Fix few instances of bleeding white blood (#15398)
* no longer bleed white blood * parentheses man * fix that one bdm map spawn too
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@@ -130,7 +130,11 @@
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if(isalien(target))
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new /obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter(target.drop_location(), splatter_dir)
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else
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new /obj/effect/temp_visual/dir_setting/bloodsplatter(target.drop_location(), splatter_dir)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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new /obj/effect/temp_visual/dir_setting/bloodsplatter(target.drop_location(), splatter_dir, H.dna.species.exotic_blood_color)
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else
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new /obj/effect/temp_visual/dir_setting/bloodsplatter(target.drop_location(), splatter_dir)
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//organs go everywhere
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if(target_part && prob(10 * drill_level))
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@@ -4,6 +4,7 @@
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duration = 5
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randomdir = FALSE
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layer = BELOW_MOB_LAYER
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color = BLOOD_COLOR_HUMAN // set it to red by default because the actual icons are white
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var/splatter_type = "splatter"
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/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir, new_color)
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