Update weldingtool.dm
This commit is contained in:
@@ -1,4 +1,3 @@
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<<<<<<< HEAD
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#define WELDER_FUEL_BURN_INTERVAL 13
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/obj/item/weldingtool
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name = "welding tool"
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@@ -22,7 +21,7 @@
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
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resistance_flags = FIRE_PROOF
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materials = list(MAT_METAL=70, MAT_GLASS=30)
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materials = list(MAT_METAL=70, MAT_GLASS=30)
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var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
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var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
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var/max_fuel = 20 //The max amount of fuel the welder can hold
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@@ -52,7 +51,7 @@
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cut_overlays()
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if(change_icons)
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var/ratio = get_fuel() / max_fuel
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var/ratio = get_fuel() / max_fuel
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ratio = CEILING(ratio*4, 1) * 25
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add_overlay("[initial(icon_state)][ratio]")
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update_torch()
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return
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@@ -90,18 +89,15 @@
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flamethrower_screwdriver(I, user)
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else if(istype(I, /obj/item/stack/rods))
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flamethrower_rods(I, user)
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flamethrower_rods(I, user)
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else if(istype(I, /obj/item/reagent_containers) && I.is_open_container())
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var/amountNeeded = max_fuel - get_fuel()
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var/obj/item/reagent_containers/container = I
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if(length(container.reagents.reagent_list) > 1)
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to_chat(user, "<span class='warning'>[container] has too many chemicals mixed into it. You wouldn't want to put the wrong chemicals into [src].</span>")
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return ..()
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if(amountNeeded > 0 && container.reagents.has_reagent("welding_fuel"))
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container.reagents.trans_id_to(src, "welding_fuel", amountNeeded)
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else
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else
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. = ..()
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update_icon()
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/obj/item/weldingtool/proc/explode()
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var/turf/T = get_turf(loc)
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var/plasmaAmount = reagents.get_reagent_amount("plasma")
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dyn_explosion(T, plasmaAmount/5)//20 plasma in a standard welder has a 4 power explosion. no breaches, but enough to kill/dismember holder
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qdel(src)
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/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
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if(!istype(H))
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@@ -124,7 +120,10 @@
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/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
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if(!proximity)
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return
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return
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if(!status && O.is_refillable())
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reagents.trans_to(O, reagents.total_volume)
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to_chat(user, "<span class='notice'>You empty [src]'s fuel tank into [O].</span>")
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update_icon()
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if(welding)
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remove_fuel(1)
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var/turf/location = get_turf(user)
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@@ -140,6 +139,9 @@
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/obj/item/weldingtool/attack_self(mob/user)
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if(src.reagents.has_reagent("plasma"))
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message_admins("[key_name_admin(user)] activated a rigged welder.")
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explode()
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switched_on(user)
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if(welding)
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set_light(light_intensity)
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@@ -235,9 +237,11 @@
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return
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status = !status
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if(status)
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if(status)
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to_chat(user, "<span class='notice'>You resecure [src] and close the fuel tank.</span>")
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container_type = NONE
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else
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else
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to_chat(user, "<span class='notice'>[src] can now be attached, modified, and refuelled.</span>")
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container_type = OPENCONTAINER
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add_fingerprint(user)
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/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
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@@ -265,7 +269,7 @@
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desc = "A slightly larger welder with a larger tank."
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icon_state = "indwelder"
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max_fuel = 40
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max_fuel = 40
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materials = list(MAT_GLASS=60)
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/obj/item/weldingtool/largetank/cyborg
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name = "integrated welding tool"
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@@ -295,7 +299,7 @@
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icon_state = "welder"
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toolspeed = 0.1
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light_intensity = 0
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toolspeed = 0.1
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change_icons = 0
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/obj/item/weldingtool/abductor/process()
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if(get_fuel() <= max_fuel)
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@@ -308,7 +312,7 @@
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icon_state = "upindwelder"
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item_state = "upindwelder"
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max_fuel = 80
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icon_state = "upindwelder"
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materials = list(MAT_METAL=70, MAT_GLASS=120)
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/obj/item/weldingtool/experimental
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name = "experimental welding tool"
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@@ -316,7 +320,7 @@
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icon_state = "exwelder"
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item_state = "exwelder"
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max_fuel = 40
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desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
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materials = list(MAT_METAL=70, MAT_GLASS=120)
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var/last_gen = 0
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change_icons = 0
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can_off_process = 1
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@@ -337,350 +341,5 @@
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if(get_fuel() < max_fuel && nextrefueltick < world.time)
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nextrefueltick = world.time + 10
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reagents.add_reagent("welding_fuel", 1)
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/obj/item/weldingtool/experimental/process()
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..()
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if(get_fuel() < max_fuel && nextrefueltick < world.time)
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nextrefueltick = world.time + 10
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reagents.add_reagent("welding_fuel", 1)
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=======
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#define WELDER_FUEL_BURN_INTERVAL 13
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/obj/item/weldingtool
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name = "welding tool"
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desc = "A standard edition welder provided by Nanotrasen."
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icon = 'icons/obj/tools.dmi'
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icon_state = "welder"
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item_state = "welder"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BELT
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force = 3
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throwforce = 5
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hitsound = "swing_hit"
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usesound = 'sound/items/welder.ogg'
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var/acti_sound = 'sound/items/welderactivate.ogg'
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var/deac_sound = 'sound/items/welderdeactivate.ogg'
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
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resistance_flags = FIRE_PROOF
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materials = list(MAT_METAL=70, MAT_GLASS=30)
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var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
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var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
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var/max_fuel = 20 //The max amount of fuel the welder can hold
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var/change_icons = 1
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var/can_off_process = 0
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var/light_intensity = 2 //how powerful the emitted light is when used.
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var/burned_fuel_for = 0 //when fuel was last removed
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heat = 3800
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toolspeed = 1
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/obj/item/weldingtool/Initialize()
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. = ..()
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create_reagents(max_fuel)
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reagents.add_reagent("welding_fuel", max_fuel)
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update_icon()
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/obj/item/weldingtool/proc/update_torch()
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if(welding)
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add_overlay("[initial(icon_state)]-on")
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item_state = "[initial(item_state)]1"
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else
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item_state = "[initial(item_state)]"
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/obj/item/weldingtool/update_icon()
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cut_overlays()
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if(change_icons)
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var/ratio = get_fuel() / max_fuel
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ratio = CEILING(ratio*4, 1) * 25
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add_overlay("[initial(icon_state)][ratio]")
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update_torch()
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return
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/obj/item/weldingtool/process()
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switch(welding)
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if(0)
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force = 3
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damtype = "brute"
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update_icon()
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if(!can_off_process)
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STOP_PROCESSING(SSobj, src)
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return
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//Welders left on now use up fuel, but lets not have them run out quite that fast
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if(1)
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force = 15
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damtype = "fire"
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++burned_fuel_for
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if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
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remove_fuel(1)
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update_icon()
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//This is to start fires. process() is only called if the welder is on.
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open_flame()
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/obj/item/weldingtool/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (FIRELOSS)
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/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/screwdriver))
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flamethrower_screwdriver(I, user)
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else if(istype(I, /obj/item/stack/rods))
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flamethrower_rods(I, user)
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else
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. = ..()
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update_icon()
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/obj/item/weldingtool/proc/explode()
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var/turf/T = get_turf(loc)
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var/plasmaAmount = reagents.get_reagent_amount("plasma")
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dyn_explosion(T, plasmaAmount/5)//20 plasma in a standard welder has a 4 power explosion. no breaches, but enough to kill/dismember holder
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qdel(src)
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/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
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if(!istype(H))
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return ..()
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var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
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if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
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if(src.remove_fuel(1))
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playsound(loc, usesound, 50, 1)
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if(user == H)
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user.visible_message("<span class='notice'>[user] starts to fix some of the dents on [H]'s [affecting.name].</span>", "<span class='notice'>You start fixing some of the dents on [H]'s [affecting.name].</span>")
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if(!do_mob(user, H, 50))
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return
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item_heal_robotic(H, user, 15, 0)
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else
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return ..()
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/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
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if(!proximity)
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return
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if(!status && O.is_refillable())
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reagents.trans_to(O, reagents.total_volume)
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to_chat(user, "<span class='notice'>You empty [src]'s fuel tank into [O].</span>")
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update_icon()
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if(welding)
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remove_fuel(1)
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var/turf/location = get_turf(user)
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location.hotspot_expose(700, 50, 1)
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if(get_fuel() <= 0)
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set_light(0)
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if(isliving(O))
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var/mob/living/L = O
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if(L.IgniteMob())
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message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
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log_game("[key_name(user)] set [key_name(L)] on fire")
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/obj/item/weldingtool/attack_self(mob/user)
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if(src.reagents.has_reagent("plasma"))
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message_admins("[key_name_admin(user)] activated a rigged welder.")
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explode()
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switched_on(user)
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if(welding)
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set_light(light_intensity)
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update_icon()
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//Returns the amount of fuel in the welder
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/obj/item/weldingtool/proc/get_fuel()
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return reagents.get_reagent_amount("welding_fuel")
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//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
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/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
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if(!welding || !check_fuel())
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return 0
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if(amount)
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burned_fuel_for = 0
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if(get_fuel() >= amount)
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reagents.remove_reagent("welding_fuel", amount)
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check_fuel()
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if(M)
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M.flash_act(light_intensity)
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return TRUE
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else
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if(M)
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to_chat(M, "<span class='warning'>You need more welding fuel to complete this task!</span>")
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return FALSE
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//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
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/obj/item/weldingtool/proc/check_fuel(mob/user)
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if(get_fuel() <= 0 && welding)
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switched_on(user)
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update_icon()
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//mob icon update
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if(ismob(loc))
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var/mob/M = loc
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M.update_inv_hands(0)
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return 0
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return 1
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//Switches the welder on
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/obj/item/weldingtool/proc/switched_on(mob/user)
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if(!status)
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to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
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return
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welding = !welding
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if(welding)
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if(get_fuel() >= 1)
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to_chat(user, "<span class='notice'>You switch [src] on.</span>")
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playsound(loc, acti_sound, 50, 1)
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force = 15
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damtype = "fire"
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hitsound = 'sound/items/welder.ogg'
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update_icon()
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START_PROCESSING(SSobj, src)
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else
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to_chat(user, "<span class='warning'>You need more fuel!</span>")
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switched_off(user)
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else
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to_chat(user, "<span class='notice'>You switch [src] off.</span>")
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playsound(loc, deac_sound, 50, 1)
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switched_off(user)
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//Switches the welder off
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/obj/item/weldingtool/proc/switched_off(mob/user)
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welding = 0
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set_light(0)
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force = 3
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damtype = "brute"
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hitsound = "swing_hit"
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update_icon()
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/obj/item/weldingtool/examine(mob/user)
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..()
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to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
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/obj/item/weldingtool/is_hot()
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return welding * heat
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//Returns whether or not the welding tool is currently on.
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/obj/item/weldingtool/proc/isOn()
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return welding
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/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
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if(welding)
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to_chat(user, "<span class='warning'>Turn it off first!</span>")
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return
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status = !status
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if(status)
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to_chat(user, "<span class='notice'>You resecure [src] and close the fuel tank.</span>")
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container_type = NONE
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else
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to_chat(user, "<span class='notice'>[src] can now be attached, modified, and refuelled.</span>")
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container_type = OPENCONTAINER
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add_fingerprint(user)
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/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
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if(!status)
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var/obj/item/stack/rods/R = I
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if (R.use(1))
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var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
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if(!remove_item_from_storage(F))
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user.transferItemToLoc(src, F, TRUE)
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F.weldtool = src
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add_fingerprint(user)
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to_chat(user, "<span class='notice'>You add a rod to a welder, starting to build a flamethrower.</span>")
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user.put_in_hands(F)
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else
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to_chat(user, "<span class='warning'>You need one rod to start building a flamethrower!</span>")
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/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
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if(welding && remove_fuel(1, user))
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. = "<span class='notice'>[user] casually lights [A] with [src], what a badass.</span>"
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else
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. = ""
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/obj/item/weldingtool/largetank
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name = "industrial welding tool"
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desc = "A slightly larger welder with a larger tank."
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icon_state = "indwelder"
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max_fuel = 40
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materials = list(MAT_GLASS=60)
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/obj/item/weldingtool/largetank/cyborg
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name = "integrated welding tool"
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desc = "An advanced welder designed to be used in robotic systems."
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toolspeed = 0.5
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/obj/item/weldingtool/largetank/flamethrower_screwdriver()
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return
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/obj/item/weldingtool/mini
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name = "emergency welding tool"
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desc = "A miniature welder used during emergencies."
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icon_state = "miniwelder"
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max_fuel = 10
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_METAL=30, MAT_GLASS=10)
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change_icons = 0
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/obj/item/weldingtool/mini/flamethrower_screwdriver()
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return
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/obj/item/weldingtool/abductor
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name = "alien welding tool"
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desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "welder"
|
||||
toolspeed = 0.1
|
||||
light_intensity = 0
|
||||
change_icons = 0
|
||||
|
||||
/obj/item/weldingtool/abductor/process()
|
||||
if(get_fuel() <= max_fuel)
|
||||
reagents.add_reagent("welding_fuel", 1)
|
||||
..()
|
||||
|
||||
/obj/item/weldingtool/hugetank
|
||||
name = "upgraded industrial welding tool"
|
||||
desc = "An upgraded welder based of the industrial welder."
|
||||
icon_state = "upindwelder"
|
||||
item_state = "upindwelder"
|
||||
max_fuel = 80
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
|
||||
/obj/item/weldingtool/experimental
|
||||
name = "experimental welding tool"
|
||||
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
|
||||
icon_state = "exwelder"
|
||||
item_state = "exwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
var/last_gen = 0
|
||||
change_icons = 0
|
||||
can_off_process = 1
|
||||
light_intensity = 1
|
||||
toolspeed = 0.5
|
||||
var/nextrefueltick = 0
|
||||
|
||||
/obj/item/weldingtool/experimental/brass
|
||||
name = "brass welding tool"
|
||||
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
icon_state = "brasswelder"
|
||||
item_state = "brasswelder"
|
||||
|
||||
|
||||
/obj/item/weldingtool/experimental/process()
|
||||
..()
|
||||
if(get_fuel() < max_fuel && nextrefueltick < world.time)
|
||||
|
||||
#undef WELDER_FUEL_BURN_INTERVAL
|
||||
|
||||
Reference in New Issue
Block a user