Merge pull request #9735 from Ghommie/Ghommie-cit325

Unmodularizing 2/3 of the sounds folder.
This commit is contained in:
kevinz000
2019-11-10 11:45:28 -07:00
committed by GitHub
23 changed files with 20 additions and 20 deletions
@@ -29,7 +29,7 @@
if(!wearer)
return //idfk
new/obj/effect/temp_visual/souldeath(wearer.loc, wearer)
playsound(wearer, 'modular_citadel/sound/misc/souldeath.ogg', 100, FALSE)
playsound(wearer, 'sound/misc/souldeath.ogg', 100, FALSE)
/datum/component/souldeath/neck
equip_slot = SLOT_NECK
+1 -1
View File
@@ -9,7 +9,7 @@
alternate_screams = list('modular_citadel/sound/voice/scream_silicon.ogg')
/obj/item/clothing/head/ushanka
alternate_screams = list('modular_citadel/sound/misc/cyka1.ogg', 'modular_citadel/sound/misc/cheekibreeki.ogg')
alternate_screams = list('sound/voice/human/cyka1.ogg', 'sound/voice/human/cheekibreeki.ogg')
/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
return
+2 -2
View File
@@ -15,7 +15,7 @@
return
to_chat(M, "<span class='warning bold reallybig'>Man up, and deal with it.</span><br><span class='warning big'>Move on.</span>")
M.playsound_local(M, 'modular_citadel/sound/misc/manup.ogg', 50, FALSE, pressure_affected = FALSE)
M.playsound_local(M, 'sound/voice/manup.ogg', 50, FALSE, pressure_affected = FALSE)
log_admin("Man up: [key_name(usr)] told [key_name(M)] to man up")
var/message = "<span class='adminnotice'>[key_name_admin(usr)] told [key_name_admin(M)] to man up.</span>"
@@ -32,7 +32,7 @@
to_chat(world, "<span class='warning bold reallybig'>Man up, and deal with it.</span><br><span class='warning big'>Move on.</span>")
for(var/mob/M in GLOB.player_list)
M.playsound_local(M, 'modular_citadel/sound/misc/manup.ogg', 50, FALSE, pressure_affected = FALSE)
M.playsound_local(M, 'sound/voice/manup.ogg', 50, FALSE, pressure_affected = FALSE)
log_admin("Man up global: [key_name(usr)] told everybody to man up")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] told everybody to man up.</span>")
@@ -27,7 +27,7 @@
if(istype(user) && combatmodestate && world.time >= nextadrenalinepop)
nextadrenalinepop = world.time + 5 MINUTES
user.reagents.add_reagent("syndicateadrenals", 5)
user.playsound_local(user, 'modular_citadel/sound/misc/adrenalinject.ogg', 100, 0, pressure_affected = FALSE)
user.playsound_local(user, 'sound/misc/adrenalinject.ogg', 100, 0, pressure_affected = FALSE)
/obj/item/clothing/glasses/phantomthief/syndicate/equipped(mob/user, slot)
. = ..()
@@ -15,7 +15,7 @@
/datum/action/item_action/zanderlocket/Trigger()
new/obj/effect/temp_visual/souldeath(owner.loc, owner)
playsound(owner, 'modular_citadel/sound/misc/souldeath.ogg', 100, FALSE)
playsound(owner, 'sound/misc/souldeath.ogg', 100, FALSE)
/obj/item/clothing/neck/undertale/Initialize()
@@ -29,9 +29,9 @@
if(voremode)
toggle_vore_mode()
if(combatmode)
playsound_local(src, 'modular_citadel/sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
playsound_local(src, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
else
playsound_local(src, 'modular_citadel/sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
if(client)
client.show_popup_menus = !combatmode // So we can right-click for alternate actions and all that other good shit. Also moves examine to shift+rightclick to make it possible to attack while sprinting
if(hud_used && hud_used.static_inventory)
@@ -24,9 +24,9 @@
sprinting = !sprinting
if(!resting && m_intent == MOVE_INTENT_RUN && canmove)
if(sprinting)
playsound_local(src, 'modular_citadel/sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
playsound_local(src, 'sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
else
playsound_local(src, 'modular_citadel/sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory)
selector.insert_witty_toggle_joke_here(src)
@@ -19,11 +19,11 @@
sprinting = shutdown ? FALSE : !sprinting
if(!resting && canmove)
if(sprinting)
playsound_local(src, 'modular_citadel/sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
playsound_local(src, 'sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
else
if(shutdown)
playsound_local(src, 'sound/effects/light_flicker.ogg', 50, FALSE, pressure_affected = FALSE)
playsound_local(src, 'modular_citadel/sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory)
selector.insert_witty_toggle_joke_here(src)
@@ -75,9 +75,9 @@
/obj/item/gun/energy/pumpaction/proc/pump(mob/M) //pumping proc. Checks if the gun is empty and plays a different sound if it is.
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
if(cell.charge < shot.e_cost)
playsound(M, 'modular_citadel/sound/weapons/laserPumpEmpty.ogg', 100, 1) //Ends with three beeps made from highly processed knife honing noises
playsound(M, 'sound/weapons/laserPumpEmpty.ogg', 100, 1) //Ends with three beeps made from highly processed knife honing noises
else
playsound(M, 'modular_citadel/sound/weapons/laserPump.ogg', 100, 1) //Ends with high pitched charging noise
playsound(M, 'sound/weapons/laserPump.ogg', 100, 1) //Ends with high pitched charging noise
recharge_newshot() //try to charge a new shot
update_icon()
return 1
@@ -152,14 +152,14 @@
e_cost = 150
pellets = 4
variance = 30
fire_sound = 'modular_citadel/sound/weapons/ParticleBlaster.ogg'
fire_sound = 'sound/weapons/ParticleBlaster.ogg'
select_name = "disable"
/obj/item/ammo_casing/energy/disabler/slug
projectile_type = /obj/item/projectile/beam/disabler/slug
select_name = "overdrive"
e_cost = 200
fire_sound = 'modular_citadel/sound/weapons/LaserSlugv3.ogg'
fire_sound = 'sound/weapons/LaserSlugv3.ogg'
/obj/item/ammo_casing/energy/laser/pump
projectile_type = /obj/item/projectile/beam/weak
@@ -167,12 +167,12 @@
select_name = "kill"
pellets = 3
variance = 15
fire_sound = 'modular_citadel/sound/weapons/ParticleBlaster.ogg'
fire_sound = 'sound/weapons/ParticleBlaster.ogg'
/obj/item/ammo_casing/energy/electrode/pump
projectile_type = /obj/item/projectile/energy/electrode/pump
select_name = "stun"
fire_sound = 'modular_citadel/sound/weapons/LaserSlugv3.ogg'
fire_sound = 'sound/weapons/LaserSlugv3.ogg'
e_cost = 300
pellets = 3
variance = 20
@@ -39,7 +39,7 @@
projectile_type = /obj/item/projectile/beam/lasertag/wavemotion
select_name = "overdrive"
e_cost = 300
fire_sound = 'modular_citadel/sound/weapons/LaserSlugv3.ogg'
fire_sound = 'sound/weapons/LaserSlugv3.ogg'
/obj/item/ammo_casing/energy/laser/dispersal
projectile_type = /obj/item/projectile/beam/lasertag/dispersal
@@ -47,7 +47,7 @@
pellets = 5
variance = 25
e_cost = 200
fire_sound = 'modular_citadel/sound/weapons/ParticleBlaster.ogg'
fire_sound = 'sound/weapons/ParticleBlaster.ogg'
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TOY REVOLVER