Merge pull request #11697 from Ghommie/Ghommie-cit655
Ports "Obliterates item_color: new washing machine functionality edition"
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@@ -295,7 +295,6 @@
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prof.name_list[slot] = I.name
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prof.appearance_list[slot] = I.appearance
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prof.flags_cover_list[slot] = I.flags_cover
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prof.item_color_list[slot] = I.item_color
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prof.item_state_list[slot] = I.item_state
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prof.exists_list[slot] = 1
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else
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@@ -511,7 +510,6 @@
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var/list/appearance_list = list()
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var/list/flags_cover_list = list()
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var/list/exists_list = list()
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var/list/item_color_list = list()
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var/list/item_state_list = list()
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var/underwear
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@@ -534,7 +532,6 @@
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newprofile.appearance_list = appearance_list.Copy()
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newprofile.flags_cover_list = flags_cover_list.Copy()
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newprofile.exists_list = exists_list.Copy()
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newprofile.item_color_list = item_color_list.Copy()
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newprofile.item_state_list = item_state_list.Copy()
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newprofile.underwear = underwear
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newprofile.undershirt = undershirt
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@@ -127,7 +127,6 @@
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icon = 'icons/obj/clothing/clockwork_garb.dmi'
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icon_state = "clockwork_gauntlets"
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item_state = "clockwork_gauntlets"
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item_color = null //So they don't wash.
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strip_delay = 50
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equip_delay_other = 30
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body_parts_covered = ARMS
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@@ -12,12 +12,7 @@
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var/obj/item/r_hand = get_item_for_held_index(2)
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if(r_hand)
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var/r_state = r_hand.item_state
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if(!r_state)
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r_state = r_hand.icon_state
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var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(state = r_state, default_layer = DEVIL_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
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var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(default_layer = DEVIL_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
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hands_overlays += r_hand_overlay
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@@ -28,12 +23,7 @@
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client.screen |= r_hand
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if(l_hand)
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var/l_state = l_hand.item_state
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if(!l_state)
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l_state = l_hand.icon_state
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var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(state = l_state, default_layer = DEVIL_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
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var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(default_layer = DEVIL_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
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hands_overlays += l_hand_overlay
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