movement fix
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@@ -16,7 +16,7 @@ GLOBAL_VAR_INIT(glide_size_multiplier, 1.0)
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#define DELAY_TO_GLIDE_SIZE(delay) (clamp(((world.icon_size / max((delay) / world.tick_lag, 1)) * GLOB.glide_size_multiplier), MIN_GLIDE_SIZE, MAX_GLIDE_SIZE))
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/// Enables smooth movement
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// #define SMOOTH_MOVEMENT
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#define SMOOTH_MOVEMENT
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/// Set appearance flags in vars
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#ifdef SMOOTH_MOVEMENT
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