Removes the need for specifying obj_integrity

This commit is contained in:
CitadelStationBot
2017-07-06 09:24:27 -05:00
parent db1e15f83a
commit d859f05d5c
2 changed files with 3 additions and 2 deletions
+3 -1
View File
@@ -8,7 +8,7 @@
var/force = 0
var/list/armor
var/obj_integrity = 500
var/obj_integrity //defaults to max_integrity
var/max_integrity = 500
var/integrity_failure = 0 //0 if we have no special broken behavior
@@ -41,6 +41,8 @@
. = ..()
if (!armor)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
if(obj_integrity == null)
obj_integrity = max_integrity
if(on_blueprints && isturf(loc))
var/turf/T = loc
if(force_blueprints)
-1
View File
@@ -50,7 +50,6 @@
/obj/structure/window/Initialize(mapload, direct)
..()
obj_integrity = max_integrity
if(direct)
setDir(direct)
if(reinf && anchored)