damage and stamina balances
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@@ -173,6 +173,7 @@
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lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
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righthand_file = 'modular_citadel/icons/mob/citadel/guns_righthand.dmi'
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var/chaplain_spawnable = TRUE
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total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
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/obj/item/gun/energy/laser/redtag/hitscan/chaplain/Initialize()
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. = ..()
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@@ -210,7 +211,7 @@
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playsound('sound/weapons/dink.ogg', 30, 1)
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if((iscultist(target)) || (is_servant_of_ratvar(target)))
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chambered.BB.damage *= 150
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chambered.BB.damage *= 1500
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else if(chambered && chambered.BB)
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chambered.BB.damage *= 5
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@@ -153,7 +153,7 @@
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/obj/item/projectile/beam/lasertag/redtag/hitscan/holy
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name = "lasrifle beam"
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damage = 1
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damage = 0.1
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damage_type = BURN
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/obj/item/projectile/beam/lasertag/bluetag
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