dme enabling

This commit is contained in:
Poojawa
2018-01-31 07:17:21 -06:00
parent d7659ac6b2
commit d7f8b8fbe4
2 changed files with 10 additions and 344 deletions
-342
View File
@@ -1,342 +0,0 @@
//Parent types
/area/ruin
name = "\improper Unexplored Location"
icon_state = "away"
has_gravity = TRUE
hidden = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/ruin/unpowered
always_unpowered = FALSE
/area/ruin/unpowered/no_grav
has_gravity = FALSE
/area/ruin/powered
requires_power = FALSE
//Areas
/area/ruin/powered/beach
icon_state = "dk_yellow"
/area/ruin/powered/clownplanet
icon_state = "dk_yellow"
/area/ruin/powered/animal_hospital
icon_state = "dk_yellow"
/area/ruin/powered/snow_biodome
icon_state = "dk_yellow"
/area/ruin/powered/gluttony
icon_state = "dk_yellow"
/area/ruin/powered/golem_ship
name = "Free Golem Ship"
icon_state = "dk_yellow"
/area/ruin/powered/greed
icon_state = "dk_yellow"
/area/ruin/unpowered/hierophant
name = "Hierophant's Arena"
icon_state = "dk_yellow"
/area/ruin/powered/pride
icon_state = "dk_yellow"
/area/ruin/powered/seedvault
icon_state = "dk_yellow"
/area/ruin/powered/syndicate_lava_base
name = "Secret Base"
icon_state = "dk_yellow"
/area/ruin/unpowered/no_grav/way_home
name = "\improper Salvation"
icon_state = "away"
// Ruins of "onehalf" ship
/area/ruin/onehalf/hallway
name = "Hallway"
icon_state = "hallC"
/area/ruin/onehalf/drone_bay
name = "Mining Drone Bay"
icon_state = "engine"
/area/ruin/onehalf/dorms_med
name = "Crew Quarters"
icon_state = "Sleep"
/area/ruin/onehalf/bridge
name = "Bridge"
icon_state = "bridge"
/area/ruin/powered/dinner_for_two
name = "Dinner for Two"
/area/ruin/powered/authorship
name = "Authorship"
/area/ruin/powered/aesthetic
name = "Aesthetic"
ambientsounds = list('sound/ambience/ambivapor1.ogg')
//Ruin of Hotel
/area/ruin/hotel
name = "Hotel"
/area/ruin/hotel/guestroom
name = "Hotel Guest Room"
icon_state = "Sleep"
/area/ruin/hotel/security
name = "Hotel Security Post"
icon_state = "security"
/area/ruin/hotel/pool
name = "Hotel Pool Room"
icon_state = "fitness"
/area/ruin/hotel/bar
name = "Hotel Bar"
icon_state = "cafeteria"
/area/ruin/hotel/power
name = "Hotel Power Room"
icon_state = "engine_smes"
/area/ruin/hotel/custodial
name = "Hotel Custodial Closet"
icon_state = "janitor"
/area/ruin/hotel/shuttle
name = "Hotel Shuttle"
icon_state = "shuttle"
requires_power = FALSE
/area/ruin/hotel/dock
name = "Hotel Shuttle Dock"
icon_state = "start"
/area/ruin/hotel/workroom
name = "Hotel Staff Room"
icon_state = "crew_quarters"
/area/ruin/fakespace
icon_state = "space"
requires_power = TRUE
always_unpowered = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
has_gravity = FALSE
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
blob_allowed = FALSE
//Ruin of Derelict Oupost
/area/ruin/derelictoutpost
name = "Derelict Outpost"
icon_state = "green"
/area/ruin/derelictoutpost/cargostorage
name = "Derelict Outpost Cargo Storage"
icon_state = "storage"
/area/ruin/derelictoutpost/cargobay
name = "Derelict Outpost Cargo Bay"
icon_state = "quartstorage"
/area/ruin/derelictoutpost/powerstorage
name = "Derelict Outpost Power Storage"
icon_state = "engine_smes"
/area/ruin/derelictoutpost/dockedship
name = "Derelict Outpost Docked Ship"
icon_state = "red"
//Ruin of Space Bar
/area/ruin/powered/spacebar
name = "Space Bar"
icon_state = "yellow"
/area/ruin/powered/spacebar/bar
icon_state = "bar"
//Ruin of turretedoutpost
/area/ruin/turretedoutpost
name = "Turreted Outpost"
icon_state = "red"
//Ruin of old teleporter
/area/ruin/oldteleporter
name = "Old teleporter"
icon_state = "teleporter"
has_gravity = FALSE
//Ruin of mech transport
/area/ruin/powered/mechtransport
name = "Mech Transport"
icon_state = "green"
//Ruin of gas the lizard
/area/ruin/gasthelizard
name = "Gas the lizard"
//Ruin of Deep Storage
/area/ruin/deepstorage
name = "Deep Storage"
icon_state = "storage"
/area/ruin/deepstorage/airlock
name = "Deep Storage Airlock"
icon_state = "quart"
/area/ruin/deepstorage/power
name = "Deep Storage Power and Atmospherics Room"
icon_state = "engi_storage"
/area/ruin/deepstorage/hydroponics
name = "Deep Storage Hydroponics"
icon_state = "garden"
/area/ruin/deepstorage/armory
name = "Deep Storage Secure Storage"
icon_state = "armory"
/area/ruin/deepstorage/storage
name = "Deep Storage Storage"
icon_state = "storage_wing"
/area/ruin/deepstorage/dorm
name = "Deep Storage Dormory"
icon_state = "crew_quarters"
/area/ruin/deepstorage/kitchen
name = "Deep Storage Kitchen"
icon_state = "kitchen"
/area/ruin/deepstorage/crusher
name = "Deep Storage Recycler"
icon_state = "storage"
//Ruin of Abandoned Zoo
/area/ruin/abandonedzoo
name = "Abandoned Zoo"
icon_state = "green"
//Xeno Nest
/area/ruin/xenonest
name = "The Hive"
always_unpowered = TRUE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
poweralm = FALSE
//ash walker nest
/area/ruin/unpowered/ash_walkers
icon_state = "red"
//Ruin of ancient Space Station
/area/ruin/ancientstation
name = "Charlie Station Main Corridor"
icon_state = "green"
/area/ruin/ancientstation/powered
name = "Powered Tile"
icon_state = "teleporter"
requires_power = FALSE
/area/ruin/ancientstation/space
name = "Exposed To Space"
icon_state = "teleporter"
has_gravity = FALSE
/area/ruin/ancientstation/atmo
name = "Beta Station Atmospherics"
icon_state = "red"
has_gravity = FALSE
/area/ruin/ancientstation/betanorth
name = "Beta Station North Corridor"
icon_state = "blue"
/area/ruin/ancientstation/solar
name = "Station Solar Array"
icon_state = "panelsAP"
/area/ruin/ancientstation/engi
name = "Charlie Station Engineering"
icon_state = "engine"
/area/ruin/ancientstation/comm
name = "Charlie Station Command"
icon_state = "captain"
/area/ruin/ancientstation/hydroponics
name = "Charlie Station Hydroponics"
icon_state = "garden"
/area/ruin/ancientstation/kitchen
name = "Charlie Station Kitchen"
icon_state = "kitchen"
/area/ruin/ancientstation/sec
name = "Charlie Station Security"
icon_state = "red"
/area/ruin/ancientstation/deltacorridor
name = "Delta Station Main Corridor"
icon_state = "green"
/area/ruin/ancientstation/proto
name = "Delta Station Prototype Lab"
icon_state = "toxlab"
/area/ruin/ancientstation/rnd
name = "Delta Station Research and Development"
icon_state = "toxlab"
/area/ruin/ancientstation/hivebot
name = "Hivebot Mothership"
icon_state = "teleporter"
+10 -2
View File
@@ -487,6 +487,8 @@
#include "code\game\area\areas\ruins\lavaland.dm"
#include "code\game\area\areas\ruins\space.dm"
#include "code\game\area\areas\ruins\templates.dm"
#include "code\game\gamemodes\antag_spawner_cit.dm"
#include "code\game\gamemodes\cit_objectives.dm"
#include "code\game\gamemodes\events.dm"
#include "code\game\gamemodes\game_mode.dm"
#include "code\game\gamemodes\objective.dm"
@@ -525,6 +527,7 @@
#include "code\game\machinery\cloning.dm"
#include "code\game\machinery\constructable_frame.dm"
#include "code\game\machinery\dance_machine.dm"
#include "code\game\machinery\defibrillator_mount.dm"
#include "code\game\machinery\deployable.dm"
#include "code\game\machinery\dna_scanner.dm"
#include "code\game\machinery\doppler_array.dm"
@@ -604,6 +607,7 @@
#include "code\game\machinery\doors\checkForMultipleDoors.dm"
#include "code\game\machinery\doors\door.dm"
#include "code\game\machinery\doors\firedoor.dm"
#include "code\game\machinery\doors\passworddoor.dm"
#include "code\game\machinery\doors\poddoor.dm"
#include "code\game\machinery\doors\shutters.dm"
#include "code\game\machinery\doors\unpowered.dm"
@@ -713,8 +717,11 @@
#include "code\game\objects\effects\temporary_visuals\clockcult.dm"
#include "code\game\objects\effects\temporary_visuals\cult.dm"
#include "code\game\objects\effects\temporary_visuals\miscellaneous.dm"
#include "code\game\objects\effects\temporary_visuals\projectile_beam.dm"
#include "code\game\objects\effects\temporary_visuals\temporary_visual.dm"
#include "code\game\objects\effects\temporary_visuals\projectiles\impact.dm"
#include "code\game\objects\effects\temporary_visuals\projectiles\muzzle.dm"
#include "code\game\objects\effects\temporary_visuals\projectiles\projectile_effects.dm"
#include "code\game\objects\effects\temporary_visuals\projectiles\tracer.dm"
#include "code\game\objects\items\AI_modules.dm"
#include "code\game\objects\items\airlock_painter.dm"
#include "code\game\objects\items\apc_frame.dm"
@@ -727,6 +734,7 @@
#include "code\game\objects\items\charter.dm"
#include "code\game\objects\items\chrono_eraser.dm"
#include "code\game\objects\items\cigs_lighters.dm"
#include "code\game\objects\items\clown.dm"
#include "code\game\objects\items\clown_items.dm"
#include "code\game\objects\items\control_wand.dm"
#include "code\game\objects\items\cosmetics.dm"
@@ -948,7 +956,6 @@
#include "code\game\objects\structures\beds_chairs\alien_nest.dm"
#include "code\game\objects\structures\beds_chairs\bed.dm"
#include "code\game\objects\structures\beds_chairs\chair.dm"
#include "code\game\objects\structures\beds_chairs\sofa.dm"
#include "code\game\objects\structures\crates_lockers\closets.dm"
#include "code\game\objects\structures\crates_lockers\crates.dm"
#include "code\game\objects\structures\crates_lockers\closets\bodybag.dm"
@@ -2510,6 +2517,7 @@
#include "modular_citadel\code\game\objects\items\devices\PDA\PDA.dm"
#include "modular_citadel\code\game\objects\items\devices\radio\shockcollar.dm"
#include "modular_citadel\code\game\objects\items\melee\eutactic_blades.dm"
#include "modular_citadel\code\game\objects\structures\beds_chairs\sofa.dm"
#include "modular_citadel\code\modules\cargo\console.dm"
#include "modular_citadel\code\modules\cargo\packs.dm"
#include "modular_citadel\code\modules\client\preferences.dm"