This commit is contained in:
Ghommie
2019-11-27 02:59:08 +01:00
38 changed files with 567 additions and 223 deletions
+27 -4
View File
@@ -46,10 +46,15 @@ GLOBAL_LIST_INIT(ai_core_display_screens, list(
":thinking:",
"Alien",
"Angel",
"Angryface",
"AtlantisCZE",
"Banned",
"Bliss",
"Blue",
"Clown",
"Boy",
"Boy-Malf",
"Girl",
"Girl-Malf",
"Database",
"Dorf",
"Firewall",
@@ -61,26 +66,44 @@ GLOBAL_LIST_INIT(ai_core_display_screens, list(
"Hades",
"Heartline",
"Helios",
"Hotdog",
"Hourglass",
"House",
"Inverted",
"Jack",
"Matrix",
"Monochrome",
"Mothman",
"Murica",
"Nanotrasen",
"Not Malf",
"Patriot",
"Pirate",
"President",
"Random",
"Rainbow",
"Red",
"Clown",
"Random",
"Ravensdale",
"Red October",
"Red",
"Royal",
"Searif",
"Serithi",
"SilveryFerret",
"Smiley",
"Static",
"Syndicat Meow",
"TechDemon",
"Terminal",
"Text",
"Too Deep",
"Triumvirate",
"Triumvirate-M",
"Weird"))
"Wasp",
"Weird",
"Xerxes",
"Yes-Man"
))
/proc/resolve_ai_icon(input)
if(!input || !(input in GLOB.ai_core_display_screens))
+115 -9
View File
@@ -12,6 +12,7 @@
density = FALSE
state_open = TRUE
circuit = /obj/item/circuitboard/machine/sleeper
req_access = list(ACCESS_CMO) //Used for reagent deletion and addition of non medicines
var/efficiency = 1
var/min_health = -25
var/list/available_chems
@@ -28,9 +29,28 @@
/obj/machinery/sleeper/Initialize()
. = ..()
create_reagents(500, NO_REACT)
occupant_typecache = GLOB.typecache_living
update_icon()
reset_chem_buttons()
RefreshParts()
add_inital_chems()
/obj/machinery/sleeper/Destroy()
var/obj/item/reagent_containers/sleeper_buffer/buffer = new /obj/item/reagent_containers/sleeper_buffer(loc)
buffer.volume = reagents.maximum_volume
buffer.reagents.maximum_volume = reagents.maximum_volume
reagents.trans_to(buffer.reagents, reagents.total_volume)
..()
/obj/machinery/sleeper/proc/add_inital_chems()
for(var/i in available_chems)
var/datum/reagent/R = reagents.has_reagent(i)
if(!R)
reagents.add_reagent(i, (20))
continue
if(R.volume < 20)
reagents.add_reagent(i, (20 - R.volume))
/obj/machinery/sleeper/RefreshParts()
var/E
@@ -47,6 +67,11 @@
available_chems |= possible_chems[i]
reset_chem_buttons()
//Total container size 500 - 2000u
if(reagents)
reagents.maximum_volume = (500*E)
/obj/machinery/sleeper/update_icon()
icon_state = initial(icon_state)
if(state_open)
@@ -81,7 +106,42 @@
if (. & EMP_PROTECT_SELF)
return
if(is_operational() && occupant)
var/datum/reagent/R = pick(reagents.reagent_list)
inject_chem(R.id, occupant)
open_machine()
//Is this too much?
if(severity == EMP_HEAVY)
var/chem = pick(available_chems)
available_chems -= chem
available_chems += get_random_reagent_id()
reset_chem_buttons()
/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/reagent_containers/sleeper_buffer))
var/obj/item/reagent_containers/sleeper_buffer/SB = I
if((SB.reagents.total_volume + reagents.total_volume) < reagents.maximum_volume)
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
visible_message("[user] places the [SB] into the [src].")
qdel(SB)
return
else
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
visible_message("[user] adds as much as they can to the [src] from the [SB].")
return
if(istype(I, /obj/item/reagent_containers))
var/obj/item/reagent_containers/RC = I
if(RC.reagents.total_volume == 0)
to_chat(user, "<span class='notice'>The [I] is empty!</span>")
for(var/datum/reagent/R in RC.reagents.reagent_list)
if((obj_flags & EMAGGED) || (allowed(usr)))
break
if(!istype(R, /datum/reagent/medicine))
visible_message("The [src] gives out a hearty boop and rejects the [I]. The Sleeper's screen flashes with a pompous \"Medicines only, please.\"")
return
RC.reagents.trans_to(reagents, 1000)
visible_message("[user] adds as much as they can to the [src] from the [I].")
return
/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
@@ -141,18 +201,24 @@
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "sleeper", name, 375, 550, master_ui, state)
ui = new(user, src, ui_key, "sleeper", name, 550, 700, master_ui, state)
ui.open()
/obj/machinery/sleeper/ui_data()
var/list/data = list()
data["occupied"] = occupant ? 1 : 0
data["open"] = state_open
data["efficiency"] = efficiency
data["current_vol"] = reagents.total_volume
data["tot_capacity"] = reagents.maximum_volume
data["chems"] = list()
for(var/chem in available_chems)
var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
data["chems"] += list(list("name" = R.name, "id" = R.id, "allowed" = chem_allowed(chem)))
var/datum/reagent/R = reagents.has_reagent(chem)
R = GLOB.chemical_reagents_list[chem]
data["synthchems"] += list(list("name" = R.name, "id" = R.id, "synth_allowed" = synth_allowed(chem)))
for(var/datum/reagent/R in reagents.reagent_list)
data["chems"] += list(list("name" = R.name, "id" = R.id, "vol" = R.volume, "purity" = R.purity, "allowed" = chem_allowed(R.id)))
data["occupant"] = list()
var/mob/living/mob_occupant = occupant
@@ -184,8 +250,15 @@
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
data["occupant"]["failing_organs"] = list()
var/mob/living/carbon/C = mob_occupant
if(C)
for(var/obj/item/organ/Or in C.getFailingOrgans())
if(istype(Or, /obj/item/organ/brain))
continue
data["occupant"]["failing_organs"] += list(list("name" = Or.name))
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
var/mob/living/carbon/C = mob_occupant
var/blood_id = C.get_blood_id()
if(blood_id)
data["occupant"]["blood"] = list() // We can start populating this list.
@@ -196,7 +269,7 @@
blood_type = R.name
else
blood_type = blood_id
data["occupant"]["blood"]["maxBloodVolume"] = BLOOD_VOLUME_NORMAL
data["occupant"]["blood"]["maxBloodVolume"] = (BLOOD_VOLUME_NORMAL*C.blood_ratio)
data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
data["occupant"]["blood"]["bloodType"] = blood_type
@@ -216,24 +289,49 @@
. = TRUE
if("inject")
var/chem = params["chem"]
var/amount = text2num(params["volume"])
if(!is_operational() || !mob_occupant)
return
if(mob_occupant.health < min_health && chem != "epinephrine")
return
if(inject_chem(chem, usr))
if(inject_chem(chem, usr, amount))
. = TRUE
if(scrambled_chems && prob(5))
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
if("synth")
var/chem = params["chem"]
if(!is_operational())
return
reagents.add_reagent(chem_buttons[chem], 10) //other_purity = 0.75 for when the mechanics are in
if("purge")
var/chem = params["chem"]
if(allowed(usr))
if(!is_operational())
return
reagents.remove_reagent(chem, 10)
return
if(chem in available_chems)
if(!is_operational())
return
/*var/datum/reagent/R = reagents.has_reagent(chem) //For when purity effects are in
if(R.purity < 0.8)*/
reagents.remove_reagent(chem, 10)
else
visible_message("<span class='warning'>Access Denied.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
/obj/machinery/sleeper/emag_act(mob/user)
. = ..()
obj_flags |= EMAGGED
scramble_chem_buttons()
to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
return TRUE
/obj/machinery/sleeper/proc/inject_chem(chem, mob/user)
if((chem in available_chems) && chem_allowed(chem))
occupant.reagents.add_reagent(chem_buttons[chem], 10) //emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
//trans to
/obj/machinery/sleeper/proc/inject_chem(chem, mob/user, volume = 10)
if(chem_allowed(chem))
reagents.trans_id_to(occupant, chem, volume)//emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
if(user)
log_combat(user, occupant, "injected [chem] into", addition = "via [src]")
return TRUE
@@ -246,6 +344,14 @@
var/occ_health = mob_occupant.health > min_health || chem == "epinephrine"
return amount && occ_health
/obj/machinery/sleeper/proc/synth_allowed(chem)
var/datum/reagent/R = reagents.has_reagent(chem)
if(!R)
return TRUE
if(R.volume < 50)
return TRUE
return FALSE
/obj/machinery/sleeper/proc/reset_chem_buttons()
scrambled_chems = FALSE
LAZYINITLIST(chem_buttons)
@@ -991,4 +991,4 @@
/obj/item/stack/sheet/glass = 2,
/obj/item/stock_parts/capacitor = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/reagent_containers/glass/beaker = 6) //So it can hold lots of chems
/obj/item/reagent_containers/glass/beaker = 6) //So it can hold lots of chems
@@ -382,7 +382,7 @@
results = list("neurotoxin" = 2)
required_reagents = list("gargleblaster" = 1, "morphine" = 1)
//FermiChem vars: Easy to make, but hard to make potent
OptimalTempMin = 200 // Lower area of bell curve for determining heat based rate reactions
OptimalTempMin = 100 // Lower area of bell curve for determining heat based rate reactions
OptimalTempMax = 950 // Upper end for above
ExplodeTemp = 999 //Temperature at which reaction explodes
OptimalpHMin = 4.6 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
+79 -79
View File
@@ -1,79 +1,79 @@
/obj/item/seeds/cotton
name = "pack of cotton seeds"
desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
icon_state = "seed-cotton"
species = "cotton"
plantname = "Cotton"
icon_harvest = "cotton-harvest"
product = /obj/item/grown/cotton
lifespan = 35
endurance = 25
maturation = 15
production = 1
yield = 2
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing.dmi'
icon_dead = "cotton-dead"
mutatelist = list(/obj/item/seeds/cotton/durathread)
/obj/item/grown/cotton
seed = /obj/item/seeds/cotton
name = "cotton bundle"
desc = "A fluffy bundle of cotton."
icon_state = "cotton"
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_speed = 2
throw_range = 3
attack_verb = list("pomfed")
var/cotton_type = /obj/item/stack/sheet/cotton
var/cotton_name = "raw cotton"
/obj/item/grown/cotton/attack_self(mob/user)
user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", 1)
var/seed_modifier = 0
if(seed)
seed_modifier = round(seed.potency / 25)
var/obj/item/stack/cotton = new cotton_type(user.loc, 1 + seed_modifier)
var/old_cotton_amount = cotton.amount
for(var/obj/item/stack/ST in user.loc)
if(ST != cotton && istype(ST, cotton_type) && ST.amount < ST.max_amount)
ST.attackby(cotton, user)
if(cotton.amount > old_cotton_amount)
to_chat(user, "<span class='notice'>You add the newly-formed [cotton_name] to the stack. It now contains [cotton.amount] [cotton_name].</span>")
qdel(src)
//reinforced mutated variant
/obj/item/seeds/cotton/durathread
name = "pack of durathread seeds"
desc = "A pack of seeds that'll grow into an extremely durable thread that could easily rival plasteel if woven properly."
icon_state = "seed-durathread"
species = "durathread"
plantname = "Durathread"
icon_harvest = "durathread-harvest"
product = /obj/item/grown/cotton/durathread
lifespan = 80
endurance = 50
maturation = 15
production = 1
yield = 2
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing.dmi'
icon_dead = "cotton-dead"
/obj/item/grown/cotton/durathread
seed = /obj/item/seeds/cotton/durathread
name = "durathread bundle"
desc = "A tough bundle of durathread, good luck unraveling this."
icon_state = "durathread"
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
cotton_type = /obj/item/stack/sheet/cotton/durathread
cotton_name = "raw durathread"
/obj/item/seeds/cotton
name = "pack of cotton seeds"
desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
icon_state = "seed-cotton"
species = "cotton"
plantname = "Cotton"
icon_harvest = "cotton-harvest"
product = /obj/item/grown/cotton
lifespan = 35
endurance = 25
maturation = 15
production = 1
yield = 2
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing.dmi'
icon_dead = "cotton-dead"
mutatelist = list(/obj/item/seeds/cotton/durathread)
/obj/item/grown/cotton
seed = /obj/item/seeds/cotton
name = "cotton bundle"
desc = "A fluffy bundle of cotton."
icon_state = "cotton"
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_speed = 2
throw_range = 3
attack_verb = list("pomfed")
var/cotton_type = /obj/item/stack/sheet/cotton
var/cotton_name = "raw cotton"
/obj/item/grown/cotton/attack_self(mob/user)
user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", 1)
var/seed_modifier = 0
if(seed)
seed_modifier = round(seed.potency / 25)
var/obj/item/stack/cotton = new cotton_type(user.loc, 1 + seed_modifier)
var/old_cotton_amount = cotton.amount
for(var/obj/item/stack/ST in user.loc)
if(ST != cotton && istype(ST, cotton_type) && ST.amount < ST.max_amount)
ST.attackby(cotton, user)
if(cotton.amount > old_cotton_amount)
to_chat(user, "<span class='notice'>You add the newly-formed [cotton_name] to the stack. It now contains [cotton.amount] [cotton_name].</span>")
qdel(src)
//reinforced mutated variant
/obj/item/seeds/cotton/durathread
name = "pack of durathread seeds"
desc = "A pack of seeds that'll grow into an extremely durable thread that could easily rival plasteel if woven properly."
icon_state = "seed-durathread"
species = "durathread"
plantname = "Durathread"
icon_harvest = "durathread-harvest"
product = /obj/item/grown/cotton/durathread
lifespan = 80
endurance = 50
maturation = 15
production = 1
yield = 2
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing.dmi'
icon_dead = "cotton-dead"
/obj/item/grown/cotton/durathread
seed = /obj/item/seeds/cotton/durathread
name = "durathread bundle"
desc = "A tough bundle of durathread, good luck unraveling this."
icon_state = "durathread"
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
cotton_type = /obj/item/stack/sheet/cotton/durathread
cotton_name = "raw durathread"
@@ -157,6 +157,11 @@
O.applyOrganDamage(amount, maximum)
O.onDamage(amount, maximum)
/mob/living/carbon/proc/getFailingOrgans()
.=list()
for(var/obj/item/organ/O in internal_organs)
if(O.organ_flags & ORGAN_FAILING)
.+=O
////////////////////////////////////////////
@@ -272,11 +272,11 @@
msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
if(reagents.has_reagent("astral"))
msg += "[t_He] have wild, spacey eyes"
msg += "[t_He] has wild, spacey eyes"
if(mind)
msg += " and have a strange, abnormal look to them.\n"
msg += " and they have a strange, abnormal look to them.\n"
else
msg += " and don't look like they're all there.\n"
msg += " and they don't look like they're all there.\n"
if(isliving(user))
var/mob/living/L = user
+7 -4
View File
@@ -36,7 +36,7 @@
var/can_be_carded = TRUE
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list(), "Burglar"=list())
var/viewalerts = 0
var/icon/holo_icon//Default is assigned when AI is created.
var/icon/holo_icon//Female is assigned when AI is created.
var/obj/mecha/controlled_mech //For controlled_mech a mech, to determine whether to relaymove or use the AI eye.
var/radio_enabled = TRUE //Determins if a carded AI can speak with its built in radio or not.
radiomod = ";" //AIs will, by default, state their laws on the internal radio.
@@ -130,7 +130,7 @@
set_core_display_icon()
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"default"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"female"))
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
@@ -670,10 +670,13 @@
holo_icon = getHologramIcon(icon(icon_list[input], input))
else
var/list/icon_list = list(
"default" = 'icons/mob/ai.dmi',
"female" = 'icons/mob/ai.dmi',
"male" = 'icons/mob/ai.dmi',
"floating face" = 'icons/mob/ai.dmi',
"green face" = 'icons/mob/ai.dmi',
"xeno queen" = 'icons/mob/alien.dmi',
"horror" = 'icons/mob/ai.dmi'
"horror" = 'icons/mob/ai.dmi',
"creature" = 'icons/mob/ai.dmi'
)
input = input("Please select a hologram:") as null|anything in icon_list
@@ -57,3 +57,9 @@
return
to_chat(A, "[src] projects into your mind, <b><i> \"[message]\"</b></i>")
log_game("FERMICHEM: [src] has astrally transmitted [message] into [A]")
//Delete the mob if there's no mind! Pay that mob no mind.
/mob/living/simple_animal/astral/Life()
if(!mind)
qdel(src)
. = ..()
@@ -310,6 +310,7 @@
emote_see = list("looks at you eagerly for pets!", "wiggles enthusiastically.")
gold_core_spawnable = NO_SPAWN
var/pseudo_death = FALSE
var/mob/living/carbon/human/origin
/mob/living/simple_animal/pet/cat/custom_cat/death()
if (pseudo_death == TRUE) //secret cat chem
@@ -217,6 +217,7 @@
glass_icon_state = "glass_white"
glass_name = "glass of milk"
glass_desc = "White and nutritious goodness!"
pH = 6.5
/datum/reagent/consumable/milk/on_mob_life(mob/living/carbon/M)
if(HAS_TRAIT(M, TRAIT_CALCIUM_HEALER))
@@ -0,0 +1,11 @@
//Created if a sleeper is deconstructed, to contain the reagents within it.
/obj/item/reagent_containers/sleeper_buffer
name = "Sleeper buffer container"
desc = "A closed container for insertion in the Medical Sleepers."
icon_state = "sleeper_buffer"
volume = 500
reagent_flags = NO_REACT
spillable = TRUE
resistance_flags = ACID_PROOF
amount_per_transfer_from_this = 0
possible_transfer_amounts = list(0)
@@ -504,7 +504,7 @@
desc = "A a electrode attached to a small circuit box that will tell you the pH of a solution."
id = "pHmeter"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_SILVER = 100, MAT_DIAMOND = 100)
materials = list(MAT_METAL = 1000, MAT_SILVER = 100, MAT_PLASTIC = 100)
build_path = /obj/item/fermichem/pHmeter
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
@@ -61,6 +61,9 @@
/datum/nanite_program/purging/active_effect()
host_mob.adjustToxLoss(-1)
for(var/datum/reagent/R in host_mob.reagents.reagent_list)
if(R.id == "nanite_b_gone")
host_mob.adjustToxLoss(4)
continue
host_mob.reagents.remove_reagent(R.id,1)
/datum/nanite_program/brain_heal
+22 -16
View File
@@ -749,17 +749,17 @@
to_chat(world, "[user]'s power is [power_multiplier].")
//Mixables
var/static/regex/enthral_words = regex("relax|obey|love|serve|docile|so easy|ara ara")
var/static/regex/reward_words = regex("good boy|good girl|good pet|good job")
var/static/regex/punish_words = regex("bad boy|bad girl|bad pet|bad job")
var/static/regex/enthral_words = regex("relax|obey|love|serve|so easy|ara ara")
var/static/regex/reward_words = regex("good boy|good girl|good pet|good job|splendid|jolly good|bloody brilliant")
var/static/regex/punish_words = regex("bad boy|bad girl|bad pet|bad job|spot of bother|gone and done it now|blast it|buggered it up")
//phase 0
var/static/regex/saymyname_words = regex("say my name|who am i|whoami")
var/static/regex/wakeup_words = regex("revert|awaken|snap") //works
var/static/regex/wakeup_words = regex("revert|awaken|snap|attention")
//phase1
var/static/regex/petstatus_words = regex("how are you|what is your status|are you okay")
var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush")
var/static/regex/speak_words = regex("talk to me|speak")
var/static/regex/antiresist_words = regex("unable to resist|give in")//useful if you think your target is resisting a lot
var/static/regex/antiresist_words = regex("unable to resist|give in|stop being difficult")//useful if you think your target is resisting a lot
var/static/regex/resist_words = regex("resist|snap out of it|fight")//useful if two enthrallers are fighting
var/static/regex/forget_words = regex("forget|muddled|awake and forget")
var/static/regex/attract_words = regex("come here|come to me|get over here|attract")
@@ -768,11 +768,11 @@
var/static/regex/awoo_words = regex("howl|awoo|bark")
var/static/regex/nya_words = regex("nya|meow|mewl")
var/static/regex/sleep_words = regex("sleep|slumber|rest")
var/static/regex/strip_words = regex("strip|derobe|nude")
var/static/regex/strip_words = regex("strip|derobe|nude|at ease|suit off")
var/static/regex/walk_words = regex("slow down|walk")
var/static/regex/run_words = regex("run|speed up")
var/static/regex/liedown_words = regex("lie down") //TO ADD
var/static/regex/knockdown_words = regex("drop|fall|trip|knockdown|kneel")
var/static/regex/liedown_words = regex("lie down")
var/static/regex/knockdown_words = regex("drop|fall|trip|knockdown|kneel|army crawl")
//phase 3
var/static/regex/statecustom_words = regex("state triggers|state your triggers")
var/static/regex/custom_words = regex("new trigger|listen to me")
@@ -780,14 +780,14 @@
var/static/regex/custom_echo = regex("obsess|fills your mind|loop")
var/static/regex/instill_words = regex("feel|entice|overwhel")
var/static/regex/recognise_words = regex("recognise me|did you miss me?")
var/static/regex/objective_words = regex("new objective|obey this command|unable to resist|compulsed")
var/static/regex/heal_words = regex("live|heal|survive|mend|life|pets never die")
var/static/regex/objective_words = regex("new objective|obey this command|unable to resist|compulsed|word from hq")
var/static/regex/heal_words = regex("live|heal|survive|mend|life|pets never die|heroes never die")
var/static/regex/stun_words = regex("stop|wait|stand still|hold on|halt")
var/static/regex/hallucinate_words = regex("get high|hallucinate")
var/static/regex/hallucinate_words = regex("get high|hallucinate|trip balls")
var/static/regex/hot_words = regex("heat|hot|hell")
var/static/regex/cold_words = regex("cold|cool down|chill|freeze")
var/static/regex/getup_words = regex("get up")
var/static/regex/pacify_words = regex("more and more docile|complaisant|friendly|pacifist")
var/static/regex/getup_words = regex("get up|hop to it")
var/static/regex/pacify_words = regex("docile|complaisant|friendly|pacifist")
var/static/regex/charge_words = regex("charge|oorah|attack")
var/distancelist = list(2,2,1.5,1.3,1.15,1,0.8,0.6,0.5,0.25)
@@ -1013,7 +1013,7 @@
speaktrigger += "I'm really, really horny, "
//collar
if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar))
if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar) && H.client?.prefs.lewdchem)
speaktrigger += "I love the collar you gave me, "
//End
if(H.client?.prefs.lewdchem)
@@ -1249,6 +1249,9 @@
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new trigger!</b></span>")
continue
if(!H.client?.prefs.lewdchem)
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with triggers.</b></span>")
continue
else
user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
user.SetStun(1000)//Hands are handy, so you have to stay still
@@ -1287,6 +1290,9 @@
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new echophrase!</b></span>")
continue
if(!H.client?.prefs.lewdchem)
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with an echoing phrase.</b></span>")
continue
else
user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
user.SetStun(1000)//Hands are handy, so you have to stay still
@@ -1342,8 +1348,8 @@
for(var/V in listeners)
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase == 3 && H.client?.prefs.lewdchem)
var/instill = stripped_input(user, "Instill an emotion in your [(user.client?.prefs.lewdchem?"Your pet":"listener")].", MAX_MESSAGE_LEN)
if(E.phase >= 3 && H.client?.prefs.lewdchem)
var/instill = stripped_input(user, "Instill an emotion in [H].", MAX_MESSAGE_LEN)
to_chat(H, "<i>[instill]</i>")
to_chat(user, "<span class='notice'><i>You sucessfully instill a feeling in [H]</i></span>")
log_game("FERMICHEM: [H] has been instilled by [user] with [instill] via MKUltra.")