Conflict Fix
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@@ -15,6 +15,7 @@
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// Saves us from having to define each stupid grown's dried_type as itself.
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// If you don't want a plant to be driable (watermelons) set this to null in the time definition.
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resistance_flags = FLAMMABLE
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reagent_value = HARVEST_REAGENTS_VALUE
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var/dry_grind = FALSE //If TRUE, this object needs to be dry to be ground up
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var/can_distill = TRUE //If FALSE, this object cannot be distilled into an alcohol.
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var/distill_reagent //If NULL and this object can be distilled, it uses a generic fruit_wine reagent and adjusts its variables.
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@@ -33,6 +33,7 @@
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icon_state = "seed-oat"
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species = "oat"
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plantname = "Oat Stalks"
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rarity = 10 //Not really new, just better
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product = /obj/item/reagent_containers/food/snacks/grown/oat
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mutatelist = list()
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@@ -45,7 +46,7 @@
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filling_color = "#556B2F"
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bitesize_mod = 2
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foodtype = GRAIN
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grind_results = list(/datum/reagent/consumable/flour = 0)
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grind_results = list(/datum/reagent/consumable/flour = 0.5) //So when it grinds it has 50% more flour
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tastes = list("oat" = 1)
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distill_reagent = /datum/reagent/consumable/ethanol/ale
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@@ -81,6 +82,7 @@
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species = "meatwheat"
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plantname = "Meatwheat"
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product = /obj/item/reagent_containers/food/snacks/grown/meatwheat
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rarity = 40
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mutatelist = list()
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/obj/item/reagent_containers/food/snacks/grown/meatwheat
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@@ -11,7 +11,7 @@
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/obj/item/grown/Initialize(newloc, obj/item/seeds/new_seed)
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. = ..()
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create_reagents(50)
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create_reagents(50, NONE, HARVEST_REAGENTS_VALUE)
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if(new_seed)
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seed = new_seed.Copy()
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@@ -109,7 +109,7 @@
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// Reagent genes store reagent ID and reagent ratio. Amount of reagent in the plant = 1 + (potency * rate)
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/datum/plant_gene/reagent
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name = "Nutriment"
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var/reagent_id = "nutriment"
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var/reagent_id = /datum/reagent/consumable/nutriment
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var/rate = 0.04
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/datum/plant_gene/reagent/get_name()
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