> to add injury to someone you just fragged
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@@ -128,7 +128,8 @@
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if (effectGib) //effectGib is on, that means whatever's underneath us better be fucking oof'd on
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M.adjustBruteLoss(5000) //THATS A LOT OF DAMAGE (called just in case gib() doesnt work on em)
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M.gib() //After adjusting the fuck outta that brute loss we finish the job with some satisfying gibs
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M.adjustBruteLoss(damage)
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else
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M.adjustBruteLoss(damage)
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var/explosion_sum = B[1] + B[2] + B[3] + B[4]
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if (explosion_sum != 0) //If the explosion list isn't all zeroes, call an explosion
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explosion(get_turf(src), B[1], B[2], B[3], flame_range = B[4], silent = effectQuiet, ignorecap = istype(src, /obj/structure/closet/supplypod/centcompod)) //less advanced equipment than bluespace pod, so larger explosion when landing
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