making it actually work properly
This commit is contained in:
@@ -432,6 +432,8 @@ GENETICS SCANNER
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var/datum/reagent/R = GLOB.chemical_reagents_list[blood_typepath]
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if(R)
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blood_type = R.name
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if(C.integrating_blood)
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msg += "<span class='info'>[C.integrating_blood] cl of blood is being integrated into their bloodstream</span>\n"
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if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio))
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msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
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else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
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@@ -53,7 +53,7 @@
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replace_blood()
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return
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if(owner.blood_volume < BLOOD_VOLUME_OKAY)
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owner.integrating_blood = BLOOD_VOLUME_NORMAL
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owner.blood_volume = BLOOD_VOLUME_NORMAL
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to_chat(owner, "<span class='warning'>You feel your blood pulsing within you.</span>")
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return
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@@ -144,7 +144,7 @@
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owner.Stun(15)
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owner.adjustToxLoss(-15, TRUE, TRUE)
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owner.integrating_blood = min(BLOOD_VOLUME_NORMAL, owner.blood_volume + 20)
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owner.blood_volume = min(BLOOD_VOLUME_NORMAL, owner.blood_volume + 20)
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if(owner.blood_volume < BLOOD_VOLUME_NORMAL)
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keep_going = TRUE
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@@ -691,12 +691,12 @@
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if(H.blood_volume < (BLOOD_VOLUME_SAFE*H.blood_ratio))
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var/restore_blood = (BLOOD_VOLUME_SAFE*H.blood_ratio) - H.blood_volume
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if(uses*2 < restore_blood)
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H.integrating_blood += uses*2
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H.blood_volume += uses*2
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to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
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uses = 0
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return ..()
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else
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H.integrating_blood = (BLOOD_VOLUME_SAFE*H.blood_ratio)
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H.blood_volume = (BLOOD_VOLUME_SAFE*H.blood_ratio)
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uses -= round(restore_blood/2)
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to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "[H.p_their()]"] blood to safe levels!</span>")
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var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
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@@ -39,26 +39,31 @@
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return
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if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_HUSK))) //cryosleep or husked people do not pump the blood.
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//Blood regeneration if there is some space
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if(blood_volume < BLOOD_VOLUME_NORMAL && !HAS_TRAIT(src, TRAIT_NOHUNGER))
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if(blood_volume < BLOOD_VOLUME_NORMAL)
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var/nutrition_ratio = 0
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switch(nutrition)
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if(0 to NUTRITION_LEVEL_STARVING)
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nutrition_ratio = 0.2
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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nutrition_ratio = 0.4
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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nutrition_ratio = 0.6
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if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
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nutrition_ratio = 0.8
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else
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nutrition_ratio = 1
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if(satiety > 80)
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nutrition_ratio *= 1.25
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adjust_nutrition(-nutrition_ratio * HUNGER_FACTOR)
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blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
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if(integrating_blood) //Do we have blood to normalize in our system?
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integrating_blood --
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blood_volume ++
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if(!HAS_TRAIT(src, TRAIT_NOHUNGER))
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switch(nutrition)
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if(0 to NUTRITION_LEVEL_STARVING)
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nutrition_ratio = 0.2
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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nutrition_ratio = 0.4
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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nutrition_ratio = 0.6
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if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
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nutrition_ratio = 0.8
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else
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nutrition_ratio = 1
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if(satiety > 80)
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nutrition_ratio *= 1.25
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adjust_nutrition(-nutrition_ratio * HUNGER_FACTOR)
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blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
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else
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if(integrating_blood)
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integrating_blood --
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//Effects of bloodloss
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var/word = pick("dizzy","woozy","faint")
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switch(blood_volume)
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@@ -368,7 +373,7 @@
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return
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blood_ratio = 1
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/mob/living/proc/AdjustBloodVol(var/value)
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/mob/living/proc/AdjustBloodVol(value)
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if(blood_ratio == value)
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return
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blood_ratio = value
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@@ -1365,7 +1365,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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/datum/species/proc/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
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if(chem.type == exotic_blood && !istype(exotic_blood, /datum/reagent/blood))
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H.integrating_blood = min(H.blood_volume + round(chem.volume, 0.1), BLOOD_VOLUME_MAXIMUM)
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H.integrating_blood += round(chem.volume, 0.1))
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H.reagents.del_reagent(chem.type)
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return TRUE
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return FALSE
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@@ -113,7 +113,7 @@
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to_chat(victim, "<span class='danger'>[H] is draining your blood!</span>")
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to_chat(H, "<span class='notice'>You drain some blood!</span>")
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playsound(H, 'sound/items/drink.ogg', 30, 1, -2)
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victim.integrating_blood = clamp(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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victim.blood_volume = clamp(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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H.blood_volume = clamp(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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if(!victim.blood_volume)
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to_chat(H, "<span class='warning'>You finish off [victim]'s blood supply!</span>")
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@@ -574,7 +574,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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if(AmBloodsucker(C))
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disgust_bloodsucker(FALSE, 1) //Bloodsuckers get SOME blood from it, for style reasons.
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if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio))
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C.integrating_blood = min((BLOOD_VOLUME_NORMAL*C.blood_ratio), C.blood_volume + 3) //Bloody Mary quickly restores blood loss.
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C.integrating_blood += 3 //Bloody Mary quickly restores blood loss.
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..()
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/datum/reagent/consumable/ethanol/brave_bull
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@@ -411,7 +411,7 @@
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var/amount_to_add = min(M.blood_volume, volume*5)
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var/new_blood_level = min(M.blood_volume + amount_to_add, maximum_reachable)
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last_added = new_blood_level - M.blood_volume
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M.integrating_blood = new_blood_level + extra_regen
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M.integrating_blood += extra_regen
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if(prob(33))
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M.adjustBruteLoss(-0.5*REM, 0)
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M.adjustFireLoss(-0.5*REM, 0)
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@@ -48,7 +48,7 @@
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var/mob/living/carbon/C = L
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var/blood_id = C.get_blood_id()
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if((HAS_TRAIT(C, TRAIT_NOMARROW) || blood_id == /datum/reagent/blood || blood_id == /datum/reagent/blood/jellyblood) && (method == INJECT || (method == INGEST && C.dna && C.dna.species && (DRINKSBLOOD in C.dna.species.species_traits))))
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C.integrating_blood = min(C.blood_volume + round(reac_volume, 0.1), BLOOD_VOLUME_MAXIMUM * C.blood_ratio)
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C.integrating_blood += round(reac_volume, 0.1)
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// we don't care about bloodtype here, we're just refilling the mob
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if(reac_volume >= 10 && istype(L) && method != INJECT)
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