making it actually work properly
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@@ -39,26 +39,31 @@
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return
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if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_HUSK))) //cryosleep or husked people do not pump the blood.
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//Blood regeneration if there is some space
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if(blood_volume < BLOOD_VOLUME_NORMAL && !HAS_TRAIT(src, TRAIT_NOHUNGER))
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if(blood_volume < BLOOD_VOLUME_NORMAL)
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var/nutrition_ratio = 0
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switch(nutrition)
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if(0 to NUTRITION_LEVEL_STARVING)
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nutrition_ratio = 0.2
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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nutrition_ratio = 0.4
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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nutrition_ratio = 0.6
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if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
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nutrition_ratio = 0.8
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else
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nutrition_ratio = 1
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if(satiety > 80)
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nutrition_ratio *= 1.25
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adjust_nutrition(-nutrition_ratio * HUNGER_FACTOR)
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blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
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if(integrating_blood) //Do we have blood to normalize in our system?
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integrating_blood --
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blood_volume ++
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if(!HAS_TRAIT(src, TRAIT_NOHUNGER))
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switch(nutrition)
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if(0 to NUTRITION_LEVEL_STARVING)
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nutrition_ratio = 0.2
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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nutrition_ratio = 0.4
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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nutrition_ratio = 0.6
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if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
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nutrition_ratio = 0.8
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else
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nutrition_ratio = 1
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if(satiety > 80)
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nutrition_ratio *= 1.25
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adjust_nutrition(-nutrition_ratio * HUNGER_FACTOR)
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blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
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else
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if(integrating_blood)
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integrating_blood --
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//Effects of bloodloss
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var/word = pick("dizzy","woozy","faint")
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switch(blood_volume)
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@@ -368,7 +373,7 @@
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return
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blood_ratio = 1
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/mob/living/proc/AdjustBloodVol(var/value)
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/mob/living/proc/AdjustBloodVol(value)
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if(blood_ratio == value)
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return
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blood_ratio = value
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@@ -1365,7 +1365,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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/datum/species/proc/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
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if(chem.type == exotic_blood && !istype(exotic_blood, /datum/reagent/blood))
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H.integrating_blood = min(H.blood_volume + round(chem.volume, 0.1), BLOOD_VOLUME_MAXIMUM)
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H.integrating_blood += round(chem.volume, 0.1))
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H.reagents.del_reagent(chem.type)
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return TRUE
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return FALSE
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@@ -113,7 +113,7 @@
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to_chat(victim, "<span class='danger'>[H] is draining your blood!</span>")
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to_chat(H, "<span class='notice'>You drain some blood!</span>")
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playsound(H, 'sound/items/drink.ogg', 30, 1, -2)
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victim.integrating_blood = clamp(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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victim.blood_volume = clamp(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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H.blood_volume = clamp(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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if(!victim.blood_volume)
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to_chat(H, "<span class='warning'>You finish off [victim]'s blood supply!</span>")
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