Merge pull request #15032 from keronshb/itemhighlight
Ports Inventory Outlines
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@@ -15,6 +15,7 @@
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#define BLOCK_Z_IN_UP (1<<12) // Should this object block z uprise from below?
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#define SHOVABLE_ONTO (1<<13)//called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
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#define EXAMINE_SKIP (1<<14) /// Makes the Examine proc not read out this item.
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#define IN_STORAGE (1<<15) //is this item in the storage item, such as backpack? used for tooltips
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/// Integrity defines for clothing (not flags but close enough)
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#define CLOTHING_PRISTINE 0 // We have no damage on the clothing
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