Merge pull request #706 from Citadel-Station-13/upstream-merge-26745
[MIRROR] Adds persistent trophy cases
This commit is contained in:
@@ -29,6 +29,7 @@ GLOBAL_LIST_EMPTY(zombie_infection_list) // A list of all zombie_infection org
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GLOBAL_LIST_EMPTY(meteor_list) // List of all meteors.
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GLOBAL_LIST_EMPTY(active_jammers) // List of active radio jammers
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GLOBAL_LIST_EMPTY(ladders)
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GLOBAL_LIST_EMPTY(trophy_cases)
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GLOBAL_LIST_EMPTY(wire_color_directory)
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GLOBAL_LIST_EMPTY(wire_name_directory)
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@@ -11,10 +11,14 @@ SUBSYSTEM_DEF(persistence)
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var/list/saved_messages = list()
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var/savefile/chisel_messages_sav
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var/savefile/trophy_sav
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var/list/saved_trophies = list()
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/datum/controller/subsystem/persistence/Initialize()
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LoadSatchels()
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LoadPoly()
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LoadChiselMessages()
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LoadTrophies()
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..()
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/datum/controller/subsystem/persistence/proc/LoadSatchels()
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@@ -105,10 +109,49 @@ SUBSYSTEM_DEF(persistence)
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M.persists = FALSE
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qdel(M)
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/datum/controller/subsystem/persistence/proc/LoadTrophies()
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trophy_sav = new /savefile("data/npc_saves/TrophyItems.sav")
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var/saved_json
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trophy_sav >> saved_json
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var/decoded_json = json_decode(saved_json)
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if(!islist(decoded_json))
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return
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saved_trophies = decoded_json
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SetUpTrophies(saved_trophies.Copy())
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/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
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for(var/A in GLOB.trophy_cases)
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var/obj/structure/displaycase/trophy/T = A
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T.added_roundstart = TRUE
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var/trophy_data = pick_n_take(trophy_items)
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if(!islist(trophy_data))
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continue
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var/list/chosen_trophy = trophy_data
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if(!chosen_trophy || isemptylist(chosen_trophy)) //Malformed
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continue
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var/path = text2path(chosen_trophy["path"]) //If the item no longer exist, this returns null
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if(!path)
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continue
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T.showpiece = new /obj/item/showpiece_dummy(T, path)
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T.trophy_message = chosen_trophy["message"]
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T.placer_key = chosen_trophy["placer_key"]
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T.update_icon()
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/datum/controller/subsystem/persistence/proc/CollectData()
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CollectChiselMessages()
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CollectSecretSatchels()
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CollectTrophies()
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/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
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for(var/A in new_secret_satchels)
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@@ -135,4 +178,16 @@ SUBSYSTEM_DEF(persistence)
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chisel_messages_sav[SSmapping.config.map_name] << json_encode(saved_messages)
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/datum/controller/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
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saved_messages += list(M.pack()) // dm eats one list.
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saved_messages += list(M.pack()) // dm eats one list
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/datum/controller/subsystem/persistence/proc/CollectTrophies()
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trophy_sav << json_encode(saved_trophies)
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/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
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if(!T.added_roundstart && T.showpiece)
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var/list/data = list()
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data["path"] = T.showpiece.type
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data["message"] = T.trophy_message
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data["placer_key"] = T.placer_key
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saved_trophies += list(data)
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@@ -16,27 +16,25 @@
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var/obj/item/weapon/electronics/airlock/electronics
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var/start_showpiece_type = null //add type for items on display
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/obj/structure/displaycase/New()
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..()
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/obj/structure/displaycase/Initialize()
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. = ..()
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if(start_showpiece_type)
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showpiece = new start_showpiece_type (src)
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update_icon()
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/obj/structure/displaycase/Destroy()
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if(electronics)
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qdel(electronics)
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electronics = null
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QDEL_NULL(electronics)
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if(showpiece)
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qdel(showpiece)
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showpiece = null
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QDEL_NULL(showpiece)
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return ..()
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/obj/structure/displaycase/examine(mob/user)
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..()
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if(showpiece)
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to_chat(user, "<span class='notice'>There's [showpiece] inside.</span>")
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if(alert)
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to_chat(user, "<span class='notice'>Hooked up with an anti-theft system.</span>")
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if(showpiece)
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to_chat(user, "<span class='notice'>There's [showpiece] inside.</span>")
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/obj/structure/displaycase/proc/dump()
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@@ -176,8 +174,8 @@
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/obj/structure/displaycase/attack_hand(mob/user)
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user.changeNext_move(CLICK_CD_MELEE)
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if (showpiece && (broken || open))
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dump()
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to_chat(user, "<span class='notice'>You deactivate the hover field built into the case.</span>")
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dump()
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src.add_fingerprint(user)
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update_icon()
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return
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@@ -249,3 +247,96 @@
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desc = "A glass lab container for storing interesting creatures."
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start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
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req_access = list(GLOB.access_rd)
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/obj/structure/displaycase/trophy
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name = "trophy display case"
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desc = "Store your trophies of accomplishment in here, and they will stay forever."
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var/trophy_message = ""
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var/placer_key = ""
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var/added_roundstart = TRUE
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alert = TRUE
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integrity_failure = 0
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/obj/structure/displaycase/trophy/Initialize()
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. = ..()
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GLOB.trophy_cases += src
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/obj/structure/displaycase/trophy/Destroy()
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GLOB.trophy_cases -= src
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return ..()
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/obj/structure/displaycase/trophy/examine(mob/user)
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..()
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if(trophy_message)
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to_chat(user, "The plaque reads:")
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to_chat(user, trophy_message)
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/obj/structure/displaycase/trophy/attackby(obj/item/weapon/W, mob/user, params)
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if(!user.Adjacent(src)) //no TK museology
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return
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if(!added_roundstart)
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to_chat(user, "You've already put something new in this case.")
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return
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if(is_type_in_typecache(W, GLOB.blacklisted_cargo_types))
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to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
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return
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for(var/a in W.GetAllContents())
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if(is_type_in_typecache(a, GLOB.blacklisted_cargo_types))
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to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
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return
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if(user.drop_item())
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if(showpiece)
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to_chat(user, "You press a button, and [showpiece] descends into the floor of the case.")
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QDEL_NULL(showpiece)
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to_chat(user, "You insert [W] into the case.")
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W.forceMove(src)
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showpiece = W
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added_roundstart = FALSE
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update_icon()
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placer_key = user.ckey
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trophy_message = W.desc //default value
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var/chosen_plaque = stripped_input(user, "What would you like the plaque to say? Default value is item's description.", "Trophy Plaque")
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if(chosen_plaque)
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if(user.Adjacent(src))
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trophy_message = chosen_plaque
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to_chat(user, "You set the plaque's text.")
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else
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to_chat(user, "You are too far to set the plaque's text.")
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SSpersistence.SaveTrophy(src)
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else
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to_chat(user, "<span class='warning'>\The [W] is stuck to your hand, you can't put it in the [src.name]!</span>")
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return
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/obj/structure/displaycase/trophy/dump()
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if (showpiece)
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if(added_roundstart)
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visible_message("<span class='danger'>The [showpiece] crumbles to dust!</span>")
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new /obj/effect/decal/cleanable/ash(loc)
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QDEL_NULL(showpiece)
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else
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..()
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/obj/item/showpiece_dummy
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name = "Cheap replica"
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/obj/item/showpiece_dummy/Initialize(mapload, path)
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. = ..()
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var/obj/item/I = path
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name = initial(I.name)
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icon = initial(I.icon)
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icon_state = initial(I.icon_state)
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