Automatic changelog compile [ci skip]

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Changelogs
2020-08-03 00:11:50 +00:00
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commit d851b3955d
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<div class="commit sansserif">
<h2 class="date">03 August 2020</h2>
<h3 class="author">KeRSedChaplain updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed clockwork guardians being able to reflect ranged weapons</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">uv penlight no longer invisible</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">active turfs on box and xenohive, maintenance bar APC not being stringed correctly, turned a monitor to face a direction that makes sense, changed tag of camera in gravgen being misnamed</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">shoves have been buffed to apply a status effect rather than a 0.85 movespeed modifier, meaning repeatedly shoving someone now renews the debuff</li>
<li class="balance">shoves now stagger for 3.5 seconds.</li>
<li class="tweak">war operatives now actually time 20 minutes since roundstart to depart instead of 15.</li>
<li class="balance">explosive stand bombs can now be examined from any distance</li>
<li class="code_imp">explosive stand bombs are now a component.</li>
</ul>
<h2 class="date">02 August 2020</h2>
<h3 class="author">Auris456852 updated:</h3>
<ul class="changes bgimages16">
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@@ -26696,3 +26696,20 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: combat mode now has weaker buffs in terms of damage dealt and took for
being or not being in the mode
- tweak: damage debuff for laying down has been decreased from 0.5x to 0.7x
2020-08-03:
KeRSedChaplain:
- bugfix: fixed clockwork guardians being able to reflect ranged weapons
Linzolle:
- bugfix: uv penlight no longer invisible
dapnee:
- bugfix: active turfs on box and xenohive, maintenance bar APC not being stringed
correctly, turned a monitor to face a direction that makes sense, changed tag
of camera in gravgen being misnamed
silicons:
- rscadd: shoves have been buffed to apply a status effect rather than a 0.85 movespeed
modifier, meaning repeatedly shoving someone now renews the debuff
- balance: shoves now stagger for 3.5 seconds.
- tweak: war operatives now actually time 20 minutes since roundstart to depart
instead of 15.
- balance: explosive stand bombs can now be examined from any distance
- code_imp: explosive stand bombs are now a component.
@@ -1,4 +0,0 @@
author: "Linzolle"
delete-after: True
changes:
- bugfix: "uv penlight no longer invisible"
@@ -1,5 +0,0 @@
author: "silicons"
delete-after: True
changes:
- rscadd: "shoves have been buffed to apply a status effect rather than a 0.85 movespeed modifier, meaning repeatedly shoving someone now renews the debuff"
- balance: "shoves now stagger for 3.5 seconds."
@@ -1,5 +0,0 @@
author: "silicons"
delete-after: True
changes:
- balance: "explosive stand bombs can now be examined from any distance"
- code_imp: "explosive stand bombs are now a component."
@@ -1,4 +0,0 @@
author: "silicons"
delete-after: True
changes:
- tweak: "war operatives now actually time 20 minutes since roundstart to depart instead of 15."
@@ -1,4 +0,0 @@
author: "dapnee"
delete-after: True
changes:
- bugfix: "active turfs on box and xenohive, maintenance bar APC not being stringed correctly, turned a monitor to face a direction that makes sense, changed tag of camera in gravgen being misnamed"
@@ -1,4 +0,0 @@
author: "KeRSedChaplain"
delete-after: True
changes:
- bugfix: "fixed clockwork guardians being able to reflect ranged weapons"