Podpeople tweaks

- Podpeople can wag tails now
- Moved a few features into the podperson race itself instead of its weaker, roundstart variant; this in theory, will allow pod-grown hydroponics podpeople to have hair now, as well as all those anthropomorphic features, should they be revived through this method.
- Fixed the lifebringers having no name somehow but... currently lifebringers under this change will turn them into animal anthropomorphic hairy mutants of some kind until I figure out how to make them the bald podpeople that they once were, could use some help with this.
This commit is contained in:
Blue Wildrose
2020-02-14 05:12:50 -07:00
parent 1b9195ce4b
commit d45a20c19b
2 changed files with 48 additions and 11 deletions

View File

@@ -20,13 +20,7 @@
assignedrole = "Lifebringer"
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/new_spawn)
var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
"Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
new_spawn.real_name = plant_name
if(ishuman(new_spawn))
var/mob/living/carbon/human/H = new_spawn
H.underwear = "Nude" //You're a plant, partner
H.update_body()
/obj/effect/mob_spawn/human/seed_vault/Destroy()
new/obj/structure/fluff/empty_terrarium(get_turf(src))
@@ -34,6 +28,22 @@
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
"Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
new_spawn.real_name = plant_name
new_spawn.underwear = "Nude" //You're a plant, partner
new_spawn.undershirt = "Nude"
new_spawn.socks = "Nude"
new_spawn.dna.features["snout"] = "None"
new_spawn.dna.features["body_markings"] = "Plain"
new_spawn.dna.features["mam_tail"] = "None"
new_spawn.dna.features["taur"] = "None"
new_spawn.dna.features["ears"] = "None"
new_spawn.dna.features["legs"] = "Plantigrade"
new_spawn.facial_hair_style = "Shaved"
new_spawn.hair_style = "Bald"
new_spawn.regenerate_icons()
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
/obj/effect/mob_spawn/human/ash_walker