Merge pull request #15032 from keronshb/itemhighlight

Ports Inventory Outlines
This commit is contained in:
silicons
2021-08-26 21:41:25 -07:00
committed by GitHub
9 changed files with 89 additions and 3 deletions

View File

@@ -135,6 +135,8 @@
var/obj/item/I = AM
var/mob/M = parent.loc
I.dropped(M)
I.item_flags &= ~IN_STORAGE
I.remove_outline()
if(new_location)
AM.forceMove(new_location) // exited comsig will handle removal reset.
//We don't want to call this if the item is being destroyed
@@ -180,6 +182,7 @@
I.forceMove(parent.drop_location())
return FALSE
I.on_enter_storage(master)
I.item_flags |= IN_STORAGE
refresh_mob_views()
I.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
if(M)

View File

@@ -423,6 +423,9 @@
var/atom/A = parent
if(ismob(M)) //all the check for item manipulation are in other places, you can safely open any storages as anything and its not buggy, i checked
A.add_fingerprint(M)
if(istype(A, /obj/item))
var/obj/item/I = A
I.remove_outline() //Removes the outline when we drag
if(!over_object)
return FALSE
if(ismecha(M.loc)) // stops inventory actions in a mech