dme enabling
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@@ -1,342 +0,0 @@
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//Parent types
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/area/ruin
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name = "\improper Unexplored Location"
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icon_state = "away"
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has_gravity = TRUE
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hidden = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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/area/ruin/unpowered
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always_unpowered = FALSE
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/area/ruin/unpowered/no_grav
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has_gravity = FALSE
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/area/ruin/powered
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requires_power = FALSE
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//Areas
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/area/ruin/powered/beach
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icon_state = "dk_yellow"
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/area/ruin/powered/clownplanet
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icon_state = "dk_yellow"
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/area/ruin/powered/animal_hospital
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icon_state = "dk_yellow"
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/area/ruin/powered/snow_biodome
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icon_state = "dk_yellow"
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/area/ruin/powered/gluttony
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icon_state = "dk_yellow"
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/area/ruin/powered/golem_ship
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name = "Free Golem Ship"
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icon_state = "dk_yellow"
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/area/ruin/powered/greed
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icon_state = "dk_yellow"
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/area/ruin/unpowered/hierophant
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name = "Hierophant's Arena"
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icon_state = "dk_yellow"
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/area/ruin/powered/pride
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icon_state = "dk_yellow"
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/area/ruin/powered/seedvault
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icon_state = "dk_yellow"
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/area/ruin/powered/syndicate_lava_base
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name = "Secret Base"
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icon_state = "dk_yellow"
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/area/ruin/unpowered/no_grav/way_home
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name = "\improper Salvation"
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icon_state = "away"
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// Ruins of "onehalf" ship
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/area/ruin/onehalf/hallway
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name = "Hallway"
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icon_state = "hallC"
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/area/ruin/onehalf/drone_bay
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name = "Mining Drone Bay"
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icon_state = "engine"
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/area/ruin/onehalf/dorms_med
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name = "Crew Quarters"
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icon_state = "Sleep"
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/area/ruin/onehalf/bridge
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name = "Bridge"
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icon_state = "bridge"
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/area/ruin/powered/dinner_for_two
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name = "Dinner for Two"
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/area/ruin/powered/authorship
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name = "Authorship"
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/area/ruin/powered/aesthetic
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name = "Aesthetic"
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ambientsounds = list('sound/ambience/ambivapor1.ogg')
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//Ruin of Hotel
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/area/ruin/hotel
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name = "Hotel"
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/area/ruin/hotel/guestroom
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name = "Hotel Guest Room"
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icon_state = "Sleep"
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/area/ruin/hotel/security
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name = "Hotel Security Post"
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icon_state = "security"
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/area/ruin/hotel/pool
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name = "Hotel Pool Room"
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icon_state = "fitness"
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/area/ruin/hotel/bar
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name = "Hotel Bar"
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icon_state = "cafeteria"
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/area/ruin/hotel/power
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name = "Hotel Power Room"
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icon_state = "engine_smes"
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/area/ruin/hotel/custodial
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name = "Hotel Custodial Closet"
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icon_state = "janitor"
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/area/ruin/hotel/shuttle
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name = "Hotel Shuttle"
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icon_state = "shuttle"
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requires_power = FALSE
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/area/ruin/hotel/dock
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name = "Hotel Shuttle Dock"
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icon_state = "start"
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/area/ruin/hotel/workroom
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name = "Hotel Staff Room"
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icon_state = "crew_quarters"
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/area/ruin/fakespace
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icon_state = "space"
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requires_power = TRUE
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always_unpowered = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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has_gravity = FALSE
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power_light = FALSE
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power_equip = FALSE
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power_environ = FALSE
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valid_territory = FALSE
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outdoors = TRUE
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ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
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blob_allowed = FALSE
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//Ruin of Derelict Oupost
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/area/ruin/derelictoutpost
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name = "Derelict Outpost"
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icon_state = "green"
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/area/ruin/derelictoutpost/cargostorage
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name = "Derelict Outpost Cargo Storage"
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icon_state = "storage"
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/area/ruin/derelictoutpost/cargobay
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name = "Derelict Outpost Cargo Bay"
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icon_state = "quartstorage"
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/area/ruin/derelictoutpost/powerstorage
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name = "Derelict Outpost Power Storage"
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icon_state = "engine_smes"
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/area/ruin/derelictoutpost/dockedship
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name = "Derelict Outpost Docked Ship"
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icon_state = "red"
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//Ruin of Space Bar
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/area/ruin/powered/spacebar
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name = "Space Bar"
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icon_state = "yellow"
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/area/ruin/powered/spacebar/bar
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icon_state = "bar"
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//Ruin of turretedoutpost
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/area/ruin/turretedoutpost
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name = "Turreted Outpost"
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icon_state = "red"
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//Ruin of old teleporter
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/area/ruin/oldteleporter
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name = "Old teleporter"
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icon_state = "teleporter"
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has_gravity = FALSE
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//Ruin of mech transport
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/area/ruin/powered/mechtransport
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name = "Mech Transport"
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icon_state = "green"
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//Ruin of gas the lizard
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/area/ruin/gasthelizard
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name = "Gas the lizard"
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//Ruin of Deep Storage
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/area/ruin/deepstorage
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name = "Deep Storage"
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icon_state = "storage"
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/area/ruin/deepstorage/airlock
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name = "Deep Storage Airlock"
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icon_state = "quart"
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/area/ruin/deepstorage/power
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name = "Deep Storage Power and Atmospherics Room"
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icon_state = "engi_storage"
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/area/ruin/deepstorage/hydroponics
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name = "Deep Storage Hydroponics"
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icon_state = "garden"
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/area/ruin/deepstorage/armory
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name = "Deep Storage Secure Storage"
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icon_state = "armory"
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/area/ruin/deepstorage/storage
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name = "Deep Storage Storage"
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icon_state = "storage_wing"
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/area/ruin/deepstorage/dorm
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name = "Deep Storage Dormory"
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icon_state = "crew_quarters"
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/area/ruin/deepstorage/kitchen
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name = "Deep Storage Kitchen"
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icon_state = "kitchen"
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/area/ruin/deepstorage/crusher
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name = "Deep Storage Recycler"
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icon_state = "storage"
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//Ruin of Abandoned Zoo
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/area/ruin/abandonedzoo
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name = "Abandoned Zoo"
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icon_state = "green"
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//Xeno Nest
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/area/ruin/xenonest
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name = "The Hive"
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always_unpowered = TRUE
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power_environ = FALSE
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power_equip = FALSE
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power_light = FALSE
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poweralm = FALSE
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//ash walker nest
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/area/ruin/unpowered/ash_walkers
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icon_state = "red"
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//Ruin of ancient Space Station
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/area/ruin/ancientstation
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name = "Charlie Station Main Corridor"
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icon_state = "green"
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/area/ruin/ancientstation/powered
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name = "Powered Tile"
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icon_state = "teleporter"
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requires_power = FALSE
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/area/ruin/ancientstation/space
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name = "Exposed To Space"
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icon_state = "teleporter"
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has_gravity = FALSE
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/area/ruin/ancientstation/atmo
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name = "Beta Station Atmospherics"
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icon_state = "red"
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has_gravity = FALSE
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/area/ruin/ancientstation/betanorth
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name = "Beta Station North Corridor"
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icon_state = "blue"
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/area/ruin/ancientstation/solar
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name = "Station Solar Array"
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icon_state = "panelsAP"
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/area/ruin/ancientstation/engi
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name = "Charlie Station Engineering"
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icon_state = "engine"
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/area/ruin/ancientstation/comm
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name = "Charlie Station Command"
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icon_state = "captain"
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/area/ruin/ancientstation/hydroponics
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name = "Charlie Station Hydroponics"
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icon_state = "garden"
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/area/ruin/ancientstation/kitchen
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name = "Charlie Station Kitchen"
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icon_state = "kitchen"
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/area/ruin/ancientstation/sec
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name = "Charlie Station Security"
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icon_state = "red"
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/area/ruin/ancientstation/deltacorridor
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name = "Delta Station Main Corridor"
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icon_state = "green"
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/area/ruin/ancientstation/proto
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name = "Delta Station Prototype Lab"
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icon_state = "toxlab"
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/area/ruin/ancientstation/rnd
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name = "Delta Station Research and Development"
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icon_state = "toxlab"
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/area/ruin/ancientstation/hivebot
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name = "Hivebot Mothership"
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icon_state = "teleporter"
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+10
-2
@@ -487,6 +487,8 @@
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#include "code\game\area\areas\ruins\lavaland.dm"
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#include "code\game\area\areas\ruins\space.dm"
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#include "code\game\area\areas\ruins\templates.dm"
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#include "code\game\gamemodes\antag_spawner_cit.dm"
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#include "code\game\gamemodes\cit_objectives.dm"
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#include "code\game\gamemodes\events.dm"
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#include "code\game\gamemodes\game_mode.dm"
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#include "code\game\gamemodes\objective.dm"
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@@ -525,6 +527,7 @@
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#include "code\game\machinery\cloning.dm"
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#include "code\game\machinery\constructable_frame.dm"
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#include "code\game\machinery\dance_machine.dm"
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#include "code\game\machinery\defibrillator_mount.dm"
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#include "code\game\machinery\deployable.dm"
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#include "code\game\machinery\dna_scanner.dm"
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#include "code\game\machinery\doppler_array.dm"
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@@ -604,6 +607,7 @@
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#include "code\game\machinery\doors\checkForMultipleDoors.dm"
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#include "code\game\machinery\doors\door.dm"
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#include "code\game\machinery\doors\firedoor.dm"
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#include "code\game\machinery\doors\passworddoor.dm"
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#include "code\game\machinery\doors\poddoor.dm"
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#include "code\game\machinery\doors\shutters.dm"
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#include "code\game\machinery\doors\unpowered.dm"
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@@ -713,8 +717,11 @@
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#include "code\game\objects\effects\temporary_visuals\clockcult.dm"
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#include "code\game\objects\effects\temporary_visuals\cult.dm"
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#include "code\game\objects\effects\temporary_visuals\miscellaneous.dm"
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#include "code\game\objects\effects\temporary_visuals\projectile_beam.dm"
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#include "code\game\objects\effects\temporary_visuals\temporary_visual.dm"
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#include "code\game\objects\effects\temporary_visuals\projectiles\impact.dm"
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#include "code\game\objects\effects\temporary_visuals\projectiles\muzzle.dm"
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#include "code\game\objects\effects\temporary_visuals\projectiles\projectile_effects.dm"
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#include "code\game\objects\effects\temporary_visuals\projectiles\tracer.dm"
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#include "code\game\objects\items\AI_modules.dm"
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#include "code\game\objects\items\airlock_painter.dm"
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#include "code\game\objects\items\apc_frame.dm"
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@@ -727,6 +734,7 @@
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#include "code\game\objects\items\charter.dm"
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#include "code\game\objects\items\chrono_eraser.dm"
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#include "code\game\objects\items\cigs_lighters.dm"
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#include "code\game\objects\items\clown.dm"
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#include "code\game\objects\items\clown_items.dm"
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#include "code\game\objects\items\control_wand.dm"
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#include "code\game\objects\items\cosmetics.dm"
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@@ -948,7 +956,6 @@
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#include "code\game\objects\structures\beds_chairs\alien_nest.dm"
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#include "code\game\objects\structures\beds_chairs\bed.dm"
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#include "code\game\objects\structures\beds_chairs\chair.dm"
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#include "code\game\objects\structures\beds_chairs\sofa.dm"
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#include "code\game\objects\structures\crates_lockers\closets.dm"
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#include "code\game\objects\structures\crates_lockers\crates.dm"
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#include "code\game\objects\structures\crates_lockers\closets\bodybag.dm"
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@@ -2510,6 +2517,7 @@
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#include "modular_citadel\code\game\objects\items\devices\PDA\PDA.dm"
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#include "modular_citadel\code\game\objects\items\devices\radio\shockcollar.dm"
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#include "modular_citadel\code\game\objects\items\melee\eutactic_blades.dm"
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#include "modular_citadel\code\game\objects\structures\beds_chairs\sofa.dm"
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#include "modular_citadel\code\modules\cargo\console.dm"
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#include "modular_citadel\code\modules\cargo\packs.dm"
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#include "modular_citadel\code\modules\client\preferences.dm"
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