we vlambeer now (adds screenshake)
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@@ -0,0 +1,44 @@
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//we vlambeer now
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/obj/item/gun/energy
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..()
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recoil = 0.1
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/obj/item/gun/energy/kinetic_accelerator
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..()
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recoil = 0.8
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/obj/item/gun/ballistic
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..()
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recoil = 0.25
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/obj/item/gun/ballistic/shotgun
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..()
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recoil = 1
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/obj/item/gun/ballistic/revolver
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..()
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recoil = 0.5
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/obj/item/gun/ballistic/revolver/doublebarrel
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..()
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recoil = 1
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/obj/item/gun/syringe
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..()
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recoil = 0.1
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/obj/item/pneumatic_cannon/fire_items(turf/target, mob/user)
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. = ..()
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shake_camera(user, (pressureSetting * 0.75 + 1), (pressureSetting * 0.75))
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/obj/item/attack(mob/living/M, mob/living/user)
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. = ..()
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if(force && force >=11)
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shake_camera(user, ((force - 10) * 0.01 + 1), ((force - 10) * 0.01))
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shake_camera(M, ((force - 10) * 0.02 + 1), ((force - 10) * 0.02))
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/obj/item/attack_obj(obj/O, mob/living/user)
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. = ..()
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if(force && force >= 20)
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shake_camera(user, ((force - 15) * 0.02 + 1), ((force - 15) * 0.02))
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@@ -169,6 +169,7 @@
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#include "code\citadel\cit_guns.dm"
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#include "code\citadel\cit_kegs.dm"
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#include "code\citadel\cit_reagents.dm"
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#include "code\citadel\cit_screenshake.dm"
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#include "code\citadel\cit_spawners.dm"
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#include "code\citadel\cit_uniforms.dm"
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#include "code\citadel\cit_vendors.dm"
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