Removes the need for specifying obj_integrity
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@@ -8,7 +8,7 @@
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var/force = 0
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var/list/armor
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var/obj_integrity = 500
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var/obj_integrity //defaults to max_integrity
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var/max_integrity = 500
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var/integrity_failure = 0 //0 if we have no special broken behavior
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@@ -41,6 +41,8 @@
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. = ..()
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if (!armor)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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if(obj_integrity == null)
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obj_integrity = max_integrity
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if(on_blueprints && isturf(loc))
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var/turf/T = loc
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if(force_blueprints)
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@@ -50,7 +50,6 @@
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/obj/structure/window/Initialize(mapload, direct)
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..()
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obj_integrity = max_integrity
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if(direct)
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setDir(direct)
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if(reinf && anchored)
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