Podpeople tweaks
- Podpeople can wag tails now - Moved a few features into the podperson race itself instead of its weaker, roundstart variant; this in theory, will allow pod-grown hydroponics podpeople to have hair now, as well as all those anthropomorphic features, should they be revived through this method. - Fixed the lifebringers having no name somehow but... currently lifebringers under this change will turn them into animal anthropomorphic hairy mutants of some kind until I figure out how to make them the bald podpeople that they once were, could use some help with this.
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@@ -20,13 +20,7 @@
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assignedrole = "Lifebringer"
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/obj/effect/mob_spawn/human/seed_vault/special(mob/living/new_spawn)
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var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
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"Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
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new_spawn.real_name = plant_name
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if(ishuman(new_spawn))
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var/mob/living/carbon/human/H = new_spawn
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H.underwear = "Nude" //You're a plant, partner
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H.update_body()
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/obj/effect/mob_spawn/human/seed_vault/Destroy()
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new/obj/structure/fluff/empty_terrarium(get_turf(src))
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@@ -34,6 +28,22 @@
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/obj/effect/mob_spawn/human/seed_vault/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
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"Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
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new_spawn.real_name = plant_name
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new_spawn.underwear = "Nude" //You're a plant, partner
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new_spawn.undershirt = "Nude"
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new_spawn.socks = "Nude"
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new_spawn.dna.features["snout"] = "None"
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new_spawn.dna.features["body_markings"] = "Plain"
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new_spawn.dna.features["mam_tail"] = "None"
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new_spawn.dna.features["taur"] = "None"
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new_spawn.dna.features["ears"] = "None"
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new_spawn.dna.features["legs"] = "Plantigrade"
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new_spawn.facial_hair_style = "Shaved"
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new_spawn.hair_style = "Bald"
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new_spawn.regenerate_icons()
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//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
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/obj/effect/mob_spawn/human/ash_walker
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@@ -3,7 +3,9 @@
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name = "Anthromorphic Plant"
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id = "pod"
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default_color = "59CE00"
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species_traits = list(MUTCOLORS,EYECOLOR)
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species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
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mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur", "legs")
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default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
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attack_verb = "slash"
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attack_sound = 'sound/weapons/slice.ogg'
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miss_sound = 'sound/weapons/slashmiss.ogg'
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@@ -70,13 +72,38 @@
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if(/obj/item/projectile/energy/florayield)
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H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
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/datum/species/pod/spec_death(gibbed, mob/living/carbon/human/H)
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if(H)
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stop_wagging_tail(H)
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/datum/species/pod/spec_stun(mob/living/carbon/human/H,amount)
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if(H)
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stop_wagging_tail(H)
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. = ..()
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/datum/species/pod/can_wag_tail(mob/living/carbon/human/H)
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return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
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/datum/species/pod/is_wagging_tail(mob/living/carbon/human/H)
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return ("mam_waggingtail" in mutant_bodyparts)
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/datum/species/pod/start_wagging_tail(mob/living/carbon/human/H)
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if("mam_tail" in mutant_bodyparts)
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mutant_bodyparts -= "mam_tail"
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mutant_bodyparts |= "mam_waggingtail"
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H.update_body()
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/datum/species/pod/stop_wagging_tail(mob/living/carbon/human/H)
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if("mam_waggingtail" in mutant_bodyparts)
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mutant_bodyparts -= "mam_waggingtail"
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mutant_bodyparts |= "mam_tail"
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H.update_body()
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/datum/species/pod/pseudo_weak
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name = "Anthromorphic Plant"
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id = "podweak"
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limbs_id = "pod"
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species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
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mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur", "legs")
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default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
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light_nutrition_gain_factor = 7.5
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light_bruteheal = 0.2
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light_burnheal = 0.2
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