changlong update

This commit is contained in:
TrilbySpaceClone
2019-11-04 03:17:21 -05:00
parent 4e8c8ad335
commit da1bf4dc17
911 changed files with 4435 additions and 8784 deletions
+1913 -1336
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@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- admin: "When a gamemode fails pre_setup, it will now send a message in admin IRC and in ingame admin chat, instead of only being viewable in the logs."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "Portal guns now spawn without firing pins."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "Reduced the default/baseline nanite pool amount from 100 nanites to 25 nanites, and reduced the maximum nanite amount from 500 nanites to 125 nanites. The safety threshold was reduced from 50 nanites to 12 nanites."
-13
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@@ -1,13 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "Most of Lavaland's mobs are now on crack."
- balance: "Blood drunk miners now move once every two ticks, rather than once every three ticks."
- balance: "Bubblegum now has a maximum movement speed of once every three ticks. Buffed from the original value of once per 5 ticks."
- balance: "The minimum time for the Colossus to attack again after firing a random shot is two deciseconds, Sped up from the original value of three seconds. The minimum time for the Colossus to attack again after performing a blast is now one second, with the original value being two seconds. The minimum time for it to attack again after performing its alternating shot pattern is now two seconds, original value being four seconds."
- balance: "Ashdrakes now move once every five ticks, rather than once every ten ticks."
- balance: "Heirophant chasers now move once every two ticks rather than three ticks by default, and the chaser cooldown has been reduced from 10 seconds to 5 seconds. The cooldown for the Heirophant's major attacks has also been sped up to 4 seconds from the original value of 6 seconds."
- balance: "The Legion (megafauna) now moves at two ticks per second rather than three ticks. It additionally now actually moves faster while charging. The cooldown timer for it's special attacks has been reduced from 2 seconds to 1 second. Additionally, The Legion's view range has been decreased from 13 tiles to 10 tiles."
- balance: "All megafauna now have a default view range of 4 tiles, decreased from the original of 5 tiles, and an aggro'd view range of 15 tiles, decreased from the original of 18"
- balance: "Goliaths now move once every ten ticks, sped up from the original value of 40(!!!) ticks. Additionally, their cooldown for their tentacles has been reduced from 12 seconds to 6 seconds. To compensate, their cooldown now only decreases by 5 deciseconds every time they're attacked, rather than 10 deciseconds, their melee damage has been reduced to 18 per hit from 25 per hit, and their vision range has been decreased from 5 tiles unaggroed, 9 tiles when aggroed, to 4 tiles and 7 tiles respectively. Ancient goliaths have a default attack cooldown of 8 seconds, sped up from the original value of 12 seconds."
- balance: "Legion (the common mob) now has a cooldown of 1.5 seconds on their skull attack, sped up from the original value of 2 seconds. Additionally, their view range has been decreased from 5 tiles, 9 tiles when aggroed, to 4 tiles, 7 tiles when aggroed."
@@ -1,5 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- rscadd: "Digitigrade legs are now able to wear shoes and look fancy, Uniforms to come."
- tweak: "Xenos are only digitigrade now, mammals and aquatics have the option."
@@ -1,9 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "Stamina no longer regenerates at hyper speeds."
- tweak: "To accommodate for upstream's stamina changes, knockdown() now applies staminaloss only to the chest."
- tweak: "adjuststaminaloss() now has a new argument that allows you to specify a zone to apply staminaloss to. This defaults to the chest"
- tweak: "apply_damage() is now capable of healing carbon mobs and human mobs."
- tweak: "Since the head has the same exact effects as the chest when disabled, and doesn't really make much sense to be affected by stamina, the head no longer has stamina."
- tweak: "The chest now has a stamina cap of 200 stamina due to the above."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- tweak: "Footsteps now sound mostly the same as they did before the hard sync"
@@ -1,4 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- rscadd: "Fire Alarms are visible in low light situations"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "Jukeboxes now properly remove themselves from the active jukebox list when destroyed"
@@ -1,5 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- bugfix: "fixed vore prefs saving inconsistently, new characters might have a previous slot's prefs tacked on."
- bugfix: "fixed mammals not having the option for digilegs. Sprites are fucky until body-part related sprites are done."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "Server operators and badmins can now make the server play like TG by toggling the stamina buffer on/off using the DISABLE_STAMBUFFER config option."
@@ -1,8 +0,0 @@
author: "nicc"
delete-after: True
changes:
- rscadd: "Exo-suit"
- rscadd: "SEVA suit"
- rscadd: "Flags for Goliath resistance and weakness"
- rscadd: "suit voucher"
- rscadd: "temp suit sprites"
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- code_imp: "default radiation insulation is now handled by atom vars rather than a component, components can still be used."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "Airlock wires now work as they did prior to the hard sync"
@@ -1,9 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "The thing you're currently grabbing is now taken into account when left-click disarming. Things you have grabbed now roughly have a 45% chance to be disarmed."
- balance: "Disarm push rolls are now determined by the target's staminaloss rather than a flat number."
- balance: "When you're in combat mode, pushing someone who isn't in combat mode is a guaranteed knockdown. Hard counter to stam regen squeezing in melee combat."
- balance: "Failed disarm push attempts now deals light staminaloss to the target so long as both the attacker and target are standing. The total stamloss dealt to the target is random, clocking in at a very inefficient 1-5 stamloss per unsuccessful push attempt."
- tweak: "Disarm pushes now play the thudswoosh sound regardless if they're successful or not. Had it not been for copyright, I would've used L4D's melee sound."
- tweak: "Disarm push attempts are now logged"
@@ -1,7 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- refactor: "improved vore sound responsiveness to preference choices."
- balance: "removed morphine from Medihound sleeper chemical list"
- bugfix: "fixed preference setting being broken"
- refactor: "Medihound sleepers are Initialized properly, and icons update correctly now on eject"
@@ -1,4 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- tweak: "Air alarm All clear color changed from green to blue"
@@ -1,4 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- balance: "APCs are harder to destroy."
@@ -1,5 +0,0 @@
author: "Tupinambis"
delete-after: True
changes:
- tweak: "Changes large parts of the nuclear operative base, including the addition of a new barracks where the ops spawn, a personal bedroom for the leader, the rearrangement of numerous rooms, some added fluff, a slightly more roomy bar, a larger hanger, a kitchen, and various other small changes to make the base feel just a bit more alive. This was achieved by completely redoing the base from scratch so there was room to work with, as a result potential bugs could crop, please do report them."
- bugfix: "The drop pod chamber was airless. This seems like an oversight, and has been filled with air."
@@ -1,4 +0,0 @@
author: "nicc"
delete-after: True
changes:
- rscadd: "*dab"
@@ -1,5 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- rscadd: "Added Digitigrade versions of everything appliciable in suit.dmi"
- imageadd: "Snowflake Icons weren't modified, and were given NO_MUTANTRACE_VARIATION"
@@ -1,6 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- imageadd: "naga and quad Taurs literally don't freeze their ass off in space anymore."
- bugfix: "Digitigrade legs will toggle on/off properly on character menue"
- bugfix: "The misleading \"normal\" has been removed from species options"
@@ -1,4 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- balance: "Added sanity checks to emag usage"
@@ -1,4 +0,0 @@
author: "CameronWoof"
delete-after: True
changes:
- rscadd: "Medihounds now have rollerbeds for non-vore patient transport"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "Autostand no longer makes you invulnerable to dropping items when being knocked down with a force greater than 80"
@@ -1,6 +0,0 @@
author: "Toriate"
delete-after: True
changes:
- imageadd: "All regular crates are now 3/4ths ToriCrates
iamgeadd: Unused plastic crate sprite added"
- rscadd: "Blood freezer crates now have unique sprites."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "You can no longer abuse an href exploit to return from the labor camp before obtaining enough points to satisfy your point goal."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "Norko's donor item is now listed in the right category"
@@ -1,5 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "The medihound sleeper now has a non-vore variant. This will be used by default. The old voracious variant will only appear if both the person being sleeper'd and the medihound have the voracious hound sleepers pref enabled. Sprites by Toriate"
- tweak: "\"Allow medihound sleeper\" is now labelled \"Voracious medihound sleepers\", and is now off by default"
@@ -1,4 +0,0 @@
author: "CameronWoof"
delete-after: True
changes:
- bugfix: "The closed O2 crate now uses the same color scheme as the open one"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "AOOC no longer prints to players in the lobby"
@@ -1,4 +0,0 @@
author: "Tupinambis"
delete-after: True
changes:
- rscadd: "Cryo Sleepers have been added to Perma on all four maps in rotation. the bathroom windoor and window have switched places to accommodate this change."
@@ -1,8 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- bugfix: "fixed vtech, but it still doesn't work because of overriding jog/sprint mechanics from combat reworks."
- bugfix: "Puppy jaws properly store if you're emagged, they are also toggle-able for stealth like the tongue."
- bugfix: "Digitigrade legs should properly fucking update for the last fucking time. Fucking snowflake code.
refractor: Got rid of snowflake sechound cuffs, gave them normal zipties like regular secborgs."
- bugfix: "dogborg sleepers actually extinguish people who are on fire, in case you don't have time to lick them out."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "Human tails and human ears now save again. Humans now use mam_tail and mam_ears for their snowflake bits instead of tg's equivalent, just as they did prior to human tail and ear saving breaking"
@@ -1,4 +0,0 @@
author: "Tupinambis"
delete-after: True
changes:
- rscadd: "You can now choose the pre-exisiting \"loader\" sprite as an appearance for your engineering borg."
@@ -1,4 +0,0 @@
author: "Tupinambis"
delete-after: True
changes:
- tweak: "A vast majority of references to humans within ion laws have been replaced with crew. AI modules have received similar treatment"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "Disarm pushes no longer deal staminaloss to resting targets"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "You can no longer force a hard stamcritted spaceman to stand by clicking them with help intent. Get more creative if you want to torture someone that's in hard stamcrit."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- tweak: "The revolution gamemode now waits until the 20 minute mark before checking for win conditions."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "You can no longer resist/move out of grabs while you're resting. Disarming your way out still works, though."
@@ -1,5 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "Stamina damage now has diminishing returns on people who are in hard staminacrit with the addition of a new multiplier. When you take staminaloss while in hard staminacrit, you'll be under the effects of the new multiplier, which reduces the amount of staminaloss you take from all sources of staminaloss. The diminishing returns multiplier will steadily return to 1 once you're out of staminacrit."
- rscadd: "You can now scramble while resting. You can do this by dragging your spaceman onto an adjacent turf. This works even if you're in staminacrit, but the timer depends entirely on your staminaloss."
@@ -1,5 +0,0 @@
author: "izzyinbox"
delete-after: True
changes:
- rscadd: "adds VoG orgasm command using words \"orgasm\", \"cum\", \"squirt\", \"climax\""
- rscadd: "adds VoG dab command using words \"dab\" and \"mood\""
@@ -1,4 +0,0 @@
author: "ursamedium"
delete-after: True
changes:
- imageadd: "Gas icons changed."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "Fully augged cyborg people now heal stamina damage properly."
@@ -1,4 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- bugfix: "Taur suits should fix themselves properly when worn by other people."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "Job EXP is now tracked properly for all roles."
@@ -1,9 +0,0 @@
author: "Tupinambis"
delete-after: True
changes:
- rscadd: "Adds a syndicate themed emergency shuttle that costs 20000 credits, and can ONLY be purchased when the communications console is emagged. This shuttle features a fully stocked medbay with self serve sleepers, plenty of room that can fit highpop, a fully featured bridge, ballistic auto turrets, and an armory, EVA prep room, and bar, all of which are only accessible by either an agent ID or through hacking.
-EVA prep features 2 syndicate hardsuits and 3 syndicate softsuits.
-Armory features 5 stetchkins with spare ammo, and 2 riot c-20r's.
![image](https://user-images.githubusercontent.com/42078130/48306551-0b786380-e500-11e8-821a-e59ac4eee0ea.png)"
@@ -1,5 +0,0 @@
author: "Tupinambis"
delete-after: True
changes:
- balance: "Lone operatives no longer spawn with a syndicate hardsuit and a bulldog. They instead spawn with a black and red EVA suit and an extra 15 TC (40 in total)
![image](https://user-images.githubusercontent.com/42078130/48308065-c44e9a80-e520-11e8-8d60-cec8ff23d61d.png)"
@@ -1,6 +0,0 @@
author: "Tupinambis"
delete-after: True
changes:
- rscadd: "The tesla engine has been replaced with a supermatter engine, and pubby engineering has been redesigned to accommodate this change."
- rscdel: "The tesla engine has been completely removed along with any related components"
- bugfix: "RD and R&D vents are now actually connected to the air distribution."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "Nightmares and shadowpeople have had their light threshold for being considered in darkness reduced. Nightmares can no longer stand unharmed next to a light fixture during a nightshift 100% unharmed. The threshold is high enough so that APC lights on their own won't harm a nightmare, but being on the edge of a light source will."
@@ -1,7 +0,0 @@
author: "Tupinambis"
delete-after: True
changes:
- rscadd: "New engineering hivebot. Has a bit more health but otherwise aesthetic."
- tweak: "Oldstation no longer has an excessive amounts of hivebots within it, however the bots that remain are individually a larger threat."
- balance: "Hivebots are now more robust, with a higher melee damage output and health."
- server: "Remove this ruin from the blacklist or this PR is pointless."
@@ -1,5 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "The detective revolver's .38 bullets are now non-lethal again, but now require 3 shots to hard stamcrit"
- rscadd: "The current lethal variant of the .38 bullets can still be printed at sec protolathes."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "You can now access ghost roles from the latejoin menu."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "Eyeblur now scales depending on how much actual eyeblur you actually have."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "Ebows now induce 50 drowsiness on whatever they hit."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "Telepads have been buffed across the board. T1 parts on a launchpad still grants you a range of 15 tiles, but T4 parts now grant you a pretty large 60 tile range (up from their original 18 tile range). Briefcase launchpads were also buffed, they now have a range of 20 tiles, up from their previous laughable 8 tiles."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- tweak: "The grace period for the revolution win condition check has been reduced from 20 minutes to 10 minutes. You don't need to wait nearly as long for the round to end if no heads join in."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- tweak: "You can now select plural and neuter as your gender. They're labelled \"non-binary\" and \"object\" in the character customization menu, respectively."
@@ -1,5 +0,0 @@
author: "R3dtail"
delete-after: True
changes:
- rscadd: "Added 16 saltprimaryobject items
Added 4 saltsecondarysubject items"
-16
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@@ -1,16 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- tweak: "A lot more light sources now use the same nonbinary colored lighting philosophies as flashlights and light fixtures!"
- tweak: "Flashlights mounted to guns and helmets now retain the same color and power as their original light. Lavaland's caves will reflect a fluorescent blue as you shine your KA around, and sec's helmets are now capable of illuminating maint in that fancy fluorescent blue."
- tweak: "Cameras now shine a fluorescent blue when lit up by an AI"
- tweak: "Glowing goo now actually glows green."
- tweak: "Candles had their power reduced from 1 to 0.8."
- tweak: "Lighters now shine a little further, and are now properly colored."
- tweak: "PDAs now shine an incandescent yellow to match their sprite."
- tweak: "Welding tools now shine an appropriate color"
- tweak: "Hardhats now shine an incandescent yellow."
- tweak: "Plasmaman helmets now shine an incandescent yellow."
- tweak: "Microwaves no longer overpower literally every single light in the game, instead having a power of 0.9."
- tweak: "Borgs now have incandescent yellow lights to match their sprites"
- tweak: "Bots now shine a fluorescent blue light"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- tweak: "Airlock light overlays are now on the above lighting layer. This means airlock lights can actually be seen in the dark now."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "The mob spawners list no longer leaves null entries behind when a spawner has a job description defined. The latejoin menu will no longer show ghost roles that are filled, and the spawners menu actually works again."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "The voting system now actually tracks who voted for what. This means it's now possible to change your vote, and it's possible to see what you voted for."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "Using help intent on someone that's in hard stamcrit will now make them heal 15 stamloss."
@@ -1,4 +0,0 @@
author: "Tupinambis"
delete-after: True
changes:
- bugfix: "the air injectors for the SM engine waste and for toxins waste should now receive power"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- tweak: "Auto fit viewport is now enabled by default for new players. One less question off the FAQ"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "The Khajiit favorite, Skooma, was added as a chemistry recipe that can be produced with cooperation between chemistry and either cargo or service. If you want to spoil the recipe for yourself, take a look at the PR for it!"
@@ -1,5 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "When the shuttle leaves for centcom, a vote will be started to select the next map instead of the map being randomly chosen via biased voting methods"
- server: "If a server operator wishes to re-enable the biased TG preference voting system, you can do so by toggling the TGSTYLE_MAPROTATION config flag on in the config.txt. Keep in mind that doing so will bring you great misfortune."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "Cacti in lavaland now have 6u of vitfro instead of just 4u. This lessens the gap between cacti and first aid kits, the third rarest and second rarest readily available healing methods for ashwalkers, respectively."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "the \"genitals use skintone\" option now appears in the character appearance menu when appropriate again."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "Clicking your stamina bar will now show your exact stamina along with info regarding your stamina buffer"
@@ -1,4 +0,0 @@
author: "YPOQ"
delete-after: True
changes:
- bugfix: "Stealth implants work again"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "The bug where ghost role spawners leave null entries in glob.mob_spawners has actually been fixed"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "The Kitchen Gun (TM) is no longer invisible."
@@ -1,5 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "The majority of cult spells no longer have exclamation marks at the end of their invocations. This means they will no longer be bound to the rules of shouting. Which means sec officers will no longer be able to hear culties sacrificing the captain from the complete opposite side of the maintenance tunnel the sacrifice is happening in. However, things like EMP pulses and runeless teleportation still have the effect due to their inherent loud nature."
- balance: "The stun blood spell now instantly causes hard stamcrit. However, to offset this, it now also only has one charge and has a higher cost."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "The Gloves of the North Star now restore 2/3 of the stamina used up by punches when harm intent punching. With aggressive play and good stamina buffer management, this makes it entirely plausible to roughly double your stamina regeneration per mob life process tick."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "Revs can no longer remember the name of the person who flashed them when deconverted. This brings it in-line with the other conversion antag deconversions."
@@ -1,5 +0,0 @@
author: "Tupinambis"
delete-after: True
changes:
- tweak: "Adds a mixed clothing closet to Deltastation Dorms."
- tweak: "Adds a bottle of unstable mutagen to Botany, on account of its distance from Chemistry."
@@ -1,4 +0,0 @@
author: "Tupinambis"
delete-after: True
changes:
- bugfix: "Omegastation should no longer have any turf with missing textures, as those spots have been replaced with playing covered in a sandy turf decal."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "The bug where you can sometimes get permanently stuck in stamcrit should HOPEFULLY be fixed. I'm unable to reproduce the bug myself, but let's hope."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "The night vision trait now grants you darksight for an entire 1:1 screen, but the alpha of the lighting plane with the trait has been increased from 245 to 250 to balance it out"
@@ -1,5 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "It's now actually possible to click the stamina hud button"
- bugfix: "The stamina hud button now displays your stamina buffer correctly"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "Bone spears now have a reach of 2 tiles."
@@ -1,4 +0,0 @@
author: "R3dtail"
delete-after: True
changes:
- rscadd: "Added a new carpet. Red! Also added said carpet to the Premium Carpet crate from the cargo supply console. Trilby said she'd take care of the crafting recipe."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "You can no longer phase through solid objects via scrambling"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "The syndicate mask now works properly as intended."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "Stamina is no longer affected by health at all."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "You can now right-click yourself in help intent in combat mode to instantly get up from resting. This will cost stamina equal to your entire stamina buffer. Manage your stamina well, and you'll be able to shrug off a single stray golden bolt"
@@ -1,4 +0,0 @@
author: "coiax"
delete-after: True
changes:
- admin: "When the nuclear disk stays stationary long enough to trigger an increase for the lone op event chance, admins will be notified every five increments."
@@ -1,4 +0,0 @@
author: "Tupinambis"
delete-after: True
changes:
- tweak: "Removed all living eggs from the xeno ruin because people self antag. Honk."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "The new player panel now displays your currently selected character's name"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "Flashes no longer knockdown. Instead, they deal eyeblur and have increased confusion"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- server: "The server's tagline is now a config option. People can now stop confusing us with BR cit"
@@ -1,4 +0,0 @@
author: "Ghom"
delete-after: True
changes:
- code_imp: "minor clean up on hydroponics reagent containers."
@@ -1,4 +0,0 @@
author: "Skoglol"
delete-after: True
changes:
- rscadd: "You can now alt click storage (bags, boxes, etc) to open it."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "Attack animations will now rotate your character slightly, similar to Goon."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "Throwing items will now perform the attack animation and play a sound"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "flashlights will now make sounds when toggled on/off"

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