added more items, stock/price/chance balance
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@@ -17,7 +17,7 @@
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/datum/blackmarket_item/New()
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if(isnull(price))
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price = rand(price_min, price_max)
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price = round(rand(price_min, price_max), 10)
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if(isnull(stock))
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stock = rand(stock_min, stock_max)
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@@ -51,5 +51,16 @@
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item = /obj/item/clothing/head/chameleon/broken
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price_min = 100
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price_max = 200
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stock_max = 2
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availability_prob = 70
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stock_min = 3
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stock_max = 7
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availability_prob = 80
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/datum/blackmarket_item/clothing/earmuffs
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name = "Earmuffs"
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desc = "Protect your precious ears from security's flashbangs with this handy device."
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item = /obj/item/clothing/ears/earmuffs
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price_min = 100
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price_max = 200
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stock_min = 3
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stock_max = 7
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availability_prob = 80
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@@ -18,7 +18,7 @@
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stock_max = 5
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price_min = 325
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price_max = 400
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availability_prob = 80
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availability_prob = 100
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/datum/blackmarket_item/consumable/suspicious_pills
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name = "Bottle of Suspicious Pills"
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@@ -46,13 +46,44 @@
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stock_max = 35
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price_min = 10
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price_max = 60
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availability_prob = 50
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availability_prob = 70
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/datum/blackmarket_item/consumable/pumpup
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name = "Shoddy Stimulants"
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desc = "Feel the energy inside each needle!"
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item = /obj/item/reagent_containers/hypospray/medipen/stimpack
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stock_max = 5
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price_min = 50
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price_max = 150
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price_min = 80
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price_max = 170
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availability_prob = 90
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/datum/blackmarket_item/consumable/stray_drink
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name = "A random drink"
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desc = "A surprise drink direcly from the counter. No refunds on spilling."
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item = /obj/item/reagent_containers/food/drinks/drinkingglass
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stock_min = 10
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stock_max = 15
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price_min = 50
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price_max = 130
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availability_prob = 100
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// add new drinks here
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var/list/counter = list(
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/datum/reagent/consumable/ethanol/gintonic,
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/datum/reagent/consumable/ethanol/cuba_libre,
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/datum/reagent/consumable/ethanol/martini,
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/datum/reagent/consumable/ethanol/b52,
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/datum/reagent/consumable/ethanol/manhattan,
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/datum/reagent/consumable/ethanol/bahama_mama,
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/datum/reagent/consumable/ethanol/syndicatebomb,
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/datum/reagent/consumable/ethanol/quadruple_sec
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)
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// i found no other way to fill a glass with a random reagent at runtime. and i definitely was not going to do the same done in bottle.dm
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/datum/blackmarket_item/consumable/stray_drink/spawn_item(loc)
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var/obj/item/reagent_containers/food/drinks/drinkingglass/drink = new item(loc)
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var/picked = pick(counter)
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drink.list_reagents = list()
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drink.list_reagents[picked] = 50
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drink.add_initial_reagents()
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return drink
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@@ -41,7 +41,7 @@
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price_max = 360
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stock_min = 2
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stock_max = 5
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availability_prob = 50
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availability_prob = 80
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/datum/blackmarket_item/misc/smugglers_satchel
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name = "Smuggler's Satchel"
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@@ -59,7 +59,7 @@
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name = "Thermite Bottle"
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desc = "30 units of Thermite to assist in creating a quick access point or get away!"
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item = /obj/item/reagent_containers/glass/bottle/thermite
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price_min = 500
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price_min = 750
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price_max = 1500
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stock_max = 3
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availability_prob = 30
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@@ -68,7 +68,16 @@
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name = "Science Goggles"
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desc = "These glasses scan the contents of containers and projects their contents to the user in an easy-to-read format."
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item = /obj/item/clothing/glasses/science
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price_min = 150
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price_max = 200
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stock_max = 3
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availability_prob = 50
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price_min = 200
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price_max = 250
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stock_max = 5
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availability_prob = 80
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/datum/blackmarket_item/tool/meson_goggles
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name = "Meson Goggles"
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desc = "These let you see through walls and inspect other structures."
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item = /obj/item/clothing/glasses/meson
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price_min = 200
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price_max = 250
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stock_max = 5
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availability_prob = 80
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@@ -39,3 +39,12 @@
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price_max = 400
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stock_max = 2
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availability_prob = 50
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/datum/blackmarket_item/weapon/derringer
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name = "Derringer Pistol"
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desc = "Tiny two-round pistol chambered in .38. Rubber bullets included."
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item = /obj/item/gun/ballistic/revolver/derringer
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price_min = 1500
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price_max = 2000
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stock_max = 2
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availability_prob = 35
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@@ -25,7 +25,7 @@
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/obj/item/ammo_box/magazine/internal/cylinder/derringer
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name = "derringer receiver"
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caliber = list("38")
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ammo_type = /obj/item/ammo_casing/c38/lethal // lets have it start loaded
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ammo_type = /obj/item/ammo_casing/c38
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max_ammo = 2
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// lets not let it reload with speedloadrs, it makes no sense! but maybe later lets allow it?
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@@ -501,14 +501,13 @@
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// also
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/obj/item/gun/ballistic/revolver/derringer
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name = "derringer pistol"
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desc = "A favorite among dentists and vengeful heroes. Hides neatly inside your sleeves! Uses .357 rounds."
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desc = "A favorite among dentists and vengeful heroes. Hides neatly inside your sleeves! Uses .38 rounds."
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fire_sound = "sound/weapons/derringer.ogg"
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icon_state = "pistol" // placeholder
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// not visible in sprite, we want it to be like in jango
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// not having it show on examining would be good and 'if (wearing clothes)' would desirable
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item_state = null
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mag_type = /obj/item/ammo_box/magazine/internal/cylinder/derringer
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suppressed = TRUE // it needs to be good at something
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w_class = WEIGHT_CLASS_SMALL
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