Merge pull request #9050 from Ghommie/Ghommie-cit179
Fixes combatmode pushing not knocking people down against walls.
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@@ -80,21 +80,23 @@
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else
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target.Move(target_shove_turf, shove_dir)
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if(get_turf(target) == target_oldturf)
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var/thoushallnotpass = FALSE
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for(var/obj/O in target_shove_turf)
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if(O.density)
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shove_blocked = TRUE
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if(target_shove_turf.density)
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shove_blocked = TRUE
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else
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var/thoushallnotpass = FALSE
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for(var/obj/O in target_shove_turf)
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if(istype(O, /obj/structure/table))
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target_table = O
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else
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else if(!O.CanPass(src, target_shove_turf))
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shove_blocked = TRUE
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thoushallnotpass = TRUE
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if(thoushallnotpass)
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target_table = null
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if(thoushallnotpass)
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target_table = null
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if(target.is_shove_knockdown_blocked())
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return
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if(shove_blocked)
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if(shove_blocked || target_table)
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var/directional_blocked = FALSE
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if(shove_dir in GLOB.cardinals) //Directional checks to make sure that we're not shoving through a windoor or something like that
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var/target_turf = get_turf(target)
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