more logging.
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@@ -120,14 +120,24 @@
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return FALSE
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if (population >= GLOB.dynamic_high_pop_limit)
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indice_pop = 10
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return (threat_level >= high_population_requirement)
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if(threat_level < high_population_requirement)
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message_admins("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[high_population_requirement]")
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log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[high_population_requirement]")
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return FALSE
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else
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return TRUE
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else
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pop_per_requirement = pop_per_requirement > 0 ? pop_per_requirement : mode.pop_per_requirement
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if(antag_cap.len && requirements.len != antag_cap.len)
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message_admins("DYNAMIC: requirements and antag_cap lists have different lengths in ruleset [name]. Likely config issue, report this.")
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log_game("DYNAMIC: requirements and antag_cap lists have different lengths in ruleset [name]. Likely config issue, report this.")
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indice_pop = min(requirements.len,round(population/pop_per_requirement)+1)
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return (threat_level >= requirements[indice_pop])
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if(threat_level < requirements[indice_pop])
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message_admins("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[requirements[indice_pop]]")
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log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[requirements[indice_pop]]")
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return FALSE
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else
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return TRUE
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/// Called when a suitable rule is picked during roundstart(). Will some times attempt to scale a rule up when there is threat remaining. Returns the amount of scaled steps.
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/datum/dynamic_ruleset/proc/scale_up(extra_rulesets = 0, remaining_threat_level = 0)
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