Fixed changeling augmented eyesight ability (#30592)
* Fix changeling augmented eyesight Fix not being able to toggle changeling augmented eyesight off again. * Fix augmented eyesight Fix changeling's augmented eyesight ability. * Fix changeling augmented vision Fix changeling augmented vision, for real this time. Makes it properly grant night vision on purchase, remove granted effects on refund, and properly toggle on and off. Note, this changes it to x-ray vision, to replicate the way it has been working for well over a year.
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CitadelStationBot
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@@ -1,4 +1,4 @@
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//Augmented Eyesight: Gives you thermal and night vision - bye bye, flashlights. Also, high DNA cost because of how powerful it is.
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//Augmented Eyesight: Gives you x-ray vision or protection from flashes. Also, high DNA cost because of how powerful it is.
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//Possible todo: make a custom message for directing a penlight/flashlight at the eyes - not sure what would display though.
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/obj/effect/proc_holder/changeling/augmented_eyesight
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@@ -7,21 +7,31 @@
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helptext = "Grants us thermal vision or flash protection. We will become a lot more vulnerable to flash-based devices while thermal vision is active."
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chemical_cost = 0
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dna_cost = 2 //Would be 1 without thermal vision
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active = 0 //Whether or not vision is enhanced
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active = FALSE
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/obj/effect/proc_holder/changeling/augmented_eyesight/on_purchase(mob/user) //The ability starts inactive, so we should be protected from flashes.
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var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
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if (E)
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E.flash_protect = 2 //Adjust the user's eyes' flash protection
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to_chat(user, "We adjust our eyes to protect them from bright lights.")
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else
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to_chat(user, "We can't adjust our eyes if we don't have any!")
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/obj/effect/proc_holder/changeling/augmented_eyesight/sting_action(mob/living/carbon/human/user)
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if(!istype(user))
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return
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var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
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if(E)
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if(E.flash_protect)
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E.sight_flags |= SEE_MOBS
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E.flash_protect = -1
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if(!active)
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E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes
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E.flash_protect = -1 //Adjust the user's eyes' flash protection
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to_chat(user, "We adjust our eyes to sense prey through walls.")
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active = TRUE //Defined in code/modules/spells/spell.dm
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else
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E.sight_flags -= SEE_MOBS
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E.flash_protect = 2
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E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS //Remove sight flags from the user's eyes
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E.flash_protect = 2 //Adjust the user's eyes' flash protection
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to_chat(user, "We adjust our eyes to protect them from bright lights.")
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active = FALSE
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user.update_sight()
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else
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to_chat(user, "We can't adjust our eyes if we don't have any!")
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@@ -31,7 +41,11 @@
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return 1
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/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user)
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/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of x-ray vision and flash protection when the user refunds this ability
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var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
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if(E)
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E.sight_flags -= SEE_MOBS
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if (active)
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E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS
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else
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E.flash_protect = 0
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user.update_sight()
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