damage and stamina balances

This commit is contained in:
Sishen
2019-08-31 17:39:51 -04:00
parent ba5021af5b
commit d9fff579b1
4 changed files with 6 additions and 5 deletions
@@ -173,6 +173,7 @@
lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
righthand_file = 'modular_citadel/icons/mob/citadel/guns_righthand.dmi'
var/chaplain_spawnable = TRUE
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
/obj/item/gun/energy/laser/redtag/hitscan/chaplain/Initialize()
. = ..()
@@ -210,7 +211,7 @@
playsound('sound/weapons/dink.ogg', 30, 1)
if((iscultist(target)) || (is_servant_of_ratvar(target)))
chambered.BB.damage *= 150
chambered.BB.damage *= 1500
else if(chambered && chambered.BB)
chambered.BB.damage *= 5
+1 -1
View File
@@ -153,7 +153,7 @@
/obj/item/projectile/beam/lasertag/redtag/hitscan/holy
name = "lasrifle beam"
damage = 1
damage = 0.1
damage_type = BURN
/obj/item/projectile/beam/lasertag/bluetag