALSE
/obj/item/nullrod/scythe/talking/process()
for(var/mob/living/simple_animal/shade/S in contents)
if(S.mind)
return
else
qdel(S)
possessed = FALSE
visible_message("<span class='warning'>The blade makes a short sigh. The spirit within seems to have passed on...</span>")
return PROCESS_KILL
/obj/item/nullrod/scythe/talking/relaymove(mob/user)
return //stops buckled message spam for the ghost.
@@ -484,6 +494,8 @@
S.ckey = C.ckey
S.status_flags |= GODMODE
S.language_holder = user.language_holder.copy(S)
S.AddElement(/datum/element/ghost_role_eligibility)
START_PROCESSING(SSprocessing,src)
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
if(src && input)
+1 -1
View File
@@ -268,7 +268,7 @@
if(!on)
return ..()
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
if(IS_STAMCRIT(user))//CIT CHANGE - makes batons unusuable in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
+2 -2
View File
@@ -79,7 +79,7 @@
/obj/item/storage/box/hero/PopulateContents()
new /obj/item/clothing/head/fedora/curator(src)
new /obj/item/clothing/suit/curator(src)
new /obj/item/clothing/under/rank/curator/treasure_hunter(src)
new /obj/item/clothing/under/rank/civilian/curator/treasure_hunter(src)
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/melee/curator_whip(src)
@@ -96,7 +96,7 @@
name = "Braveheart, the Scottish rebel - 1300's."
/obj/item/storage/box/hero/scottish/PopulateContents()
new /obj/item/clothing/under/kilt(src)
new /obj/item/clothing/under/costume/kilt(src)
new /obj/item/claymore/weak/ceremonial(src)
new /obj/item/toy/crayon/spraycan(src)
new /obj/item/clothing/shoes/sandal(src)
+1 -1
View File
@@ -42,7 +42,7 @@
var/mob/living/L = user
if(istype(L) && L.getStaminaLoss() >= STAMINA_SOFTCRIT)
if(istype(L) && IS_STAMCRIT(L))
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
return
+2 -2
View File
@@ -80,7 +80,7 @@
else
user.visible_message("<span class='notice'>[user] hugs [M] to make [M.p_them()] feel better!</span>", \
"<span class='notice'>You hug [M] to make [M.p_them()] feel better!</span>")
if(M.resting && !M.recoveringstam)
if(M.resting && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
M.set_resting(FALSE, TRUE)
else
user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
@@ -99,7 +99,7 @@
else
user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
"<span class='warning'>You hug [M] firmly to make [M.p_them()] feel better! [M] looks uncomfortable...</span>")
if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !M.recoveringstam)
if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
M.set_resting(FALSE, TRUE)
else
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
@@ -35,7 +35,7 @@ GLOBAL_LIST_INIT(human_recipes, list( \
GLOBAL_LIST_INIT(gondola_recipes, list ( \
new/datum/stack_recipe("gondola mask", /obj/item/clothing/mask/gondola, 1), \
new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/gondola, 2), \
new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/costume/gondola, 2), \
new/datum/stack_recipe("gondola bedsheet", /obj/item/bedsheet/gondola, 1), \
))
@@ -427,7 +427,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
* Durathread
*/
GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40),
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/misc/durathread, 4, time = 40),
new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
+2 -2
View File
@@ -458,7 +458,7 @@
item_state = "duffel-syndieammo"
/obj/item/storage/backpack/duffelbag/syndie/hitman/PopulateContents()
new /obj/item/clothing/under/lawyer/blacksuit(src)
new /obj/item/clothing/under/suit/black(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/toggle/lawyer/black(src)
new /obj/item/clothing/shoes/laceup(src)
@@ -630,7 +630,7 @@
/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
new /obj/item/pda/clown(src)
new /obj/item/clothing/under/rank/clown(src)
new /obj/item/clothing/under/rank/civilian/clown(src)
new /obj/item/clothing/shoes/clown_shoes(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/bikehorn(src)
+1 -1
View File
@@ -99,7 +99,7 @@
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/ammo_box/magazine/m10mm/soporific(src)
new /obj/item/ammo_box/c10mm/soporific(src)
new /obj/item/clothing/under/lawyer/blacksuit(src)
new /obj/item/clothing/under/suit/black(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/toggle/lawyer/black/syndie(src)
+2 -2
View File
@@ -189,7 +189,7 @@
new /obj/item/reagent_containers/medspray/silver_sulf(src)
new /obj/item/healthanalyzer/advanced(src)
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
new /obj/item/clothing/glasses/hud/health/night(src)
new /obj/item/clothing/glasses/hud/health/night/syndicate(src)
/obj/item/storage/firstaid/tactical/nukeop
name = "improved combat medical kit"
@@ -204,7 +204,7 @@
new /obj/item/reagent_containers/medspray/silver_sulf(src)
new /obj/item/healthanalyzer/advanced(src)
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
new /obj/item/clothing/glasses/hud/health/night(src)
new /obj/item/clothing/glasses/hud/health/night/syndicate(src)
/*
* Pill Bottles

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