normalizes head roles not rolling the more common antags (wiz is kept)
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@@ -6,7 +6,7 @@
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name = "traitor+brothers"
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config_tag = "traitorbro"
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Research Director")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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announce_span = "danger"
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announce_text = "There are Syndicate agents and Blood Brothers on the station!\n\
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@@ -135,7 +135,7 @@ Credit where due:
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required_enemies = 3
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recommended_enemies = 5
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enemy_minimum_age = 7
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protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted
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protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //Silicons can eventually be converted
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restricted_jobs = list("Chaplain", "Captain")
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announce_span = "brass"
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announce_text = "Servants of Ratvar are trying to summon the Justiciar!\n\
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@@ -35,8 +35,8 @@
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config_tag = "cult"
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antag_flag = ROLE_CULTIST
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false_report_weight = 10
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
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protected_jobs = list()
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_players = 30
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required_enemies = 3
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recommended_enemies = 5
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@@ -54,8 +54,8 @@
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name = "Syndicate Infiltrator"
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antag_datum = /datum/antagonist/traitor
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antag_flag = ROLE_TRAITOR
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protected_roles = list("Security Officer", "Warden", "Head of Personnel", "Detective", "Head of Security", "Captain")
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restricted_roles = list("AI","Cyborg")
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restricted_roles = list("AI", "Cyborg")
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 1
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weight = 7
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cost = 5
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@@ -75,7 +75,7 @@
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antag_datum = /datum/antagonist/rev/head
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antag_flag = ROLE_REV_HEAD
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antag_flag_override = ROLE_REV
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restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
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restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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enemy_roles = list("AI", "Cyborg", "Security Officer","Detective","Head of Security", "Captain", "Warden")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_candidates = 1
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@@ -171,8 +171,8 @@
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name = "Syndicate Sleeper Agent"
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antag_datum = /datum/antagonist/traitor
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antag_flag = ROLE_TRAITOR
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
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restricted_roles = list("Cyborg", "AI", "Positronic Brain")
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restricted_roles = list("AI", "Cyborg", "Positronic Brain")
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 1
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weight = 7
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cost = 10
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@@ -11,7 +11,7 @@
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antag_flag = ROLE_TRAITOR
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antag_datum = /datum/antagonist/traitor/
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minimum_required_age = 0
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster", "Cyborg")
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restricted_roles = list("Cyborg")
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required_candidates = 1
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weight = 5
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@@ -50,8 +50,8 @@
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name = "Blood Brothers"
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antag_flag = ROLE_BROTHER
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antag_datum = /datum/antagonist/brother/
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
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restricted_roles = list("Cyborg", "AI")
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restricted_roles = list("AI", "Cyborg")
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 2
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weight = 4
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cost = 10
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@@ -102,8 +102,8 @@
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name = "Changelings"
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antag_flag = ROLE_CHANGELING
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antag_datum = /datum/antagonist/changeling
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
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restricted_roles = list("AI", "Cyborg")
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 1
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weight = 3
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cost = 30
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@@ -197,7 +197,8 @@
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antag_flag = ROLE_CULTIST
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antag_datum = /datum/antagonist/cult
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minimum_required_age = 14
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restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel")
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restricted_roles = list("AI", "Cyborg")
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 2
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weight = 3
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cost = 30
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@@ -347,7 +348,7 @@
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antag_flag_override = ROLE_REV
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antag_datum = /datum/antagonist/rev/head
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minimum_required_age = 14
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restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
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restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 3
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weight = 2
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cost = 35
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@@ -457,7 +458,7 @@
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name = "Clockcult"
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antag_flag = ROLE_SERVANT_OF_RATVAR
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antag_datum = /datum/antagonist/clockcult
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restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel")
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restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 4
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weight = 3
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cost = 0
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@@ -3,7 +3,8 @@
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name = "overthrow"
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config_tag = "overthrow"
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antag_flag = ROLE_OVERTHROW
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restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_players = 20 // the core idea is of a swift, bloodless coup, so it shouldn't be as chaotic as revs.
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required_enemies = 2 // minimum two teams, otherwise it's just nerfed revs.
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recommended_enemies = 4
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@@ -12,7 +12,8 @@
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config_tag = "revolution"
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antag_flag = ROLE_REV
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false_report_weight = 10
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restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_players = 30
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required_enemies = 2
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recommended_enemies = 3
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@@ -96,4 +96,4 @@
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/datum/game_mode/traitor/generate_report()
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return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \
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Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."
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Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."
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