Merge pull request #10212 from Ghommie/Ghommie-cit471
Ports some hud and update_icon code updates.
This commit is contained in:
@@ -54,6 +54,10 @@
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#define EXAMINE_POSITION_BEFORE 2
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//End positions
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#define COMPONENT_EXNAME_CHANGED 1
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#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" //from base of atom/update_icon(): ()
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#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
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#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
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#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
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#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
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#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
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#define COMPONENT_ATOM_BLOCK_EXIT 1
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@@ -195,89 +195,107 @@
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// Language menu
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using = new /obj/screen/language_menu
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using.screen_loc = ui_borg_language_menu
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using.hud = src
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static_inventory += using
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//AI core
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using = new /obj/screen/ai/aicore()
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using.screen_loc = ui_ai_core
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using.hud = src
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static_inventory += using
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//Camera list
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using = new /obj/screen/ai/camera_list()
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using.screen_loc = ui_ai_camera_list
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using.hud = src
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static_inventory += using
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//Track
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using = new /obj/screen/ai/camera_track()
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using.screen_loc = ui_ai_track_with_camera
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using.hud = src
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static_inventory += using
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//Camera light
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using = new /obj/screen/ai/camera_light()
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using.screen_loc = ui_ai_camera_light
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using.hud = src
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static_inventory += using
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//Crew Monitoring
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using = new /obj/screen/ai/crew_monitor()
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using.screen_loc = ui_ai_crew_monitor
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using.hud = src
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static_inventory += using
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//Crew Manifest
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using = new /obj/screen/ai/crew_manifest()
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using.screen_loc = ui_ai_crew_manifest
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using.hud = src
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static_inventory += using
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//Alerts
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using = new /obj/screen/ai/alerts()
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using.screen_loc = ui_ai_alerts
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using.hud = src
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static_inventory += using
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//Announcement
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using = new /obj/screen/ai/announcement()
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using.screen_loc = ui_ai_announcement
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using.hud = src
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static_inventory += using
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//Shuttle
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using = new /obj/screen/ai/call_shuttle()
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using.screen_loc = ui_ai_shuttle
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using.hud = src
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static_inventory += using
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//Laws
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using = new /obj/screen/ai/state_laws()
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using.screen_loc = ui_ai_state_laws
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using.hud = src
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static_inventory += using
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//PDA message
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using = new /obj/screen/ai/pda_msg_send()
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using.screen_loc = ui_ai_pda_send
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using.hud = src
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static_inventory += using
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//PDA log
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using = new /obj/screen/ai/pda_msg_show()
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using.screen_loc = ui_ai_pda_log
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using.hud = src
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static_inventory += using
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//Take image
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using = new /obj/screen/ai/image_take()
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using.screen_loc = ui_ai_take_picture
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using.hud = src
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static_inventory += using
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//View images
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using = new /obj/screen/ai/image_view()
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using.screen_loc = ui_ai_view_images
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using.hud = src
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static_inventory += using
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//Medical/Security sensors
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using = new /obj/screen/ai/sensors()
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using.screen_loc = ui_ai_sensor
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using.hud = src
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static_inventory += using
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//Multicamera mode
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using = new /obj/screen/ai/multicam()
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using.screen_loc = ui_ai_multicam
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using.hud = src
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static_inventory += using
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//Add multicamera camera
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using = new /obj/screen/ai/add_multicam()
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using.screen_loc = ui_ai_add_multicam
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using.hud = src
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static_inventory += using
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@@ -43,18 +43,20 @@
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using.icon = ui_style
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using.icon_state = "swap_1"
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using.screen_loc = ui_swaphand_position(owner,1)
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using.hud = src
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static_inventory += using
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_2"
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using.screen_loc = ui_swaphand_position(owner,2)
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using.hud = src
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static_inventory += using
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using = new /obj/screen/act_intent/alien()
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using.icon_state = mymob.a_intent
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static_inventory += using
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action_intent = using
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action_intent = new /obj/screen/act_intent/alien()
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action_intent.icon_state = mymob.a_intent
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action_intent.hud = src
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static_inventory += action_intent
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if(isalienhunter(mymob))
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var/mob/living/carbon/alien/humanoid/hunter/H = mymob
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@@ -64,43 +66,52 @@
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using = new/obj/screen/language_menu
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using.screen_loc = ui_alien_language_menu
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using.hud = src
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static_inventory += using
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using = new /obj/screen/drop()
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using.icon = ui_style
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using.screen_loc = ui_drop_throw
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using.hud = src
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static_inventory += using
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using = new /obj/screen/resist()
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using.icon = ui_style
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using.screen_loc = ui_pull_resist
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using.hud = src
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hotkeybuttons += using
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throw_icon = new /obj/screen/throw_catch()
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throw_icon.icon = ui_style
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throw_icon.screen_loc = ui_drop_throw
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throw_icon.hud = src
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hotkeybuttons += throw_icon
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.update_icon(mymob)
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pull_icon.hud = src
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pull_icon.update_icon()
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pull_icon.screen_loc = ui_pull_resist
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static_inventory += pull_icon
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//begin indicators
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healths = new /obj/screen/healths/alien()
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healths.hud = src
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infodisplay += healths
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alien_plasma_display = new /obj/screen/alien/plasma_display()
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alien_plasma_display.hud = src
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infodisplay += alien_plasma_display
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if(!isalienqueen(mymob))
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alien_queen_finder = new /obj/screen/alien/alien_queen_finder
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alien_queen_finder.hud = src
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infodisplay += alien_queen_finder
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zone_select = new /obj/screen/zone_sel/alien()
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zone_select.update_icon(mymob)
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zone_select.hud = src
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zone_select.update_icon()
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static_inventory += zone_select
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for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
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@@ -5,26 +5,32 @@
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..()
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var/obj/screen/using
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using = new /obj/screen/act_intent/alien()
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using.icon_state = mymob.a_intent
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static_inventory += using
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action_intent = using
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action_intent = new /obj/screen/act_intent/alien()
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action_intent.icon_state = mymob.a_intent
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action_intent.hud = src
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static_inventory += action_intent
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healths = new /obj/screen/healths/alien()
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healths.hud = src
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infodisplay += healths
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alien_queen_finder = new /obj/screen/alien/alien_queen_finder()
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alien_queen_finder.hud = src
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infodisplay += alien_queen_finder
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = 'icons/mob/screen_alien.dmi'
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pull_icon.update_icon(mymob)
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pull_icon.hud = src
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pull_icon.update_icon()
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pull_icon.screen_loc = ui_pull_resist
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hotkeybuttons += pull_icon
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using = new/obj/screen/language_menu
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using.screen_loc = ui_alien_language_menu
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using.hud = src
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static_inventory += using
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zone_select = new /obj/screen/zone_sel/alien()
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zone_select.update_icon(mymob)
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zone_select.hud = src
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zone_select.update_icon()
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static_inventory += zone_select
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@@ -133,17 +133,21 @@
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blobpwrdisplay.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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blobpwrdisplay.layer = ABOVE_HUD_LAYER
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blobpwrdisplay.plane = ABOVE_HUD_PLANE
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blobpwrdisplay.hud = src
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infodisplay += blobpwrdisplay
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healths = new /obj/screen/healths/blob()
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healths.hud = src
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infodisplay += healths
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using = new /obj/screen/blob/BlobHelp()
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using.screen_loc = "WEST:6,NORTH:-3"
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using.hud = src
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static_inventory += using
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using = new /obj/screen/blob/JumpToNode()
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using.screen_loc = ui_inventory
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using.hud = src
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static_inventory += using
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using = new /obj/screen/blob/JumpToCore()
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@@ -153,18 +157,22 @@
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using = new /obj/screen/blob/Blobbernaut()
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using.screen_loc = ui_belt
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using.hud = src
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static_inventory += using
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using = new /obj/screen/blob/ResourceBlob()
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using.screen_loc = ui_back
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using.hud = src
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static_inventory += using
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using = new /obj/screen/blob/NodeBlob()
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using.screen_loc = ui_hand_position(2)
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using.hud = src
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static_inventory += using
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using = new /obj/screen/blob/FactoryBlob()
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using.screen_loc = ui_hand_position(1)
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using.hud = src
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static_inventory += using
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using = new /obj/screen/blob/ReadaptChemical()
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@@ -174,4 +182,5 @@
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using = new /obj/screen/blob/RelocateCore()
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using.screen_loc = ui_storage2
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using.hud = src
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static_inventory += using
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@@ -3,7 +3,9 @@
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..()
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blobpwrdisplay = new /obj/screen/healths/blob/naut/core()
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blobpwrdisplay.hud = src
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infodisplay += blobpwrdisplay
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healths = new /obj/screen/healths/blob/naut()
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healths.hud = src
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infodisplay += healths
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@@ -5,9 +5,11 @@
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..()
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.update_icon(mymob)
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pull_icon.hud = src
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pull_icon.update_icon()
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pull_icon.screen_loc = ui_construct_pull
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static_inventory += pull_icon
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healths = new /obj/screen/healths/construct()
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healths.hud = src
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infodisplay += healths
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@@ -9,11 +9,13 @@
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using = new /obj/screen/drop()
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using.icon = ui_style
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using.screen_loc = ui_drone_drop
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using.hud = src
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static_inventory += using
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.update_icon(mymob)
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pull_icon.hud = src
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pull_icon.update_icon()
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pull_icon.screen_loc = ui_drone_pull
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static_inventory += pull_icon
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@@ -26,6 +28,7 @@
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using.screen_loc = ui_swaphand_position(owner,1)
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using.layer = HUD_LAYER
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using.plane = HUD_PLANE
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using.hud = src
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static_inventory += using
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using = new /obj/screen/inventory()
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@@ -35,14 +38,19 @@
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using.screen_loc = ui_swaphand_position(owner,2)
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using.layer = HUD_LAYER
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using.plane = HUD_PLANE
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using.hud = src
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static_inventory += using
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zone_select = new /obj/screen/zone_sel()
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zone_select.icon = ui_style
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zone_select.update_icon(mymob)
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zone_select.hud = src
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zone_select.update_icon()
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lingchemdisplay = new /obj/screen/ling/chems()
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lingchemdisplay.hud = src
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devilsouldisplay = new /obj/screen/devil/soul_counter
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devilsouldisplay.hud = src
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infodisplay += devilsouldisplay
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@@ -6,11 +6,13 @@
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using = new /obj/screen/drop()
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using.icon = ui_style
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using.screen_loc = ui_drone_drop
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using.hud = src
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static_inventory += using
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.update_icon(mymob)
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pull_icon.hud = src
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pull_icon.update_icon()
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pull_icon.screen_loc = ui_drone_pull
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static_inventory += pull_icon
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@@ -20,12 +22,14 @@
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using.icon = ui_style
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using.icon_state = "swap_1_m"
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using.screen_loc = ui_swaphand_position(owner,1)
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using.hud = src
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static_inventory += using
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_2"
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using.screen_loc = ui_swaphand_position(owner,2)
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using.hud = src
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static_inventory += using
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if(mymob.possible_a_intents)
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@@ -36,20 +40,24 @@
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action_intent = new /obj/screen/act_intent
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action_intent.icon = ui_style
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action_intent.icon_state = mymob.a_intent
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action_intent.hud = src
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static_inventory += action_intent
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zone_select = new /obj/screen/zone_sel()
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zone_select.icon = ui_style
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zone_select.update_icon(mymob)
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zone_select.hud = src
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zone_select.update_icon()
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static_inventory += zone_select
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using = new /obj/screen/craft
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using.icon = ui_style
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using.hud = src
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static_inventory += using
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using = new /obj/screen/area_creator
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using.icon = ui_style
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using.hud = src
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static_inventory += using
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mymob.client.screen = list()
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@@ -50,26 +50,32 @@
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using = new /obj/screen/ghost/jumptomob()
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using.screen_loc = ui_ghost_jumptomob
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using.hud = src
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static_inventory += using
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using = new /obj/screen/ghost/orbit()
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using.screen_loc = ui_ghost_orbit
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using.hud = src
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static_inventory += using
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using = new /obj/screen/ghost/reenter_corpse()
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using.screen_loc = ui_ghost_reenter_corpse
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using.hud = src
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static_inventory += using
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using = new /obj/screen/ghost/teleport()
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using.screen_loc = ui_ghost_teleport
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using.hud = src
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static_inventory += using
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using = new /obj/screen/ghost/pai()
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using.screen_loc = ui_ghost_pai
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using.hud = src
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static_inventory += using
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using = new /obj/screen/language_menu
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using.icon = ui_style
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using.hud = src
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static_inventory += using
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/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
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@@ -4,26 +4,32 @@
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var/obj/screen/using
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healths = new /obj/screen/healths/guardian()
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healths.hud = src
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infodisplay += healths
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using = new /obj/screen/guardian/Manifest()
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using.screen_loc = ui_hand_position(2)
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using.hud = src
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static_inventory += using
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using = new /obj/screen/guardian/Recall()
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using.screen_loc = ui_hand_position(1)
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using.hud = src
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static_inventory += using
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using = new owner.toggle_button_type()
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using.screen_loc = ui_storage1
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using.hud = src
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static_inventory += using
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using = new /obj/screen/guardian/ToggleLight()
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using.screen_loc = ui_inventory
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using.hud = src
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static_inventory += using
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||||
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using = new /obj/screen/guardian/Communicate()
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using.screen_loc = ui_back
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
/datum/hud/dextrous/guardian/New(mob/living/simple_animal/hostile/guardian/owner) //for a dextrous guardian
|
||||
|
||||
@@ -61,6 +61,9 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
|
||||
// subtypes can override this to force a specific UI style
|
||||
var/ui_style
|
||||
|
||||
//Citadel stuff
|
||||
var/obj/screen/arousal
|
||||
|
||||
/datum/hud/New(mob/owner)
|
||||
mymob = owner
|
||||
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
/datum/hud
|
||||
var/obj/screen/arousal
|
||||
@@ -95,18 +95,21 @@
|
||||
using.icon = ui_style
|
||||
if(!widescreenlayout) // CIT CHANGE
|
||||
using.screen_loc = ui_boxcraft // CIT CHANGE
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.icon = ui_style
|
||||
if(!widescreenlayout) // CIT CHANGE
|
||||
using.screen_loc = ui_boxlang // CIT CHANGE
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/area_creator
|
||||
using.icon = ui_style
|
||||
if(!widescreenlayout) // CIT CHANGE
|
||||
using.screen_loc = ui_boxarea // CIT CHANGE
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/voretoggle() //We fancy Vore now
|
||||
@@ -114,16 +117,19 @@
|
||||
using.screen_loc = ui_voremode
|
||||
if(!widescreenlayout)
|
||||
using.screen_loc = ui_boxvore
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
action_intent = new /obj/screen/act_intent/segmented
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
using = new /obj/screen/mov_intent
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style) // CIT CHANGE - overrides mov intent icon
|
||||
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//CITADEL CHANGES - sprint button
|
||||
@@ -131,19 +137,21 @@
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.icon_state = (owner.sprinting ? "act_sprint_on" : "act_sprint")
|
||||
using.screen_loc = ui_movi
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
//END OF CITADEL CHANGES
|
||||
|
||||
//same as above but buffer.
|
||||
using = new /obj/screen/sprint_buffer
|
||||
using.screen_loc = ui_sprintbufferloc
|
||||
sprint_buffer = using
|
||||
static_inventory += using
|
||||
sprint_buffer = new /obj/screen/sprint_buffer
|
||||
sprint_buffer.screen_loc = ui_sprintbufferloc
|
||||
sprint_buffer.hud = src
|
||||
static_inventory += sprint_buffer
|
||||
|
||||
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -168,12 +176,14 @@
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1"
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -235,28 +245,33 @@
|
||||
using = new /obj/screen/resist()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_overridden_resist // CIT CHANGE - changes this to overridden resist
|
||||
using.hud = src
|
||||
hotkeybuttons += using
|
||||
|
||||
//CIT CHANGES - rest and combat mode buttons
|
||||
using = new /obj/screen/restbutton()
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/combattoggle()
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.screen_loc = ui_combat_toggle
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
//END OF CIT CHANGES
|
||||
|
||||
using = new /obj/screen/human/toggle()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/human/equip()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_equip_position(mymob)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -311,54 +326,71 @@
|
||||
throw_icon = new /obj/screen/throw_catch()
|
||||
throw_icon.icon = ui_style
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
throw_icon.hud = src
|
||||
hotkeybuttons += throw_icon
|
||||
|
||||
internals = new /obj/screen/internals()
|
||||
internals.hud = src
|
||||
infodisplay += internals
|
||||
|
||||
healths = new /obj/screen/healths()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
//CIT CHANGE - adds arousal and stamina to hud
|
||||
arousal = new /obj/screen/arousal()
|
||||
arousal.icon_state = (owner.canbearoused == 1 ? "arousal0" : "")
|
||||
arousal.hud = src
|
||||
infodisplay += arousal
|
||||
|
||||
staminas = new /obj/screen/staminas()
|
||||
staminas.hud = src
|
||||
infodisplay += staminas
|
||||
|
||||
if(!CONFIG_GET(flag/disable_stambuffer))
|
||||
staminabuffer = new /obj/screen/staminabuffer()
|
||||
staminabuffer.hud = src
|
||||
infodisplay += staminabuffer
|
||||
//END OF CIT CHANGES
|
||||
|
||||
healthdoll = new /obj/screen/healthdoll()
|
||||
healthdoll.hud = src
|
||||
infodisplay += healthdoll
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_pull_resist
|
||||
static_inventory += pull_icon
|
||||
|
||||
lingchemdisplay = new /obj/screen/ling/chems()
|
||||
lingchemdisplay.hud = src
|
||||
infodisplay += lingchemdisplay
|
||||
|
||||
lingstingdisplay = new /obj/screen/ling/sting()
|
||||
lingstingdisplay.hud = src
|
||||
infodisplay += lingstingdisplay
|
||||
|
||||
devilsouldisplay = new /obj/screen/devil/soul_counter
|
||||
devilsouldisplay.hud = src
|
||||
infodisplay += devilsouldisplay
|
||||
|
||||
blood_display = new /obj/screen/bloodsucker/blood_counter // Blood Volume
|
||||
blood_display.hud = src
|
||||
infodisplay += blood_display
|
||||
|
||||
vamprank_display = new /obj/screen/bloodsucker/rank_counter // Vampire Rank
|
||||
vamprank_display.hud = src
|
||||
infodisplay += vamprank_display
|
||||
|
||||
sunlight_display = new /obj/screen/bloodsucker/sunlight_counter // Sunlight
|
||||
sunlight_display.hud = src
|
||||
infodisplay += sunlight_display
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_living_pull
|
||||
pull_icon.hud = src
|
||||
static_inventory += pull_icon
|
||||
|
||||
healths = new /obj/screen/healths/lavaland_elite()
|
||||
|
||||
@@ -7,21 +7,25 @@
|
||||
action_intent.icon = ui_style
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.screen_loc = ui_acti
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
using = new /obj/screen/mov_intent()
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.icon = ui_style
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
build_hand_slots()
|
||||
@@ -30,12 +34,14 @@
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1_m" //extra wide!
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -76,30 +82,37 @@
|
||||
throw_icon = new /obj/screen/throw_catch()
|
||||
throw_icon.icon = ui_style
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
throw_icon.hud = src
|
||||
hotkeybuttons += throw_icon
|
||||
|
||||
internals = new /obj/screen/internals()
|
||||
internals.hud = src
|
||||
infodisplay += internals
|
||||
|
||||
healths = new /obj/screen/healths()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.screen_loc = ui_pull_resist
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
static_inventory += pull_icon
|
||||
|
||||
lingchemdisplay = new /obj/screen/ling/chems()
|
||||
lingchemdisplay.hud = src
|
||||
infodisplay += lingchemdisplay
|
||||
|
||||
lingstingdisplay = new /obj/screen/ling/sting()
|
||||
lingstingdisplay.hud = src
|
||||
infodisplay += lingstingdisplay
|
||||
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
mymob.client.screen = list()
|
||||
@@ -107,6 +120,7 @@
|
||||
using = new /obj/screen/resist()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.hud = src
|
||||
hotkeybuttons += using
|
||||
|
||||
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
|
||||
|
||||
@@ -3,4 +3,5 @@
|
||||
..()
|
||||
|
||||
healths = new /obj/screen/healths/revenant()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
@@ -118,26 +118,31 @@
|
||||
|
||||
using = new/obj/screen/robot/language_menu
|
||||
using.screen_loc = ui_borg_language_menu
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Radio
|
||||
using = new /obj/screen/robot/radio()
|
||||
using.screen_loc = ui_borg_radio
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Module select
|
||||
using = new /obj/screen/robot/module1()
|
||||
using.screen_loc = ui_inv1
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv1 = using
|
||||
|
||||
using = new /obj/screen/robot/module2()
|
||||
using.screen_loc = ui_inv2
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv2 = using
|
||||
|
||||
using = new /obj/screen/robot/module3()
|
||||
using.screen_loc = ui_inv3
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv3 = using
|
||||
|
||||
@@ -146,36 +151,43 @@
|
||||
//Photography stuff
|
||||
using = new /obj/screen/ai/image_take()
|
||||
using.screen_loc = ui_borg_camera
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ai/image_view()
|
||||
using.screen_loc = ui_borg_album
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Sec/Med HUDs
|
||||
using = new /obj/screen/robot/sensors()
|
||||
using.screen_loc = ui_borg_sensor
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Headlamp control
|
||||
using = new /obj/screen/robot/lamp()
|
||||
using.screen_loc = ui_borg_lamp
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.lamp_button = using
|
||||
|
||||
//Thrusters
|
||||
using = new /obj/screen/robot/thrusters()
|
||||
using.screen_loc = ui_borg_thrusters
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.thruster_button = using
|
||||
|
||||
//Intent
|
||||
action_intent = new /obj/screen/act_intent/robot()
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
//Health
|
||||
healths = new /obj/screen/healths/robot()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
//Installed Module
|
||||
@@ -185,17 +197,20 @@
|
||||
|
||||
//Store
|
||||
module_store_icon = new /obj/screen/robot/store()
|
||||
module_store_icon.hud = src
|
||||
module_store_icon.screen_loc = ui_borg_store
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_borg_pull
|
||||
hotkeybuttons += pull_icon
|
||||
|
||||
|
||||
zone_select = new /obj/screen/zone_sel/robot()
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
|
||||
|
||||
@@ -110,21 +110,21 @@
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
if(world.time <= usr.next_move)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 1
|
||||
return TRUE
|
||||
if(ismecha(usr.loc)) // stops inventory actions in a mech
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(hud && hud.mymob && slot_id)
|
||||
if(hud?.mymob && slot_id)
|
||||
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
|
||||
if(inv_item)
|
||||
return inv_item.Click(location, control, params)
|
||||
|
||||
if(usr.attack_ui(slot_id))
|
||||
usr.update_inv_hands()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/screen/inventory/MouseEntered()
|
||||
..()
|
||||
@@ -135,35 +135,37 @@
|
||||
cut_overlay(object_overlays)
|
||||
object_overlays.Cut()
|
||||
|
||||
/obj/screen/inventory/update_icon()
|
||||
/obj/screen/inventory/update_icon_state()
|
||||
if(!icon_empty)
|
||||
icon_empty = icon_state
|
||||
|
||||
if(hud && hud.mymob && slot_id && icon_full)
|
||||
if(hud?.mymob && slot_id && icon_full)
|
||||
if(hud.mymob.get_item_by_slot(slot_id))
|
||||
icon_state = icon_full
|
||||
else
|
||||
icon_state = icon_empty
|
||||
|
||||
/obj/screen/inventory/proc/add_overlays()
|
||||
var/mob/user = hud.mymob
|
||||
var/mob/user = hud?.mymob
|
||||
|
||||
if(hud && user && slot_id)
|
||||
var/obj/item/holding = user.get_active_held_item()
|
||||
if(!user || !slot_id)
|
||||
return
|
||||
|
||||
if(!holding || user.get_item_by_slot(slot_id))
|
||||
return
|
||||
var/obj/item/holding = user.get_active_held_item()
|
||||
|
||||
var/image/item_overlay = image(holding)
|
||||
item_overlay.alpha = 92
|
||||
if(!holding || user.get_item_by_slot(slot_id))
|
||||
return
|
||||
|
||||
if(!user.can_equip(holding, slot_id, TRUE))
|
||||
item_overlay.color = "#FF0000"
|
||||
else
|
||||
item_overlay.color = "#00ff00"
|
||||
var/image/item_overlay = image(holding)
|
||||
item_overlay.alpha = 92
|
||||
|
||||
object_overlays += item_overlay
|
||||
add_overlay(object_overlays)
|
||||
if(!user.can_equip(holding, slot_id, TRUE))
|
||||
item_overlay.color = "#FF0000"
|
||||
else
|
||||
item_overlay.color = "#00ff00"
|
||||
|
||||
object_overlays += item_overlay
|
||||
add_overlay(object_overlays)
|
||||
|
||||
/obj/screen/inventory/hand
|
||||
var/mutable_appearance/handcuff_overlay
|
||||
@@ -171,45 +173,50 @@
|
||||
var/held_index = 0
|
||||
|
||||
/obj/screen/inventory/hand/update_icon()
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
if(!handcuff_overlay)
|
||||
var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
|
||||
handcuff_overlay = mutable_appearance('icons/mob/screen_gen.dmi', state)
|
||||
|
||||
cut_overlays()
|
||||
cut_overlay(list(handcuff_overlay, blocked_overlay, "hand_active"))
|
||||
|
||||
if(hud && hud.mymob)
|
||||
if(iscarbon(hud.mymob))
|
||||
var/mob/living/carbon/C = hud.mymob
|
||||
if(C.handcuffed)
|
||||
add_overlay(handcuff_overlay)
|
||||
if(!hud?.mymob)
|
||||
return
|
||||
|
||||
if(held_index)
|
||||
if(!C.has_hand_for_held_index(held_index))
|
||||
add_overlay(blocked_overlay)
|
||||
if(iscarbon(hud.mymob))
|
||||
var/mob/living/carbon/C = hud.mymob
|
||||
if(C.handcuffed)
|
||||
add_overlay(handcuff_overlay)
|
||||
|
||||
if(held_index == hud.mymob.active_hand_index)
|
||||
add_overlay("hand_active")
|
||||
if(held_index)
|
||||
if(!C.has_hand_for_held_index(held_index))
|
||||
add_overlay(blocked_overlay)
|
||||
|
||||
if(held_index == hud.mymob.active_hand_index)
|
||||
add_overlay("hand_active")
|
||||
|
||||
|
||||
/obj/screen/inventory/hand/Click(location, control, params)
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
if(world.time <= usr.next_move)
|
||||
return 1
|
||||
if(usr.incapacitated() || isobserver(usr))
|
||||
return 1
|
||||
if (ismecha(usr.loc)) // stops inventory actions in a mech
|
||||
return 1
|
||||
var/mob/user = hud?.mymob
|
||||
if(usr != user)
|
||||
return TRUE
|
||||
if(world.time <= user.next_move)
|
||||
return TRUE
|
||||
if(user.incapacitated())
|
||||
return TRUE
|
||||
if (ismecha(user.loc)) // stops inventory actions in a mech
|
||||
return TRUE
|
||||
|
||||
if(hud.mymob.active_hand_index == held_index)
|
||||
var/obj/item/I = hud.mymob.get_active_held_item()
|
||||
if(user.active_hand_index == held_index)
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
if(I)
|
||||
I.Click(location, control, params)
|
||||
else
|
||||
hud.mymob.swap_hand(held_index)
|
||||
return 1
|
||||
user.swap_hand(held_index)
|
||||
return TRUE
|
||||
|
||||
/obj/screen/close
|
||||
name = "close"
|
||||
@@ -343,12 +350,8 @@
|
||||
/obj/screen/mov_intent/Click()
|
||||
toggle(usr)
|
||||
|
||||
/obj/screen/mov_intent/update_icon(mob/user)
|
||||
if(!user && hud)
|
||||
user = hud.mymob
|
||||
if(!user)
|
||||
return
|
||||
switch(user.m_intent)
|
||||
/obj/screen/mov_intent/update_icon_state()
|
||||
switch(hud?.mymob?.m_intent)
|
||||
if(MOVE_INTENT_WALK)
|
||||
icon_state = "walking"
|
||||
if(MOVE_INTENT_RUN)
|
||||
@@ -369,10 +372,8 @@
|
||||
return
|
||||
usr.stop_pulling()
|
||||
|
||||
/obj/screen/pull/update_icon(mob/mymob)
|
||||
if(!mymob)
|
||||
return
|
||||
if(mymob.pulling)
|
||||
/obj/screen/pull/update_icon_state()
|
||||
if(hud?.mymob?.pulling)
|
||||
icon_state = "pull"
|
||||
else
|
||||
icon_state = "pull0"
|
||||
@@ -401,11 +402,11 @@
|
||||
var/mob/living/L = usr
|
||||
L.lay_down()
|
||||
|
||||
/obj/screen/rest/update_icon(mob/mymob)
|
||||
if(!isliving(mymob))
|
||||
/obj/screen/rest/update_icon_state()
|
||||
var/mob/living/user = hud?.mymob
|
||||
if(!istype(user))
|
||||
return
|
||||
var/mob/living/L = mymob
|
||||
if(!L.resting)
|
||||
if(!user.resting)
|
||||
icon_state = "act_rest"
|
||||
else
|
||||
icon_state = "act_rest0"
|
||||
@@ -448,7 +449,7 @@
|
||||
name = "damage zone"
|
||||
icon_state = "zone_sel"
|
||||
screen_loc = ui_zonesel
|
||||
var/selecting = BODY_ZONE_CHEST
|
||||
var/overlay_icon = 'icons/mob/screen_gen.dmi'
|
||||
var/static/list/hover_overlays_cache = list()
|
||||
var/hovering
|
||||
|
||||
@@ -541,26 +542,24 @@
|
||||
return BODY_ZONE_HEAD
|
||||
|
||||
/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
|
||||
if(isobserver(user))
|
||||
if(user != hud?.mymob)
|
||||
return
|
||||
|
||||
if(choice != selecting)
|
||||
selecting = choice
|
||||
update_icon(usr)
|
||||
return 1
|
||||
if(choice != hud.mymob.zone_selected)
|
||||
hud.mymob.zone_selected = choice
|
||||
update_icon()
|
||||
|
||||
/obj/screen/zone_sel/update_icon(mob/user)
|
||||
cut_overlays()
|
||||
add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[selecting]"))
|
||||
user.zone_selected = selecting
|
||||
return TRUE
|
||||
|
||||
/obj/screen/zone_sel/update_overlays()
|
||||
. = ..()
|
||||
if(!hud?.mymob)
|
||||
return
|
||||
. += mutable_appearance(overlay_icon, "[hud.mymob.zone_selected]")
|
||||
|
||||
/obj/screen/zone_sel/alien
|
||||
icon = 'icons/mob/screen_alien.dmi'
|
||||
|
||||
/obj/screen/zone_sel/alien/update_icon(mob/user)
|
||||
cut_overlays()
|
||||
add_overlay(mutable_appearance('icons/mob/screen_alien.dmi', "[selecting]"))
|
||||
user.zone_selected = selecting
|
||||
overlay_icon = 'icons/mob/screen_alien.dmi'
|
||||
|
||||
/obj/screen/zone_sel/robot
|
||||
icon = 'icons/mob/screen_cyborg.dmi'
|
||||
|
||||
@@ -69,24 +69,30 @@
|
||||
|
||||
using = new /obj/screen/swarmer/FabricateTrap()
|
||||
using.screen_loc = ui_hand_position(2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/Barricade()
|
||||
using.screen_loc = ui_hand_position(1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/Replicate()
|
||||
using.screen_loc = ui_zonesel
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/RepairSelf()
|
||||
using.screen_loc = ui_storage1
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/ToggleLight()
|
||||
using.screen_loc = ui_back
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/ContactSwarmers()
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
@@ -185,9 +185,8 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/twohanded/bostaff/update_icon()
|
||||
/obj/item/twohanded/bostaff/update_icon_state()
|
||||
icon_state = "bostaff[wielded]"
|
||||
return
|
||||
|
||||
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
|
||||
+11
-3
@@ -326,8 +326,13 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
F.update_fire_light(fire)
|
||||
for(var/obj/machinery/light/L in src)
|
||||
L.update()
|
||||
|
||||
/area/proc/update_icon()
|
||||
/**
|
||||
* Update the icon state of the area
|
||||
*
|
||||
* Im not sure what the heck this does, somethign to do with weather being able to set icon
|
||||
* states on areas?? where the heck would that even display?
|
||||
*/
|
||||
/area/update_icon_state()
|
||||
var/weather_icon
|
||||
for(var/V in SSweather.processing)
|
||||
var/datum/weather/W = V
|
||||
@@ -337,7 +342,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
if(!weather_icon)
|
||||
icon_state = null
|
||||
|
||||
/area/space/update_icon()
|
||||
/**
|
||||
* Update the icon of the area (overridden to always be null for space
|
||||
*/
|
||||
/area/space/update_icon_state()
|
||||
icon_state = null
|
||||
|
||||
/*
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
var/list/add_overlays // a very temporary list of overlays to add
|
||||
|
||||
var/list/managed_vis_overlays //vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays
|
||||
///overlays managed by update_overlays() to prevent removing overlays that weren't added by the same proc
|
||||
var/list/managed_overlays
|
||||
|
||||
var/datum/proximity_monitor/proximity_monitor
|
||||
var/buckle_message_cooldown = 0
|
||||
@@ -310,6 +312,32 @@
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
|
||||
|
||||
/// Updates the icon of the atom
|
||||
/atom/proc/update_icon()
|
||||
// I expect we're going to need more return flags and options in this proc
|
||||
var/signalOut = SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON)
|
||||
|
||||
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_ICON_STATE))
|
||||
update_icon_state()
|
||||
|
||||
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_OVERLAYS))
|
||||
var/list/new_overlays = update_overlays()
|
||||
if(managed_overlays)
|
||||
cut_overlay(managed_overlays)
|
||||
managed_overlays = null
|
||||
if(length(new_overlays))
|
||||
managed_overlays = new_overlays
|
||||
add_overlay(new_overlays)
|
||||
|
||||
/// Updates the icon state of the atom
|
||||
/atom/proc/update_icon_state()
|
||||
|
||||
/// Updates the overlays of the atom
|
||||
/atom/proc/update_overlays()
|
||||
SHOULD_CALL_PARENT(1)
|
||||
. = list()
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .)
|
||||
|
||||
/atom/proc/relaymove(mob/user)
|
||||
if(buckle_message_cooldown <= world.time)
|
||||
buckle_message_cooldown = world.time + 50
|
||||
|
||||
@@ -38,21 +38,22 @@
|
||||
board.one_access = 1
|
||||
board.accesses = req_one_access
|
||||
|
||||
|
||||
/obj/machinery/button/update_icon()
|
||||
cut_overlays()
|
||||
/obj/machinery/button/update_icon_state()
|
||||
if(panel_open)
|
||||
icon_state = "button-open"
|
||||
if(device)
|
||||
add_overlay("button-device")
|
||||
if(board)
|
||||
add_overlay("button-board")
|
||||
|
||||
else if(stat & (NOPOWER|BROKEN))
|
||||
icon_state = "[skin]-p"
|
||||
else
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
icon_state = "[skin]-p"
|
||||
else
|
||||
icon_state = skin
|
||||
icon_state = skin
|
||||
|
||||
/obj/machinery/button/update_overlays()
|
||||
. = ..()
|
||||
if(!panel_open)
|
||||
return
|
||||
if(device)
|
||||
. += "button-device"
|
||||
if(board)
|
||||
. += "button-board"
|
||||
|
||||
/obj/machinery/button/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
@@ -168,7 +169,7 @@
|
||||
if(device)
|
||||
device.pulsed()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 15)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 15)
|
||||
|
||||
/obj/machinery/button/power_change()
|
||||
..()
|
||||
|
||||
@@ -292,7 +292,7 @@
|
||||
new /obj/item/stack/cable_coil(loc, 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/camera/update_icon()
|
||||
/obj/machinery/camera/update_icon_state()
|
||||
if(!status)
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
else if (stat & EMPED)
|
||||
|
||||
@@ -38,17 +38,21 @@
|
||||
defib.cell.give(180) //90% efficiency, slightly better than the cell charger's 87.5%
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/defibrillator_mount/update_icon()
|
||||
cut_overlays()
|
||||
if(defib)
|
||||
add_overlay("defib")
|
||||
if(defib.powered)
|
||||
add_overlay(defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
add_overlay("charge[ratio]")
|
||||
if(clamps_locked)
|
||||
add_overlay("clamps")
|
||||
/obj/machinery/defibrillator_mount/update_overlays()
|
||||
. = ..()
|
||||
if(!defib)
|
||||
return
|
||||
|
||||
. += "defib"
|
||||
|
||||
if(defib.powered)
|
||||
. += (defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
. += "charge[ratio]"
|
||||
|
||||
if(clamps_locked)
|
||||
. += "clamps"
|
||||
|
||||
/obj/machinery/defibrillator_mount/get_cell()
|
||||
if(defib)
|
||||
|
||||
@@ -47,8 +47,7 @@
|
||||
|
||||
/obj/item/defibrillator/update_icon()
|
||||
update_power()
|
||||
update_overlays()
|
||||
update_charge()
|
||||
return ..()
|
||||
|
||||
/obj/item/defibrillator/proc/update_power()
|
||||
if(!QDELETED(cell))
|
||||
@@ -59,23 +58,20 @@
|
||||
else
|
||||
powered = FALSE
|
||||
|
||||
/obj/item/defibrillator/proc/update_overlays()
|
||||
cut_overlays()
|
||||
/obj/item/defibrillator/update_overlays()
|
||||
. = ..()
|
||||
if(!on)
|
||||
add_overlay("[initial(icon_state)]-paddles")
|
||||
. += "[initial(icon_state)]-paddles"
|
||||
if(powered)
|
||||
add_overlay("[initial(icon_state)]-powered")
|
||||
if(!cell)
|
||||
add_overlay("[initial(icon_state)]-nocell")
|
||||
if(!safety)
|
||||
add_overlay("[initial(icon_state)]-emagged")
|
||||
|
||||
/obj/item/defibrillator/proc/update_charge()
|
||||
if(powered) //so it doesn't show charge if it's unpowered
|
||||
. += "[initial(icon_state)]-powered"
|
||||
if(!QDELETED(cell))
|
||||
var/ratio = cell.charge / cell.maxcharge
|
||||
ratio = CEILING(ratio*4, 1) * 25
|
||||
add_overlay("[initial(icon_state)]-charge[ratio]")
|
||||
if(!cell)
|
||||
. += "[initial(icon_state)]-nocell"
|
||||
if(!safety)
|
||||
. += "[initial(icon_state)]-emagged"
|
||||
|
||||
/obj/item/defibrillator/CheckParts(list/parts_list)
|
||||
..()
|
||||
|
||||
@@ -224,7 +224,7 @@
|
||||
|
||||
merge_gases()
|
||||
for(var/i in 1 to 6)
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 20 + (i - 1) * 10)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 20 + (i - 1) * 10)
|
||||
|
||||
else if(valve_open && tank_one && tank_two)
|
||||
split_gases()
|
||||
|
||||
@@ -173,9 +173,6 @@
|
||||
/obj/proc/container_resist(mob/living/user)
|
||||
return
|
||||
|
||||
/obj/proc/update_icon()
|
||||
return
|
||||
|
||||
/mob/proc/unset_machine()
|
||||
if(machine)
|
||||
machine.on_unset_machine(src)
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
|
||||
user.reagents.add_reagent("godblood",20)
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/update_icon), time_between_uses)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), time_between_uses)
|
||||
|
||||
|
||||
/obj/structure/healingfountain/update_icon()
|
||||
|
||||
@@ -103,9 +103,9 @@
|
||||
/turf/open/floor/blob_act(obj/structure/blob/B)
|
||||
return
|
||||
|
||||
/turf/open/floor/proc/update_icon()
|
||||
/turf/open/floor/update_icon()
|
||||
. = ..()
|
||||
update_visuals()
|
||||
return 1
|
||||
|
||||
/turf/open/floor/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
@@ -202,15 +202,20 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/turf/closed/wall/r_wall/proc/update_icon()
|
||||
/turf/closed/wall/r_wall/update_icon()
|
||||
. = ..()
|
||||
if(d_state != INTACT)
|
||||
smooth = SMOOTH_FALSE
|
||||
clear_smooth_overlays()
|
||||
icon_state = "r_wall-[d_state]"
|
||||
else
|
||||
smooth = SMOOTH_TRUE
|
||||
queue_smooth_neighbors(src)
|
||||
queue_smooth(src)
|
||||
|
||||
/turf/closed/wall/r_wall/update_icon_state()
|
||||
if(d_state != INTACT)
|
||||
icon_state = "r_wall-[d_state]"
|
||||
else
|
||||
icon_state = "r_wall"
|
||||
|
||||
/turf/closed/wall/r_wall/singularity_pull(S, current_size)
|
||||
|
||||
@@ -103,10 +103,13 @@
|
||||
for(var/atom/movable/AM in src)
|
||||
throw_atom(AM)
|
||||
|
||||
/turf/open/space/transit/proc/update_icon()
|
||||
icon_state = "speedspace_ns_[get_transit_state(src)]"
|
||||
/turf/open/space/transit/update_icon()
|
||||
. = ..()
|
||||
transform = turn(matrix(), get_transit_angle(src))
|
||||
|
||||
/turf/open/space/transit/update_icon_state()
|
||||
icon_state = "speedspace_ns_[get_transit_state(src)]"
|
||||
|
||||
/proc/get_transit_state(turf/T)
|
||||
var/p = 9
|
||||
. = 1
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
if(flash)
|
||||
add_overlay(flashing_overlay)
|
||||
attached_overlays += flashing_overlay
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
@@ -308,7 +308,7 @@
|
||||
else if(flash)
|
||||
icon_state = "flashshield_flash"
|
||||
item_state = "flashshield_flash"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
name = linked_pod.name
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/proc/update_icon()
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/update_icon_state()
|
||||
if(opened)
|
||||
icon_state = "gondolapod_open"
|
||||
else
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
mix_filling_color(S)
|
||||
S.reagents.trans_to(src,min(S.reagents.total_volume, 15)) //limit of 15, we don't want our custom food to be completely filled by just one ingredient with large reagent volume.
|
||||
foodtype |= S.foodtype
|
||||
update_overlays(S)
|
||||
update_snack_overlays(S)
|
||||
to_chat(user, "<span class='notice'>You add the [I.name] to the [name].</span>")
|
||||
update_name(S)
|
||||
else
|
||||
@@ -103,7 +103,7 @@
|
||||
rgbcolor[4] = (customcolor[4]+ingcolor[4])/2
|
||||
filling_color = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3], rgbcolor[4])
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/customizable/update_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
/obj/item/reagent_containers/food/snacks/customizable/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
|
||||
if(S.filling_color == "#FFFFFF")
|
||||
filling.color = pick("#FF0000","#0000FF","#008000","#FFFF00")
|
||||
@@ -139,7 +139,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/customizable/initialize_slice(obj/item/reagent_containers/food/snacks/slice, reagents_per_slice)
|
||||
..()
|
||||
slice.filling_color = filling_color
|
||||
slice.update_overlays(src)
|
||||
slice.update_snack_overlays(src)
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/customizable/Destroy()
|
||||
|
||||
@@ -269,7 +269,7 @@ All foods are distributed among various categories. Use common sense.
|
||||
trash = null
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/proc/update_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
/obj/item/reagent_containers/food/snacks/proc/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
|
||||
if(S.filling_color == "#FFFFFF")
|
||||
|
||||
@@ -692,13 +692,13 @@
|
||||
to_chat(user, "<span class='notice'>You add the [I] to the [name].</span>")
|
||||
P.name = initial(P.name)
|
||||
contents += P
|
||||
update_overlays(P)
|
||||
update_snack_overlays(P)
|
||||
if (P.contents.len)
|
||||
for(var/V in P.contents)
|
||||
P = V
|
||||
P.name = initial(P.name)
|
||||
contents += P
|
||||
update_overlays(P)
|
||||
update_snack_overlays(P)
|
||||
P = I
|
||||
clearlist(P.contents)
|
||||
return
|
||||
@@ -707,7 +707,7 @@
|
||||
return O.attackby(I, user, params)
|
||||
..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/update_overlays(obj/item/reagent_containers/food/snacks/P)
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/update_snack_overlays(obj/item/reagent_containers/food/snacks/P)
|
||||
var/mutable_appearance/pancake = mutable_appearance(icon, "[P.item_state]_[rand(1,3)]")
|
||||
pancake.pixel_x = rand(-1,1)
|
||||
pancake.pixel_y = 3 * contents.len - 1
|
||||
|
||||
@@ -111,11 +111,10 @@
|
||||
|
||||
/turf/open/floor/holofloor/carpet/Initialize()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 1)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 1)
|
||||
|
||||
/turf/open/floor/holofloor/carpet/update_icon()
|
||||
if(!..())
|
||||
return 0
|
||||
. = ..()
|
||||
if(intact)
|
||||
queue_smooth(src)
|
||||
|
||||
|
||||
@@ -178,7 +178,8 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
* Hair will always update its dir, so if your sprite has no dirs the haircut will go all over the place.
|
||||
* |- Ricotez
|
||||
*/
|
||||
/mob/dead/observer/proc/update_icon(new_form)
|
||||
/mob/dead/observer/update_icon(new_form)
|
||||
. = ..()
|
||||
if(client) //We update our preferences in case they changed right before update_icon was called.
|
||||
ghost_accs = client.prefs.ghost_accs
|
||||
ghost_others = client.prefs.ghost_others
|
||||
|
||||
@@ -803,10 +803,8 @@
|
||||
else
|
||||
hud_used.healthdoll.icon_state = "healthdoll_DEAD"
|
||||
|
||||
if(hud_used.staminas)
|
||||
hud_used.staminas.icon_state = staminahudamount()
|
||||
if(hud_used.staminabuffer)
|
||||
hud_used.staminabuffer.icon_state = staminabufferhudamount()
|
||||
hud_used.staminas?.update_icon_state()
|
||||
hud_used.staminabuffer?.update_icon_state()
|
||||
|
||||
/mob/living/carbon/human/fully_heal(admin_revive = 0)
|
||||
if(admin_revive)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
weapon.attack(C, src)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, TRUE, -1)
|
||||
if(C.stat == DEAD)
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 2)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
|
||||
back_to_idle()
|
||||
|
||||
|
||||
|
||||
@@ -840,7 +840,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
ejectpai(usr)
|
||||
update_controls()
|
||||
|
||||
/mob/living/simple_animal/bot/proc/update_icon()
|
||||
/mob/living/simple_animal/bot/update_icon_state()
|
||||
icon_state = "[initial(icon_state)][on]"
|
||||
|
||||
// Machinery to simplify topic and access calls
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/proc/sensor_blink()
|
||||
icon_state = "honkbot-c"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
|
||||
//honkbots react with sounds.
|
||||
/mob/living/simple_animal/bot/honkbot/proc/react_ping()
|
||||
@@ -177,7 +177,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
|
||||
playsound(src, "honkbot_e", 50, 0)
|
||||
spam_flag = TRUE // prevent spam
|
||||
icon_state = "honkbot-e"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/proc/honk_attack(mob/living/carbon/C) // horn attack
|
||||
|
||||
@@ -250,7 +250,7 @@ Auto Patrol: []"},
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
icon_state = "secbot-c"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 2)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
|
||||
var/threat = 5
|
||||
if(ishuman(C))
|
||||
C.stuttering = 5
|
||||
|
||||
@@ -380,14 +380,10 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
|
||||
spintime -= speed
|
||||
|
||||
/mob/proc/update_pull_hud_icon()
|
||||
if(hud_used)
|
||||
if(hud_used.pull_icon)
|
||||
hud_used.pull_icon.update_icon(src)
|
||||
hud_used?.pull_icon?.update_icon()
|
||||
|
||||
/mob/proc/update_rest_hud_icon()
|
||||
if(hud_used)
|
||||
if(hud_used.rest_icon)
|
||||
hud_used.rest_icon.update_icon(src)
|
||||
hud_used?.rest_icon?.update_icon()
|
||||
|
||||
/mob/verb/mode()
|
||||
set name = "Activate Held Object"
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
I'll make some notes on where certain variable defines should probably go.
|
||||
Changing this around would probably require a good look-over the pre-existing code.
|
||||
*/
|
||||
var/zone_selected = null
|
||||
var/zone_selected = BODY_ZONE_CHEST
|
||||
|
||||
var/computer_id = null
|
||||
var/list/logging = list()
|
||||
|
||||
@@ -372,7 +372,7 @@
|
||||
m_intent = MOVE_INTENT_RUN
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/mov_intent/selector in hud_used.static_inventory)
|
||||
selector.update_icon(src)
|
||||
selector.update_icon()
|
||||
|
||||
/mob/verb/up()
|
||||
set name = "Move Upwards"
|
||||
|
||||
Reference in New Issue
Block a user