damage and stamina balances
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@@ -40,6 +40,7 @@
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armour_penetration = 35
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hitsound = 'sound/effects/sparks4.ogg'
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var/chaplain_spawnable = TRUE
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total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
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/obj/item/multitool/chaplain/Initialize()
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. = ..()
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@@ -230,6 +230,7 @@
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w_class = WEIGHT_CLASS_TINY
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obj_flags = UNIQUE_RENAME
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var/chaplain_spawnable = TRUE
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total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
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/obj/item/nullrod/Initialize()
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. = ..()
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@@ -329,7 +330,6 @@
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sharpness = IS_SHARP
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
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/obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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@@ -523,7 +523,6 @@
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_HUGE
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attack_verb = list("smashed", "bashed", "hammered", "crunched")
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total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
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/obj/item/nullrod/chainsaw
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name = "chainsaw hand"
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@@ -586,6 +585,7 @@
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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force = 12
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reach = 2
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attack_verb = list("whipped", "lashed")
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hitsound = 'sound/weapons/chainhit.ogg'
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@@ -675,7 +675,6 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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item_flags = SLOWS_WHILE_IN_HAND
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total_mass = TOTAL_MASS_NORMAL_ITEM
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/obj/item/nullrod/tribal_knife/Initialize(mapload)
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. = ..()
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@@ -173,6 +173,7 @@
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lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
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righthand_file = 'modular_citadel/icons/mob/citadel/guns_righthand.dmi'
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var/chaplain_spawnable = TRUE
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total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
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/obj/item/gun/energy/laser/redtag/hitscan/chaplain/Initialize()
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. = ..()
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@@ -210,7 +211,7 @@
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playsound('sound/weapons/dink.ogg', 30, 1)
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if((iscultist(target)) || (is_servant_of_ratvar(target)))
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chambered.BB.damage *= 150
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chambered.BB.damage *= 1500
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else if(chambered && chambered.BB)
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chambered.BB.damage *= 5
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@@ -153,7 +153,7 @@
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/obj/item/projectile/beam/lasertag/redtag/hitscan/holy
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name = "lasrifle beam"
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damage = 1
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damage = 0.1
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damage_type = BURN
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/obj/item/projectile/beam/lasertag/bluetag
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