fix
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@@ -44,14 +44,14 @@
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if(attack_hand_speed)
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if(!user.CheckActionCooldown(attack_hand_speed))
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return
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if(interaction_flags_atom & INTERACT_ATOM_ATTACK_HAND)
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. = _try_interact(user)
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on_attack_hand(user, act_intent, unarmed_attack_flags)
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if(attack_hand_unwieldlyness)
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user.DelayNextAction(attack_hand_unwieldlyness, considered_action = attack_hand_is_action)
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return attack_hand_is_action
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/atom/proc/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(interaction_flags_atom & INTERACT_ATOM_ATTACK_HAND)
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. = _try_interact(user)
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//Return a non FALSE value to cancel whatever called this from propagating, if it respects it.
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/atom/proc/_try_interact(mob/user)
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@@ -145,6 +145,8 @@
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return ..()
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/obj/item/melee/baton/alt_pre_attack(atom/A, mob/living/user, params)
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if(!user.CheckActionCooldown(CLICK_CD_MELEE))
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return
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. = common_baton_melee(A, user, TRUE) //return true (attackchain interrupt) if this also returns true. no harm-disarming.
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//return TRUE to interrupt attack chain.
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@@ -156,13 +158,13 @@
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if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
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to_chat(user, "<span class='danger'>You're too exhausted to use [src] properly.</span>")
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return TRUE
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user.DelayNextAction()
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if(ishuman(M))
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var/mob/living/carbon/human/L = M
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if(check_martial_counter(L, user))
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return TRUE
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if(turned_on)
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if(baton_stun(M, user, disarming))
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user.DelayNextAction()
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user.do_attack_animation(M)
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user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
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else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.
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@@ -29,6 +29,7 @@
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return ..()
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/obj/structure/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(structureclimber && structureclimber != user)
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user.DelayNextAction(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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