Merge pull request #15867 from Hatterhat/fists

[READY FOR REVIEW] [FRAMEWORK] kinetic brawling - the kinetic gauntlets rework nobody asked for
This commit is contained in:
silicons
2022-10-08 19:57:37 -07:00
committed by GitHub
4 changed files with 113 additions and 9 deletions
@@ -0,0 +1,50 @@
/datum/gauntlet_style
var/name = "Baseline"
var/desc = "Somehow, you sense two things; one, that there's no combos on this, and two, that you should probably have someone address this."
var/obj/item/kinetic_crusher/glaive/gauntlets/hands // catch these
/datum/gauntlet_style/proc/on_apply(obj/item/kinetic_crusher/glaive/gauntlets/theseNewHands)
hands = theseNewHands
return // todo: changing variables per style
/datum/gauntlet_style/proc/check_streak(mob/living/carbon/human/attacker, mob/living/defender)
return FALSE
/datum/gauntlet_style/proc/reset_streak(mob/living/carbon/user)
hands.streak = ""
user?.hud_used?.combo_display.update_icon_state(hands.streak)
/datum/gauntlet_style/proc/examine_more_info()
return desc
#define BRAWLER_COMBO_CROSS "DH"
/datum/gauntlet_style/brawler
name = "Rough and Tumble"
desc = "Throwing a punch is simple. Throwing a punch with a destabilizing module strapped to your hand is less so, but still doable."
/datum/gauntlet_style/brawler/examine_more_info()
var/msg = list(span_notice(desc))
msg += "Techniques:"
msg += "Cross Punch - Disarm, Harm. In addition to being a regular strike, deals an extra third of a regular detonation's damage." // this wording kinda sucks i think
return msg
/datum/gauntlet_style/brawler/check_streak(mob/living/carbon/human/attacker, mob/living/defender)
if(findtext(hands.streak, BRAWLER_COMBO_CROSS))
crossCombo(attacker, defender)
return TRUE
return FALSE
/datum/gauntlet_style/brawler/proc/crossCombo(mob/living/carbon/attacker, mob/living/defender)
reset_streak(attacker)
playsound(attacker, 'sound/weapons/punch4.ogg', 100, FALSE)
var/bonus_damage = (hands.force + hands.detonation_damage) / 3
defender.apply_damage(bonus_damage, BRUTE, blocked = defender.getarmor(type = BOMB))
var/datum/status_effect/crusher_damage/cd_tracker = defender.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
if(!QDELETED(defender) && !QDELETED(cd_tracker))
cd_tracker.total_damage += bonus_damage //we did some damage, but let's not assume how much we did
defender.visible_message("<span class='warning'>[attacker] delivers a solid one-two punch to [defender]!</span>", \
"<span class='userdanger'>[attacker] hits you with a solid one-two punch!</span>")
return TRUE
#undef BRAWLER_COMBO_CROSS
@@ -244,9 +244,10 @@
/obj/item/kinetic_crusher/glaive/gauntlets
name = "proto-kinetic gauntlets"
desc = "A pair of scaled-down proto-kinetic crusher destabilizer modules shoved into gauntlets and greaves, often used by \
those who wish to spit in the eyes of God. Sacrifices outright damage for \
a reliance on backstabs and the ability to give fauna concussions on a parry."
desc = "A pair of scaled-down proto-kinetic crusher destabilizer modules shoved into gauntlets and concealed greaves, \
often fielded by those who wish to spit in the eyes of God. Sacrifices outright damage for \
a reliance on backstabs and the ability to stagger fauna on a parry, \
slowing them and increasing the time between their special attacks."
attack_verb = list("pummeled", "punched", "jabbed", "hammer-fisted", "uppercut", "slammed")
hitsound = 'sound/weapons/resonator_blast.ogg'
sharpness = SHARP_NONE // use your survival dagger or smth
@@ -256,6 +257,26 @@
"Fingerless" = "crusher-hands-bare")
detonation_damage = 45 // 60 on wield, compared to normal crusher's 70
backstab_bonus = 70 // 130 on backstab though
var/combo_on_anything = FALSE // @admins if you're varediting this you don't get to whine at me
var/streak = "" // you know what time it is
var/max_streak_length = 2 // changes with style module
var/mob/living/current_target
var/datum/gauntlet_style/active_style
/obj/item/kinetic_crusher/glaive/gauntlets/Initialize(mapload)
. = ..()
active_style = new /datum/gauntlet_style/brawler
active_style.on_apply(src)
/obj/item/kinetic_crusher/glaive/gauntlets/examine(mob/living/user)
. = ..()
. += "According to a very small display, the currently loaded style is \"[active_style.name]\"."
/obj/item/kinetic_crusher/glaive/gauntlets/examine_more(mob/user)
return active_style.examine_more_info()
/obj/item/kinetic_crusher/glaive/gauntlets/proc/style_change(datum/gauntlet_style/new_style)
new_style.on_apply(src)
/obj/item/kinetic_crusher/glaive/gauntlets/ComponentInitialize()
. = ..()
@@ -265,7 +286,7 @@
. = ..()
if(isliving(attacker))
var/mob/living/liv_atk = attacker
if(liv_atk.mob_size >= MOB_SIZE_LARGE && !ismegafauna(liv_atk))
if(liv_atk.mob_size >= MOB_SIZE_LARGE) // are you goated with the sauce
liv_atk.apply_status_effect(STATUS_EFFECT_GAUNTLET_CONC)
/obj/item/kinetic_crusher/glaive/gauntlets/update_icon_state()
@@ -274,6 +295,32 @@
else
item_state = "crusher[wielded]-fist"
/obj/item/kinetic_crusher/glaive/gauntlets/attack(mob/living/target, mob/living/carbon/user)
..()
if((combo_on_anything || target.mob_size >= MOB_SIZE_LARGE) && wielded)
switch(user.a_intent)
if(INTENT_DISARM)
add_to_streak("D", user, target)
if(INTENT_GRAB)
add_to_streak("G", user, target)
if(INTENT_HARM)
add_to_streak("H", user, target)
active_style.check_streak(user, target)
/obj/item/kinetic_crusher/glaive/gauntlets/proc/add_to_streak(element,mob/living/carbon/user, mob/living/target)
if(target != current_target)
reset_streak(target, user)
streak = streak+element
if(length(streak) > max_streak_length)
streak = copytext(streak, 1 + length(streak[1]))
user?.hud_used?.combo_display.update_icon_state(streak)
return
/obj/item/kinetic_crusher/glaive/gauntlets/proc/reset_streak(mob/living/new_target, mob/living/carbon/user)
current_target = new_target
streak = ""
user?.hud_used?.combo_display.update_icon_state(streak)
//destablizing force
/obj/item/projectile/destabilizer
name = "destabilizing force"