remodularize vtec code
Works as expected now but, combat rework meme jog/spring override speeds
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@@ -83,38 +83,6 @@
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//Citadel change - makes vtecs give an ability rather than reducing the borg's speed instantly
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R.AddAbility(new/obj/effect/proc_holder/silicon/cyborg/vtecControl)
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// Citadel's Vtech Controller
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/obj/effect/proc_holder/silicon/cyborg/vtecControl
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name = "vTec Control"
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desc = "Allows finer-grained control of the vTec speed boost."
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action_icon = 'icons/mob/actions.dmi'
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action_icon_state = "Chevron_State_0"
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var/currentState = 0
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var/maxReduction = 2
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/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
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var/mob/living/silicon/robot/self = usr
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currentState = (currentState + 1) % 3
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if(usr)
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switch(currentState)
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if (0)
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self.speed += maxReduction
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if (1)
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self.speed -= maxReduction*0.5
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if (2)
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self.speed -= maxReduction*0.5
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action.button_icon_state = "Chevron_State_[currentState]"
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action.UpdateButtonIcon()
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return
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//End of Citadel vtec controller edit
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/obj/item/borg/upgrade/vtec/deactivate(mob/living/silicon/robot/R, user = usr)
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. = ..()
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if (.)
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@@ -1 +1,29 @@
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// Citadel's Vtech Controller
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/obj/effect/proc_holder/silicon/cyborg/vtecControl
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name = "vTec Control"
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desc = "Allows finer-grained control of the vTec speed boost."
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action_icon = 'icons/mob/actions.dmi'
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action_icon_state = "Chevron_State_0"
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var/currentState = 0
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var/maxReduction = 2
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/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
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var/mob/living/silicon/robot/self = usr
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currentState = (currentState + 1) % 3
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if(usr)
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switch(currentState)
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if (0)
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self.speed = maxReduction
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if (1)
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self.speed -= maxReduction*0.5
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if (2)
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self.speed -= maxReduction*1.25
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action.button_icon_state = "Chevron_State_[currentState]"
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action.UpdateButtonIcon()
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return
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@@ -43,6 +43,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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desc = "The jaws of the law."
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force = 12
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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status = 1
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to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
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else
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name = "puppy jaws"
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@@ -50,6 +51,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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desc = "The jaws of a small dog."
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force = 5
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attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
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status = 0
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if(R.emagged)
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to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
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update_icon()
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